I really hope you clueless hypocritical elitists aren't the type of people that play GW2.
And I swear you all have the reading comprehension ability of 5 year olds.
You can't just 'turn on' FFA PvP in a game that's designed from the ground up to be about cooperative gameplay and characters interacting together, rather than apart.
Yes, you can, because having PvP doesn't keep people from cooperating. If anything it encourages it. And yes, you can, because other MMOs have done the same.
The reason that the OP of this thread and folks like that won't go and play EvE or WvWvW is because they know that they'll be up against skilled players.
Look, either learn to play and PvP with the pros in WvWvW, or do PvE like the rest of us dirty peons.
People may not play EvE because they don't like sci-fi. They WILL play WvW. I'm curious why you think it'll be so different from factional PvP servers. If you think people won't roll around in large groups killing small groups that are comparatively helpess, imo you're loco.
Originally posted by Garvon3
Uh.. pro tip. If you don't want to have people interrupt you from "trying to enjoy the game" then don't play on the PvP server? How all you people can get this worked up over a server that will have absolutely NO impact on you at all blows my mind and then reminds me why the MMO genre is doomed.
I laughed, lol.
Originally posted by Sideras
Why does every MMO today need some form of FFA Anarchist sandbox mode? See how well it went in AoC. Guild politics, yeah I'm all for that but you have to agree it's quite a complex system to get right.
I enjoyed FFA in AoC. -shrugh-
Originally posted by Volkon
Hmm... come to think of it, OP would probably soil himself and rage-quit when he went to gank a 1-15 zone and found himself levelled down and wiped out by a couple low-levels.
Pssst...your self-righteous bigotry is showing.
Originally posted by Volkon
WIth an entire, massive World v World PvP system in place, there can be no other necessity for open PvP in the PvE world. If the OP wants truly open PvP, there's the Mists. If he wants to do it in the PvE world, it's for ganking. Everything he wants is in the Mists... except ganking.
Of course, the levelling down would break his ganking too... the tears would fuel me for ages.
Well, everything except for being able to PvP everywhere in the gorgeous world Anet has fashioned.
Now, again, I'm not saying that this an FFA server in GW2 is really plausible. But I really, really don't get why so many people who don't enjoy that ruleset (AND WOULD NOT BE FORCED TO PLAY THERE) engage "prig mode" every time the ruleset comes up. You guys are the ones being antisocial asses here, not the people asking for that ruleset.
Oh, the irony.
It was proposed. It was explained why it couldn't work. Those reasons were summarily rejected or ignored. Fist fights ensued.
This is a forum. Don't act like you're above it all, even if you you're capable of clothing your barbs in passive-aggressive rhetoric.
I really hope you clueless hypocritical elitists aren't the type of people that play GW2.
And I swear you all have the reading comprehension ability of 5 year olds.
You can't just 'turn on' FFA PvP in a game that's designed from the ground up to be about cooperative gameplay and characters interacting together, rather than apart.
Yes, you can, because having PvP doesn't keep people from cooperating. If anything it encourages it. And yes, you can, because other MMOs have done the same.
No other MMO uses a design that is anywhere near as cooperation-focused as this game. They are nearly all built around a central philosophy of player competition, if not directly through PvP, then through resource collection, mob tagging, factional opposition, exclusionary questing, etc..
If any of you FFA-ers bothered to objectively examine the mechanics this games operates on, it would be clear that it would either require a ton of work to make FFA PvP viable, or that a big chunk of the game would simply be discarded and you're given a big, pretty, lifeless world to chase each other around in, because DEs will be *off the menu*. And just how much of the game content do you think is composed of DEs?
You can all go one complaining about it if you want. Dig your heels in, hold your breath, jump up and down, whatever. It won't change anything. I don't even blame you really. I've been complaining about taxes for 25 years, but every year, I still pay them.
It was proposed. It was explained why it couldn't work. Those reasons were summarily rejected or ignored. Fist fights ensued.
This is a forum. Don't act like you're above it all, even if you you're capable of clothing your barbs in passive-aggressive rhetoric.
Nothing passive aggressive about it, lol. People were being asses unprovoked and I said as much. If you read my first post in this thread it was quite pleasant. Most of the people who are so against an FFA ruleset got hostile/personal with the very first thing they said. (I want to say every person, but I'm too lazy to go back and see if that's actually accurate.) For some reason, you can always count on people who don't appreciate the ruleset going straight to "you guys are awful people who live in basements and have no social skills and can't compete and all people on FFA servers ever do is gank newbies for their own sexual gratification."
I just don't get it. Which was the gist of my post.
And no, passive aggressive is this:
Originally posted by Meowhead
(shrugs) Some people want something so bad, they're willing to ignore the concept of 'quality' or 'game design' to get it.
Just ignore it and move on. You want quality, I want quality, they don't think quality is an important feature in a game.
Yes, you can, because having PvP doesn't keep people from cooperating. If anything it encourages it. And yes, you can, because other MMOs have done the same.
Uh... other games giving the quest based system, which is automatically a non-cooperative system, where at best case, it seperates you into 'my little group' and 'their little group'
With a system that scales difficulty to how many people are participating, and a combat system that allows player's attacks to interact together...
You'd have to start ripping out chunks of code and replacing it with other chunks of code. This isn't even STARTING to get into the difficulties of how WvW would work now.
... or I suppose you can just do it poorly, since balancing something like scaling events obviously needs to be fine-tuned pretty well.
Look, other people have pointed this out again and again, simply waving your hand and saying 'other games did it' doesn't invalidate the point.
If anything, you're just helpfully pointing out that in many ways, Guild Wars 2 isn't 'just another game'. So... thanks!
Seriously? I don't have a strong comment for or against FFA PvP as I haven't played Mordred/DAoC, but it's extremely weird that, again and again, people say "Every other MMO did it, so why can't GW2?!"
I don't mean to sound like a fanboy waving the revolutionary flag but Guild Wars 2 is NOT every other MMO. "We do not want to build the same MMO everyone else is building." - Ree Soesbee, ArenaNet's MMO Manifesto.
Don't waste your breath. A good deal of consumers are afraid of change. Like fans of shows that go off the air, however, people will get used to it eventually. Baby steps.
I don't mean to sound like a fanboy waving the revolutionary flag but Guild Wars 2 is NOT every other MMO. "We do not want to build the same MMO everyone else is building." - Ree Soesbee, ArenaNet's MMO Manifesto.
You don't even have to go that far, the only reply needed really is, GW2 has DE's, 3way PVP, and an idea that doesn't revolve around gear grinds, why doesn't every other MMO have all of that?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don't mean to sound like a fanboy waving the revolutionary flag but Guild Wars 2 is NOT every other MMO. "We do not want to build the same MMO everyone else is building." - Ree Soesbee, ArenaNet's MMO Manifesto.
You don't even have to go that far, the only reply needed really is, GW2 has DE's, 3way PVP, and an idea that doesn't revolve around gear grinds, why doesn't every other MMO have all of that?
This is not the game you are looking for. Move along.
Here's one simple reason FFA pvp can not happen in this game. There are many skills which both help allies and harm opponents. For those kind of skills to work, the game has to have allies and opponents clearly defined. The combat is too chaotic and focused on AoE to have to worry about friendly fire, as they designed the game without friendly fire in mind. So FFA pvp wouldn't even work right because anyone not in your group would be considered an opponent whether they were or not.
Plus ArenaNet said that they never want you to see another player in PvE and be annoyed that they are there. Hence the quest sharing, individualized loot etc. FFA pvp you are always going to have negative feelings about other players, because those other players may be there to kill you.
Some people don't think that forced alliances and implied PvE safety is the "best of both worlds". FFA encourages player politics on a Guild / Individual level as opposed to assuming everyone to be on your side.
There will be friendly competition and politics among guilds on many Home Servers. Guilds can claim and maintain keeps, villages, fortresses and other objectives in WvW. I'm sure this will cause some friction among the more organized WvW guilds on most servers as those guilds seek to be the ones to claim the most desirable locales, (each Guild can only claim and control one at a time). I can see alliances being made and broken over arrangements determining which guilds will claim what and which will actively provide mutual aid to help others in defense.
Idealistically, all guilds will work actively to support others in WvW offense and defense, but the greater good doesn't always win out and guild politics are inevitable.
It would take less work to make a GW2 PvP server but it would still take plenty of work.
When you just add FFA PvP to a game not made for it you get AoC all over again. and I opersonally thought that EQ made a really crappy job with PvP. In DaoC it kinda messed up the endgame but it was still a lot better than EQ. never played AC.
I agree, and I said as much in my original post. HOWEVER, other people seem to really like FFA PVP servers in those games, so there's really no reason NOT to do it.
It would not be possible to do FFA PVP well in GW2, but the people looking for a Mordred type server aren't looking for FFA PVP done well. They're looking for Guild Wars, plus PvP.
All the base game is still there, with some extra PvP.
With Darkfall, you're TAKING AWAY. And by taking something away, you break the game. Massive numbers of items become completely useless. The market becomes broken and oversaturated. There's no overarching end game. No point to any of it really.
Only if you can do it well. Adding broken servers wont really help the game in any way. It will instead hurt your name to have half @ssed servers.
While it probably would make a few players happy it have the possibility to turn off a lot of players. Anet can still add them but in that case they really need to make it good.
Exactly!
If Anet did FFA servers, which I can unequivecally without an ounce of hesitation state WILL NEVER HAPPEN......err rambling anyways if they did I would leave in a NY Minute because all of a sudden we would have another developer turn its back on its playerbase, demeaning their product and selling out to the man....in other words we would have another Mythic/SOE/Bioware/Funcom or any other MMO company you can think of that generates all the hate for spoiling their game. But since I know this would never happen I have nothing to worry about!
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Dude, I don't think even Mordred ever had over 1000 players on it. And you think 10K will play on a Mordred style GW2 Server?
Fat chance.
No one likes getting raped by max level players when they're out trying to level, when there's no chance of winning. It's not fun.
Not that I am for a FFA pvp server, quite the opposite, but this would not happen.
In the highly unlikely event that AE decided to do a FFA pvp server, I guarantee it would have the same level scaling that we already see in the game. So that level 80 ganker just became the same level as the player they are trying to gank. Suddenly the playing field is a lot more even.
In any case, it doesn't really matter. The chances of GW2 having a FFA server are somewhere between 0% and 1%.
"There is as yet insufficient data for a meaningful answer."
So i have to laugh at the pvp people defending their right to gank "noobs" let me just remind you people that the whole POINT of GW2 according to the Devs actions with this game's design is to eliminate all of the negatives of the mmo genre in one game, literally.
separated pve pvp code so when pvp is adjusted pve won't be affected
pve only servers so some idiot won't be hanging out ganking people
none traditional trinity so people can find groups without que times
etc etc the list goes on, this is just another example of one of those fixes to the genre that anet is doing with this game and it's the reason why it's so exciting to most of us.
You know I wonder, if in the attempt to remove all that is bad in MMO's will the result be the greatest game ever made or perhaps the genre's greatest disappointment. Sometimes you end up regretting what you wished for.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I know FFA PvP servers are the VAST minority but i think theres a good 10,000+ people who would love to have a Rallos Zek / Mordred type server.
No, I don't think it's possible, for the same reasons a lot of people have posted here already. Guild Wars 2 is just not designed for it. However, I think it would be a nice experiment if Arenanet did it. Three servers then ofcourse, to keep the Mists intact. The strongest server would have to keep the players there in check and form an united front agaist two other server in the Mists.
If PVP was just "switched on", I think the game would be unplayable.
For one thing, there's no need to target in GW2. A lot of abilities hit whatever is in their area of effect. I don't even know if you could have multiple players meleeing a mob without collateral damage, not to mention dodgng out of the way of a mob and right into someone else's path.
Right now playing the game fills up the battlefield with different colors of AoEs so you know Red harms you, White has no effect and Blue benefits you. With PVP on, pretty much every area on the ground is going to harm you. A lot of cross profession combos would be unplayable or give wacky results like Stomp in an ice field to send enemies flying but also give them bonus armor.
Read what he wrote again. With the current combat system you'd constantly make foes and friends. You could even harm everyone with projectiles flying around, because they can be intercepted and are not homing.
It would take all the fun out of the pvp you (the op and some others) envision, because you couldn't control who is your ally or enemy. I am not against certain rules or modes in any game, but it has to make sense within the game systems in place. Turning some servers of GW2 into FFA servers would require a reconstruction of a core element of the game: combat. You might aswell start from scratch and make a FFA mmo.
Read what he wrote again. With the current combat system you'd constantly make foes and friends. You could even harm everyone with projectiles flying around, because they can be intercepted and are not homing.
It would take all the fun out of the pvp you (the op and some others) envision, because you couldn't control who is your ally or enemy. I am not against certain rules or modes in any game, but it has to make sense within the game systems in place. Turning some servers of GW2 into FFA servers would require a reconstruction of a core element of the game: combat. You might aswell start from scratch and make a FFA mmo.
Also, even though I think FFA done right has a point to it... in GW2, you really WOULD be doing it, just to be a dick.
I mean, okay, let's look... you're not competing over quests or nodes, there's nothing to capture or claim...
.... basically, you'd be killing other people just to kill other people.
A good PvP game requires SOMETHING to fight over, or it's just pointless.
... and if they made it so people gave xp and dropped items like in WvW... people would just get naked and kill each other in a huge orgy of stupid, because there's no real death penalty, basically farming the hell out of your own guild or whatever.
Lame and hugely exploitable. Or lame and pointless. Either way, stupid.
I know FFA PvP servers are the VAST minority but i think theres a good 10,000+ people who would love to have a Rallos Zek / Mordred type server.
FFA games already exists, but I don't believe it will work in Guild Wars 2, mainly because with WvWvW, its promoting Server Unity, with FFA, you are promoting individual Guild Unity. When you are focusing on the Whole Server as an Unit, you can't divde it among Gankers and non Gankers. Guilds should be working together not against each other to win in WvWvW.
Its not that FFA is bad, it just won't work in the Guild Wars 2 setting, but ofcourse you can always join the structured PVP and have fun fighting among yourselves.
PS: There are Certain ideas of GW2 that could work well in future FFA games. These are the Level Scaling, that high level players when going to lower level areas are actually lowered to that level. So ganking is based on skill instead of level, Corpse loot that functioned like PVE ( where players drops like PVE mobs )
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
Read what he wrote again. With the current combat system you'd constantly make foes and friends. You could even harm everyone with projectiles flying around, because they can be intercepted and are not homing.
It would take all the fun out of the pvp you (the op and some others) envision, because you couldn't control who is your ally or enemy. I am not against certain rules or modes in any game, but it has to make sense within the game systems in place. Turning some servers of GW2 into FFA servers would require a reconstruction of a core element of the game: combat. You might aswell start from scratch and make a FFA mmo.
Also, even though I think FFA done right has a point to it... in GW2, you really WOULD be doing it, just to be a dick.
I mean, okay, let's look... you're not competing over quests or nodes, there's nothing to capture or claim...
.... basically, you'd be killing other people just to kill other people.
A good PvP game requires SOMETHING to fight over, or it's just pointless.
... and if they made it so people gave xp and dropped items like in WvW... people would just get naked and kill each other in a huge orgy of stupid, because there's no real death penalty, basically farming the hell out of your own guild or whatever.
Lame and hugely exploitable. Or lame and pointless. Either way, stupid.
There is loot for killing players in GW2, its your motivation to kill passerby's in the Mist.
Think abou it. In order to implement something like this so close to release, or even soon after release, they'd have to dedicate serious amounts of development resources to it.
How do you figure? It's just a PvP toggle. All they'd have to do is turn PvP on instead of off. Done.
This guy isn't asking for a totally different game, just a FFA PvP server.
Granted, FFA PvP servers, in my general experience, are terrible in level based MMOs like WOW and EQ, but a LOT of people like them. I prefer FFA PVP when the entire game is designed around it.
As soon as MO or Darkfall offers a PvE only server then maybe I might agree with your assessment.
Darkfall is a game that's entirely built around PvP. Remove that, and it simply does not work.
However, GW2, absolutely nothing would "break" if a PvP toggle was turned on. Nothing broke in AC1, or EQ, or DAoC, or any of the other games that had FFA PvP servers. It's simply an option for those that like that type of gameplay. How is this hard for people to understand?
How is it hard for YOU to understand what Anet has ALREADY stated about their goals and vision for the game. They are building a game where you will never have to LOATHE seeing a servermate. Period. It's THEIR game, they're developing it....I think they have the right to make it the way THEY want to make it. If you don't care for it, there are plenty of MMOs that cater to your playstyle. Go find one.
How is it hard for YOU to understand what Anet has ALREADY stated about their goals and vision for the game. They are building a game where you will never have to LOATHE seeing a servermate. Period. It's THEIR game, they're developing it....I think they have the right to make it the way THEY want to make it. If you don't care for it, there are plenty of MMOs that cater to your playstyle. Go find one.
Yeah, it "encourages" guilds/individuals to decide to gang up on players who are trying to enjoy the game and not assert their phallic dominance on everyone else. There are plenty of games like that to choose from already.
Comments
Yes, you can, because having PvP doesn't keep people from cooperating. If anything it encourages it. And yes, you can, because other MMOs have done the same.
It was proposed. It was explained why it couldn't work. Those reasons were summarily rejected or ignored. Fist fights ensued.
This is a forum. Don't act like you're above it all, even if you you're capable of clothing your barbs in passive-aggressive rhetoric.
No other MMO uses a design that is anywhere near as cooperation-focused as this game. They are nearly all built around a central philosophy of player competition, if not directly through PvP, then through resource collection, mob tagging, factional opposition, exclusionary questing, etc..
If any of you FFA-ers bothered to objectively examine the mechanics this games operates on, it would be clear that it would either require a ton of work to make FFA PvP viable, or that a big chunk of the game would simply be discarded and you're given a big, pretty, lifeless world to chase each other around in, because DEs will be *off the menu*. And just how much of the game content do you think is composed of DEs?
You can all go one complaining about it if you want. Dig your heels in, hold your breath, jump up and down, whatever. It won't change anything. I don't even blame you really. I've been complaining about taxes for 25 years, but every year, I still pay them.
Nothing passive aggressive about it, lol. People were being asses unprovoked and I said as much. If you read my first post in this thread it was quite pleasant. Most of the people who are so against an FFA ruleset got hostile/personal with the very first thing they said. (I want to say every person, but I'm too lazy to go back and see if that's actually accurate.) For some reason, you can always count on people who don't appreciate the ruleset going straight to "you guys are awful people who live in basements and have no social skills and can't compete and all people on FFA servers ever do is gank newbies for their own sexual gratification."
I just don't get it. Which was the gist of my post.
And no, passive aggressive is this:
Uh... other games giving the quest based system, which is automatically a non-cooperative system, where at best case, it seperates you into 'my little group' and 'their little group'
With a system that scales difficulty to how many people are participating, and a combat system that allows player's attacks to interact together...
You'd have to start ripping out chunks of code and replacing it with other chunks of code. This isn't even STARTING to get into the difficulties of how WvW would work now.
... or I suppose you can just do it poorly, since balancing something like scaling events obviously needs to be fine-tuned pretty well.
Look, other people have pointed this out again and again, simply waving your hand and saying 'other games did it' doesn't invalidate the point.
If anything, you're just helpfully pointing out that in many ways, Guild Wars 2 isn't 'just another game'. So... thanks!
Thanks. I'm glad you noticed.
Seriously? I don't have a strong comment for or against FFA PvP as I haven't played Mordred/DAoC, but it's extremely weird that, again and again, people say "Every other MMO did it, so why can't GW2?!"
I don't mean to sound like a fanboy waving the revolutionary flag but Guild Wars 2 is NOT every other MMO. "We do not want to build the same MMO everyone else is building." - Ree Soesbee, ArenaNet's MMO Manifesto.
Don't waste your breath. A good deal of consumers are afraid of change. Like fans of shows that go off the air, however, people will get used to it eventually. Baby steps.
You don't even have to go that far, the only reply needed really is, GW2 has DE's, 3way PVP, and an idea that doesn't revolve around gear grinds, why doesn't every other MMO have all of that?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You are a wise man Distopia.
Dude, I don't think even Mordred ever had over 1000 players on it. And you think 10K will play on a Mordred style GW2 Server?
Fat chance.
No one likes getting raped by max level players when they're out trying to level, when there's no chance of winning. It's not fun.
This is not the game you are looking for. Move along.
Here's one simple reason FFA pvp can not happen in this game. There are many skills which both help allies and harm opponents. For those kind of skills to work, the game has to have allies and opponents clearly defined. The combat is too chaotic and focused on AoE to have to worry about friendly fire, as they designed the game without friendly fire in mind. So FFA pvp wouldn't even work right because anyone not in your group would be considered an opponent whether they were or not.
Plus ArenaNet said that they never want you to see another player in PvE and be annoyed that they are there. Hence the quest sharing, individualized loot etc. FFA pvp you are always going to have negative feelings about other players, because those other players may be there to kill you.
There will be friendly competition and politics among guilds on many Home Servers. Guilds can claim and maintain keeps, villages, fortresses and other objectives in WvW. I'm sure this will cause some friction among the more organized WvW guilds on most servers as those guilds seek to be the ones to claim the most desirable locales, (each Guild can only claim and control one at a time). I can see alliances being made and broken over arrangements determining which guilds will claim what and which will actively provide mutual aid to help others in defense.
Idealistically, all guilds will work actively to support others in WvW offense and defense, but the greater good doesn't always win out and guild politics are inevitable.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Exactly!
If Anet did FFA servers, which I can unequivecally without an ounce of hesitation state WILL NEVER HAPPEN......err rambling anyways if they did I would leave in a NY Minute because all of a sudden we would have another developer turn its back on its playerbase, demeaning their product and selling out to the man....in other words we would have another Mythic/SOE/Bioware/Funcom or any other MMO company you can think of that generates all the hate for spoiling their game. But since I know this would never happen I have nothing to worry about!
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Open world pvp or ffa just dont fit with the event system.
Not that I am for a FFA pvp server, quite the opposite, but this would not happen.
In the highly unlikely event that AE decided to do a FFA pvp server, I guarantee it would have the same level scaling that we already see in the game. So that level 80 ganker just became the same level as the player they are trying to gank. Suddenly the playing field is a lot more even.
In any case, it doesn't really matter. The chances of GW2 having a FFA server are somewhere between 0% and 1%.
"There is as yet insufficient data for a meaningful answer."
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No, I don't think it's possible, for the same reasons a lot of people have posted here already. Guild Wars 2 is just not designed for it. However, I think it would be a nice experiment if Arenanet did it. Three servers then ofcourse, to keep the Mists intact. The strongest server would have to keep the players there in check and form an united front agaist two other server in the Mists.
Read what he wrote again. With the current combat system you'd constantly make foes and friends. You could even harm everyone with projectiles flying around, because they can be intercepted and are not homing.
It would take all the fun out of the pvp you (the op and some others) envision, because you couldn't control who is your ally or enemy. I am not against certain rules or modes in any game, but it has to make sense within the game systems in place. Turning some servers of GW2 into FFA servers would require a reconstruction of a core element of the game: combat. You might aswell start from scratch and make a FFA mmo.
Also, even though I think FFA done right has a point to it... in GW2, you really WOULD be doing it, just to be a dick.
I mean, okay, let's look... you're not competing over quests or nodes, there's nothing to capture or claim...
.... basically, you'd be killing other people just to kill other people.
A good PvP game requires SOMETHING to fight over, or it's just pointless.
... and if they made it so people gave xp and dropped items like in WvW... people would just get naked and kill each other in a huge orgy of stupid, because there's no real death penalty, basically farming the hell out of your own guild or whatever.
Lame and hugely exploitable. Or lame and pointless. Either way, stupid.
FFA games already exists, but I don't believe it will work in Guild Wars 2, mainly because with WvWvW, its promoting Server Unity, with FFA, you are promoting individual Guild Unity. When you are focusing on the Whole Server as an Unit, you can't divde it among Gankers and non Gankers. Guilds should be working together not against each other to win in WvWvW.
Its not that FFA is bad, it just won't work in the Guild Wars 2 setting, but ofcourse you can always join the structured PVP and have fun fighting among yourselves.
PS: There are Certain ideas of GW2 that could work well in future FFA games. These are the Level Scaling, that high level players when going to lower level areas are actually lowered to that level. So ganking is based on skill instead of level, Corpse loot that functioned like PVE ( where players drops like PVE mobs )
Life is a Maze, so make sure you bring your GPS incase you get lost in it.
There is loot for killing players in GW2, its your motivation to kill passerby's in the Mist.
How is it hard for YOU to understand what Anet has ALREADY stated about their goals and vision for the game. They are building a game where you will never have to LOATHE seeing a servermate. Period. It's THEIR game, they're developing it....I think they have the right to make it the way THEY want to make it. If you don't care for it, there are plenty of MMOs that cater to your playstyle. Go find one.
President of The Marvelously Meowhead Fan Club
President of The Marvelously Meowhead Fan Club
this!
+1