I'm not sure how you're excluding one or the other, the final graphics we see on our screens are images designed and constructed around a distinct look. They're directly related. They've managed to technically capture and favorably represent that very distinct style displayed in their concept art. It's especially apparent in the way distant structures and landscapes are rendered.
I think what we're talking about is this. From a certain perspective:
Aestetics=the overall design theme of the game: Asian, anime, steampunk, painting like, etc. Use of color palettes, the flow of an anvironment, etc
Graphics=the more technical end. Number of polygons. Use of things like FXAA and dynamic lighting. Shaders, etc.
I'm not sure how you're excluding one or the other, the final graphics we see on our screens are images designed and constructed around a distinct look. They're directly related. They've managed to technically capture and favorably represent that very distinct style displayed in their concept art. It's especially apparent in the way distant structures and landscapes are rendered.
I think what we're talking about is this. From a certain perspective:
Aestetics=the overall design theme of the game: Asian, anime, steampunk, painting like, etc. Use of color palettes, the flow of an anvironment, etc
Graphics=the more technical end. Number of polygons. Use of things like FXAA and dynamic lighting. Shaders, etc.
I'm not sure how you're excluding one or the other, the final graphics we see on our screens are images designed and constructed around a distinct look. They're directly related. They've managed to technically capture and favorably represent that very distinct style displayed in their concept art. It's especially apparent in the way distant structures and landscapes are rendered.
I think what we're talking about is this. From a certain perspective:
Aestetics=the overall design theme of the game: Asian, anime, steampunk, painting like, etc. Use of color palettes, the flow of an anvironment, etc
Graphics=the more technical end. Number of polygons. Use of things like FXAA and dynamic lighting. Shaders, etc.
And tessalation. Does GW2 have tessellation?
Dang if I know. At the end of the day it doesn't matter. You look at two games and go "I think this one looks nicer".
Me and my friend are sitting there watching girls. 5'9" blond with D cups, long legs, and a perfect tan walks by, his eyes bug out. Next a 5'2" redhead with Bs and freckles , a cute butt and a brilliant smile looks at me. and I'm drooling. Not to say there's anything wrong with his preference, it's just not mine.
So much time and effort spent in this thread arguing about definitions. Apparently players' conceptions of ideas like "graphics' or "aesthetics" are as subjective as tastes. As such, the conversation should follow a different pattern. More would be accomplished if posters debated in phrases like "If we're talking about X, then GW2 stacks up like this; if we're talking about Y, then GW2 stacks up like this," with X and Y being actual definitions rather than words that others can flip around to mean whatever they want.
...unless, of course, it is precisely the arguing about definitions that posters enjoy, which I am beginning to suspect may be true.
I'm not sure how you're excluding one or the other, the final graphics we see on our screens are images designed and constructed around a distinct look. They're directly related. They've managed to technically capture and favorably represent that very distinct style displayed in their concept art. It's especially apparent in the way distant structures and landscapes are rendered.
Exactly. Many here talk about DX9/10/11 and certainly don't even know the differences except that they seem to think the bigger the number, the better the graphics.
What is important for the player is what you see on the screen, and not what version of DirectX or OpenGL the game uses. As a developer, I can easily make a program that will display a very high polygon count scene with high rez textures on the screen. Will it look good? Nope, because I'm not an artist.
Those pretending game X looks better than GW2 because it uses DX11 or has more polygons are wrong because they only use a part of the complete package that defines what we see on the screen. The best way to judge graphics remains to look at what you see on the screen, and be like "wow, that looks amazing", or "ugh, I don't like that", and that will always be totally subjective. That's why many prefer GW2 graphics to Tera graphics, even if Tera (arguably) has more polygons, because the art style and direction as well as the talent of the art team are just as important as the number of polygons, and many dislike the asian/manga/console game graphic orientation of Tera.
Trying to quantify something that can't be quantified is a certain recipe for failure. All we can do here is share opinions, and eventually agree to disagree like gentlemen (not sure that's possible on a forum though, too many big egos...).
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Although I think I'm done with fantasy MMOs I must admit that GW2 looks beautiful. Hope it will succeed in every other aspect too so we can have one more good MMO on the market.
Well. First of all, sry about my english. Maybe you want to see a profesional answer from a 3D animator that maybe help you with this problem.
I can't talk about all the games because I only play fantasy games and not all of them, but I'm playing TERA right now and played GW2 beta too. So, well.... I have to say. GW2 is far better than TERA.
The first thing is the overall models of the game, where TERA is much more simplistic and limited in many aspects, where you can clearly see the paths you must follow, count the trees you find, the terrain is pretty flat and when you have to go down or up there is a nice ramp to make you go there. There are much more details and models in GW2 and the terrain looks much more natural.
The second thing is the textures used. TERA is again pretty simplistic and you can see clearly all the textures used, like a library of textures by default in a program, meanwhile in GW2 there are hand painted textures all over the game where you can't see the patterns, like in TERA. The ground have reflections and shadders, and an overall high resolution. The only equal thing are probably the characters, both looks great.
Talking about reflections, in TERA you just see an image of "what is up there" over the surface where the reflection is. In GW2 the reflections are real, and that thing of the photo over the surface is what they did for example with the eyes reflection.
Mostly, if we don't talk about skill particles, there are no particle effects in TERA. Every time you see rain, smoke or something like that, you are just looking at 2D animated images that turn allways to your view and repeat over and over. In GW2 again, particles are particles, and not a fake effect.
If the overall enviroment lights and colors are pretty nice in TERA, there is no day and night, so they only use shadows with characters and mobs, when all the enviroment have dark textures to make you think there are shadows. Again GW2 have real shadows in real time for both, characters and enviroment.
Talking about art and design, like all korean companies, or better say asian companies, there is a totally freedom to do whatever they want, this ends in a cool design that some ppl will like and others will prefer GW2. But the point is the game immersion needs concept design. You can see a naga with the size of 3 elephants, and armor and 2 huge swords.... Standing on the field with a lot of friends. But do they really look like the type on creature you will find in a field with flowers and sheeps? Immersion is another important thing in my opinion and in this case, again. GW2 is better.
I know many ppl just look at the game and check some screens of the other game to finally said "hey! this one looks better!" So talking serious about this topic, here is your answer. Sry about TERA fans, but this is the real thing. Hope this was usefull.
Well. First of all, sry about my english. Maybe you want to see a profesional answer from a 3D animator that maybe help you with this problem.
I can't talk about all the games because I only play fantasy games and not all of them, but I'm playing TERA right now and played GW2 beta too. So, well.... I have to say. GW2 is far better than TERA.
The first thing is the overall models of the game, where TERA is much more simplistic and limited in many aspects, where you can clearly see the paths you must follow, count the trees you find, the terrain is pretty flat and when you have to go down or up there is a nice ramp to make you go there. There are much more details and models in GW2 and the terrain looks much more natural.
The second thing is the textures used. TERA is again pretty simplistic and you can see clearly all the textures used, like a library of textures by default in a program, meanwhile in GW2 there are hand painted textures all over the game where you can't see the patterns, like in TERA. The ground have reflections and shadders, and an overall high resolution. The only equal thing are probably the characters, both looks great.
Talking about reflections, in TERA you just see an image of "what is up there" over the surface where the reflection is. In GW2 the reflections are real, and that thing of the photo over the surface is what they did for example with the eyes reflection.
Mostly, if we don't talk about skill particles, there are no particle effects in TERA. Every time you see rain, smoke or something like that, you are just looking at 2D animated images that turn allways to your view and repeat over and over. In GW2 again, particles are particles, and not a fake effect.
If the overall enviroment lights and colors are pretty nice in TERA, there is no day and night, so they only use shadows with characters and mobs, when all the enviroment have dark textures to make you think there are shadows. Again GW2 have real shadows in real time for both, characters and enviroment.
Talking about art and design, like all korean companies, or better say asian companies, there is a totally freedom to do whatever they want, this ends in a cool design that some ppl will like and others will prefer GW2. But the point is the game immersion needs concept design. You can see a naga with the size of 3 elephants, and armor and 2 huge swords.... Standing on the field with a lot of friends. But do they really look like the type on creature you will find in a field with flowers and sheeps? Immersion is another important thing in my opinion and in this case, again. GW2 is better.
I know many ppl just look at the game and check some screens of the other game to finally said "hey! this one looks better!" So talking serious about this topic, here is your answer. Sry about TERA fans, but this is the real thing. Hope this was usefull.
And... Please don't kill me. ^^u
Thank you for taking the time to post that!
I post screen shots to threads like this, because if someone were to read some of the things people say, with out being able to see for themselves, they may believe that the game actually doesn't look good. However, it's great to have someone go over the many details like you have. I think a lot of people will realize what you've said is true, even if they didn't realize certain things before.
Well. First of all, sry about my english. Maybe you want to see a profesional answer from a 3D animator that maybe help you with this problem.
I can't talk about all the games because I only play fantasy games and not all of them, but I'm playing TERA right now and played GW2 beta too. So, well.... I have to say. GW2 is far better than TERA.
The first thing is the overall models of the game, where TERA is much more simplistic and limited in many aspects, where you can clearly see the paths you must follow, count the trees you find, the terrain is pretty flat and when you have to go down or up there is a nice ramp to make you go there. There are much more details and models in GW2 and the terrain looks much more natural.
The second thing is the textures used. TERA is again pretty simplistic and you can see clearly all the textures used, like a library of textures by default in a program, meanwhile in GW2 there are hand painted textures all over the game where you can't see the patterns, like in TERA. The ground have reflections and shadders, and an overall high resolution. The only equal thing are probably the characters, both looks great.
Talking about reflections, in TERA you just see an image of "what is up there" over the surface where the reflection is. In GW2 the reflections are real, and that thing of the photo over the surface is what they did for example with the eyes reflection.
Mostly, if we don't talk about skill particles, there are no particle effects in TERA. Every time you see rain, smoke or something like that, you are just looking at 2D animated images that turn allways to your view and repeat over and over. In GW2 again, particles are particles, and not a fake effect.
If the overall enviroment lights and colors are pretty nice in TERA, there is no day and night, so they only use shadows with characters and mobs, when all the enviroment have dark textures to make you think there are shadows. Again GW2 have real shadows in real time for both, characters and enviroment.
Talking about art and design, like all korean companies, or better say asian companies, there is a totally freedom to do whatever they want, this ends in a cool design that some ppl will like and others will prefer GW2. But the point is the game immersion needs concept design. You can see a naga with the size of 3 elephants, and armor and 2 huge swords.... Standing on the field with a lot of friends. But do they really look like the type on creature you will find in a field with flowers and sheeps? Immersion is another important thing in my opinion and in this case, again. GW2 is better.
I know many ppl just look at the game and check some screens of the other game to finally said "hey! this one looks better!" So talking serious about this topic, here is your answer. Sry about TERA fans, but this is the real thing. Hope this was usefull.
And... Please don't kill me. ^^u
Nice to read from a collegue who also knows what he's talking about.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Originally posted by donpopuki I like the art style of GW2. That oil painting look especially for distant objects gives the game an epic feel. I'm old school I prefer a stylized video game over a hyper-realism.
Agree 100%!
I loved the art style in WoW, and in FFXI... I don't care for the realistic look either.
Ditto
Not to mention hyper-realistic looking games are really heavy on the System Req. too.
Why hate on any game? We each have our own personal favorites and preferences, but it doesn't make it wrong it just makes it different. I personally love GW 2 and I do not like WoW, I never have. But that's MY opinion.. it's neither right nor wrong. We all don't have to like what others like..... so lets lay off the "hate" and putting people and their favorite games down and just enjoy the gaming for what it's supposed to be for... FUN.
my little bro bought both, Terra and Gw2. All i can say is, since he has a power PC, Terras graphics are superior in every way compared to GW2. GW2 engine looks like it stopped at 2008.
Face it guys, even A-net said it: GW2 uses more developet version of GW1; ITS the 1.5 Engine.
my little bro bought both, Terra and Gw2. All i can say is, since he has a power PC, Terras graphics are superior in every way compared to GW2. GW2 engine looks like it stopped at 2008.
Face it guys, even A-net said it: GW2 uses more developet version of GW1; ITS the 1.5 Engine.
One thing i haven't noticed in this entire thread. No one has mentioned the 3 dimesional illusion Anet has pulled off here.
I haven't seen a 3d feel like this since Doom 3 was released, Unreal 3 came really close.
For anyone that has actually played the game, there really is no denying it. It's something videos don't transfer, for w/e technical reasons i'm oblivious to.
How often do play a game that begs you to attempt to stick your hand through the screen and pick up your avatar. oO
Fanboy, hater, hippy, gangster, lover or brawler, this game is F'n beautiful. For many reasons, then you add sound.
No surprise it draws the attention of many different tastes, and challenges even those blinded by faith to use thier heads.
GG Anet. Hopefully you give devs from all genres incentive to step outside the box.
click this 10,000,000 times to receive reward. ty, come again
my little bro bought both, Terra and Gw2. All i can say is, since he has a power PC, Terras graphics are superior in every way compared to GW2. GW2 engine looks like it stopped at 2008.
Face it guys, even A-net said it: GW2 uses more developet version of GW1; ITS the 1.5 Engine.
One thing i haven't noticed in this entire thread. No one has mentioned the 3 dimesional illusion Anet has pulled off here.
I haven't seen a 3d feel like this since Doom 3 was released, Unreal 3 came really close.
Aye, they handle depth of field very well in GW2. You can just try and turn it off in the settings, and suddenly the game looks "flat" like most other MMORPGs (including... Tera =P), but you turn DoF on, and suddenly you are immersed in the world even more.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
my little bro bought both, Terra and Gw2. All i can say is, since he has a power PC, Terras graphics are superior in every way compared to GW2. GW2 engine looks like it stopped at 2008.
Face it guys, even A-net said it: GW2 uses more developet version of GW1; ITS the 1.5 Engine.
place that agians the aoc one in this thread.. arguement over... in raw textures quality i agree aoc on max looks pretty darn good ... as for the GRAPHICS, you know the visual representation of the game, it falls behind. Only tera really approches from the games i have played.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
I would definitely not say it has the best graphics in a game, but I like the look and feel of the world alot, makes me want to explore it. However the animations I just can't stand. They just look off, especially running. But meh, I care more about a visually inviting world than animations.
i loved AoC and i admit i never have it on full graphics at release but later the game improved in performance greatly, i liked tera the characters are quite pretty and original...kinda way too slutty but its nice to see some flesh once in a while
having sayed that...i still think (i played tera and aoc but not gw2) that for the videos posted here and countless other vides i seen before and my personal point of view guild wars wins in graphics....but im not an expert
AoC have awesome reflects and light effects decent sounds but not quite good performance also maybe its the barbaric feeling but everything looks kinda crappy i loved the game and the world but the buldings and character clothes even the mobs arent all that awesome/nice looking IMO, u may say im looking for elves in a game full of barbarie...but i didnt wanted too much fantasy just maybe something different of what i seen on AoC...i admit thats art style and not graphics but even if shines still its shit
TERA was great, nice world , decent performance some eye candy (maybe a lil too much as see a elf dancing all sluty as cast a spell its just dumb) but i felt the game was similar to aion too much detail on the characters and not the same in the enviroment still much better than aion imo, aion didnt even deserve a mention
guild wars 2 seems to have all the package and im talking only from beta videos half the fans say it will improve more in graphics and performance, gw2 have awesome and breathtaking enviroments nice looking avatars some even call the female characters barbie dolls :P and a unique and stylised skill efects in tera and aion u see lots of sparkly skills but in gw2 they actually look more diferent just looking at the necromancer guardian and the mesmer skills leaves u that feeling
also i know sounds dont count as graphics but u should watch this video (i apologise if someone posted it already but i didnt really read all those pages :P) also i love that guy thick accent hehe
thats my humble opinion
sorry for my english and if someone read this far thx for ur attention
Just to show an example, this is one of the panoramic shots I grabbed off the web.
5760x1080
All the images I've posted, including this one, can be seen in their full resolution by clicking the image.
That's a screenshot I made with my Guardian. If anyone likes I could upload the hi-res version of that same shot and also a couple other hi-res shots I've made if you want to use them as wallpapers for your desktop.
Comments
I think what we're talking about is this. From a certain perspective:
Aestetics=the overall design theme of the game: Asian, anime, steampunk, painting like, etc. Use of color palettes, the flow of an anvironment, etc
Graphics=the more technical end. Number of polygons. Use of things like FXAA and dynamic lighting. Shaders, etc.
And tessalation. Does GW2 have tessellation?
Dang if I know. At the end of the day it doesn't matter. You look at two games and go "I think this one looks nicer".
Me and my friend are sitting there watching girls. 5'9" blond with D cups, long legs, and a perfect tan walks by, his eyes bug out. Next a 5'2" redhead with Bs and freckles , a cute butt and a brilliant smile looks at me. and I'm drooling. Not to say there's anything wrong with his preference, it's just not mine.
So much time and effort spent in this thread arguing about definitions. Apparently players' conceptions of ideas like "graphics' or "aesthetics" are as subjective as tastes. As such, the conversation should follow a different pattern. More would be accomplished if posters debated in phrases like "If we're talking about X, then GW2 stacks up like this; if we're talking about Y, then GW2 stacks up like this," with X and Y being actual definitions rather than words that others can flip around to mean whatever they want.
...unless, of course, it is precisely the arguing about definitions that posters enjoy, which I am beginning to suspect may be true.
Exactly. Many here talk about DX9/10/11 and certainly don't even know the differences except that they seem to think the bigger the number, the better the graphics.
What is important for the player is what you see on the screen, and not what version of DirectX or OpenGL the game uses. As a developer, I can easily make a program that will display a very high polygon count scene with high rez textures on the screen. Will it look good? Nope, because I'm not an artist.
Those pretending game X looks better than GW2 because it uses DX11 or has more polygons are wrong because they only use a part of the complete package that defines what we see on the screen. The best way to judge graphics remains to look at what you see on the screen, and be like "wow, that looks amazing", or "ugh, I don't like that", and that will always be totally subjective. That's why many prefer GW2 graphics to Tera graphics, even if Tera (arguably) has more polygons, because the art style and direction as well as the talent of the art team are just as important as the number of polygons, and many dislike the asian/manga/console game graphic orientation of Tera.
Trying to quantify something that can't be quantified is a certain recipe for failure. All we can do here is share opinions, and eventually agree to disagree like gentlemen (not sure that's possible on a forum though, too many big egos...).
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Although I think I'm done with fantasy MMOs I must admit that GW2 looks beautiful. Hope it will succeed in every other aspect too so we can have one more good MMO on the market.
Well. First of all, sry about my english. Maybe you want to see a profesional answer from a 3D animator that maybe help you with this problem.
I can't talk about all the games because I only play fantasy games and not all of them, but I'm playing TERA right now and played GW2 beta too. So, well.... I have to say. GW2 is far better than TERA.
The first thing is the overall models of the game, where TERA is much more simplistic and limited in many aspects, where you can clearly see the paths you must follow, count the trees you find, the terrain is pretty flat and when you have to go down or up there is a nice ramp to make you go there. There are much more details and models in GW2 and the terrain looks much more natural.
The second thing is the textures used. TERA is again pretty simplistic and you can see clearly all the textures used, like a library of textures by default in a program, meanwhile in GW2 there are hand painted textures all over the game where you can't see the patterns, like in TERA. The ground have reflections and shadders, and an overall high resolution. The only equal thing are probably the characters, both looks great.
Talking about reflections, in TERA you just see an image of "what is up there" over the surface where the reflection is. In GW2 the reflections are real, and that thing of the photo over the surface is what they did for example with the eyes reflection.
Mostly, if we don't talk about skill particles, there are no particle effects in TERA. Every time you see rain, smoke or something like that, you are just looking at 2D animated images that turn allways to your view and repeat over and over. In GW2 again, particles are particles, and not a fake effect.
If the overall enviroment lights and colors are pretty nice in TERA, there is no day and night, so they only use shadows with characters and mobs, when all the enviroment have dark textures to make you think there are shadows. Again GW2 have real shadows in real time for both, characters and enviroment.
Talking about art and design, like all korean companies, or better say asian companies, there is a totally freedom to do whatever they want, this ends in a cool design that some ppl will like and others will prefer GW2. But the point is the game immersion needs concept design. You can see a naga with the size of 3 elephants, and armor and 2 huge swords.... Standing on the field with a lot of friends. But do they really look like the type on creature you will find in a field with flowers and sheeps? Immersion is another important thing in my opinion and in this case, again. GW2 is better.
I know many ppl just look at the game and check some screens of the other game to finally said "hey! this one looks better!" So talking serious about this topic, here is your answer. Sry about TERA fans, but this is the real thing. Hope this was usefull.
And... Please don't kill me. ^^u
Thank you for taking the time to post that!
I post screen shots to threads like this, because if someone were to read some of the things people say, with out being able to see for themselves, they may believe that the game actually doesn't look good. However, it's great to have someone go over the many details like you have. I think a lot of people will realize what you've said is true, even if they didn't realize certain things before.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Nice to read from a collegue who also knows what he's talking about.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
I remember FF14's release and you'd see the exact same terrain every few steps.
Whoever did GW2's graphics must really love their job because they spent an awful lot of time making sure the world looked good.
Ditto
Not to mention hyper-realistic looking games are really heavy on the System Req. too.
Why hate on any game? We each have our own personal favorites and preferences, but it doesn't make it wrong it just makes it different. I personally love GW 2 and I do not like WoW, I never have. But that's MY opinion.. it's neither right nor wrong. We all don't have to like what others like..... so lets lay off the "hate" and putting people and their favorite games down and just enjoy the gaming for what it's supposed to be for... FUN.
my little bro bought both, Terra and Gw2. All i can say is, since he has a power PC, Terras graphics are superior in every way compared to GW2. GW2 engine looks like it stopped at 2008.
Face it guys, even A-net said it: GW2 uses more developet version of GW1; ITS the 1.5 Engine.
http://www.youtube.com/watch?v=UbWn6740JOg&feature=g-all-u
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
One thing i haven't noticed in this entire thread. No one has mentioned the 3 dimesional illusion Anet has pulled off here.
I haven't seen a 3d feel like this since Doom 3 was released, Unreal 3 came really close.
For anyone that has actually played the game, there really is no denying it. It's something videos don't transfer, for w/e technical reasons i'm oblivious to.
How often do play a game that begs you to attempt to stick your hand through the screen and pick up your avatar. oO
Fanboy, hater, hippy, gangster, lover or brawler, this game is F'n beautiful. For many reasons, then you add sound.
No surprise it draws the attention of many different tastes, and challenges even those blinded by faith to use thier heads.
GG Anet. Hopefully you give devs from all genres incentive to step outside the box.
click this 10,000,000 times to receive reward. ty, come again
You probably think TSW as great graphics also.
Tera indeed has superior graphics, but certainly not aesthetics. Unless your only graphical references have been mangas for the last decades.
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
Aye, they handle depth of field very well in GW2. You can just try and turn it off in the settings, and suddenly the game looks "flat" like most other MMORPGs (including... Tera =P), but you turn DoF on, and suddenly you are immersed in the world even more.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
place that agians the aoc one in this thread.. arguement over... in raw textures quality i agree aoc on max looks pretty darn good ... as for the GRAPHICS, you know the visual representation of the game, it falls behind. Only tera really approches from the games i have played.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Good video and I have to agree, the production quality of GW2 is much higher than most other MMOs.
I would definitely not say it has the best graphics in a game, but I like the look and feel of the world alot, makes me want to explore it. However the animations I just can't stand. They just look off, especially running. But meh, I care more about a visually inviting world than animations.
i loved AoC and i admit i never have it on full graphics at release but later the game improved in performance greatly, i liked tera the characters are quite pretty and original...kinda way too slutty but its nice to see some flesh once in a while
having sayed that...i still think (i played tera and aoc but not gw2) that for the videos posted here and countless other vides i seen before and my personal point of view guild wars wins in graphics....but im not an expert
AoC have awesome reflects and light effects decent sounds but not quite good performance also maybe its the barbaric feeling but everything looks kinda crappy i loved the game and the world but the buldings and character clothes even the mobs arent all that awesome/nice looking IMO, u may say im looking for elves in a game full of barbarie...but i didnt wanted too much fantasy just maybe something different of what i seen on AoC...i admit thats art style and not graphics but even if shines still its shit
TERA was great, nice world , decent performance some eye candy (maybe a lil too much as see a elf dancing all sluty as cast a spell its just dumb) but i felt the game was similar to aion too much detail on the characters and not the same in the enviroment still much better than aion imo, aion didnt even deserve a mention
guild wars 2 seems to have all the package and im talking only from beta videos half the fans say it will improve more in graphics and performance, gw2 have awesome and breathtaking enviroments nice looking avatars some even call the female characters barbie dolls :P and a unique and stylised skill efects in tera and aion u see lots of sparkly skills but in gw2 they actually look more diferent just looking at the necromancer guardian and the mesmer skills leaves u that feeling
also i know sounds dont count as graphics but u should watch this video (i apologise if someone posted it already but i didnt really read all those pages :P) also i love that guy thick accent hehe
thats my humble opinion
sorry for my english and if someone read this far thx for ur attention
Real life has the most realistic graphics but I still prefer GW2.
That's a screenshot I made with my Guardian. If anyone likes I could upload the hi-res version of that same shot and also a couple other hi-res shots I've made if you want to use them as wallpapers for your desktop.
If you're into furry... awesome graphics with little sexy raccoons and pandas is still a NO in my book.