I really don't know what people want in MMO's... If you don't want to kill shit, collect shit, and make shit, just what shit DO you want to do?
Complain lol
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I really don't know what people want in MMO's... If you don't want to kill shit, collect shit, and make shit, just what shit DO you want to do?
Complain lol
No shit!... Hey maybe if MMO's just went away then they would have 'no shit' to do... at least MMO-wise.
Let them complain, and wait for the god send MMO with quests that doesn't have any form of fetch, gathering and killing. they're in for a rude awakening lol.
I really don't know what people want in MMO's... If you don't want to kill shit, collect shit, and make shit, just what shit DO you want to do?
Complain lol
No shit!... Hey maybe if MMO's just went away then they would have 'no shit' to do... at least MMO-wise.
Ha must agree.
Though not only in MMOs is it the same shit, just what makes a difference with the shit is presentation and choices or execution.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Well, good point. Finally someone realised it. For me, PVE in GW 2 is terrible. Its only about defending something against hordes of XXX creatures or vise versa attacking something, what more everything feels so chaotic even 5man dungeons are chaotic as hell. Its like going from heart to heart and I dont think its fun. And then we have quests (events) like eggs, rabbits and other boring stuff. Tbh even defending or attacking something is very boring.
"Ouch do you see it? Its horde of centaurs, lets defend it, oh no, next wave of centaurs are coming! Event completed...wow next event, centaurs again, lets defend. Now lets do change, lets attack hordes of centaurs!! YEAH! Ok, done, lets take a break of centaurs, lets do some rabbits events!"
Try to get outside the Norn starting zone next time will ya.
I hope it gets better than what i have seen so far.
In last weeks beta i was turned in a cat and hunted rabbits, i had to feed cows, i had to follow some wolf around to get credit for quest, and i had to pick up eggs off the ground and put them in a nest.
these are just the stupid ass quest that i remember, there were many more. please tell me that this isnt it, these are some of the most care bear quest i have ever seen in a game. most of them i didnt even have to kill anything.....
I'm not going to start hating on Guild Wars 2, as I really don't care what games peoples like and play.
Personally, from my point of view, after trying to the beta weekend I will not be buying Guild Wars 2.
I think the game is overhyped, I was included in this I was dying for the game to come out and be the new game I could grind my time at last after being disapointed with SWTOR and WAR and other games released along the years.
The Questing was the big issue that I found in Guild Wars 2 I really don't like it. I find it alot more grindy and boring than the traditional Quest Hubbing. I don't like the fact you move 3 yards and there is another "zerg" quest to do, and it feels extremely repeative compared to getting a group of quests and going out to do them.
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
Why is it bad content? The story or lack there of? What kind of story do you need from a farmer who needs help around the farm?
A major reason to why I don't like them is because I've already done similar content in other MMORPGs a lot of times and unlike the DEs the presentation is not enough for me personally to find enough joy in them. The DEs, on the other hand, are delivered in a sufficiently different way from the MMORPG norm that I can enjoy them vastly. How many hours I can enjoy the DEs, remains to be seen.
Somewhat interesting story is just one way to make the content more enjoyable.
It is "Bad" content, because I find other alternative PvE content to be superior, such as the DEs.
You can say that about virtually everything. Other MMORPGs have you killing monsters and other players, helping NPCs, crafting and exploring. They all have similar content. The difference is in the presentation. Hearts, while not as involved as DEs, are very well made.
Just because you don't like them, doesn't make them bad.
The words "bad" and "good", in this case, is an entirely subjective judgement of aspects of a game. So, of course, just because I don't like them it doesn't necessarely make them bad in your opinion, but it does make them bad in my opinion.
If Arenanet had decided to open a few Open PvP servers, they would have been optional too. They didn't because it would require too much work to do them well. In a similar sense, just because something is optional, it doesn't mean it should be done badly. Sometimes it is better to not do something at all if you aren't going to do it right.
The Heart quests will count towards the overall impression of the Guild Wars 2 PvE, just like Open PvP counted towards SWTOR's PvP.
Heart quests are not done badly. They have a lot of thought put into them. Most have multiple ways of completing them and a lot have different interactive objects to use. For example, one of the first asura heart quests has you either fixing golems or fighting broken ones... or playing a game of golem chess against other players. If that is "badly done," I would love to have an example of "goodly done" from another MMO.
SWTOR's has better story attached to several of their quests, several of TSW's are more intellectually challenging and DE's within Guild Wars 2 itself are more dynamic than the Guild Wars 2 heart quests.
Heart quests are not enough satisfying as PvE content, there are better altenatives and I would have prefered if they solely focused on extended interactive tutorials to explain exploring to those who are not used to explore on their own.
Story means very little if the game play is bad. All SWTOR had was story. GW2 has very little story around the heart quests but the game play is multitudes better than SWTOR. Game play is more important in a game than story any day.
Besides, heart quests were never meant to have deep stories. There are personal stories and zone-wide stories for that.
I am not saying that other games were better than Guild Wars 2, I am merely comparing specific PvE content. Heart quests is bad PvE content is my opinion and I would have prefered an extensive tutorial + more DE's over having those Heart Quests.
300 heart quests/ 1500 DE''s.
You must mean 6 DE's around 1 Heart quest or something like that.
But then we would have to look at design and [sense] of the DE's and how they interfear with other DE's, can't just add em any where all clustered you know? Which I'm sure your are aware of that I think.
Heart Quests are really for when no DE's are going on, two issues occur, either people confuse them for DE's or people say the DE's respawn to fast.
Heart Quests literally give you more things to do regardless what people may think or say it's just the way it is. One doesn't have to be a fan or hater or w/e to clearly and obviously see that Heart Quests aren't even linear when it comes to completing them which is why I was able to not burn out doing those compared to quests that force you to do things a certain way with a certain amount being regular quests.
I'd personally rather have Rifts regular quests like Heart Quests or SWTOR story quests like Heart Quests because at [least] you get options. We can literally do videos as well.
That's how it is man.
Heart quests will indeed give you more things to do if designed properly since they require far less resources and time to create than DEs. Are those extra things "enjoyable" though? That is a matter of opinion. My opinion is that they are not and I would have prefered that Guild Wars 2 had sticked to only DEs and zero heart quests.
When no DEs are going on at a current location, just explore and find another location.
Something not being "linear", is not enough for me unless the execution and presentation of the possible options are enjoyable for me, personally.
Edit:
Although something is optional, as long as it is in the game, it should be judged. Which is why I prefer zero Heart Quests and no Open PvP servers in Guild Wars 2.
Kill quests are actually the best kind when it comes to trivial quests. Picking flowers, pouring water, digging holes are retarted tasks for an ultimate hero. Unless the quest actually challenges you mentally it doesn't matter what kind of a dull trivial task it is.
You can find many different quests. As example I answered some questsions of a crows, transfer myself to a cat and hunt scared animals hiding in bushes, repeal attack of bandits, defend junkyard from scavengers and I hunted some animals just in first hour of the game.
Every quest was different in some way and it was nice. Yeah, you can't create 100% unique quests for all 80lvl but you can still make variety of them.
It was refreshing after TOR I played when all quests were about killing 10-40 enemies, gathering stuff and returning to NPC for lame reward.
Maybe this just not suit you. For example many people dislike skill based combat system and they prefer system that favor gear and good rotation over everything else so even idiot can shine. So maybe you are person that like kill & fetch quests. Or give us a name of a game that provide some interesting and unique quests to try.
Who knows, maybe there are some rivals of GW2 and other fresh MMO that appear on the market
I hope it gets better than what i have seen so far.
In last weeks beta i was turned in a cat and hunted rabbits, i had to feed cows, i had to follow some wolf around to get credit for quest, and i had to pick up eggs off the ground and put them in a nest.
these are just the stupid ass quest that i remember, there were many more. please tell me that this isnt it, these are some of the most care bear quest i have ever seen in a game. most of them i didnt even have to kill anything.....
I'm not going to start hating on Guild Wars 2, as I really don't care what games peoples like and play.
Personally, from my point of view, after trying to the beta weekend I will not be buying Guild Wars 2.
I think the game is overhyped, I was included in this I was dying for the game to come out and be the new game I could grind my time at last after being disapointed with SWTOR and WAR and other games released along the years.
The Questing was the big issue that I found in Guild Wars 2 I really don't like it. I find it alot more grindy and boring than the traditional Quest Hubbing. I don't like the fact you move 3 yards and there is another "zerg" quest to do, and it feels extremely repeative compared to getting a group of quests and going out to do them.
You should at least check it out a few months after release. That should disperse the population by then. I also found the starting zones too crowded, with DEs being zerged left and right, and it's only in beta! I'm not sure I will play during mg early access or at the first week for that matter. There's just too many people flocking the events. Despite this I recall my time in other MMOs where I'm scouring the starting area for my first 10 boars to kill but finding none because other players beat me to it. I think I have a better situation with GW2, where I generally don't run out of things to do.
Would it make you feel better if I told you that once you hit level 15 the quests get alot more brutal, like killing a veteran boar so that you can spread it's entrails into ettin traps and once you've gathered 20 ettin heads you can return them for rewards? Or like the questline in the personal story where if you don't save your friend Yulanda and choose the path of revenge, she ends up being tortured, raped and killed? Or the quest where you light a centaur village on fire and you get to watch them run around screaming until they collapse into an ashen heap? None of them happen, but the quests do get better.
You had me. I was about to get this game then I read none of these happen. Back to looking for something that can hold my attention....
Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.The Iron Code"
I hope it gets better than what i have seen so far.
In last weeks beta i was turned in a cat and hunted rabbits, i had to feed cows, i had to follow some wolf around to get credit for quest, and i had to pick up eggs off the ground and put them in a nest.
these are just the stupid ass quest that i remember, there were many more. please tell me that this isnt it, these are some of the most care bear quest i have ever seen in a game. most of them i didnt even have to kill anything.....
I'm not going to start hating on Guild Wars 2, as I really don't care what games peoples like and play.
Personally, from my point of view, after trying to the beta weekend I will not be buying Guild Wars 2.
I think the game is overhyped, I was included in this I was dying for the game to come out and be the new game I could grind my time at last after being disapointed with SWTOR and WAR and other games released along the years.
The Questing was the big issue that I found in Guild Wars 2 I really don't like it. I find it alot more grindy and boring than the traditional Quest Hubbing. I don't like the fact you move 3 yards and there is another "zerg" quest to do, and it feels extremely repeative compared to getting a group of quests and going out to do them.
So you'd honestly rather have meaningless quests that you have to use your imagination to believe are actually happening while competing with other people to complete, with zero impact on the game world, and just knock them out like a list of chores? That's your idea of less grindy and less boring? Thank goodness the Anet devs don't share your vision.
Though not only in MMOs is it the same shit, just what makes a difference with the shit is presentation and choices or execution.
I saw you in Fusang Well saw that you left
I'm sure you did, we talking TSW right? I don't be paying attention to names, I don't even remember the server I was on in GW 2 lol.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I have never seen such a accurate description of the difference between gw2 and other mmos as far as questing
What i got from this is gw2 zealots can even make the same concepts done in other mmos seem new and innovative hence the "so awesome herp derp".
different wrapper, same content.
It's the wrapper that makes all the difference. If the content were different, it wouldn't be an MMORPG. What are you expecting to be different content wise exactly?
I have never seen such a accurate description of the difference between gw2 and other mmos as far as questing
What i got from this is gw2 zealots can even make the same concepts done in other mmos seem new and innovative hence the "so awesome herp derp".
different wrapper, same content.
well as TB said, there are only 5 possible things one can do in a quest, and that can never be hidden. I added another one so that makes 6
-Kill something
-Collect or create things
-Defend/escort someone or something
-Deliver some items (Fedex)
-Solve a puzzle
-Reach a point on the map
What GW2 does, is hide the quests and make it feel more adventurous. On top of that everyone is on the same quest, trying to reach the same goal, which adds to the real feeling of the events. And if things have happened in GW2, certain things in the world change for a short time. Its about how the quests are presented that makes them different
So i challenge anyone to think of 4 different quest types not described in my 6 quest types, and i´ll send you the password of my prepurchased GW2 account if you can do so.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I have never seen such a accurate description of the difference between gw2 and other mmos as far as questing
What i got from this is gw2 zealots can even make the same concepts done in other mmos seem new and innovative hence the "so awesome herp derp".
different wrapper, same content.
It's the wrapper that makes all the difference. If the content were different, it wouldn't be an MMORPG. What are you expecting to be different content wise exactly?
did i say i was expecting anything different, i just thought the picture was funny and spoke a 1000 words. Guys need to learn to chill out (refering to over obsessive gw2 zealots).
BTW, just because all mmorpgs follow the same quest structure doesn't mean if the content is different it somehow ceases to be a MMORPG.
Someday a MMORPG will do something fundamentally different, its just that the time hasn't come for true change yet.
Put aside everyone else's commments for a second.. Let me ask you one simple question:
In whatever MMO you came from(WoW, Rift, Tera, EQ, etc) , what kinds of quests/quest content did you experience in the starter zone?
I'll bet my rediculous salary that you weren't killing the Lich King while trampling around Elwynn Forest with a blunt blade and leather hide shorts.
Yes, the starter "quests" in GW2, like every game, is quite elementary. Im willing to bet that when you hit level 50, 60, 70..+ , you'll be killing dragons, demon things, and other bada$$ creatures (not some slimeball in EPL or a skeleton from Icecrown..).
I have never seen such a accurate description of the difference between gw2 and other mmos as far as questing
What i got from this is gw2 zealots can even make the same concepts done in other mmos seem new and innovative hence the "so awesome herp derp".
different wrapper, same content.
It's the wrapper that makes all the difference. If the content were different, it wouldn't be an MMORPG. What are you expecting to be different content wise exactly?
I wouldn't even bother asking him to be honest, apparently talking b/s is the difference.
Honestly who ever been telling people that GW 2 isn't a game, it doesn't have kill x, collect x, make x, do x please slap em lol.
Though the big difference is that in the quests in GW 2 is that in almost all the heart quests I've done I was able to kill x, collect x, make x, do x all at once rather than there be a quest where it's like go collect x and come back to me, but once you do I'll send you out to go kill x, after you kill x, I want you to go make x. That right there is a huge difference lol, because I might get tired of killing x or collecting x just to help, why can't I choose what I want to do to help.
I could choose like I guess people don't understand that choice and execution/presentation does make a difference. I'm curious what do people want to do in game, even worse when the Heart Quest are secondary towards this game least we have [shit] to do lmao.
Edited: And we are talking about the secondary mechanic of GW 2's PVE. The shit that you do if the events aren't happening, I am starting to think people would rather sit and wait or wish the DE's had faster respawn rates that would cause more issues like "Now we gotta grind DE's herp derp!"
Mofo's needa explore, like I don't fill up a lot hearts I just move on find a DE just by exploring like people be saying, then I hear that the place I was doing a heart at, is having a event over there then I run back see what's up and all that. They don't say you won't experience a DE if you don't complete the heart, it happens when it happens, usually at times where it makes [sense]. That's the part of the world being a live.
I don't do the whole "Your doing it wrong" saying because that almost annoys me just as much as the person recieving that statement lol. Though I would like to say however that trying to complete heart after heart isn't what you [have] to do, just go and explore for christ sake lol.
Edited again: So in conclusion that picture is bullshit lol they even got the whole heart quest mechanic wrong, but I do appreciate the effort the author gave.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Pretty much every game in the history of games has the same concepts. You are expected to kill x, or collect y, reach z, or delivery w. Every single game in the world comes down to those. What matters is how it's presented. It's not possible to get around those basic archetypes. Even in the real world we have those basic archtypes, collect x, deliver y, go to z.
What matters is how it's presented. Are you being told the sky is falling, but when you look up, it's a perfectly sunny day with not a cloud in the sky? Or are you being told the sky is falling, and when you look up, it looks like hell is taking over. That's the difference between GW2. When a DE happens, it actually is happening. Your not being told to kill 10 faeries because they are destroying crops, but when you look at the faeries, they are just floating around picking their noses.
I feel like the dynamic events will continue to get better over subsequent expansions too, just as they appear to get better in later areas. As ArenaNet gets better at designing these events, they can implement things with more consequences. When people say that it's only the starter area, they truly mean it. We've seen some of the higher level dynamic events, and they have more extreme consequences. Entire towns can be destroyed/taken over in higher level content. They can't implement something like that in the starter area, as people are still growing use to the various systems in the game. I'm really looking forward to expansions in the future to see what new events they bring us, and new features.
Then there will be a variety of events. You can't have every event be an epic boss battle that decides the fate for the entire zone. Some events need to be small, easy to do, sometimes boring (depending on your viewpoint). There will also be events that are light-hearted and funny. Then there are events that are really rare, and only can be started through exploration. The beauty of this system is that because events that are currently happen occur somewhat randomly (in the big picture, yes most events have triggers), you never know what you are going to come across when you start a new character. I played through the human zone at least 5 times, and each time it was different. I came across different sets of events. Sometimes it was more boring, sometimes it was more exciting. This is what made leveling interesting. I never knew what the state of things were going to be when I logged in.
One day there will be an mmo that does take it one step further and creates a brand new system devoid of any smiliarities to previous mmo quest structures. You can't honestly think this is the only way a game can be engaging. There are always options. ArenaNet choose to change the wrapper, not the content inside. But ask anybody, and they will always tell you i care more about whats inside of the box than what its wrapped in. Unfortunately arenaNet needs to learn a little modesty and realize that what they are doing is not so much different from what others have done before them. They took existing ideas and improved them, good for them. But i have seen a couple articles from ArenaNet going alittle overboard about what gw2 is suppose to acheive and do for the genre. I don't see it. The only thing i feel that other mmo comanies should take from ArenaNet is its payment model. I think if they stick by the items they have and the box price. I think their price model is a good example for other companies to follow. Ranking for payment models goes like this for me B2P, P2P, and f2P being the worst.
I hope it gets better than what i have seen so far.
In last weeks beta i was turned in a cat and hunted rabbits, i had to feed cows, i had to follow some wolf around to get credit for quest, and i had to pick up eggs off the ground and put them in a nest.
these are just the stupid ass quest that i remember, there were many more. please tell me that this isnt it, these are some of the most care bear quest i have ever seen in a game. most of them i didnt even have to kill anything.....
This is what i was talking about. Oh and it doesn't change much at level 20+. It is still go kill x amout of mobs in an event and see if we fail or not. Yep pretty epic I must say!
did i say i was expecting anything different, i just thought the picture was funny and spoke a 1000 words. Guys need to learn to chill out (refering to over obsessive gw2 zealots).
BTW, just because all mmorpgs follow the same quest structure doesn't mean if the content is different it somehow ceases to be a MMORPG.
Someday a MMORPG will do something fundamentally different, its just that the time hasn't come for true change yet.
It may speak a thousand words, but unfortunately none of them are very flattering towards the "cartoonist". It gives the false impression that, like the static quest of WoW modelled games, you have to go to the bandits to get your kills. It fails to accurately portray the simple fact that in GW2 the bandits come to you whether you want them to or not. That simple fact alone is enough to definitively state that the person that drew the cartoon, and those that think it's an accurate representation of events in GW2, are effectively clueless as to how the game actually works.
Comments
Complain lol
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
No shit!... Hey maybe if MMO's just went away then they would have 'no shit' to do... at least MMO-wise.
Let them complain, and wait for the god send MMO with quests that doesn't have any form of fetch, gathering and killing. they're in for a rude awakening lol.
Ha must agree.
Though not only in MMOs is it the same shit, just what makes a difference with the shit is presentation and choices or execution.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Try to get outside the Norn starting zone next time will ya.
If it's not broken, you are not innovating.
I'm not going to start hating on Guild Wars 2, as I really don't care what games peoples like and play.
Personally, from my point of view, after trying to the beta weekend I will not be buying Guild Wars 2.
I think the game is overhyped, I was included in this I was dying for the game to come out and be the new game I could grind my time at last after being disapointed with SWTOR and WAR and other games released along the years.
The Questing was the big issue that I found in Guild Wars 2 I really don't like it. I find it alot more grindy and boring than the traditional Quest Hubbing. I don't like the fact you move 3 yards and there is another "zerg" quest to do, and it feels extremely repeative compared to getting a group of quests and going out to do them.
The words "bad" and "good", in this case, is an entirely subjective judgement of aspects of a game. So, of course, just because I don't like them it doesn't necessarely make them bad in your opinion, but it does make them bad in my opinion.
Heart quests will indeed give you more things to do if designed properly since they require far less resources and time to create than DEs. Are those extra things "enjoyable" though? That is a matter of opinion. My opinion is that they are not and I would have prefered that Guild Wars 2 had sticked to only DEs and zero heart quests.
When no DEs are going on at a current location, just explore and find another location.
Something not being "linear", is not enough for me unless the execution and presentation of the possible options are enjoyable for me, personally.
Edit:
Although something is optional, as long as it is in the game, it should be judged. Which is why I prefer zero Heart Quests and no Open PvP servers in Guild Wars 2.
>retarted
No....haha....just....no.
You can find many different quests. As example I answered some questsions of a crows, transfer myself to a cat and hunt scared animals hiding in bushes, repeal attack of bandits, defend junkyard from scavengers and I hunted some animals just in first hour of the game.
Every quest was different in some way and it was nice. Yeah, you can't create 100% unique quests for all 80lvl but you can still make variety of them.
It was refreshing after TOR I played when all quests were about killing 10-40 enemies, gathering stuff and returning to NPC for lame reward.
Maybe this just not suit you. For example many people dislike skill based combat system and they prefer system that favor gear and good rotation over everything else so even idiot can shine. So maybe you are person that like kill & fetch quests. Or give us a name of a game that provide some interesting and unique quests to try.
Who knows, maybe there are some rivals of GW2 and other fresh MMO that appear on the market
You should at least check it out a few months after release. That should disperse the population by then. I also found the starting zones too crowded, with DEs being zerged left and right, and it's only in beta! I'm not sure I will play during mg early access or at the first week for that matter. There's just too many people flocking the events. Despite this I recall my time in other MMOs where I'm scouring the starting area for my first 10 boars to kill but finding none because other players beat me to it. I think I have a better situation with GW2, where I generally don't run out of things to do.
You had me. I was about to get this game then I read none of these happen. Back to looking for something that can hold my attention....
Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.The Iron Code"
I saw you in Fusang Well saw that you left
So you'd honestly rather have meaningless quests that you have to use your imagination to believe are actually happening while competing with other people to complete, with zero impact on the game world, and just knock them out like a list of chores? That's your idea of less grindy and less boring? Thank goodness the Anet devs don't share your vision.
I'm sure you did, we talking TSW right? I don't be paying attention to names, I don't even remember the server I was on in GW 2 lol.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
This picture made me smile.
I have never seen such a accurate description of the difference between gw2 and other mmos as far as questing
What i got from this is gw2 zealots can even make the same concepts done in other mmos seem new and innovative hence the "so awesome herp derp".
different wrapper, same content.
It's the wrapper that makes all the difference. If the content were different, it wouldn't be an MMORPG. What are you expecting to be different content wise exactly?
well as TB said, there are only 5 possible things one can do in a quest, and that can never be hidden. I added another one so that makes 6
-Kill something
-Collect or create things
-Defend/escort someone or something
-Deliver some items (Fedex)
-Solve a puzzle
-Reach a point on the map
What GW2 does, is hide the quests and make it feel more adventurous. On top of that everyone is on the same quest, trying to reach the same goal, which adds to the real feeling of the events. And if things have happened in GW2, certain things in the world change for a short time. Its about how the quests are presented that makes them different
So i challenge anyone to think of 4 different quest types not described in my 6 quest types, and i´ll send you the password of my prepurchased GW2 account if you can do so.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
did i say i was expecting anything different, i just thought the picture was funny and spoke a 1000 words. Guys need to learn to chill out (refering to over obsessive gw2 zealots).
BTW, just because all mmorpgs follow the same quest structure doesn't mean if the content is different it somehow ceases to be a MMORPG.
Someday a MMORPG will do something fundamentally different, its just that the time hasn't come for true change yet.
Put aside everyone else's commments for a second.. Let me ask you one simple question:
In whatever MMO you came from(WoW, Rift, Tera, EQ, etc) , what kinds of quests/quest content did you experience in the starter zone?
I'll bet my rediculous salary that you weren't killing the Lich King while trampling around Elwynn Forest with a blunt blade and leather hide shorts.
Yes, the starter "quests" in GW2, like every game, is quite elementary. Im willing to bet that when you hit level 50, 60, 70..+ , you'll be killing dragons, demon things, and other bada$$ creatures (not some slimeball in EPL or a skeleton from Icecrown..).
I wouldn't even bother asking him to be honest, apparently talking b/s is the difference.
Honestly who ever been telling people that GW 2 isn't a game, it doesn't have kill x, collect x, make x, do x please slap em lol.
Though the big difference is that in the quests in GW 2 is that in almost all the heart quests I've done I was able to kill x, collect x, make x, do x all at once rather than there be a quest where it's like go collect x and come back to me, but once you do I'll send you out to go kill x, after you kill x, I want you to go make x. That right there is a huge difference lol, because I might get tired of killing x or collecting x just to help, why can't I choose what I want to do to help.
I could choose like I guess people don't understand that choice and execution/presentation does make a difference. I'm curious what do people want to do in game, even worse when the Heart Quest are secondary towards this game least we have [shit] to do lmao.
Edited: And we are talking about the secondary mechanic of GW 2's PVE. The shit that you do if the events aren't happening, I am starting to think people would rather sit and wait or wish the DE's had faster respawn rates that would cause more issues like "Now we gotta grind DE's herp derp!"
Mofo's needa explore, like I don't fill up a lot hearts I just move on find a DE just by exploring like people be saying, then I hear that the place I was doing a heart at, is having a event over there then I run back see what's up and all that. They don't say you won't experience a DE if you don't complete the heart, it happens when it happens, usually at times where it makes [sense]. That's the part of the world being a live.
I don't do the whole "Your doing it wrong" saying because that almost annoys me just as much as the person recieving that statement lol. Though I would like to say however that trying to complete heart after heart isn't what you [have] to do, just go and explore for christ sake lol.
Edited again: So in conclusion that picture is bullshit lol they even got the whole heart quest mechanic wrong, but I do appreciate the effort the author gave.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Pretty much every game in the history of games has the same concepts. You are expected to kill x, or collect y, reach z, or delivery w. Every single game in the world comes down to those. What matters is how it's presented. It's not possible to get around those basic archetypes. Even in the real world we have those basic archtypes, collect x, deliver y, go to z.
What matters is how it's presented. Are you being told the sky is falling, but when you look up, it's a perfectly sunny day with not a cloud in the sky? Or are you being told the sky is falling, and when you look up, it looks like hell is taking over. That's the difference between GW2. When a DE happens, it actually is happening. Your not being told to kill 10 faeries because they are destroying crops, but when you look at the faeries, they are just floating around picking their noses.
I feel like the dynamic events will continue to get better over subsequent expansions too, just as they appear to get better in later areas. As ArenaNet gets better at designing these events, they can implement things with more consequences. When people say that it's only the starter area, they truly mean it. We've seen some of the higher level dynamic events, and they have more extreme consequences. Entire towns can be destroyed/taken over in higher level content. They can't implement something like that in the starter area, as people are still growing use to the various systems in the game. I'm really looking forward to expansions in the future to see what new events they bring us, and new features.
Then there will be a variety of events. You can't have every event be an epic boss battle that decides the fate for the entire zone. Some events need to be small, easy to do, sometimes boring (depending on your viewpoint). There will also be events that are light-hearted and funny. Then there are events that are really rare, and only can be started through exploration. The beauty of this system is that because events that are currently happen occur somewhat randomly (in the big picture, yes most events have triggers), you never know what you are going to come across when you start a new character. I played through the human zone at least 5 times, and each time it was different. I came across different sets of events. Sometimes it was more boring, sometimes it was more exciting. This is what made leveling interesting. I never knew what the state of things were going to be when I logged in.
One day there will be an mmo that does take it one step further and creates a brand new system devoid of any smiliarities to previous mmo quest structures. You can't honestly think this is the only way a game can be engaging. There are always options. ArenaNet choose to change the wrapper, not the content inside. But ask anybody, and they will always tell you i care more about whats inside of the box than what its wrapped in. Unfortunately arenaNet needs to learn a little modesty and realize that what they are doing is not so much different from what others have done before them. They took existing ideas and improved them, good for them. But i have seen a couple articles from ArenaNet going alittle overboard about what gw2 is suppose to acheive and do for the genre. I don't see it. The only thing i feel that other mmo comanies should take from ArenaNet is its payment model. I think if they stick by the items they have and the box price. I think their price model is a good example for other companies to follow. Ranking for payment models goes like this for me B2P, P2P, and f2P being the worst.
This is what i was talking about. Oh and it doesn't change much at level 20+. It is still go kill x amout of mobs in an event and see if we fail or not. Yep pretty epic I must say!
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
It may speak a thousand words, but unfortunately none of them are very flattering towards the "cartoonist". It gives the false impression that, like the static quest of WoW modelled games, you have to go to the bandits to get your kills. It fails to accurately portray the simple fact that in GW2 the bandits come to you whether you want them to or not. That simple fact alone is enough to definitively state that the person that drew the cartoon, and those that think it's an accurate representation of events in GW2, are effectively clueless as to how the game actually works.
In GW2, you don't do events. Events do you.
Oderint, dum metuant.