Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

tera and gw2 combined = best mmo on market

SnoepieSnoepie Member UncommonPosts: 485

to me gw2 made a mistake with the combat system.

 

It is just horrible..

 

Also they should have sticked with classes and not let ever class/race go dps/heal/support/tank

 

Now lets combine the tera online combat system with gw2.

 

Gw2 WvWvW

Tera online combat system + class defined(more teamplay)

 

I think we have a winner here..

«134567

Comments

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    I strongly disagree.

    The classes in Tera are awfully restrictive, and the combat roots you in place.

    The classes in GW2 based on weapon choice give infinitely more freedom to the player, and the combat is just much more dynamic since only very few abilities root you, and those which do do it for a good reason.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • dageezadageeza Member Posts: 578

    Actually If GW2 had went with tera's console feeling combat system i would have passed on it for sure..

    Playing GW2..

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by dageeza

    Actually If GW2 had went with tera's console feeling combat system i would have passed on it for sure..

     

    i feel similarly about the class system.  this originally popped up on my radar because someone told me they weren't doing the 1-dimensional class system so prevalent in MMOs.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by dageeza

    Actually If GW2 had went with tera's console feeling combat system i would have passed on it for sure..

    i may not of passed on it but would not enjoy it as much as I do. For me GW2 combat offers a ton of variety is very fluid and just flat out a lot of fun. Tera skill and class system is WAY to restrictive for my tastes

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • escarretaescarreta Member Posts: 99

    No no no no, tera combat is the worst, i hate root combat, it s like walk stop atack, walk stop atack, walk stop atack...

  • dageezadageeza Member Posts: 578
    Originally posted by escarreta

    No no no no, tera combat is the worst, i hate root combat, it s like walk stop atack, walk stop atack, walk stop atack...

    Exactly now lets apply tera system to the way GW2 works as a game overall and it would not fare well at least to me..

    I love GW2s system just how it is as it feels like home to me..

    Playing GW2..

  • I never felt less control over my character than when I was playing Tera.  Why they would lock you in place and remove your ability to do anything after you initiate your attack I have no idea, but it was sooooo frustrating.

    Pass.

  • bhimabhima Member Posts: 81
    Originally posted by The_Korrigan

    I strongly disagree.

    The classes in Tera are awfully restrictive, and the combat roots you in place.

    The classes in GW2 based on weapon choice give infinitely more freedom to the player, and the combat is just much more dynamic since only very few abilities root you, and those which do do it for a good reason.

    Pretty much this, though the combat is subjective, the classes being restrictive is not. GW2's class flexibility is one of my favorite features.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Snoepie

    to me gw2 made a mistake with the combat system.

    It is just horrible..

    Also they should have sticked with classes and not let ever class/race go dps/heal/support/tank

    Now lets combine the tera online combat system with gw2.

    Gw2 WvWvW

    Tera online combat system + class defined(more teamplay)

    I think we have a winner here..

    GW2s combat system grows on you, the real problem is that it have no tutorial and many younger gamers have a hard time with that but once you get into it things becomes very interesting. TERAs combat is far from bad except the annoying locked animations everytime you use a skill.

    And I really disagree with you about classes. TERAs classes are very restricted and can only use a single weapon. GW2s combat without taunts and similar tanking means that mobs act smarter (but it still needs improvements) which makes combat more interesting. The holy trinity have been taken as far as it can now, it is time to evolve a new and more interesting system that forces everyone to pay better attention to the entire battle.

    Teras graphics is however excellent and mixing it with GW2s detailed world would look awesome.

  • UsulDaNeriakUsulDaNeriak Member Posts: 640

    Aimed targeting is a good thing. But not, if i have to stand still in order to cast. Its beyond me, how people can call Teras combat-system superior in any way.

    I agree that more class-diversification (not necessarily holy-trinity) is needed in modern MMOs, even if they focus on horzontal progression like GW2. But Teras, old fashioned class-system is for sure not the alternative.

    played: Everquest I (6 years), EVE (3 years)
    months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
    weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
    days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds

  • ColeguillaColeguilla Member Posts: 23

    I prefer GW2 like the others, but I have to recognise there is one good point about TERA, which is the "hit sensation" while fighting against PvE mobs. You can really feel avoid hits by a very short distance, while in GW2 many times you avoid and the magically get the hit or simply receive an AoE hit when nothing seems to be like that. All this means TERA have probably a better intuitive combat (With PvE) because GW2 skills have been calibrated much better for the characters than the mobs.

    Anyway, even with that good point, the overall combat is much better in GW2 with cross skill combos, more movement and most important, no restrictions to play with single weapons, builds and even ranged, melee combat.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Coleguilla

    You can really feel avoid hits by a very short distance, while in GW2 many times you avoid and the magically get the hit or simply receive an AoE hit when nothing seems to be like that.

    This is mostly due to bugs which have at least partially been fixed in the last BWE.

    For instance, in BWE1 and BWE2, the "club smash" (or whatever it's called, when they try to crush you with their club) move from the Ettins was hitting you even if you were behind them, and also had an insane range. This was fixed in BWE3.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • Kykyryz-aKykyryz-a Member Posts: 113

    Tera "active combat" + Classes  combined with GW2  result will be   no1 will buy  such a game  sadly.     For sure salles will be   with   at least  one   Zero less at the end :)

    image

  • DanitaKusorDanitaKusor Member UncommonPosts: 556

    One thing I found with the GW2 combat system is the NPC AI is very good, preternaturally good, especially when it comes to dodging your attacks.  The ability of NPCs to dodge every single ground targeted aoe my elementalist attempted really had me wondering if they all possessed some sort of precognitive ability. Every single lava font, fire wall, etc I would put down the NPC would dodge out of the way of.  It got the point where it was easier to hit players with these abilities than NPCs.  I'm not sure if anyone else noticed this or not.

    The Enlightened take things Lightly

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Gw2 with tsw would be win
    Gw2 gear model
    Gw2 pvp
    Gw2 events
    Tsw quests
    Tsw setting
    Tsw ability wheel instead of classes
    Mixture of the 2 graphically - tsw environment, gw2 player characters, both do good monsters
    Can't pick between the audio, both are excellent,not just "excellent for a mmo" but excellent full stop, both have film quality music.
  • SybnalSybnal Member Posts: 261

    Honestly, Tera's combat feels a lot better than GW2.  After playing Tera for a month then going back to GW2 it felt completly off.  The movement , the targetting, the entire feel of hitting things was just bad.  Wait...I shouldn't say bad. Just uninspired. Anet could have done better imo.

    GW2's combat feels a lot better now that I've had a break from Tera.  I agree with the OP. 

     

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    I really have a hard time understanding people prefering the restritive Tera combat limited to a single weapon. But hey, I guess there needs to be games for all kind of playstyles. To me, the whole character progress (including the one weapon combat) in Tera seemed like a massive step backwards.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • EzhaeEzhae Member UncommonPosts: 735

    Appriciate your opinion, however I strongly disagree with it. Sorry.

    There was nothing, except the general idea behind combat, in TERA that I liked. The classes felt restrictive, the combat in practice had too many "stuck in animation" moments, and I'm not going even to comment on art style and so on since that's purely based onpersonal preference. 

     

  • RebelScum99RebelScum99 Member Posts: 1,090
    Originally posted by Snoepie

    to me gw2 made a mistake with the combat system.

     

    It is just horrible..

     

    Agreed.  I thought the combat in GW2 was terrible.   I don't necessarily think what they did in terms of allowing multiple weapons to be used was a bad thing, however.  I would have liked TERA to have that option.  However, the actual combat mechanics in GW2 left very much to be desired.    

  • pwainpwain Member UncommonPosts: 115

    Tera Combat > GW2 Combat and not even close.

  • WeretigarWeretigar Member UncommonPosts: 600

    No to original poster and no to shaky mo.

    TSW quests and sprites would make this game look like it was made when gta4 was sorry i dont want that. I already like the playstyle. 

    Tera..... Please let that game die it died in japan before it was even released in the us, now its dying here just let it please. If your smart, move when you fight not everyone is supposed to be able to stand still and take all damage. 

    [mod edit]

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by pwain

    Tera Combat > GW2 Combat and not even close.

    To everyone his own...

     

    Tera combat is quite good, except for the rooting me in place every time.  But GW2 combat feels much much more dynamic to me, so sweet and fluently

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • likwidsagelikwidsage Member UncommonPosts: 90

    I find this thread funny. 

    People in favor of GW2's combat: Tera classes are too restrictive. Movement is awkwardly rooted, aiming is a decent idea. Overall doesn't work together.

    People in favor of Tera's combat: GW2's combat system is just bad. Tera > GW2. 

    I'll go with the more thought out one...

    image

  • loulakiloulaki Member UncommonPosts: 944

    actually the gameplay combination of Tera and GW2 is RaiderZ which is awesome, there i would like the GW2's world (WvW maps, dynamic events, races) and art (painted style) with the Tera's politics or even better ArcheAge's politics and open world ..!

     

    so i prefer

    movement from RaiderZ

    class system, WvW maps, Dynamic Events, races, art style graphics from GW2

    open world with the ability to craft everything from ArcheAge

    and finally the politics system from Tera

    image

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186
    Originally posted by likwidsage

    I find this thread funny. 

    People in favor of GW2's combat: Tera classes are too restrictive. Movement is awkwardly rooted, aiming is a decent idea. Overall doesn't work together.

    People in favor of Tera's combat: GW2's combat system is just bad. Tera > GW2. 

    I'll go with the more thought out one...

    Depth is far more important than the actual clicking.

    I'd happily go with 1111111111,222,1111,1111,222,111 if there's depth in it.

Sign In or Register to comment.