In regular MMOs you hunt for better stuff than you really have, GW2 is more about having fun and customize your character without gaining gear with better stats.
I will make a gentleman's wager with you Loke. GW2 will have gear progression with increasing stats at max level. Not at launch, since most gear progression mmos don't do that in vanilla anyway. But by the first major content patch, we will see new gear with better stats on them. Just a friendly bet, no malice or ill will
Incorrect. Anet already stated that max stat gear will be easily achievable when you hit max level. They don't want that sort of power progression, because it isolates people who play casually and doesn't really fit jump-in playstyle.
Closest thing to power progression may occur on level cap increase, and even that is uncertain (considering the fact that GW1 had none of it).
In regular MMOs you hunt for better stuff than you really have, GW2 is more about having fun and customize your character without gaining gear with better stats.
I will make a gentleman's wager with you Loke. GW2 will have gear progression with increasing stats at max level. Not at launch, since most gear progression mmos don't do that in vanilla anyway. But by the first major content patch, we will see new gear with better stats on them. Just a friendly bet, no malice or ill will
You obviously haven't played GW1. You also have not even taken into consideration the difference between subsciption based models and B2P and how those very models affect their game design. And oh, please make it an actual bet with money involved. :P
To get back to the point, I love healing in other MMOs. Avoid this game correct?
That... that's an option, certainly.
Though it reminds me of yesterday when I was trying to convince my three year old to try some blue corn tortilla chips because the bag was already open.
'I don't LIKE blue chips!'
'Have you tried them?'
'No'
'Why don't you try them? They're super tasty!'
'I like YELLOW chips'
'... but maybe you'd like blue chips too!'
'No, I like YELLOW chips'
'I love blue chips! Mmm, look, I'm eating some!'
'I don't WANT blue chips, I want yellow chips!'
'How about you try just ONE? Maybe you'll like it!'
'Blue chips are icky! I want YELLOW chips'
'... I thought you said you never tried it'
'YELLOW CHIPS'
... but hey. If you're positive that you want healing in MMOs and the untried alternatives are no good, more power to you.
... want a chip?
soo nicely said! +1
P.S. Can u make my 1,9 yo boy to try the salad pls:P ?
I am just wondering what everyone is going to do when they hit max lvl cause there is no progression at all in the game a max, but everyone always complains there is nothing to do in othere mmos end-game so not sure what the hype is about this game.
Well nobody is going to do World v World or Explorable Dungeons... that's for sure.
/sarcasm
I am curious to see how long they remain popular, certainly. I have my doubts, without any sort of progression, since that tends to be a central pillar of what draws people to the content of RPGs, and especially MMORPGs. I'm wondering if maybe there's more to it, that ANet hasn't let on about, or if maybe it'll just be simply fun enough that I'll be flat out wrong about this.. guess we'll see
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
You can spec a Guardian almost solely as a healer with little DPS. Closest thing you can get to a healer at the moment.
Water Elementalist and a Medikit Engineer are heal heavy too.
They'll work a bit like healers in AoC, where a lot of it will be heals over time and you'll be DPSing and doing other support in between heals.
Edit: Guess I should mention the build.
Mace / Focus (this gives you 2 heals as well as a self-heal on the final chain of your mace attack as well as another ability that grants protection - a 33% damage reduction - to the group)
Healing Breeze (AoE Hot)
Merciful Intervention (heals the lowest health ally)
Signet of Mercy (passive healing buff and a quick revive)
Renewed Focus (refreshes your virtues which essentially gives you another HoT and Aegis to the party, which blocks a single attack)
Sanctuary or Tome of Courage (Tome grants you powerful support spells, while Sanctuary is similar to WoW's pally bubble only it effects anyone within the bubble)
You can also cleanse conditions on your party with your focus heal and virtue of resolve.
Just out of curiosity, are you blurting stuff under NDA or have these abilities/skills been revealed somewhere?
You can spec a Guardian almost solely as a healer with little DPS. Closest thing you can get to a healer at the moment.
Water Elementalist and a Medikit Engineer are heal heavy too.
They'll work a bit like healers in AoC, where a lot of it will be heals over time and you'll be DPSing and doing other support in between heals.
Edit: Guess I should mention the build.
Mace / Focus (this gives you 2 heals as well as a self-heal on the final chain of your mace attack as well as another ability that grants protection - a 33% damage reduction - to the group)
Healing Breeze (AoE Hot)
Merciful Intervention (heals the lowest health ally)
Signet of Mercy (passive healing buff and a quick revive)
Renewed Focus (refreshes your virtues which essentially gives you another HoT and Aegis to the party, which blocks a single attack)
Sanctuary or Tome of Courage (Tome grants you powerful support spells, while Sanctuary is similar to WoW's pally bubble only it effects anyone within the bubble)
You can also cleanse conditions on your party with your focus heal and virtue of resolve.
Just out of curiosity, are you blurting stuff under NDA or have these abilities/skills been revealed somewhere?
People have made build makers using information from various expos/shows.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
You can still set yourself up as a healer with your choice of skills....... and I'm sure just about ANYONE is always glad to have someone healing them.
Mobs would likely not even pay much attention to you since their aggro is apparently based on whomever is dishing out the damage last. I could be wrong about that last part but I'm pretty sure I read that.
Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.
You can spec a Guardian almost solely as a healer with little DPS. Closest thing you can get to a healer at the moment.
Water Elementalist and a Medikit Engineer are heal heavy too.
They'll work a bit like healers in AoC, where a lot of it will be heals over time and you'll be DPSing and doing other support in between heals.
Edit: Guess I should mention the build.
Mace / Focus (this gives you 2 heals as well as a self-heal on the final chain of your mace attack as well as another ability that grants protection - a 33% damage reduction - to the group)
Healing Breeze (AoE Hot)
Merciful Intervention (heals the lowest health ally)
Signet of Mercy (passive healing buff and a quick revive)
Renewed Focus (refreshes your virtues which essentially gives you another HoT and Aegis to the party, which blocks a single attack)
Sanctuary or Tome of Courage (Tome grants you powerful support spells, while Sanctuary is similar to WoW's pally bubble only it effects anyone within the bubble)
You can also cleanse conditions on your party with your focus heal and virtue of resolve.
Just out of curiosity, are you blurting stuff under NDA or have these abilities/skills been revealed somewhere?
Looking at the list of healing skills posted in this thread it looks just like the way healers tend to function in DCUO, aoe heals, cone heals, and heal your ally/party member with the lowest health are skills used right in the nature power in DCUO. Now I haven't looked at any of there tanking trees but i would guess since there is a no aggro management there that its about reducing damage to your party members.
If thats the way it goes it will be intresting to see how the game goes once it gets in the hands of the masses, because the trinity is not as dead in gw2 as some would like us to believe those roles will still be there, and there will still be people who want to do nothing more then dps, and there entire bar will have dps skills.
This part of the player base tends to be the biggest, because of these people we might see more reliance on fully built tanks and healers then originally thought. Then we will see these people, with nothing but damage skills on there tool bar complain there is a lack of people fill support roles.
But if those are real healing skills atleast Healing will be very much alive in this game it will work differently to your standard mmo, sounds more like dcuo healing, which is done without being able to target your party members. If there are viable ways to be a full healer, people are going to want one in there group, only if it just makes things easier, and if those people don't want to play the game that way, they are going to wait till they find one, maybe not in dynamics, but in the dungeons for sure.
Each class will have heals, and certain weapon combinations will unlock more heals, and traiting certain ways will increase your heals. There is freedom here. You can spec for heals, you can switch weapons based on the situation, you can change skill loadouts based on the situation, etc.
If you love to heal than stick with the healing weapon combination and go after those skills and boost those traits and heal as much as you want. When you go solo pvp just switch weapons and skills and you are good to go.
If thats the way it goes it will be intresting to see how the game goes once it gets in the hands of the masses, because the trinity is not as dead in gw2 as some would like us to believe those roles will still be there, and there will still be people who want to do nothing more then dps, and there entire bar will have dps skills.
I think it's true that the trinity still exists. It's just a completely different trinity than we are used to. It's also not limited to whatever profession you want and you can easily change from being a healer, to a tank, to a DPS sometimes on the fly.
Healers will no longer be staring at health bars. You'll be actively participating in combat. Much of the actual damage prevention you'll be doing will be through abilities that aren't even heals. You won't be able to just sit back and cast the same heals over and over with 50% of your screen real estate in UI. Most healers would be classed more as "Support" rather than act as a traditional healer. There is more a shared responsibility where healers are concerned since everyone also has to manage their own survival with a powerful healing skill required for every class and dodging. You can't blame the support for your death anymore since chances are it's going to be your fault if you died.
Tanks will not be able to stand in front of something and tank the entire time. Again, there is more a shared role here. Even players who spec into no support or damage mitigation abilities will have to step up to the plate and take hits from time to time. Tanking in GW2 is more about avoiding damage than simply just mitigating it and holding threat. There are also no "threat" mechanics in the game or taunt abilities. You'll protect your group through positioning and abilities like Zealot's Defense which reflect projectiles.
Sure, there will be plenty of people who solely build for DPS. To be honest I think those people are going to have the hardest time. Simply just going pure DPS builds doesn't seem to cut it in Guild Wars 2, especially in PvP where a player can capitialize on your lack of adaptability.
I too enjoy pure healing classes in MMOs, but I also enjoy playing other classes and games where you can't even heal. So it's not that much of an issue for me.
No, you help keep your allies alive by giving them support. Ex. Stunning, Crippling, Dazing, Fearing, etc. You focus on actually getting in the action rather than just looking a health bars.
I think some people like it that way, because they're lazy.
So you say that the standard support role healer (Healing buffs/debuffs) is something for the lazy while the same role (buffs/debuffs) in GW2 minus the healing is for the.....hmmmm.... well for whom exactly??
I am not commenting on the system here i will have to play it to be able to judge it but comments like yours are just low.
If thats the way it goes it will be intresting to see how the game goes once it gets in the hands of the masses, because the trinity is not as dead in gw2 as some would like us to believe those roles will still be there, and there will still be people who want to do nothing more then dps, and there entire bar will have dps skills.
I think it's true that the trinity still exists. It's just a completely different trinity than we are used to. It's also not limited to whatever profession you want and you can easily change from being a healer, to a tank, to a DPS sometimes on the fly.
Healers will no longer be staring at health bars. You'll be actively participating in combat. Much of the actual damage prevention you'll be doing will be through abilities that aren't even heals. You won't be able to just sit back and cast the same heals over and over with 50% of your screen real estate in UI. Most healers would be classed more as "Support" rather than act as a traditional healer. There is more a shared responsibility where healers are concerned since everyone also has to manage their own survival with a powerful healing skill required for every class and dodging. You can't blame the support for your death anymore since chances are it's going to be your fault if you died.
Tanks will not be able to stand in front of something and tank the entire time. Again, there is more a shared role here. Even players who spec into no support or damage mitigation abilities will have to step up to the plate and take hits from time to time. Tanking in GW2 is more about avoiding damage than simply just mitigating it and holding threat. There are also no "threat" mechanics in the game or taunt abilities. You'll protect your group through positioning and abilities like Zealot's Defense which reflect projectiles.
Sure, there will be plenty of people who solely build for DPS. To be honest I think those people are going to have the hardest time. Simply just going pure DPS builds doesn't seem to cut it in Guild Wars 2, especially in PvP where a player can capitialize on your lack of adaptability.
Yeah, with my healing comparisons from dcuo, I actually really enjoyed it, it was more strategic you had to use the right ability for the right situation. There was no clicking on a health bar and clicking your best heal, or best hot and putting it directly on that person. You had the heal lowest party member. Then you had an aoe dot, but if you wanted to put that aoe dot onto people fighting the mob in melee, you had to run into the melee and cast it. Then there was a cone heal and you'd have to be looking at the person and have a clear line, it also had a short range and you also had to kind of prey they didn't move before the spell was casted.
Besides the lowest party member heal which had the longest cool down, your healing was more about offsetting incoming damage as opposed to outhealing the encounter based on the ability to spam burst heals onto a target.
If you are concerned about only healing...yes, avoid this game. It's not for you. If, however, you are interested in playing support roles rather than tank or dps roles, you can certainly do that. You can also tank or dps if you want. You can split time between all three if you want. From everything I've gathered, it seems Anet is making it so you have a choice to do whatever you want and you won't be relegated to one specific role.
If one specific role is what you want, especially as a dedicated healer, then you should probably play something else.
However, I would really suggest checking out the gameplay videos that are out there or wait and try out the game when it's released.
Nice sig, The Misfits, One Last Caress. We're a dying breed you know...
yes, you should avoid this game. It has no carrot on a stick for you, and your healing role isn't here. Not the game for you.
Also, good luck on getting your beta invite.
Believe it or not most of the MMO population really like to heal, tank, be a buffer or a dps. Some MMO veteran have just a lot of experience being a healer and they love that role, same as a tank or a support class. In gw2 everyone is everything, it could be fun or not, and a game where everyone is dps looks like a console game at some point, and dont know if the MMO veterans will like that, even worse when the game is coming for consoles. You cant just say ¨who care, avoid the game¨ when a game like WoW is the most successfull MMO in the history, like it or not, at then end is all about if the MMO players like the gw2 system or not.
I'm a veteran MMO player, and I like it. Also, alot of fans of GW2 are actually fed up with the trinity. Just because it is different and you can't wrap your head around it, doesn't make it any less viable. Step outside your bubble man.
In regular MMOs you hunt for better stuff than you really have, GW2 is more about having fun and customize your character without gaining gear with better stats.
I will make a gentleman's wager with you Loke. GW2 will have gear progression with increasing stats at max level. Not at launch, since most gear progression mmos don't do that in vanilla anyway. But by the first major content patch, we will see new gear with better stats on them. Just a friendly bet, no malice or ill will
Actually, I wouldn't bet against this. However, the main difference is that you won't need the new gear to run the new content and the stat increases will be paltry by comparison with any of the progression based games. Gear tiers will still not exist.
Comments
Incorrect. Anet already stated that max stat gear will be easily achievable when you hit max level. They don't want that sort of power progression, because it isolates people who play casually and doesn't really fit jump-in playstyle.
Closest thing to power progression may occur on level cap increase, and even that is uncertain (considering the fact that GW1 had none of it).
On the bright side.....noone can blame the healer anymore for letting the tank die now can they?
You can finally tell them to go heal themself. hehe
If you love filling red bars, avoid this game at all cost!
If you love amazing split-second "I-just-saved-your-ass" moments, give it a try. You may be surprised.
You obviously haven't played GW1. You also have not even taken into consideration the difference between subsciption based models and B2P and how those very models affect their game design. And oh, please make it an actual bet with money involved. :P
soo nicely said! +1
P.S. Can u make my 1,9 yo boy to try the salad pls:P ?
sorry man, your kid needs a good spanking....no offence.
When i was younger i ate what my parents gave me.....we didnt get the choice between 2 or 3 different kinds of chips.
lolz...kids these days just OWN their parents.
I am curious to see how long they remain popular, certainly. I have my doubts, without any sort of progression, since that tends to be a central pillar of what draws people to the content of RPGs, and especially MMORPGs. I'm wondering if maybe there's more to it, that ANet hasn't let on about, or if maybe it'll just be simply fun enough that I'll be flat out wrong about this.. guess we'll see
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Just out of curiosity, are you blurting stuff under NDA or have these abilities/skills been revealed somewhere?
http://wiki.guildwars2.com/wiki/List_of_guardian_skills
People have made build makers using information from various expos/shows.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
If all you can do in an MMORPG is heal.... LOLOLOL!!!!!!
Go play WoW...
(>^_^)> MMO Veteran <(^_^<)
Currently Playing: Tera Online
From what I saw in the Press Beta when you go into a dungeon people still go in with load outs to perform a specific task. Such as main heal and tank.
My theme song.
You can still set yourself up as a healer with your choice of skills....... and I'm sure just about ANYONE is always glad to have someone healing them.
Mobs would likely not even pay much attention to you since their aggro is apparently based on whomever is dishing out the damage last. I could be wrong about that last part but I'm pretty sure I read that.
BOYCOTTING EA / ORIGIN going forward.
The press, not being under NDA captured most of the skills and it's available on the wiki: http://wiki.guildwars2.com/wiki/Main_Page
You can also find videos of them doing so on youtube.
These might not be the final abilities, but most of it is up to date from the Press beta build.
Looking at the list of healing skills posted in this thread it looks just like the way healers tend to function in DCUO, aoe heals, cone heals, and heal your ally/party member with the lowest health are skills used right in the nature power in DCUO. Now I haven't looked at any of there tanking trees but i would guess since there is a no aggro management there that its about reducing damage to your party members.
If thats the way it goes it will be intresting to see how the game goes once it gets in the hands of the masses, because the trinity is not as dead in gw2 as some would like us to believe those roles will still be there, and there will still be people who want to do nothing more then dps, and there entire bar will have dps skills.
This part of the player base tends to be the biggest, because of these people we might see more reliance on fully built tanks and healers then originally thought. Then we will see these people, with nothing but damage skills on there tool bar complain there is a lack of people fill support roles.
But if those are real healing skills atleast Healing will be very much alive in this game it will work differently to your standard mmo, sounds more like dcuo healing, which is done without being able to target your party members. If there are viable ways to be a full healer, people are going to want one in there group, only if it just makes things easier, and if those people don't want to play the game that way, they are going to wait till they find one, maybe not in dynamics, but in the dungeons for sure.
Each class will have heals, and certain weapon combinations will unlock more heals, and traiting certain ways will increase your heals. There is freedom here. You can spec for heals, you can switch weapons based on the situation, you can change skill loadouts based on the situation, etc.
If you love to heal than stick with the healing weapon combination and go after those skills and boost those traits and heal as much as you want. When you go solo pvp just switch weapons and skills and you are good to go.
I think it's true that the trinity still exists. It's just a completely different trinity than we are used to. It's also not limited to whatever profession you want and you can easily change from being a healer, to a tank, to a DPS sometimes on the fly.
Healers will no longer be staring at health bars. You'll be actively participating in combat. Much of the actual damage prevention you'll be doing will be through abilities that aren't even heals. You won't be able to just sit back and cast the same heals over and over with 50% of your screen real estate in UI. Most healers would be classed more as "Support" rather than act as a traditional healer. There is more a shared responsibility where healers are concerned since everyone also has to manage their own survival with a powerful healing skill required for every class and dodging. You can't blame the support for your death anymore since chances are it's going to be your fault if you died.
Tanks will not be able to stand in front of something and tank the entire time. Again, there is more a shared role here. Even players who spec into no support or damage mitigation abilities will have to step up to the plate and take hits from time to time. Tanking in GW2 is more about avoiding damage than simply just mitigating it and holding threat. There are also no "threat" mechanics in the game or taunt abilities. You'll protect your group through positioning and abilities like Zealot's Defense which reflect projectiles.
Sure, there will be plenty of people who solely build for DPS. To be honest I think those people are going to have the hardest time. Simply just going pure DPS builds doesn't seem to cut it in Guild Wars 2, especially in PvP where a player can capitialize on your lack of adaptability.
I too enjoy pure healing classes in MMOs, but I also enjoy playing other classes and games where you can't even heal. So it's not that much of an issue for me.
So you say that the standard support role healer (Healing buffs/debuffs) is something for the lazy while the same role (buffs/debuffs) in GW2 minus the healing is for the.....hmmmm.... well for whom exactly??
I am not commenting on the system here i will have to play it to be able to judge it but comments like yours are just low.
Yeah, with my healing comparisons from dcuo, I actually really enjoyed it, it was more strategic you had to use the right ability for the right situation. There was no clicking on a health bar and clicking your best heal, or best hot and putting it directly on that person. You had the heal lowest party member. Then you had an aoe dot, but if you wanted to put that aoe dot onto people fighting the mob in melee, you had to run into the melee and cast it. Then there was a cone heal and you'd have to be looking at the person and have a clear line, it also had a short range and you also had to kind of prey they didn't move before the spell was casted.
Besides the lowest party member heal which had the longest cool down, your healing was more about offsetting incoming damage as opposed to outhealing the encounter based on the ability to spam burst heals onto a target.
Nice sig, The Misfits, One Last Caress. We're a dying breed you know...
Sorroe, Human Mesmer
Jade Quarry Server
I'm a veteran MMO player, and I like it. Also, alot of fans of GW2 are actually fed up with the trinity. Just because it is different and you can't wrap your head around it, doesn't make it any less viable. Step outside your bubble man.
Sorroe, Human Mesmer
Jade Quarry Server
Actually, I wouldn't bet against this. However, the main difference is that you won't need the new gear to run the new content and the stat increases will be paltry by comparison with any of the progression based games. Gear tiers will still not exist.
I'm looking forward to tanking with my Mesmer.
LOL I know right?
My theme song.