*shrug* All casuals I know of that in-game support the LF and I've yet to come across someone that opposes it.
Regardless there needs to be some LFD tool available even if it's simpely an LFG global channel. As it stands one needs to be standing round the FP zone just to be in the same general channel. And no one wants trade channel being flooded with LFM messages.
IMO, LFD is really only opposed by hardcore forumites who blame LFD for a bad experience they had in WoW. Personally, I used LFD a lot in WoW and I had both good and bad experiences...much like if I had found a PUG group in general chat.
true and I still yet to hear a valid argument as to why this game would not benefit from a LFD tool
It's called YMMV. Just because yourself or another may have felt it did not damper your social interaction does not mean it did not for others. I can care less about the LFD giving me poor groups or whatever. That never bothered me in the slightest because I just don't get that worked up over a game especially since the loss is some damage to the gear and having to run back for a whole two minutes. Big deal.
But since the LFD that was introduced in WoW I have had little to not interaction with fellow people on my server because I hardly group with them. Now the few times the system did group me with people on my server it was great and there was actual interaction. But when it didn't we all just sped through the dungeons, said little to nothing at all and then thanks for the group and bolt. How is that interaction? Again, your mileage or another person's may vary but for me the groups with those on my server were the better one's or the one's where we actually put in work to put the group together became more worthwhile because we invested time and energy into making the group. So by then we had spoken together, joked around, etc. It was that way for many of my pug from FFXI, WoW (in the beginning) and so far with ToR.
Hence why some say it does have an effect on the social interaction because they actually have experienced it. I don't know why folks continually think their own experiences equal that of another's.
*shrug* All casuals I know of that in-game support the LF and I've yet to come across someone that opposes it.
Regardless there needs to be some LFD tool available even if it's simpely an LFG global channel. As it stands one needs to be standing round the FP zone just to be in the same general channel. And no one wants trade channel being flooded with LFM messages.
IMO, LFD is really only opposed by hardcore forumites who blame LFD for a bad experience they had in WoW. Personally, I used LFD a lot in WoW and I had both good and bad experiences...much like if I had found a PUG group in general chat.
true and I still yet to hear a valid argument as to why this game would not benefit from a LFD tool
It's called YMMV. Just because yourself or another may have felt it did not damper your social interaction does not mean it did not for others. I can care less about the LFD giving me poor groups or whatever. That never bothered me in the slightest because I just don't get that worked up over a game especially since the loss is some damage to the gear and having to run back for a whole two minutes. Big deal.
But since the LFD that was introduced in WoW I have had little to not interaction with fellow people on my server because I hardly group with them. Now the few times the system did group me with people on my server it was great and there was actual interaction. But when it didn't we all just sped through the dungeons, said little to nothing at all and then thanks for the group and bolt. How is that interaction? Again, your mileage or another person's may vary but for me the groups with those on my server were the better one's or the one's where we actually put in work to put the group together became more worthwhile because we invested time and energy into making the group. So by then we had spoken together, joked around, etc. It was that way for many of my pug from FFXI, WoW (in the beginning) and so far with ToR.
Hence why some say it does have an effect on the social interaction because they actually have experienced it. I don't know why folks continually think their own experiences equal that of another's.
You are complaining specifically about CROSS SERVER LFD. LFD does not have to be cross-server to be implemented. It could easily be implemented within a single server, or even a 2-3 server group to decrease queue times.
The only real argument against LFD is that it was cross-server in WoW. If you take that away, there is basically no argument against it. It just simplifies a process that you were doing already.
I see more and more people around me playing with real life friends or family. That is the ultimate way of socializing, no lfd tool needed. I already gave up long time ago on pugs with random people.
its going to get bad soon as people start getting more spread out.. i was playing my shadow trying to get a group for the first flashpoint me and a friend spammed chat for an hour till we got a full group.. UNBELIEVABLE considering the game just got released, I really don't see how in hell this is better than a dungeon finder...
ROFL reminds me of something I witnessed last night... was on TaT, my partner and I have been duoing through the whole game even the H4's and we are going into and H4 on TaT and I see in general chat " LF2M for... " right as we enter, the whole time we are cutting apart the H4 and blasting out way through it I keep seeing that spam " LF2M for.. " .
Now for perspective he is an Assassin, and I am a Sniper we are both dps and the only heal companion we have is the stupid ship droid you get with your ship. However we cut the H4 apart in right at 15 minutes and exited while those guys were still spamming " LF2M for.. ".
Point of the story companions work just as well as other players, if you know what you are doing, pay attention and use them correctly.
I see more and more people around me playing with real life friends or family. That is the ultimate way of socializing, no lfd tool needed. I already gave up long time ago on pugs with random people.
This is yet another reason the people like me who generally just do pugs need a LFD... honostly same server LFD does nothing but benefit the game
I see more and more people around me playing with real life friends or family. That is the ultimate way of socializing, no lfd tool needed. I already gave up long time ago on pugs with random people.
This is yet another reason the people like me who generally just do pugs need a LFD... honostly same server LFD does nothing but benefit the game
Yes, and to further respond to ghaiana's post:
1. If you are grouping with real life friends/family, then you wouldn't be using LFD anyway, so adding it to the game would not harm you in any way.
2. If you don't have the convenience of having friends/family to group with, then it makes it even HARDER to find a group if everyone is grouping with friends/family because there are less people looking for PUGs.
Okay I might be in the minority but I think this is a GREAT thing.
LFDs are great but they really ruin the community and lead to content being worn out at a super fast rate.
Nope, people against it are in the minority but they're the most vocal so it appears that they are the majority. Casuals are the majority and they would favor a LFD as they don't have the time to sit in general w/ their thumb up their ass waiting for a grp.
I'm 100% casual and 100% against LFD tool.
The casuals I'm refering to are the ones that put in a full days work and don't hang round forums.
Ah, so they have to be "real" casual players in order to favor a LFD tool. A true Scotman you are for sure.
Actually, I think you'll find most forum dwellers are actually at work and bored,so they post here since they can't play MMO's at the office.
I'm about as casual as they get, working an average of 60 hours a week and managing family and while my play time is definitely causal, I'm not in favor of cross server LFD tools, at least not if the game is designed correctly.
On the surface they seem like a great idea, until you realize that running the content is not what MMORPG's are really all about, its the social interaction you are so supposed to be building.
For all the benefits they bring in completing the "game" they help hinder the overall community, especially if they are cross server.
But as others are saying, it appears already people are having difficulties finding groupmates, which can only mean one thing, that the game's design is such that players can advance their avatars purely by soloing, or in other words, there isn't enough encouragement (dare I say forced) grouping mechanics to ensure players are seeking each other out, much like that other big MMO and therefore a cross server LFD tool might be the only way to go in this case.
Since the game design doesn't encourage/reward social interaction in a signifcant (again, almost mandatory) manner, players will never get to complete the group content and that doesn't make much sense either.
That couldn't be farther from the truth. The game actually encourages, if not forces, you to find groups for up to 50% of each planet. In case you haven't played the game yet, I'll explain. The game has class quests, side quests, and Heroic 2+ quests, and Heroic 4+ quests. The starter planet had 2 Heroic 2+ quests, the second planet had several Heroic 2+ quests and 1-2 Heroic 4+ quests. The third planet had 7 Heroic 4+ quests. It seems that each subsequent planet offers more Heroic content (unsoloable) than the last. The rewards from doing such quests, aside from making friends and getting good xp is better loot rewards, and social points. There's social vendors that sell items that you can buy depending on your social level.
so much bad information here.. its liek Creslin said people who are defending not having a LFD because of WOW and there community or Rift its the CROSS SERVER LFD option you don't want. There is no reason at all a same server LFD option would do anything but help the community, promote more groups, and increase player interaction
so much bad information here.. its liek Creslin said people who are defending not having a LFD because of WOW and there community or Rift its the CROSS SERVER LFD option you don't want. There is no reason at all a same server LFD option would do anything but help the community, promote more groups, and increase player interaction
It's possible. I can see some positives and negatives in it, but I've been on the fence when it comes to a same server tool. The cross-server one, though... That one I am COMPLETELY opposed to.
so much bad information here.. its liek Creslin said people who are defending not having a LFD because of WOW and there community or Rift its the CROSS SERVER LFD option you don't want. There is no reason at all a same server LFD option would do anything but help the community, promote more groups, and increase player interaction
It's possible. I can see some positives and negatives in it, but I've been on the fence when it comes to a same server tool. The cross-server one, though... That one I am COMPLETELY opposed to.
I really don't see how people can be on the fense on a same server LFD tool.. it alleviates the constant LFG spam we are getting in general chat(not sure how people think this act is "community building" in anyway) It allows people who don't have the time or don't have a lot of friends who play or just don't have a guild a better oppurtunity to get groups with people in a reasonable amount of time. Right now the faction balance is pretty horrible on some servers and this would benefit the lower pop faction since they are at a current dissadvantage when it comes ot finding groups.. honestly I can't think of a single reason not to have a same server LFD tool in these types of games.
Would you not rather be crafting or working on some daily's or working on your class quest then sitting there for 30 min+ LFG?
It makes no sense that in a game that very nearly plays itself FOR you, they are resistant to adding a feature that would simplify finding a group. This game has almost NO social interaction requirement whatsoever, yet they are using the excuse that it would somehow reduce the already non-existant social aspects of the game. Sounds like a completely made up excuse to me, there has to be another reason.
i agree yet no one has come up with any good explanation as to why it wouldn't benefit the game... i thought games were meant to be fun not a chore... guess I'm wrong
You agree that it has no social interaction requirement whatsoever? Yet another myth perpetuated by people that don't understand the game.
And again...the genre has been dumbed down to the point that it's actually considered a "chore" to meet people, I guess.
Of course it is a chore. It gets in the way of playing the game.
And socialization has NOTHING to do with LFG. Back in the days when WOW did not have LFD, it goes like:
"mage LFG daily dungeon, GS 5000+" .... and after the group, it is at most a thank you. There is NO socialization. You do that in guilds and chat channels.
It is not about socialization. It is about making playing more efficient. Thus, LFD and LFR are very popular in WOW.
TOR needs it because it has a lot of group content. People are SKIPPING the group quests because of the lack of LFD.
You guys can argue all you like, the fact is the community have never told the developers what to do and this is a game that is over looked by Lucas Arts. When the population starts declining and less and less people are doing grouped based content, Bioware will put the tool into the game. To save the fact that the servers will be empty because they made the mistake of going for this 200 server design, they'll make it cross realm. Bioware are collecting data on how everyone is playing and more than likely this scenario will play out.
I want a LFG tool that find you groups to do Heroic quests out in the world and the 4 man dungeons. If cross realm helps me find a group for that because there is hardly any one on my server doing that at the same point, then put it in because it'll make the game more fun!
I'm not going to complain when I get a bad Raid because I wont use the LFG for that as they're more for guilds and people you know. Although Raids are so easy and have so little people now days that probably isn't the case. Tbh people can ninja all they like, even though I've never seen that since the group roll mechanic apart from people hitting Need, which they have every right to do. In SWTOR I haven't really cared about the gear, it all looks crap in my eyes and everyone in the same class looks the same. Also I haven't needed special gear to play the game, I use whatever I loot and I'm doing just fine in PVP.
It makes no sense that in a game that very nearly plays itself FOR you, they are resistant to adding a feature that would simplify finding a group. This game has almost NO social interaction requirement whatsoever, yet they are using the excuse that it would somehow reduce the already non-existant social aspects of the game. Sounds like a completely made up excuse to me, there has to be another reason.
i agree yet no one has come up with any good explanation as to why it wouldn't benefit the game... i thought games were meant to be fun not a chore... guess I'm wrong
You agree that it has no social interaction requirement whatsoever? Yet another myth perpetuated by people that don't understand the game.
And again...the genre has been dumbed down to the point that it's actually considered a "chore" to meet people, I guess.
Of course it is a chore. It gets in the way of playing the game.
And socialization has NOTHING to do with LFG. Back in the days when WOW did not have LFD, it goes like:
"mage LFG daily dungeon, GS 5000+" .... and after the group, it is at most a thank you. There is NO socialization. You do that in guilds and chat channels.
It is not about socialization. It is about making playing more efficient. Thus, LFD and LFR are very popular in WOW.
TOR needs it because it has a lot of group content. People are SKIPPING the group quests because of the lack of LFD.
Frigging it took hours to find a group for the dungeons I wanted to do because the game became so top heavy and had so few players in the lower end. By the time I found a group through chat it took everyone like half an hour to get there and just s you all started some one had to go, then you ended up disbanding and getting nothing done.
Frigging it took hours to find a group for the dungeons I wanted to do because the game became so top heavy and had so few players in the lower end. By the time I found a group through chat it took everyone like half an hour to get there and just s you all started some one had to go, then you ended up disbanding and getting nothing done.
I don't want that experience again.
Give me a LFG tool!
this.. and usually games don't have this issue till weeks or even months after release but how this game is instanced and the sheer number of servers they put in we are feeling it after only a couple days after release and its ridiculous that its taking this long to find a group for mid level dungeons on a game thats only a week old
About half way down some response from Stephen Reid on the forums
Quote:
Originally Posted by Spankyjnco
8. A easier way to find groups. Having to spam in /1 is quite annoying to everyone in the zone, let alone those looking for a group. And noobdy seems to use that actual "Flag yourself for group" option because it's not very successful. I would like to do flashpoints, but I'm not going to waste 30 minutes sitting in the fleet spamming /1 that I am looking for a group. Some kind of way to have a global search/group finder would be nice.
We're aware of this desire, but we actually believe that finding others on the same planet as you encourages social interaction a bit more than a general 'group finder'. We're not saying it'll never, ever happen but again, not high priority right now.
My thought HAHAHHAHAHAHAHAHA
This will ruin the game for 90% of players.
The other 10% will make friends and learn thier class and hot to play with others. Players will find they dont always need a " full group" or a perfect group. if a company like Biowrae cannot make a game that does not need that perfect group then god help us all.
Good news for me. i might actually buy it now.
Cant believe that i send out a blatant flame bait post and no-one replies!
Whats wrong with you guys? where is all the imaturity gone?
Comments
It's called YMMV. Just because yourself or another may have felt it did not damper your social interaction does not mean it did not for others. I can care less about the LFD giving me poor groups or whatever. That never bothered me in the slightest because I just don't get that worked up over a game especially since the loss is some damage to the gear and having to run back for a whole two minutes. Big deal.
But since the LFD that was introduced in WoW I have had little to not interaction with fellow people on my server because I hardly group with them. Now the few times the system did group me with people on my server it was great and there was actual interaction. But when it didn't we all just sped through the dungeons, said little to nothing at all and then thanks for the group and bolt. How is that interaction? Again, your mileage or another person's may vary but for me the groups with those on my server were the better one's or the one's where we actually put in work to put the group together became more worthwhile because we invested time and energy into making the group. So by then we had spoken together, joked around, etc. It was that way for many of my pug from FFXI, WoW (in the beginning) and so far with ToR.
Hence why some say it does have an effect on the social interaction because they actually have experienced it. I don't know why folks continually think their own experiences equal that of another's.
You are complaining specifically about CROSS SERVER LFD. LFD does not have to be cross-server to be implemented. It could easily be implemented within a single server, or even a 2-3 server group to decrease queue times.
The only real argument against LFD is that it was cross-server in WoW. If you take that away, there is basically no argument against it. It just simplifies a process that you were doing already.
Are you team Azeroth, team Tyria, or team Jacob?
I see more and more people around me playing with real life friends or family. That is the ultimate way of socializing, no lfd tool needed. I already gave up long time ago on pugs with random people.
ROFL reminds me of something I witnessed last night... was on TaT, my partner and I have been duoing through the whole game even the H4's and we are going into and H4 on TaT and I see in general chat " LF2M for... " right as we enter, the whole time we are cutting apart the H4 and blasting out way through it I keep seeing that spam " LF2M for.. " .
Now for perspective he is an Assassin, and I am a Sniper we are both dps and the only heal companion we have is the stupid ship droid you get with your ship. However we cut the H4 apart in right at 15 minutes and exited while those guys were still spamming " LF2M for.. ".
Point of the story companions work just as well as other players, if you know what you are doing, pay attention and use them correctly.
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Yes, and to further respond to ghaiana's post:
1. If you are grouping with real life friends/family, then you wouldn't be using LFD anyway, so adding it to the game would not harm you in any way.
2. If you don't have the convenience of having friends/family to group with, then it makes it even HARDER to find a group if everyone is grouping with friends/family because there are less people looking for PUGs.
Are you team Azeroth, team Tyria, or team Jacob?
That couldn't be farther from the truth. The game actually encourages, if not forces, you to find groups for up to 50% of each planet. In case you haven't played the game yet, I'll explain. The game has class quests, side quests, and Heroic 2+ quests, and Heroic 4+ quests. The starter planet had 2 Heroic 2+ quests, the second planet had several Heroic 2+ quests and 1-2 Heroic 4+ quests. The third planet had 7 Heroic 4+ quests. It seems that each subsequent planet offers more Heroic content (unsoloable) than the last. The rewards from doing such quests, aside from making friends and getting good xp is better loot rewards, and social points. There's social vendors that sell items that you can buy depending on your social level.
Cant wait, because that lfg option isnt a good idea anymore since WoW got it.
It was charming in EQ1 and DAoC if i remember correctly, but its a different time now since thoose games.
so much bad information here.. its liek Creslin said people who are defending not having a LFD because of WOW and there community or Rift its the CROSS SERVER LFD option you don't want. There is no reason at all a same server LFD option would do anything but help the community, promote more groups, and increase player interaction
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
It's possible. I can see some positives and negatives in it, but I've been on the fence when it comes to a same server tool. The cross-server one, though... That one I am COMPLETELY opposed to.
It's a feature that designers and players can go either way on.
They're going the other way for now.
It's fine, bro.
I really don't see how people can be on the fense on a same server LFD tool.. it alleviates the constant LFG spam we are getting in general chat(not sure how people think this act is "community building" in anyway) It allows people who don't have the time or don't have a lot of friends who play or just don't have a guild a better oppurtunity to get groups with people in a reasonable amount of time. Right now the faction balance is pretty horrible on some servers and this would benefit the lower pop faction since they are at a current dissadvantage when it comes ot finding groups.. honestly I can't think of a single reason not to have a same server LFD tool in these types of games.
Would you not rather be crafting or working on some daily's or working on your class quest then sitting there for 30 min+ LFG?
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Of course it is a chore. It gets in the way of playing the game.
And socialization has NOTHING to do with LFG. Back in the days when WOW did not have LFD, it goes like:
"mage LFG daily dungeon, GS 5000+" .... and after the group, it is at most a thank you. There is NO socialization. You do that in guilds and chat channels.
It is not about socialization. It is about making playing more efficient. Thus, LFD and LFR are very popular in WOW.
TOR needs it because it has a lot of group content. People are SKIPPING the group quests because of the lack of LFD.
You guys can argue all you like, the fact is the community have never told the developers what to do and this is a game that is over looked by Lucas Arts. When the population starts declining and less and less people are doing grouped based content, Bioware will put the tool into the game. To save the fact that the servers will be empty because they made the mistake of going for this 200 server design, they'll make it cross realm. Bioware are collecting data on how everyone is playing and more than likely this scenario will play out.
I want a LFG tool that find you groups to do Heroic quests out in the world and the 4 man dungeons. If cross realm helps me find a group for that because there is hardly any one on my server doing that at the same point, then put it in because it'll make the game more fun!
I'm not going to complain when I get a bad Raid because I wont use the LFG for that as they're more for guilds and people you know. Although Raids are so easy and have so little people now days that probably isn't the case. Tbh people can ninja all they like, even though I've never seen that since the group roll mechanic apart from people hitting Need, which they have every right to do. In SWTOR I haven't really cared about the gear, it all looks crap in my eyes and everyone in the same class looks the same. Also I haven't needed special gear to play the game, I use whatever I loot and I'm doing just fine in PVP.
Frigging it took hours to find a group for the dungeons I wanted to do because the game became so top heavy and had so few players in the lower end. By the time I found a group through chat it took everyone like half an hour to get there and just s you all started some one had to go, then you ended up disbanding and getting nothing done.
I don't want that experience again.
Give me a LFG tool!
this.. and usually games don't have this issue till weeks or even months after release but how this game is instanced and the sheer number of servers they put in we are feeling it after only a couple days after release and its ridiculous that its taking this long to find a group for mid level dungeons on a game thats only a week old
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Cant believe that i send out a blatant flame bait post and no-one replies!
Whats wrong with you guys? where is all the imaturity gone?
Starting a new thread. STAR WARS RUINED FLAMING!