The combat is arguably of comparably bad quality to SWToRs, the focus of the game is story i.e. SWToRs focus, there seems to be little group content i.e. it's mostly solo like SWToR.
Is this game just trying to fill the story-driven horror niche, or how does anybody expect this game to survive?
The only thing holding SWToR afloat is the Starwars IP. Nothing else.
WIll Lovecraft fans be the only ones keeping this game alive? Compared to Starwars fans they are few and far between.
I don't know. It just seems like with all of the great alternatives that it's going to make it very hard for people to justify paying a subscription fee.
It will TOTALLY be like Star Wars, you already have that burned into your brain... No gettin away now...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
unfortunatly I have to agree i still may play for a couple months but unless they have some amazing endgame planned I don't see this one lasting very long.
If all your looking for is the end game then this probably isn't the game for you, I'd guess something more endgame centric like Rift would do.
While end game PvP and dungeon raids are a main (only?) part of some games, it doesn't have to be the main point of all gamesl. Sometimes its the Jolurney and not the destination.
unfortunatly I have to agree i still may play for a couple months but unless they have some amazing endgame planned I don't see this one lasting very long.
If all your looking for is the end game then this probably isn't the game for you, I'd guess something more endgame centric like Rift would do.
While end game PvP and dungeon raids are a main (only?) part of some games, it doesn't have to be the main point of all gamesl. Sometimes its the Jolurney and not the destination.
journey is great and its why I like games that focus on story and why I pretty much only play RPGs but for a MMO longevity has to be a good center focus since thats sort of the whole point of a subscription based MMO to well... keep subscriptions
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
unfortunatly I have to agree i still may play for a couple months but unless they have some amazing endgame planned I don't see this one lasting very long.
If all your looking for is the end game then this probably isn't the game for you, I'd guess something more endgame centric like Rift would do.
While end game PvP and dungeon raids are a main (only?) part of some games, it doesn't have to be the main point of all gamesl. Sometimes its the Jolurney and not the destination.
journey is great and its why I like games that focus on story and why I pretty much only play RPGs but for a MMO longevity has to be a good center focus since thats sort of the whole point of a subscription based MMO to well... keep subscriptions
That's why I hope, instead of just addding raids and more dungeons and turn it into another endgame RAID game, they gonna focus on expanding the Ability Wheel and Skill tree system!
They can add so many more powers to the ability wheel. Even better, start adding non-combat ability/skill trees and focus on adding more social non-combat elements.
On top of that... expanding the world with new areas, more mysteries to solve, etc. Wich they gonna do ofcourse via updates and paid expacs.
I think the endgame pvp has massive potential daoc style battleground with another in development coupled with gw1 style metagame of builds and counter builds.
They also have the plans system from Ao
Then themes building multiple decks and collecting all the gear to compliment them decks.
Swtor is all story - you level like a story then get plunged into this alien trying be wow but nowhere as good as wow style end game, that's a real Sharp shock.
Tsw has story, but its not all story, there's an actual mmo there. It has a much better thought out pvp endgame than grind instances for tokens to buy sets. But then it doesn't really have end game, you increase in power until your roughly mid Egypt, then the gear curve changes and its more about diversifying and filling out your gear to complement all your decks. The dungeons work on this principal too. The hard modes requiring you to take several builds with you rather than exponentially increasing damage / health etc.. of mobs.
The combat is arguably of comparably bad quality to SWToRs, the focus of the game is story i.e. SWToRs focus, there seems to be little group content i.e. it's mostly solo like SWToR.
Is this game just trying to fill the story-driven horror niche, or how does anybody expect this game to survive?
The only thing holding SWToR afloat is the Starwars IP. Nothing else.
WIll Lovecraft fans be the only ones keeping this game alive? Compared to Starwars fans they are few and far between.
I don't know. It just seems like with all of the great alternatives that it's going to make it very hard for people to justify paying a subscription fee.
And the great alternative you speak of that you want us to spend our money on instead are?
But your right this is not WoW (OMG its gonna fail!) sad that some peoples minds can't grasp that not everyone plays the same way, enjoys the samethings, or has the same style. Some love PvP, personally its not for me. Eve is a great nitch game to some and it seems to be doing well though many WoW players don't laike it. (See there is room for more then just one game type to survive) TSW is not SW:tor for some its a bit harder, amd doesn't do things the normal MMO way they've all become used too. (Must grab all the quests) different does not always = bad. So sad so many are so scared of something alittle different, or just plain dislike story in their games.
No TSW won't be for everyone. nothing ever is (Not even WoW the biggest of the bitg.) Its not the most flashy graphics wise. For that we have mind numbingly dull grinder games like Tera and Aion, on the other hand I'd take a interesting fun game with so/so graphics over a dull game with bright and flashy graphics. Substance over style perhaps being the case.
PS almoat all the players in my guild that have played the beta weekend are getting the game, and while some said it took a bit to get used to and grow on them they all stated they are having fun and that it was worth it. YMMV
As it stands it will never end up as another SWTOR, it's not nearly good enough. I was disappointed with the character creation options in SWTOR. Then I played in the TSW beta weekend and saw what truly pathetic character creation really looks like. They say it will be improved and more options added. Great, 1 more washed out hair color and 1 more fugly nose. Is there ANY reason to believe there will be anything other than head options in character creation?
Low production costs? The combat is arguably of comparably bad quality to SWToRs, the focus of the game is story i.e. SWToRs focus, there seems to be little group content i.e. it's mostly solo like SWToR. Is this game just trying to fill the story-driven horror niche, or how does anybody expect this game to survive? The only thing holding SWToR afloat is the Starwars IP. Nothing else.
WIll Lovecraft fans be the only ones keeping this game alive? Compared to Starwars fans they are few and far between. I don't know. It just seems like with all of the great alternatives that it's going to make it very hard for people to justify paying a subscription fee.
People will pay it if they like it I guess and troll the forums if they don't. Pretty much the same as all games on this site.
In addition to Lovecraft fans you have Stepen King fans, Dan Brown fans, Clive Barker fans, etc.
Plus TSW is an MMORPG and SWTOR is not, so there's that
unfortunatly I have to agree i still may play for a couple months but unless they have some amazing endgame planned I don't see this one lasting very long.
From what we've seen so far it looks like a main questline (who knows how long that will last), some side quests in each area, and some other minor quests......As soon as those quests are gone it looks liek hte game is pretty much over unless you want to try and PVP this somehow......THe 3 factions doesnt seem to be a strong pull......The characters all pretty much look the same and you really cant tell one faction from another......I think they're going to hook a few hundred thousand at first, but I just dont see much replayability or long term gaming here.
unfortunatly I have to agree i still may play for a couple months but unless they have some amazing endgame planned I don't see this one lasting very long.
From what we've seen so far it looks like a main questline (who knows how long that will last), some side quests in each area, and some other minor quests......As soon as those quests are gone it looks liek hte game is pretty much over unless you want to try and PVP this somehow......THe 3 factions doesnt seem to be a strong pull......The characters all pretty much look the same and you really cant tell one faction from another......I think they're going to hook a few hundred thousand at first, but I just dont see much replayability or long term gaming here.
Unlocking 525 abilities & getting gear for them.
Dungeons.
Raids.
Battlegrounds.
Open FvFvF zones with objectives.
It's all there and the 3 faction aspect is definately a pull for PvP gamers.
And don't worry about telling factions apart in PvP, they've solved it in the closed beta.
Other points; There are faction uniforms for pvp. There are quests hidden away all over the place, you wander into a cave or something, discover an evil looking idol and it triggers a quest. The quests from the npcs you get sent to aren't nearly half the quests, there are quests everywhere its not a hub only game like your wows and what have you.
It's not a tiered raiding endgame, endgame is about multiple builds and gear to complimented each build. The hard modes of the dungeons require you to have several builds. It's an inverse of your wow style power curve.
It's NOT EVER like another SWToR...and if you think so...STOP PLAYING MMOs
Story driven MMO, with a finite(one that ends) story sounds a lot like SWTOR. Play an imperial agent (spy) and do the ratghoul instances and storyline is similar to the 95%+ of TSWs content that are not puzzles.
It is an RPG that costs $300 if you LTS, so maybe that will be pure money and then on top of that they expect people to use the cash shop. So while fewer players they expect more money from each one.
Even though I stopped subbing, Bioware is still developing for the game while EA is supporting it so a lot of stuff is getting added in a timely manner.
I'm wondering how long it will take to do every quest and instance in TSW.
I think the similarities to swtor begin and end at the voice over quests and cut scenes. Everything else is quite different. You might as well say GW2 will be like SWTOR because of the personal story and voice overs.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
It's all there and the 3 faction aspect is definately a pull for PvP gamers.
And don't worry about telling factions apart in PvP, they've solved it in the closed beta.
So, if you don't PvP, the same old endgame grinding: repeat the same daily quest, redo the same dungeon, redo the same raid. For months.
Like SWTOR, if you put emphasis on the story, as soon as the story is ended many players simply leave.
The difference is that there's like 3+ months for just unlocking all the skills. The dungeons itself come in normal/nightmare/elite modes which are supposed to be extremely challenging. I suppose the raids are going to come in multiple difficulties aswell. Dungeons are one thing that Funcom does well and they've never wowified the content so even the lazy/bad gamers could complete them. Also they've said they have a lot more story planned even before the launch so I wouldn't be suprised if we'll see new zones with new story elements and of course mysteries to solve in upcoming patches.
The real difference to SWTOR is that the story will be expanding and their design for endgame will be a lot better than Bioware whom basically made the content so trivial people lost interest in it after 2 weeks.
But in the end it's the "generic" endgame like any other MMO out there except for GW2 which doesn't have an endgame. Whether you are going to play the endgame or not the game is still worth the box price and monthlies just for the 250 hours of story.
Originally posted by //\//\oo Low production costs? The combat is arguably of comparably bad quality to SWToRs, the Its the generic system
most mmorpgs aheed to
focus of the game is story i.e. SWToRs focus, there seems to be little group content i.e. it's mostly solo like SWToR.
Bit hard to judge when we only saw a small fraction of the content, Hell there wasnt even a "dungeon" in the first weekend beta
Is this game just trying to fill the story-driven horror niche, or how does anybody expect this game to survive?
It's pretty obvious its not going for the numbers, It doesnt take much for a game to just "survive".
The only thing holding SWToR afloat is the Starwars IP. Nothing else. WIll Lovecraft fans be the only ones keeping this game alive? Compared to Starwars fans they are few and far between.
What is lovecraft? Im a fan of post apoc/supernatural horror...im sure there are others.
I don't know. It just seems like with all of the great alternatives that it's going to make it very hard for people to justify paying a subscription fee.
There is Always something just around the corner.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
The character creator was limited for the open beta.
More stuff in the creator next weekend
Like what? Any options other than for the head?
Everyone in closed beta is under NDA. No one will be able to answer this question.
OK. Fair enough. But when we express concern about the pathetic character creation options, don't expect anyone to be pacified by some vague comment about how it will be improved. Another 2 eyebrows and another fugly nose with NOTHING added for height, body build et cetera would make their statement true...but worthless.
I'd say it would be more sensible to compare it to AoC. TSW is going to have a similar horrible launch, i'd go as far as to say its in an even worse state than AoC was at this point and lacks some of the redeeming features of that game such as the combat.
I'm sure they'll turn it into a good game, eventually, but by then the stigma will be attached.
I doubt they'll have such a horrible launch, the game felt more polished in the first beta than AoC did months after release.
The only way I see the launch being a failure is if they do like they did with AoC, that launched with big level gaps that had no quests or content to do and you had to grind until you got the next quest hub (which I doubt can even happen here since it's a leveless design), and Funcom has already said that they're focusing in getting the content fully ready for release, so we'll see.
It may or may not go F2P in the future, Funcom has shown with AoC and AO that they're not unwilling to turn a game around by changing it to F2P if it doesn't perform to their standards, and both games are still going strong after 11 years in the case of anarchy online.
I agree with you, the beta was a lot more polished than AoC for months after. Since, there are no level requirements, I don't think they will have the same issue as AoC did with the missing quests. It is also true that Funcom supports their games for a very long time, I mean AO just got a totally new graphics engine implemented into the game, most other developers wouldn't do stuff like this. Even AoC lasted like 3 years before going F2P, so even if TSW goes F2P it won't be anytime soon though.
Comments
It will TOTALLY be like Star Wars, you already have that burned into your brain... No gettin away now...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
1. Very true and hype does affect perception.
2. In parts, the game isn't very consistent in atmosphere. Sometimes it feels very alive, and other times it feels as if the air doesn't even move.
3. True, but it will have a large number of asshat who think that it's a game just for "intelligent" people.
If all your looking for is the end game then this probably isn't the game for you, I'd guess something more endgame centric like Rift would do.
While end game PvP and dungeon raids are a main (only?) part of some games, it doesn't have to be the main point of all gamesl. Sometimes its the Jolurney and not the destination.
journey is great and its why I like games that focus on story and why I pretty much only play RPGs but for a MMO longevity has to be a good center focus since thats sort of the whole point of a subscription based MMO to well... keep subscriptions
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
That's why I hope, instead of just addding raids and more dungeons and turn it into another endgame RAID game, they gonna focus on expanding the Ability Wheel and Skill tree system!
They can add so many more powers to the ability wheel. Even better, start adding non-combat ability/skill trees and focus on adding more social non-combat elements.
On top of that... expanding the world with new areas, more mysteries to solve, etc. Wich they gonna do ofcourse via updates and paid expacs.
They also have the plans system from Ao
Then themes building multiple decks and collecting all the gear to compliment them decks.
Swtor is all story - you level like a story then get plunged into this alien trying be wow but nowhere as good as wow style end game, that's a real Sharp shock.
Tsw has story, but its not all story, there's an actual mmo there. It has a much better thought out pvp endgame than grind instances for tokens to buy sets. But then it doesn't really have end game, you increase in power until your roughly mid Egypt, then the gear curve changes and its more about diversifying and filling out your gear to complement all your decks. The dungeons work on this principal too. The hard modes requiring you to take several builds with you rather than exponentially increasing damage / health etc.. of mobs.
And the great alternative you speak of that you want us to spend our money on instead are?
But your right this is not WoW (OMG its gonna fail!) sad that some peoples minds can't grasp that not everyone plays the same way, enjoys the samethings, or has the same style. Some love PvP, personally its not for me. Eve is a great nitch game to some and it seems to be doing well though many WoW players don't laike it. (See there is room for more then just one game type to survive) TSW is not SW:tor for some its a bit harder, amd doesn't do things the normal MMO way they've all become used too. (Must grab all the quests) different does not always = bad. So sad so many are so scared of something alittle different, or just plain dislike story in their games.
No TSW won't be for everyone. nothing ever is (Not even WoW the biggest of the bitg.) Its not the most flashy graphics wise. For that we have mind numbingly dull grinder games like Tera and Aion, on the other hand I'd take a interesting fun game with so/so graphics over a dull game with bright and flashy graphics. Substance over style perhaps being the case.
PS almoat all the players in my guild that have played the beta weekend are getting the game, and while some said it took a bit to get used to and grow on them they all stated they are having fun and that it was worth it. YMMV
As it stands it will never end up as another SWTOR, it's not nearly good enough. I was disappointed with the character creation options in SWTOR. Then I played in the TSW beta weekend and saw what truly pathetic character creation really looks like. They say it will be improved and more options added. Great, 1 more washed out hair color and 1 more fugly nose. Is there ANY reason to believe there will be anything other than head options in character creation?
In addition to Lovecraft fans you have Stepen King fans, Dan Brown fans, Clive Barker fans, etc.
Plus TSW is an MMORPG and SWTOR is not, so there's that
From what we've seen so far it looks like a main questline (who knows how long that will last), some side quests in each area, and some other minor quests......As soon as those quests are gone it looks liek hte game is pretty much over unless you want to try and PVP this somehow......THe 3 factions doesnt seem to be a strong pull......The characters all pretty much look the same and you really cant tell one faction from another......I think they're going to hook a few hundred thousand at first, but I just dont see much replayability or long term gaming here.
Unlocking 525 abilities & getting gear for them.
Dungeons.
Raids.
Battlegrounds.
Open FvFvF zones with objectives.
It's all there and the 3 faction aspect is definately a pull for PvP gamers.
And don't worry about telling factions apart in PvP, they've solved it in the closed beta.
Why is this still alive?!?
It's NOT EVER like another SWToR...and if you think so...STOP PLAYING MMOs
More stuff in the creator next weekend
So, if you don't PvP, the same old endgame grinding: repeat the same daily quest, redo the same dungeon, redo the same raid. For months.
Like SWTOR, if you put emphasis on the story, as soon as the story is ended many players simply leave.
There are faction uniforms for pvp.
There are quests hidden away all over the place, you wander into a cave or something, discover an evil looking idol and it triggers a quest. The quests from the npcs you get sent to aren't nearly half the quests, there are quests everywhere its not a hub only game like your wows and what have you.
Like what? Any options other than for the head?
Story driven MMO, with a finite(one that ends) story sounds a lot like SWTOR. Play an imperial agent (spy) and do the ratghoul instances and storyline is similar to the 95%+ of TSWs content that are not puzzles.
It is an RPG that costs $300 if you LTS, so maybe that will be pure money and then on top of that they expect people to use the cash shop. So while fewer players they expect more money from each one.
Even though I stopped subbing, Bioware is still developing for the game while EA is supporting it so a lot of stuff is getting added in a timely manner.
I'm wondering how long it will take to do every quest and instance in TSW.
I think the similarities to swtor begin and end at the voice over quests and cut scenes. Everything else is quite different. You might as well say GW2 will be like SWTOR because of the personal story and voice overs.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
The difference is that there's like 3+ months for just unlocking all the skills. The dungeons itself come in normal/nightmare/elite modes which are supposed to be extremely challenging. I suppose the raids are going to come in multiple difficulties aswell. Dungeons are one thing that Funcom does well and they've never wowified the content so even the lazy/bad gamers could complete them. Also they've said they have a lot more story planned even before the launch so I wouldn't be suprised if we'll see new zones with new story elements and of course mysteries to solve in upcoming patches.
The real difference to SWTOR is that the story will be expanding and their design for endgame will be a lot better than Bioware whom basically made the content so trivial people lost interest in it after 2 weeks.
But in the end it's the "generic" endgame like any other MMO out there except for GW2 which doesn't have an endgame. Whether you are going to play the endgame or not the game is still worth the box price and monthlies just for the 250 hours of story.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Everyone in closed beta is under NDA. No one will be able to answer this question.
You say you are a fan of supernatural horror but don't know H.P. Lovecraft?
OK. Fair enough. But when we express concern about the pathetic character creation options, don't expect anyone to be pacified by some vague comment about how it will be improved. Another 2 eyebrows and another fugly nose with NOTHING added for height, body build et cetera would make their statement true...but worthless.
I agree with you, the beta was a lot more polished than AoC for months after. Since, there are no level requirements, I don't think they will have the same issue as AoC did with the missing quests. It is also true that Funcom supports their games for a very long time, I mean AO just got a totally new graphics engine implemented into the game, most other developers wouldn't do stuff like this. Even AoC lasted like 3 years before going F2P, so even if TSW goes F2P it won't be anytime soon though.
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