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GW2 Already Making a Huge Impact

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  • SabasSabas Member UncommonPosts: 217
    Originally posted by kantseeme

    And a hint at what? What measures susscess? Id love to know.

    Are you suggesting only "themeparks" have this massive drop in retention?

     

    What exactly are you inferring?

  • kantseemekantseeme Member Posts: 709
    Originally posted by lizardbones

     


    Originally posted by kantseeme

    Originally posted by dzoni87

    Originally posted by kantseeme Will check back with you all on oct 25th. See how everyone is doin then LOL.
    Same could be said for ArcheAge 2 months after release. And the point is?
    The point is AA isent your typical theampark like GW2 IS. So try again.

    Neither game is a 'typical' theme park. Everyone will watching both games two months after release to see how they are doing. This is a lame argument, even for the MMORPG forums.

     

    Your right it is a lame argument, For those that are trying to argue about it. All i did was make a statement and then someone jumped on abut AA. Mine was based on GW2 being a Theampark game and the way the market has been treating them. Wasent trying to argue anything.

  • kantseemekantseeme Member Posts: 709
    Originally posted by dzoni87
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.

    Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.

    "your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.

    Meh just leave him be...

    I dont get the mentallity some "sanboxers" have (notice that the quotes arent accidentally put). I like both sandbox and themeparks. Hell i still play on "old school UO" based private server from time to time.

    EDIT: the point is that open mind seems so hard to achieve.

    Has nothing to do with open minds. It has to do with current MMO trends.

     

    This isent a HATE post about GW2 so dont treat it as one.

  • dzoni87dzoni87 Member Posts: 541
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Will check back with you all on oct 25th. See how everyone is doin then LOL.

    Same could be said for ArcheAge 2 months after release.

    And the point is?

    The point is AA isent your typical theampark like GW2 IS. So try again.

    Some like Themeparks, some like Sandboxes...

    Some like GW2, some like WoW...

    Some like Coke, some like Orange juice...

    AA can fail or succeed 2 months after release, as well as can GW2... 

    Still dont get it.

    What dont you get. You just said it.

    Im not talking about peoples likes or dislikes. Im talking about peoples attention span.

    Ofcoruse AA can fail 2 months after launch. Any game can. I never said anything to the contrary did i.

    I never brought up AA. Some GW2 fanboi did. Where not talking about sanbox games here. were talking about Theamparks.

     

      If i can understand you correctly, you want to point that themeparks get old pretty quickly so they wont draw attention anymore after 2 months... According to that logic, WoW would be dead a long time ago by now... 

      The thing is: no sub-genre can determine a game's success or popularity. Sub-genres are more the matter of taste than success. You got a Darkfall for brightest example as the newer sandbox. Where is that game now? DF had a bunch of things that signed the doom of that game. If you want a succesfull and popular game, you need to have done it right and perfect (well as near to perfect as it can be). Be it sandbox, or themepark or themebox or whatever.

      Fun games will last. Boring and uninspiring games wont. And sorry for derailing the thread.

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • Kyus_HoBKyus_HoB Member Posts: 185
    Originally posted by kantseeme
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.

    Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.

    "your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.

    Argure samantics why dont you. Ok then let me change it so those of you soe that its up to your standereds.

     

    " But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way A VAST MAJORITY of theamparks are."

     

    Is that better?

     

    And a hint at what? What measures susscess? Id love to know.

    Just a suggestion but maybe fun measures success? its probably a better measure than subscriber retention. I think GW 2 is fun to play, irrelevant of how long that lasts I'd say that one weekend in Tyria has probably been more fun than every other game in the genre I've played.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by kantseeme
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.

    Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.

    "your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.

    Argure samantics why dont you. Ok then let me change it so those of you soe that its up to your standereds.

    " But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way A VAST MAJORITY of theamparks are."

    You are still wrong, and it has nothing to do with semantics, but with reality. That vast majority of AAA Theme Parks last way beyond those 30 days you mention in your first quoted post before their population drops. Yeah, even supposed "failures" like SW:TOR. I'm not even sure real failures like Age of Conan had a population drop that early.

    Your first post makes it believe that that supposed "vaste majority" of yours just plays those games during the 30 "free" days coming with the box and quit. I disagree with that, it's not that fast, at least not for that "vast majority".

    If you want to make generalizations, you better get them right. Get real, theme parks remains the most popular MMORPG genre, and have been so since Everquest. The two only successful sandboxes have been UO and EvE.

    And don't get me wrong, I'd love to have a new, good sandbox MMORPG to play. But I'm not holding my breath for now.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • SabasSabas Member UncommonPosts: 217
    Originally posted by kantseeme
    Originally posted by Pandamin
    Originally posted by kantseeme

    And a hint at what? What measures susscess? Id love to know.

    Are you suggesting only "themeparks" have this massive drop in retention?

     

    What exactly are you inferring?

    Answering questions with questions? Are you a republican?

    First off you know what im refering to. Dont be a jerk

    Second. Im not suggesting anything. Just making note of the current market and now its treating its Theamparks. Nothing more.

    Wow man take it easy it was an honest question.

    If you want to be clear then don't speak in riddles

    Sensibility is often lost on your region of the world.

     

    Because clearly you are not able to see when people are just calmly asking questions.

    And in case you haven't figured it out by now, your entire retention vs themepark spiel is wrong.

     

  • dzoni87dzoni87 Member Posts: 541
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.

    Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.

    "your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.

    Meh just leave him be...

    I dont get the mentallity some "sanboxers" have (notice that the quotes arent accidentally put). I like both sandbox and themeparks. Hell i still play on "old school UO" based private server from time to time.

    EDIT: the point is that open mind seems so hard to achieve.

    Has nothing to do with open minds. It has to do with current MMO trends.

     

    This isent a HATE post about GW2 so dont treat it as one.

    Sorry for threating it as one, but it sounds more like you picked a side, which doesnt sound good IMO

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by just1opinion
    Originally posted by Badaboom
    So you got SWTOR going F2P.  WoW, TSW and RIFT releasing patches & expansions on or close to the GW2 release date.  Guess we should start calling it the GW2 effect.

     

    Badabing Badaboom.

     

    You're right. :)

    Of course I am.  When Badaboom says something, you can take it to the cash shop expanded bank.

  • TibernicusTibernicus Member Posts: 433
    Originally posted by Pandamin
    Originally posted by kantseeme

    And a hint at what? What measures susscess? Id love to know.

    Are you suggesting only "themeparks" have this massive drop in retention?

     

    What exactly are you inferring?

    Of course not, but theme parks, historically, and by their very design, are far more likely to have a major drop off and collapse after launch. Why? Because the majority of them are cheap clones/knock offs that people get bored with quickly, they aren't very social so they don't form a lasting community that keeps people playing, and the big one... they're designed around solo questing through a "story" and as soon as that content runs out, people leave.

     

    Almost every major themepark MMO since 2005 has merged its servers within a year. That rarely ever happened to non WoWclones. In fact, games like Darkfall opened MORE servers several months after launch.

  • kantseemekantseeme Member Posts: 709
    Originally posted by dzoni87
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Will check back with you all on oct 25th. See how everyone is doin then LOL.

    Same could be said for ArcheAge 2 months after release.

    And the point is?

    The point is AA isent your typical theampark like GW2 IS. So try again.

    Some like Themeparks, some like Sandboxes...

    Some like GW2, some like WoW...

    Some like Coke, some like Orange juice...

    AA can fail or succeed 2 months after release, as well as can GW2... 

    Still dont get it.

    What dont you get. You just said it.

    Im not talking about peoples likes or dislikes. Im talking about peoples attention span.

    Ofcoruse AA can fail 2 months after launch. Any game can. I never said anything to the contrary did i.

    I never brought up AA. Some GW2 fanboi did. Where not talking about sanbox games here. were talking about Theamparks.

     

      If i can understand you correctly, you want to point that themeparks get old pretty quickly so they wont draw attention anymore after 2 months... According to that logic, WoW would be dead a long time ago by now... 

      The thing is: no sub-genre can determine a game's success or popularity. Sub-genres are more the matter of taste than success. You got a Darkfall for brightest example as the newer sandbox. Where is that game now? DF had a bunch of things that signed the doom of that game. If you want a succesfull and popular game, you need to have done it right and perfect (well as near to perfect as it can be). Be it sandbox, or themepark or themebox or whatever.

      Fun games will last. Boring and uninspiring games wont. And sorry for derailing the thread.

    Why do people use the exception as the example? OVERALL THEAMPARKS TEND TO HAVE A STEEP DROP IN PLAYER BASE 30 DAYS AFTER LAUNCH.

     

    My OP had nothing to do with failing or susscess. Was about retaing players based of its name. A THEAMPARK. You peoiple just keep adding things that wasent even there to begin with all because you though someone was atticking GW2.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by kantseeme

    Why do people use the exception as the example? OVERALL THEAMPARKS TEND TO HAVE A STEEP DROP IN PLAYER BASE 30 DAYS AFTER LAUNCH.

    Wrong, definitely not after 30 days for most, and writing in caps doesn't make a thing more right.

    It seems to me that YOU use the exception as the example.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • kantseemekantseeme Member Posts: 709
    Originally posted by Kyus_HoB
    Originally posted by kantseeme
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.

    Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.

    "your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.

    Argure samantics why dont you. Ok then let me change it so those of you soe that its up to your standereds.

     

    " But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way A VAST MAJORITY of theamparks are."

     

    Is that better?

     

    And a hint at what? What measures susscess? Id love to know.

    Just a suggestion but maybe fun measures success? its probably a better measure than subscriber retention. I think GW 2 is fun to play, irrelevant of how long that lasts I'd say that one weekend in Tyria has probably been more fun than every other game in the genre I've played.

    And here we have a great responce. Thank you for not throwing depersions at me and giving me an honest responce. This is welcome.

  • TibernicusTibernicus Member Posts: 433
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    Why do people use the exception as the example? OVERALL THEAMPARKS TEND TO HAVE A STEEP DROP IN PLAYER BASE 30 DAYS AFTER LAUNCH.

    Wrong, definitely not after 30 days for most, and writing in caps doesn't make a thing more right.

    It seems to me that YOU use the exception as the example.

    DDO, Rift, LotRO, WAR, Aion, Star Trek, TSW, SWTOR....merging servers within sight of launch.

    Yeah, it's the exception alright.

  • SabasSabas Member UncommonPosts: 217
    Originally posted by Tibernicus
    Originally posted by Pandamin
    Originally posted by kantseeme

    And a hint at what? What measures susscess? Id love to know.

    Are you suggesting only "themeparks" have this massive drop in retention?

     

    What exactly are you inferring?

    Of course not, but theme parks, historically, and by their very design, are far more likely to have a major drop off and collapse after launch. Why? Because the majority of them are cheap clones/knock offs that people get bored with quickly, they aren't very social so they don't form a lasting community that keeps people playing, and the big one... they're designed around solo questing through a "story" and as soon as that content runs out, people leave.

     

    Almost every major themepark MMO since 2005 has merged its servers within a year. That rarely ever happened to non WoWclones. In fact, games like Darkfall opened MORE servers several months after launch.

    See, its not difficult to answer. :)

     

    Exactly, thats the kind of answer I was hoping for.

    You are a 100% correct of course, it is obvious to everyone but the guys writing the cheques.

     

    Retention is linked to qaulity and availability not genre or sub genre.

     

     

  • kantseemekantseeme Member Posts: 709
    Originally posted by The_Korrigan
    Originally posted by kantseeme
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.

    Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.

    "your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.

    Argure samantics why dont you. Ok then let me change it so those of you soe that its up to your standereds.

    " But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way A VAST MAJORITY of theamparks are."

    You are still wrong, and it has nothing to do with semantics, but with reality. That vast majority of AAA Theme Parks last way beyond those 30 days you mention in your first quoted post before their population drops. Yeah, even supposed "failures" like SW:TOR. I'm not even sure real failures like Age of Conan had a population drop that early.

    Your first post makes it believe that that supposed "vaste majority" of yours just plays those games during the 30 "free" days coming with the box and quit. I disagree with that, it's not that fast, at least not for that "vast majority".

    If you want to make generalizations, you better get them right. Get real, theme parks remains the most popular MMORPG genre, and have been so since Everquest. The two only successful sandboxes have been UO and EvE.

    And don't get me wrong, I'd love to have a new, good sandbox MMORPG to play. But I'm not holding my breath for now.

    Once again adding things that arent there. I never said anything about AAA Theams. Im refering to the market as a WHOLE. Is translation being lost with you so high up on your soapbox? Im not bashing GW2 just so you know. So if your hateing on me because you think i am then its not called for. I like Some Theams to. But The current crop of them are NOT retaing there player base.

  • dzoni87dzoni87 Member Posts: 541
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Will check back with you all on oct 25th. See how everyone is doin then LOL.

    Same could be said for ArcheAge 2 months after release.

    And the point is?

    The point is AA isent your typical theampark like GW2 IS. So try again.

    Some like Themeparks, some like Sandboxes...

    Some like GW2, some like WoW...

    Some like Coke, some like Orange juice...

    AA can fail or succeed 2 months after release, as well as can GW2... 

    Still dont get it.

    What dont you get. You just said it.

    Im not talking about peoples likes or dislikes. Im talking about peoples attention span.

    Ofcoruse AA can fail 2 months after launch. Any game can. I never said anything to the contrary did i.

    I never brought up AA. Some GW2 fanboi did. Where not talking about sanbox games here. were talking about Theamparks.

     

      If i can understand you correctly, you want to point that themeparks get old pretty quickly so they wont draw attention anymore after 2 months... According to that logic, WoW would be dead a long time ago by now... 

      The thing is: no sub-genre can determine a game's success or popularity. Sub-genres are more the matter of taste than success. You got a Darkfall for brightest example as the newer sandbox. Where is that game now? DF had a bunch of things that signed the doom of that game. If you want a succesfull and popular game, you need to have done it right and perfect (well as near to perfect as it can be). Be it sandbox, or themepark or themebox or whatever.

      Fun games will last. Boring and uninspiring games wont. And sorry for derailing the thread.

    Why do people use the exception as the example? 

    Why not? WoW is a major success, when it comes to themeparks. EQ too.

    UO was success also when it comes to sandbox for ex. Unlike DF and MO (if anyone is playing them at all).

    And you got me all wrong. I didnt talked about finanncial success.

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Tibernicus
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    Why do people use the exception as the example? OVERALL THEAMPARKS TEND TO HAVE A STEEP DROP IN PLAYER BASE 30 DAYS AFTER LAUNCH.

    Wrong, definitely not after 30 days for most, and writing in caps doesn't make a thing more right.

    It seems to me that YOU use the exception as the example.

    DDO, Rift, LotRO, WAR, Aion, Star Trek, TSW, SWTOR....merging servers within sight of launch.

    Yeah, it's the exception alright.

    After just 30 days? During the "free" period coming with the game box? Nope. For none of the games you listed. And some games of that list (LotRO) never merged servers at all.

    The only recent game that MAY have had such a huge population hit just 30 days after release MAY have been Age of Conan. And even then, I doubt it, it lasted at least a couple of months. And even then, as said, the exception doesn't make the rule.

    Respect, walk, what did you say?
    Respect, walk
    Are you talkin' to me? Are you talkin' to me?
    - PANTERA at HELLFEST 2023
    Yes, they are back !

  • Kyus_HoBKyus_HoB Member Posts: 185
    Originally posted by kantseeme
    Originally posted by Kyus_HoB
    Originally posted by kantseeme
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.

    Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.

    "your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.

    Argure samantics why dont you. Ok then let me change it so those of you soe that its up to your standereds.

     

    " But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way A VAST MAJORITY of theamparks are."

     

    Is that better?

     

    And a hint at what? What measures susscess? Id love to know.

    Just a suggestion but maybe fun measures success? its probably a better measure than subscriber retention. I think GW 2 is fun to play, irrelevant of how long that lasts I'd say that one weekend in Tyria has probably been more fun than every other game in the genre I've played.

    And here we have a great responce. Thank you for not throwing depersions at me and giving me an honest responce. This is welcome.

    no worries but I think you are getting into a bit of a rutt with the themepark/sandbox area. The issue with any kinds of comparison is that sandboxes to date have been very niche in design and so they attract this stable loyal following quite disservedly. 

    The positive for people that love the genre as a whole has to be that a big title such as GW2 (be it a theme park) is getting more sandy.... it will never please everybody but it doesn't have to as far as I'm concerned it just has to please me :-)

  • kantseemekantseeme Member Posts: 709
    Originally posted by Pandamin
    Originally posted by kantseeme
    Originally posted by Pandamin
    Originally posted by kantseeme

    And a hint at what? What measures susscess? Id love to know.

    Are you suggesting only "themeparks" have this massive drop in retention?

     

    What exactly are you inferring?

    Answering questions with questions? Are you a republican?

    First off you know what im refering to. Dont be a jerk

    Second. Im not suggesting anything. Just making note of the current market and now its treating its Theamparks. Nothing more.

    Wow man take it easy it was an honest question.

    If you want to be clear then don't speak in riddles

    Sensibility is often lost on your region of the world.

     

    Because clearly you are not able to see when people are just calmly asking questions.

    And in case you haven't figured it out by now, your entire retention vs themepark spiel is wrong.

     

    Answeing a question with another question is rude. Perhaps if you answerd the questions then posed your own this wouldent have happened.

     

    Also how is it wrong?

  • BadaboomBadaboom Member UncommonPosts: 2,380
    Originally posted by Pandamin
    Originally posted by Tibernicus
    Originally posted by Pandamin
    Originally posted by kantseeme

    And a hint at what? What measures susscess? Id love to know.

    Are you suggesting only "themeparks" have this massive drop in retention?

     

    What exactly are you inferring?

    Of course not, but theme parks, historically, and by their very design, are far more likely to have a major drop off and collapse after launch. Why? Because the majority of them are cheap clones/knock offs that people get bored with quickly, they aren't very social so they don't form a lasting community that keeps people playing, and the big one... they're designed around solo questing through a "story" and as soon as that content runs out, people leave.

     

    Almost every major themepark MMO since 2005 has merged its servers within a year. That rarely ever happened to non WoWclones. In fact, games like Darkfall opened MORE servers several months after launch.

    See, its not difficult to answer. :)

     

    Exactly, thats the kind of answer I was hoping for.

    You are a 100% correct of course, it is obvious to everyone but the guys writing the cheques.

     

    Retention is linked to qaulity and availability not genre or sub genre.

     

     

    I think GW2 is doing exactly what WoW did to MMOs back when it released.  That is to take stuff that has been done before, tweak and polish it up.  Nothing is really new or revoloutionary on its own in terms of its feature set.  It is the putting together in all one package with polish that will speak for GW2's success. 

  • SabasSabas Member UncommonPosts: 217
    Originally posted by kantseeme

    Also how is it wrong?

     

     

    Answering a question with a question is rude? What are we... 12?

     

    Just scroll up a few answers, its been already said and demonstrated why you are wrong.

     

    Originally posted by Tibernicus
    Originally posted by Pandamin
    Originally posted by kantseeme

    And a hint at what? What measures susscess? Id love to know.

    Are you suggesting only "themeparks" have this massive drop in retention?

     

    What exactly are you inferring?

    Of course not, but theme parks, historically, and by their very design, are far more likely to have a major drop off and collapse after launch. Why? Because the majority of them are cheap clones/knock offs that people get bored with quickly, they aren't very social so they don't form a lasting community that keeps people playing, and the big one... they're designed around solo questing through a "story" and as soon as that content runs out, people leave.

     

    Almost every major themepark MMO since 2005 has merged its servers within a year. That rarely ever happened to non WoWclones. In fact, games like Darkfall opened MORE servers several months after launch.

    See, its not difficult to answer. :)

     

    Exactly, thats the kind of answer I was hoping for.

    You are a 100% correct of course, it is obvious to everyone but the guys writing the cheques.

     

    Retention is linked to qaulity and availability not genre or sub genre.

     

  • dzoni87dzoni87 Member Posts: 541
    Originally posted by coretex666
    It will be much more interesting to discuss the impact of GW 2 six months from now.

    Maybe... maybe not... it will be more accurate definatelly.

    Main MMO at the moment: Guild Wars 2
    Waiting for: Pathfinder Online

  • kantseemekantseeme Member Posts: 709
    Originally posted by The_Korrigan
    Originally posted by kantseeme

    Why do people use the exception as the example? OVERALL THEAMPARKS TEND TO HAVE A STEEP DROP IN PLAYER BASE 30 DAYS AFTER LAUNCH.

    Wrong, definitely not after 30 days for most, and writing in caps doesn't make a thing more right.

    It seems to me that YOU use the exception as the example.

    Ok for those that LOVE to be specific. How about we say that they start to see drops in player base after the FIRST PAID 30 DAYS?

     

    Is that better?

     

    No i didnt. You saying is do doesnt make it true. lol

  • TibernicusTibernicus Member Posts: 433
    Originally posted by dzoni87
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Originally posted by dzoni87
    Originally posted by kantseeme
    Will check back with you all on oct 25th. See how everyone is doin then LOL.

    Same could be said for ArcheAge 2 months after release.

    And the point is?

    The point is AA isent your typical theampark like GW2 IS. So try again.

    Some like Themeparks, some like Sandboxes...

    Some like GW2, some like WoW...

    Some like Coke, some like Orange juice...

    AA can fail or succeed 2 months after release, as well as can GW2... 

    Still dont get it.

    What dont you get. You just said it.

    Im not talking about peoples likes or dislikes. Im talking about peoples attention span.

    Ofcoruse AA can fail 2 months after launch. Any game can. I never said anything to the contrary did i.

    I never brought up AA. Some GW2 fanboi did. Where not talking about sanbox games here. were talking about Theamparks.

     

      If i can understand you correctly, you want to point that themeparks get old pretty quickly so they wont draw attention anymore after 2 months... According to that logic, WoW would be dead a long time ago by now... 

      The thing is: no sub-genre can determine a game's success or popularity. Sub-genres are more the matter of taste than success. You got a Darkfall for brightest example as the newer sandbox. Where is that game now? DF had a bunch of things that signed the doom of that game. If you want a succesfull and popular game, you need to have done it right and perfect (well as near to perfect as it can be). Be it sandbox, or themepark or themebox or whatever.

      Fun games will last. Boring and uninspiring games wont. And sorry for derailing the thread.

    Why do people use the exception as the example? 

    Why not?

    BECAUSE ITS AN EXCEPTION.

    Do you guys not understand that WoW, and what WoW does, exists in its own vacuum? If WoW had any bearing on how the entire market worked, then all the games that cloned WoW wouldn't have failed.

    WoW is an outlier. Stop using it as an "example that themeparks don't fail" and ignoring ALL THE OTHER ONES THAT DID.

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