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tera and gw2 combined = best mmo on market

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  • Caliburn101Caliburn101 Member Posts: 636

    No.

    I personally feel that your love of the stop-start combat and traditional role setup in Tera is wrong - that is my opinion.

    Saying GW2 combat is 'horrible' is just plain wrong. It is flexible, dynamic, requiring only basic ability to use, but high levels of mastery to win....

    Everyone can memorise the moves of each chess piece in minutes - it takes years to master their interractive strengths in front of an opponent.

    The same is true of GW2 and it's deceptively simple combat system.

    You have mistaken elegant simplicity and dynamic fluidity for ease - and should you play enough PvP in GW2 you will come to understand your error.

  • PuraimaruPuraimaru Member UncommonPosts: 68

    Tera's combat is actually worse IMO. Its has too many restrictions, but yes the addition of the crosshair manual targetting to GW2 would be a nice feature. But anwyays~ Tera has already lost. 

     

    Just have to wait and see how BnS does.

     

    Also if possible see what happens to Arche Age

  • Odinthedark1Odinthedark1 Member Posts: 330
    Originally posted by The_Korrigan
    Originally posted by Odinthedark1
    Originally posted by RizelStar
    Originally posted by Odinthedark1

    i agree with OP, Tera with more content lol...people complain about being rooted when you use skills prob cause they just suck and cant aim "ahead of time" it takes much more skill and intuition, and face the fact's...GW2 combat system is unique but mediocre at best all you have to do is sidestep while you attack and win....they say its hard but thats only if you're bad enough to get hit lawlz...

    I'm Santa Claus and that is a fact we all must face.

     

    Something that's really weird is I never notice pause between attacks on , I don't know console games but noticed it in Tera I don't know why either.

    Combat wise as an Opinion I think GW 2 is better but Tera doesn't suck at all.

    And thats your opinion, you're entitled to it, im going by what i see and seriously all i had to do for pve was sidestep while casting on my necro, it was like they just threw in a sidestep minigame to keep the combat a bit more interesting, i didnt get to try much pvp but got to try WvWvW i cant honestly say anything because one BWE and 2 hours of pvp wasnt enough time for me to find the right skill set for pvp being they just throw you in at lvl 80 with ALL SKILLS...people who played past BWE's had enough time to figure out the best skill sets so i got destroyed...so im clueless as what to say till i get more experience with the game....im buying it but the game is way over rated, which doesnt mean it's bad but....IMO tera combat was more interactive even if your gear carries you it gets much more intense, the only problem is the lack of content.

    I hope I'm gonna meet a lot of people like you in PvP, so I can tear you appart while you just "sidestep" :)

    And yeah, unlike Tera (and WoW), you don't have a gear advantage to save you here. If you're bad, you die.

    im the last person you would want to meet, [mod edit] like i said i got to pvp for 2 hours and WvWvW is mostly pve anyway, if the game actually came out and i got it chances are i would have found a correct skillset with balanced CC/offense, people like you would get wrecked by people like me, also i never even said anything about sidestepping in pvp  [mod edit]

  • ArthasmArthasm Member UncommonPosts: 785

    LOL! No way I would play GW2 if it has combat as Tera. If someone thinks about combining gw2 and Tera, gw2 has many things to offers and Tera only one - action combat which is not so action...

  • otacuotacu Member UncommonPosts: 547
    Originally posted by Snoepie

    to me gw2 made a mistake with the combat system.

     

    It is just horrible..

     

    Also they should have sticked with classes and not let ever class/race go dps/heal/support/tank

     

    Now lets combine the tera online combat system with gw2.

     

    Gw2 WvWvW

    Tera online combat system + class defined(more teamplay)

     

    I think we have a winner here..

     

    NO. I think we have a trainwreck here...

    Tera online combat system+class defined (more teamplay): laughable at best. And this is why.

     

    Combat system.

    Guild Wars 2 killed the Holy Trinity. Tera is the same old way. GW2 system is teamplay.... the holy trinity is three SEPARATE minigames. You have the illusion to have teamplay only because you're dependent on each other... but you don't play together... you don't support each other... you barely have to notice what the others are doing. If you are the tank you're only tanking... you don't care what the healer or the dps are doing. As long as they are doing their minigames (healing and dps) on their own it's fine.

    In GW2 you have teamwork because there aren't threed different minigames... you have to do everything and you have to be aware of everyone's position. Because you cannot target other players... it's your job to be in the right place at the right time to get that buff or to take advantage of that condition on the enemy.

    This is of course more difficult than a holy trinity game but that's the beatuy of the combat: easy to understand hard to master.

    And to make even more teamwork... you have class combos

    GW2 is about position... Tera is about aiming. Both are good on their own but since Tera's bam are so big... the "aiming" part became pretty much useless.

    GW2 combat is freeform while Tera is pretty stiff. This gave Tera the chance to have better animations since the characters have to complete an animation to begin the next one. That's pretty much all the tactical depth you get from Tera. GW2 on the other hand decided to give complete freedom to players and give them the chance to react faster and adapt even more fast to different situations. You are no longer bound to animations (and because of that the animations are not on par with Tera) but the combat feels more free and natural.

    And in GW2 they kept the "limited actionbar" philosophy (From Gw1 that TSW copied) where you have to choose what skills you will use and what skills you won't. It gives even more depth to the combat system.

    And since you have the Holy Trinity you have all the problems that come with it: especially the long queues for dungeons. If you are a dps you're screwed.

     

    The Tera combat system at first feels superior and more fun but the more you play it the more you understand how shallow and boring it is. There is no depth. GW2 on the other hand feels strange at first but when you start to understand the philosophy behind it  you will love it.

     

    Classes

    Oh man. The combat systems were both good with advantages and disadvantages. But on the class system.... Tera doesn't even compare. It's basically c****. Seriously.

    Who the hell thought it was a good idea to have only one weapon for each class? There is no variety. And why can't my warrior have a ranged weapon? it's so silly.

    Guild Wars not only have a ton of different weapons...  you even get a different set of skills with each weapon! Every class have a different weapons to choose and the playstyle change accordingly.

    A warrior with sword and shield plays different than a warrior with a greatsword. Or a warrior with mace and horn. And so on.

    Each class has like 10-20 different playstyles! 100+ total!

    Tera classes on the other hand are completely set in stone. There is only ONE playstyle for each class. A grand total of 9 different playstyle.... yeah well that's because the Tera warrior has actually 2 different playstyle (tank and dps). But that created only more trouble to the game because since it was the only hybrid class they had to make it so that the warrior won't be as good as a pure tank or a pure dps. Bad design really bad design.

     

     

    So no. Leave the Tera combat system/class system alone. Guild Wars 2 doesn't need to downgrade to Tera.

    At least you should have mentioned Raiderz that has a similar aiming system and a vastly superior class system.

  • quikmixxquikmixx Member Posts: 14

    One thing have learned about mmorpg, is you should take 95% of all posts with a grain of salt. Seems like for the most part, people on this site have a hard time being objective about other games in general if it isn't a game they like. When you get comments like "tera's combat is terrible or even gw2 combat is terrible", you can pretty much throw those comments out the window.

    Having played both, i can say for sure that both games have decent combat systems. As far as TERA's combat being restrictive. Thats pretty much a fallacy. The only class that has a considerable amount of rooted spells are the sorc. For good reason, their fully charged spells hit for more damage than any class in the game (actually if they get a fully charged fireblast, they progably would one shot you). To have a sorc move while casting this type of spell would break the game balance wise.  Other classes such as the berserker, warrior,  and archer can move while attacking. I don't understand how people can be so misinformed. Another thing to note is that many of the skills which are rooted early on can be glyphed to be unrooted later in the game. So by the time you hit lvl 60, if you get that far, you will see very little standing still doing anything.

     

    As far as my personal favorite, when glyphed, i consider TERA's combat to be the overall better experience, because if feels so much diffferent than other mmos.

  • Inf666Inf666 Member UncommonPosts: 513

    I have to strongly disagree with all of you Tera bashers.

    Teras combat system is good. We are not talking about class roles, the quest system or whatever (GW2 blows it out of the water in most any other area). It is about the combat mechanics and I simply have to say that Tera's is more intuitive and direct than GW2s.

    Have none of you ever played a FPS game? If you did, how could you ever defend the classic MMO targeting system? The aiming and movement of the FPS style becomes your second nature which makes it very immersive. You move, shoot and activate skills without thinking or having to do any superfluous things (targeting). This allows for highly complex tactical moves.

    I may not have played a lot of GW2 yet (so few beta events) but it feels restrictive in comparison (Maybe because of my mesmer?). I dont care about targeting and as a good aimer I do not want or need it. Do the GW2 devs really think that most MMO players suck so hard they wouldn't be able to cope without any sort of targeting?

    The reality is: Most MMO players would fail at a true FPS style MMO. The same thing happend in Tera. There was so much whining because so many players failed to use the combat system to its full potential. The devs had to reduce the difficulty (which was already reduced compared to the korea version) of the end game bosses. Its no wonder so many prefer the easy mode targeting system.

    If the GW2 devs really wanted to create an esports game then Teras combat system would have been the way to go.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • JyiigaJyiiga Member UncommonPosts: 1,187

    TERA kept me entertained all of 2 hours.....

     

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by dageeza

    Actually If GW2 had went with tera's console feeling combat system i would have passed on it for sure..

    me too, not because Teras combat is consoleish, but because limits movements a lot.... not too actiony as they claim.





  • BeackerBeacker Member UncommonPosts: 440

    Yea it would be a sweet MMO. I actually hope TERA paved the way for future MMO's with that type of combat and we can see less and less of the tab targetting type games.

  • Randallt3mpRandallt3mp Member UncommonPosts: 168
    Originally posted by Odinthedark1
    Originally posted by The_Korrigan
    Originally posted by Odinthedark1
    Originally posted by RizelStar
    Originally posted by Odinthedark1

    i agree with OP, Tera with more content lol...people complain about being rooted when you use skills prob cause they just suck and cant aim "ahead of time" it takes much more skill and intuition, and face the fact's...GW2 combat system is unique but mediocre at best all you have to do is sidestep while you attack and win....they say its hard but thats only if you're bad enough to get hit lawlz...

    I'm Santa Claus and that is a fact we all must face.

     

    Something that's really weird is I never notice pause between attacks on , I don't know console games but noticed it in Tera I don't know why either.

    Combat wise as an Opinion I think GW 2 is better but Tera doesn't suck at all.

    And thats your opinion, you're entitled to it, im going by what i see and seriously all i had to do for pve was sidestep while casting on my necro, it was like they just threw in a sidestep minigame to keep the combat a bit more interesting, i didnt get to try much pvp but got to try WvWvW i cant honestly say anything because one BWE and 2 hours of pvp wasnt enough time for me to find the right skill set for pvp being they just throw you in at lvl 80 with ALL SKILLS...people who played past BWE's had enough time to figure out the best skill sets so i got destroyed...so im clueless as what to say till i get more experience with the game....im buying it but the game is way over rated, which doesnt mean it's bad but....IMO tera combat was more interactive even if your gear carries you it gets much more intense, the only problem is the lack of content.

    I hope I'm gonna meet a lot of people like you in PvP, so I can tear you appart while you just "sidestep" :)

    And yeah, unlike Tera (and WoW), you don't have a gear advantage to save you here. If you're bad, you die.

    im the last person you would want to meet, dumbass like i said i got to pvp for 2 hours and WvWvW is mostly pve anyway, if the game actually came out and i got it chances are i would have found a correct skillset with balanced CC/offense, people like you would get wrecked by people like me, also i never even said anything about sidestepping in pvp learn to read

     

    wait...what?  comments like these make it really hard to believe you even played GW2...let alone WvW

    MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2

    Playing:None

    Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN

  • CorrineCorrine Member UncommonPosts: 77

    Stop-Start combat in GW2 would be awful. Being able to constantly move while hitting/avoiding an enemy is just more fun and makes combat more interesting. 

    image

  • IamAproposIamApropos Member Posts: 173

    Though I played until level 35 in Tera I absolutely could not stand the combat system PERIOD... anything that anchors your animation and locks you in place in something that claims to be a "True Action Combat"  is just GARBAGE!!! And this combat system is the only thing TERA offers different then other big name games on the market. 

    Guild Wars 2 if played correctly is by far superior in every way, Period! and I'm not even going to say, in my opinion because thousands of people agree whom aren't blinded by bias.. Quality is simply quality not just an opinion; what you and I prefer have nothing to do with Quality and can greatly differ.

     

    Class definition from Tera again HELL NO... Guild Wars 2 is doing a great job at making people be responsible for the most part of their actions while helping out those around you.   L2P the game and you can easily realize the definition of classes is soooo far from needed.

     

    Combine a Garbage game with greatness??  Not a chance in hell...!

     

    Side notes:  Tera offers no challenge in combat as far as PvE is concerned all the way to level 35 on 2 different characters I never once came close to dieing... BAM's can be solo'd and those are supposed to be a major draw to the game.. No Challange!  That along with the god awful questing system and horrible lore writing within the game.

    I simply have no idea how anyone within their right mind can even remotely think TERA is any where near the same level as Guild Wars 2.   Other games on the market do Tera's combat system better (Dragon nest) is just one and it has a better questing system.  

    IamApropos
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  • Vunak23Vunak23 Member UncommonPosts: 633

    There are too many GW2 Fanbois on here bud and any suggestion that GW2 could have done something better and you will get the torches and pitchforks.

    But I agree. I can't stand the combat in GW2 and it is part of the reason I am not buying it. Everyone complains that Tera roots you in place when your fighting, but I think thats is golden. You can't just spam skills like you can in every other game. You have to think about the abilities your going to use or risk leaving yourself wide open to a massive attack.

    I don't however agree with the classes. Tera's class system is really boring and bland, where as Guild Wars 2 has more variety. I personally think that TSW and Tera would have made a better combination.

    TSW with Tera's combat obviously not exactly like Tera's combat. With TSW setting and world with its amazing ability wheel. There are a lot of games I think would have benefited from a combat system like Tera's. Hell I would probably still be playing SWTOR if it had a similar combat system. It would have mad lightsabers more lightsabery and not wiffle baty.

    But you are right, I think GW2 made a huge mistake with there combat system. Its too spammy, and really has no tactical decisions to be made. Not to mention the stupidest system I have probably ever seen in combat to date... the downed state.

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by Vunak23

     

    But I agree. I can't stand the combat in GW2 and it is part of the reason I am not buying it. Everyone complains that Tera roots you in place when your fighting, but I think thats is golden. You can't just spam skills like you can in every other game. You have to think about the abilities your going to use or risk leaving yourself wide open to a massive attack.

     

     

    you can spam skills in Tera just like every other game.  i know for a fact you can.

    edit: i'm pointing out that this is where the logical error occurrs.  yes you can spam spells in Tera and yes that playstyle will not be very effective.  this exact statement could be worded to say "gw2" and it would have the same meaning.

    you can spam skills in GW2.

    that playstyle will not be very effective in GW2.

    the argument works with either game, you imply it does not and that is false.

  • Vunak23Vunak23 Member UncommonPosts: 633
    Originally posted by Ramanadjinn
    Originally posted by Vunak23

     

    But I agree. I can't stand the combat in GW2 and it is part of the reason I am not buying it. Everyone complains that Tera roots you in place when your fighting, but I think thats is golden. You can't just spam skills like you can in every other game. You have to think about the abilities your going to use or risk leaving yourself wide open to a massive attack.

     

     

    you can spam skills in Tera just like every other game.  i know for a fact you can.

    edit: i'm pointing out that this is where the logical error occurrs.  yes you can spam spells in Tera and yes that playstyle will not be very effective.  this exact statement could be worded to say "gw2" and it would have the same meaning.

    you can spam skills in GW2.

    that playstyle will not be very effective in GW2.

    the argument works with either game, you imply it does not and that is false.

    False if you spam skills in TERA your a baddy and end up on the floor. This is even more apparent in PVP. In GW2  you can attack a mob, and let the autoattack kill it for you, without even having to push another button. Circle strafe around the mob so it doesnt hit you and just watch the autoattack... Yea great skill that takes and I know for a fact you can do this because I did on multiple occasions..

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Vunak23

    False if you spam skills in TERA your a baddy and end up on the floor. This is even more apparent in PVP. In GW2  you can attack a mob, and let the autoattack kill it for you, without even having to push another button. Circle strafe around the mob so it doesnt hit you and just watch the autoattack... Yea great skill that takes and I know for a fact you can do this because I did on multiple occasions..

    Sorry, but not true.

    I don't know how far you got into GW2, but it sounds like you didn't make it passed lvl 5 at the highest.

    I'd really love to see you try that w/ any of the enemies passed the starter areas (and no, the bunnies don't count as an enemy). Furthermore, compare this to TERA's starting area, and that's exactly what you are doing in PvE. You don't really get many other attacks until the end of the starter zone to begin with, lol.

    I also think we all know that if you were to try and apply this to the pvp in either game (TERA or GW2) you would be completely full of crap.

  • Vunak23Vunak23 Member UncommonPosts: 633
    Originally posted by aesperus
    Originally posted by Vunak23

    False if you spam skills in TERA your a baddy and end up on the floor. This is even more apparent in PVP. In GW2  you can attack a mob, and let the autoattack kill it for you, without even having to push another button. Circle strafe around the mob so it doesnt hit you and just watch the autoattack... Yea great skill that takes and I know for a fact you can do this because I did on multiple occasions..

    Sorry, but not true.

    I don't know how far you got into GW2, but it sounds like you didn't make it passed lvl 5 at the highest.

    I'd really love to see you try that w/ any of the enemies passed the starter areas (and no, the bunnies don't count as an enemy). Furthermore, compare this to TERA's starting area, and that's exactly what you are doing in PvE. You don't really get many other attacks until the end of the starter zone to begin with, lol.

    I also think we all know that if you were to try and apply this to the pvp in either game (TERA or GW2) you would be completely full of crap.

    Made it to level 20 on my Guardian and lvl 19 on my elementalist. No circle strafing and allowing the auto attack to do it for you wouldn't work in PvP. The difference between Tera and GW2. Tera doesnt have an "auto-attack" where as GW2 does. Not only does GW2 have an auto attack it actually uses a spot on the ability bar which is beyond dumb.

     

    But back on topic. Yes Tera has better combat mechanics then GW2. So yes GW2 would be a better game if it had similar mechanics, instead of the old tab target mechanics that allow for lazy and bad play to be viable.

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  • suu141suu141 Member Posts: 249

    OP, there's a new game coming out, enjoy:

     

    "When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141

  • JustsomenoobJustsomenoob Member UncommonPosts: 880

    I don't want anything Tera in my GW2.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Vunak23
    Originally posted by aesperus
    Originally posted by Vunak23

    False if you spam skills in TERA your a baddy and end up on the floor. This is even more apparent in PVP. In GW2  you can attack a mob, and let the autoattack kill it for you, without even having to push another button. Circle strafe around the mob so it doesnt hit you and just watch the autoattack... Yea great skill that takes and I know for a fact you can do this because I did on multiple occasions..

    Sorry, but not true.

    I don't know how far you got into GW2, but it sounds like you didn't make it passed lvl 5 at the highest.

    I'd really love to see you try that w/ any of the enemies passed the starter areas (and no, the bunnies don't count as an enemy). Furthermore, compare this to TERA's starting area, and that's exactly what you are doing in PvE. You don't really get many other attacks until the end of the starter zone to begin with, lol.

    I also think we all know that if you were to try and apply this to the pvp in either game (TERA or GW2) you would be completely full of crap.

    Made it to level 20 on my Guardian and lvl 19 on my elementalist. No circle strafing and allowing the auto attack to do it for you wouldn't work in PvP. The difference between Tera and GW2. Tera doesnt have an "auto-attack" where as GW2 does. Not only does GW2 have an auto attack it actually uses a spot on the ability bar which is beyond dumb.

     

    But back on topic. Yes Tera has better combat mechanics then GW2. So yes GW2 would be a better game if it had similar mechanics, instead of the old tab target mechanics that allow for lazy and bad play to be viable.

    How many mobs at a time can you kill in TERA?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by Gaia_Hunter

    How many mobs at a time can you kill in TERA?

    Depends on how good you play, then your class, then the mob type in that order.

    For normal mobs of your level I'd say 2-10.

    For BAMs 0-3. I've seen players fail to kill a single BAM with my class (sorcerer) while I was capable of killing two of those BAMs at the same time. I am sure there are players out there who are capable of killing more but that would be insane. Noone can concentrate that long.

    As for bosses: We managed to kill several bosses without a healer. If you use good tactics and teamplay (aggro ping pong) everything is possible.

    Here is a video of a warrior fighting 2 Bams. http://www.youtube.com/watch?v=P0b0_0qguP0

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by Apropo

    Though I played until level 35 in Tera I absolutely could not stand the combat system PERIOD... anything that anchors your animation and locks you in place in something that claims to be a "True Action Combat"  is just GARBAGE!!! And this combat system is the only thing TERA offers different then other big name games on the market.

    ...

    I disagree.

    At first I also thought it was a bad idea but gradually I got used to it and now I think it is an important mechanic for any esport game.

    What you want for esports games are risk vs reward mechanics. In starcraft 2 you can get an expansion at any time you want but that will put you at a disadvantage for the next minutes. If your opponent scouts well he can use that window to attack you. If you survive you will have the superior position. Its risk vs reward.

    What is not risk vs reward is being able to spam skills without a downside. A skill execution should give you a greater disadvantage than simply not hitting the opponent. This is especially true for ranged classes who are in safety most of the time anyway.

    Rooting makes the combat more tactical. Players have to have experience, insight and good execution skills to know when to use a skill and when not. If you use a skill at the wrong time and get rooted, it puts you at a severe disadvantage which can be used by your opponent. This results in combat where sometimes noone casts a single offensive skill for short periods because it would backfire.

    The more risk vs reward mechanics you have in combination with a high player skill dependency the more esports PvP-worthy does the combat system become.

    ---
    Insanity: Doing the same thing over and over again and expecting different results.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Inf666

    What is not risk vs reward is being able to spam skills without a downside.

    Thankfully, neither in GW2 nor in Tera, simply spamming skills will get you anywhere :)

    Those who think GW2 PvP combat is all about spamming random skills should watch Taugrim's videos.

    http://taugrim.com/

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  • Inf666Inf666 Member UncommonPosts: 513
    Originally posted by The_Korrigan
    Originally posted by Inf666

    What is not risk vs reward is being able to spam skills without a downside.

    Thankfully, neither in GW2 nor in Tera, simply spamming skills will get you anywhere :)

    Those who think GW2 PvP combat is all about spamming random skills should watch Taugrim's videos.

    http://taugrim.com/

    Thank you for the link. I watched the top two vids (Maven 5v5 Gameplay: Ep 1 / 2) and I do not see what you mean. His playstyle can be summarized as:

    ---

    If in melee range then keep all melee skills on cooldown.

    If ranged then keep all ranged skills on cooldown.

    Sometimes use the force back ranged shot (dont know its name) to push the enemy away from a certain position.

    ---

    He never thinks twice about not using a skill except for maybe that force back shot. He does alternate between ranged and melee though but only to keep the skills of both weapons on cooldown. To me this IS skill spamming.

    Either there is no point in holding your skills back or the opponents do not know how to punish him for keeping everything on cd. Which is it?

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    Insanity: Doing the same thing over and over again and expecting different results.

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