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Last week i started engrossing myself into everything GW2, i am an old school Dark Age of Camelot player and have been anxiously awaiting a game that embraces alot of those game aspects that made DAoC (pre-ToA) such a fantastic game.
Today though, after the huge release of all the press C-Beta coverage we got a lot of Old school themepark players demanding that those games have some sort of representation in GW2. Maybe they are just trying to stir the pot and get me and others of like minds up in arms. I do not see Anet relenting and adding in those features for these players (Raids, Gear progression PvP, Quest hubs, more i am forgetting), but i do feel that they might be pressured by the publisher NCsoft. NCsoft is a publisher that has cancelled alot of MMOs in the past, while i do not see GW2 running into these issues, it still makes me leary.
I just hope those who want WoW like themepark play stay with those games that have that for them and leave GW2 alone, but it really seems that those who want that are trying to push this agenda into GW2. I am probebly just shouting that the "sky is falling" but i cant just shake this feeling its got potential to happen.
Thoughts ?
Flames ?
Lolipops !
Comments
Agree completely. But somehow I think Anet is also very aware of this 'issue' and is trying to strike a right balance (or providing multiple options as is the case with the scouts). I just particularly hope they don't cave as it comes to the no-pvp gear thing.
I think Arenanet has a vision for their game, and we'll remain objective enough to see it through.
Also I'd of thought it would be theme-parky enough for the majority.
I actually I doubt those players would be able to pressure ArenaNet into doing anything, like add in raiding gear treadmill and for one major reason... There is no subscription fee. People will not be able to threaten ArenaNet with unsubbing and ArenaNet will continue to make money, from box sales; of the kind of people who are just wondering, what's all the fuss about with this game, and will be able to buy it without feeling the need to be commited to the game.
NO
No in THIS stage of the development
The game is almost ready
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
i can see ArenaNet being pressured when it comes to mounts or maybe idea's about DE's.
but i highly doubt they will ever be pressured when it comes the grander sceme of things. They have a vision about this game and i don't think it's changing anytime soon Which is how it should be. We play in their world not the other way arround
NCSoft saw what they did with GW1, so I'm certain they have confidence in ANet's crew that they wouldn't bother pressuring them. ANet really hasn't been the type to bend over for players anyways.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
NCsoft isnt completely stupid. They know pulling a diablo 3 now and saying "Oh sorry we are changing the whole vision of the game, see you in 2015" would be a deathblow to the title. There is so much hype for GW2 as it is I highly doubt they are worried about a minor few who are still sucking babymilk from WoW, Rift, and SWTOR.
The only thing I would really be cool with is mounts. Only at max level and only in the major cities. My god thoes are huge.
What pressure?
Just about everyone is jawdropped by the game so far.
I don't see any pressure.
Sorry mate, but if you look more at the features avaiable, the game is not made for veteran of mmos, its just another casual mmo. The high end pvp will be pointless, because it will reset quit quickly, so holding a piece of land there has no meaning, just a score for a server to go on another PvP match agaisnt another server. Pretty pointless.
Also instanced zone, fast travel, and other things. It wont be a garbage like SWTOR, but unfortunatly is gona be just another mindless themepark, with no persistence or meaning, but with some interesting features here and there.
Oh and the instance PVP is just a ranked Call of Duty, without gear progresion, just skill in theory, which is ok, but i dont see a point to exist in a mmo. So heavely instanced, fast travel, good dynamic quest, decent combat, the rest is the same.
My Top Free MMORPGs
Pretty much jawdropped impressed with GW2.
Your just overthinking things and are creating worries from nothing. It's making you paranoid.
ANet know what they want and where they are going.
If you're interested in something like DAoC, then you should watch out for Dominus -> http://www.dominusthegame.com/
GW simply lacks depth imho.
It must be very easy to compare a game of which we haven't seen any unofficial footage at all to a game of which we have seen mostly unofficial footage.
EQ had fast travel from the start, I don't see why people have all of a sudden started considering it a 'casual' feature.
Will GW2 be appealing to the casual gamer? Yep. And so it should be.
Anyone that dosen't see the deeper 'hardcore' attraction in it though either hasn't looked properly or simply dosen't want to see.
Quite. It is either being well receieved or people are saying it has not got xxxx (raid grind for gear for example) Im going to stick with yyyyy (Wow for example).
I have read a lot of posts on GWII and have seen exactly none calling for what the OP fears. In a word unfounded.
You know what I am terrified of, them bowing to pressure and putting in lightsabres and having klingons as a playable race.
Nothing to worry about here. Even if NC Soft decided to listen to a vocal group of luddite agitators, it's too late. What they want is to replace the core mechanics of the game and that can't be done without a fundamental redesign. It's just not going to happen. Besides, both NC Soft and ArenaNet know that the reason that GW2 has gained the level of popularity it has is because it's going it's own way and people are ready for a change.
This isn't a traditional MMO. They don't have subs they have to retain. They will make what they think is a bitching game, and it will be awesome and it will sell insanely well. They do not give a crap about .01% forum nerds who DEMAND raids and things that don't even fit this type of game who obviously have no idea how this game works.
These people that overhype the game in their minds and expect a normal MMO will just rage quit and cheat themselves out of the beauty of what this game is and what it does well.
The problem for GW2 is, if I understand right, there is no progression at endgame. Unlike DAOC there is no PvP character progression and there is no PvE gear progression. While I love the idea of taking keeps DAOC style people need the carrot. They need to be able to progress their character whether its through PvP, PvE or gear progression. Without that carrot there is no progression and many will simply lose interest.
One of the marks of an intelligent being is the ability to learn from one's mistakes. AreanaNet did "listen" to the cry-babies over the years with the orginal Guild Wars, they made several mistakes that greatly reduced the quality of the game as an MMO class game. I don't see them repeating them.
I truely hope they stay true to thier vision.
So let them lose interest. The game wasn't made for them, if they don't like it then there are plenty of grindy alternatives out there. Like someone said, they can't threaten anyone with unsubbing from the game, and there will be plenty of people who stick with the game at level cap to play with.
There is progression. If it is like Guild Wars 1 there is so much to unlock and modify after your character reaches max level. In Guild Wars 1 your char reached max level well before the story was over, and expansions didn't raise the level cap. You are just thinking of this game the wrong way. It is hard to explain.
In Guild Wars 1 you had PvP chars that you could create, but they could only use skills you had unlocked in the game, or armor and weapons you unlocked. As you PvP you get points that can be used to unlock things for all chars on that account. I played for years and didn't unlock 50% of what was there. If you look at some of the WvWvW vids that came out, a 45 minute one from I think MMOGamer in particular you can see how much stuff there is at vendors in the WvWvW areas alone. I don't know how their Guild Wars 1 system will migrate over, but if it is anything like Guild Wars 1 there is content and stuff to do for years.
here is a keep raid, like good old DAOC.
He takes on a Iron Man suit to attack the keep though
http://www.youtube.com/watch?v=mzQCi7c0DuY#t=20m25s
Also their hall is one of the most robust end game ish char progression systems I have ever seen in an MMO or not. The things you had to unlock, the armor and weapon sets, statues, exploration, completion, etc. What was so cool about it also is that it will unlock things in Guild Wars 2. It was one of the most addictive progression systems I have played. If you see someone with a sig listing off all the accomplishments with a 50 then I can tell you they spent more time all across the game in every aspect (not just raiding end game bosses) than most hardcore end game raiding guilds will spend in most MMO's over the same time.
Rifts were a bad copy of warhammers PQ. These are actually well crafted events that flow in and out of each other. Its not a generic wow clone with some gimic shoved ontop of it like rift was.
games about having fun and competing imo! if no fun for me ill stop! and if no competing ill loose interest !! competing== grinding for weeks for gear to be able to compete.im no GW2 fan and i stil dont know if it wil provide this formula to me or not... but ill keep cheking.