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As one who didn't get in beta I am very surprised so much skeptical and negative opinions are here. I mean, I know no MMO is perfect, but for a first weekend the roses and daisies time surely was brief! Kinda surprised and I still try to sort out which opinion is more reliable. I am quite surprised tbh.
If you have a negative view or let down feeling, I would like to hear some substantial reasons. <.< >.> <.< (No trolling please, real opinions.^^)
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Comments
The people who really enjoy the game are playing the game.
The people who don't log onto MMORPG to vent.
I am eating pizza.
I don't know what that means.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
What people forget to understand is that Beta is the chance for the DEVS to stress test server loads, W v W area fights- For lag, cpu, mem tests for these fights, etc. You cannot know all the possible bugs and or performance hits until BETA. So since this is their first large BETA test ( I'm assuming?) this is the time for DEVS to collect data and tweak the game based on what they find through internal testing.
Just based on my experience the next time you guys log in will probably be much better performance wise.
Its a good, solid game that is showing some of why it is still in beta sttate. People have unreasonable expecations going in, probably padded with community and developer hype. There is a lot of content still unseen (and not mass tested) including two player races and starting areas. The main complaint I've noted from people playing is login issues and occassionally big lag spikes.
IMO, its a solid beta and a solid showing by a trusted developer. My order status will remain unchanged.
/chuckles
Well, first are the obvious reasons. Performance is BAD. I'm running a Phenom X6 1090T with an Nvidia 580 GTX graphics card, and last night, I was lucky to ever hit over 25 FPS. Most of the time I was in between 10-15. My framerate goes into single digits in Lion's Arch. I understand the game is CPU bound at the moment, but performance is all over the map. People with 4.0GHz i7s are having framerate issues. The closest thing I can relate this too is how awful the performance was when Vanguard launched. Aside from performance, the lag was terrible. You would experience frustrating delays between activating an ability and actually seeing your character perform it. This combined with the frantic pace of combat made fighting mobs seem incredibly haphazard. They've clearly got a lot of optimization to do in between now and release, whenever that may be.
Secondly, I do not understand the chat system. There's a "local" chat, but it doesn't broadcast your message throughout an entire zone like a general chat channel in WoW or Rift. It seems to function much more like a /shout command from EverQuest. As a result, the game feels almost as quiet as Final Fantasy XIV. You see plenty of players running around, but few, if any, are chatting about anything. I don't blame the active combat. TERA's combat is arguably more active, yet the chat channels in that game are filled with players.
The dynamic events aren't any more dynamic than PQs in Warhammer or Rifts/Invasions in Rift. I stopped the centaurs from overrunning this farmer's field about 3 times, and I escorted this same caravan to this same town about 5 times. I picked grapes in a burning field at least twice. To accomodate for the large amount of players who participate in the DE's, you're not placed into a group, so the DE's appear to be mostly zergfest where everyone spams their attacks at the respective enemies with little thought or coordination. I'm rather glad we don't have to coordinate boss mechanics with 100 people, but It's ironic that a game that encourages social interaction seemingly does such a poor job of doing so what with the zergfest DEs and the poor chat system. In addition to this, you have your personal story. You can do the quests one after another, but the recommended level goes up by around two each time, so in between DEs and personal story missions, you have these little heart-shaped icons on your map which you travel to. Once there, you perform some series of tasks for the NPC, which unlocks the ability to purchase items from that person with Karma points. They are not repeatable, and the those around you do not contribute to the completion of the quest like a DE. Again, this is a poor job of encouraging social interaction. For the heart quests, I am competing for spawns and clickables. Even so, they are thus far very boring. They're giant kill/collect quests rolled into one with a progress bar replacing a kill count to give the illusion that you're doing something new and unique. They seem to take absolutely forever in comparison to a quick couple of kill x of y quests from WoW and the mobs that count towards the quest are only those within the specified range of the quest itself. If you move too far out, sometimes because the quest mobs you need are actually placed farther out than the quest itself, you drop the quest. Of course, your progress is saved the moment you step back into the quest range; however, it's just annoying how you fail to get credit for killing some bird because you accidently took too many steps backward.
Speaking of the personal story, I wasn't impressed. As I said, the personal story consists mainly of you running around completing quests in a totally instanced environment; however, all cutscenes consist of two NPCs standing around in front of a painted background. The voice acting is amateurish, and it was difficult for me to get into the story.
I am mainly a PvE player, so I won't comment on PvP, but aside from dungeon content which I haven't gotten to you, that appears to be Guild Wars 2's PvE in a nutshell and I wasn't impressed. I'd rather have quest progression than have to repeat Warhammer PQs over and over until I'm a high enough level to continue my personal story missions. Exploration isn't even as much of a possibility as people will lead you to believe. Anet got rid of upscaling, and as a result, you can't go very far away otherwise you'll start to run into mobs that are higher level than you, and the game seems pretty picky about forcing you stick to content that's lower than your level, the same level as you, or one level higher. Killing mobs two levels higher is doable, but it's frustrating and takes far too long. What does this mean for you? This means that after completing your heart quests, you're going tob e repeating the same DEs over and over again until you've reached a high enough level to explore the next area.
As it stands now, GW2's PvE feels a lot like I thought it would. The DEs don't have a lot of depth to them, and honestly, overland PvE feels somewhat like a minigame in comparison to PvP, which I feel is, and always has been Anet's main concern. It's a good thing they are not charging a monthly fee for this because the PvE isn't worth the monthly fee. I said from day one that you would not get an MMORPG of the same breadth and depth as WoW, LotRO, or even SW:TOR, and based on what I've seen from GW2's PvE thus far, I haven't exactly seen anything to make me rethink that statement.
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As a side note, did anyone play a ranger and find their pet incredibly underpowered? I had to revive him nearly every other fight or so.
At level 10 there's already one like that. I killed centaurs and picked grapes then after the NPC made some wine, I went to another field and killed more centaurs and put a fire out or something. I did that one twice I think.
I don't think it's just the technical problems. I think it's because, contrary to the claims of ANet since their Manifesto, this game offers just another "more of the same" experience. They promised innovation and change around every corner, yet it plays almost exactly like everything else that's out there, with a few little wrinkles here and there.
The combat is clunky and unresponsive. It has no "weight" to it.
The graphics are fairly average. Not the worst, but there are several games that are much better in that department.
The dynamic events are underwhelming, to say the least. Most are just standard MMO quests without the quest-giver, and the questing experience is as linear as most other themeparks.
The personal story is largely instance based. It's very reminiscent of SWTOR in that regard.
No open world PvP. It's all instance based, including the WvW.
The hype was through the roof, led by ANet themselves, but GW2 is just another themepark. It's more than a moderate disappointment, because it's so run-of-the-mill.
Hell hath no fury like an MMORPG player scorned.
Why not? They said that endgame starts at level 1. So I would expect the first levels to have at least most of what the later levels have, including branching/chaining events.
again someone who doesn't know the difference between an instance and a zone /sigh
oh and no one ever said guild wars 2 wasn't a themepark. but lets judge it based on a beta when they have even added all the contet into the game yet..you do know the game is about 4 months from release right?
Weren't the Dynamic Event on a '' shorter delay '' so everybody can try every DE?
I think the devs said something about it in one of the last betas, it could still be that way.
Yeah, they'll need to find another way to gain xp that isn't DE or Heart Quests.
Maybe crank up the XP given by monsters.. 14 xp when the nxt level is at 4000 is pretty insane.
For some fans (of any game really) 10% negative is way too much.
Lol, I'm playing on laptop with i7 quad and nvidia 550 and works perfect... I'm always 30+ in WvWvW (unless it's a massive fight, then it drops to like 15) ...
Out of pvp it's around 40-50 ...
As far as I've seen it really depends from the PC to the PC, no real pattern here.. xD
I really wonder what it'll be like when they optimize it as it should be...
"Happiness is not a destination. It is a method of life."
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Yeah I'm on a quad core with a 460gtx and its like butter. I'm upwards of 40-60 fps and havent seen it drop below 20 without 50 odd people around me raining hell.
I found the exp scale to be quite good too. Not too short, not too long.
I'm a unique and beautiful snowflake.
Beta
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Beta
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I have the same setup as you and running sweet. Especially this morning. I have 2 GTX 460s sli but had to shut one down because it wasn't sli friendly. This morning I was getting around 40 -50 fps...I even did some recording and was still running pretty well.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Because if it's running well for you, it's running well for everyone, and if it's not running well for everyone, *covers head in the sand* betabetabetabetabetabetabetabetabetabetabetabetabetabetabetabetabetabetabetabetabetabeta
Here let me beat Amjoco to it.....Beta.