Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

The quality of communities has dropped since WoW (a tirade)

12467

Comments

  • CalmOceansCalmOceans Member UncommonPosts: 2,437

    All these MMO that use automated grouping:

     

    -dungeon finder (WoW)

    -public quests (WAR)

    -dynamic quests (GW2)

    -fates (FFXIV)

    -rifts (RIFT)

    -rallying calls (EQNext)

     

    Are half MMO, half single-player game. The group making experience, is also the community making experience.

    When you remove that element, the community suffers greatly.

     

    It also allows people who don't enjoy a community but just play MMO as single player games, like some proliferant poster in this thread is a prime example of, to prosper.

    Even if those people who enjoy community, try to make a community in those games, it's incredibly hard because you have tons of people who aren't interested in a community to being with.

    So these games have either no community, or the community takes until endgame before it gets formed, because by then, the single players have hopped onto the new shiny thing.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by CalmOceans

    All these MMO that use automated grouping:

     

    -dungeon finder (WoW)

    -public quests (WAR)

    -dynamic quests (GW2)

    -fates (FFXIV)

    -rifts (RIFT)

    -rallying calls (EQNext)

     

    Are half MMO, half single-player game. The group making experience, is also the community making experience.

    When you remove that element, the community suffers greatly.

     

    Group making is only one of many types of community building tools.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by Distopia
    Originally posted by CalmOceans

    All these MMO that use automated grouping:

     

    -dungeon finder (WoW)

    -public quests (WAR)

    -dynamic quests (GW2)

    -fates (FFXIV)

    -rifts (RIFT)

    -rallying calls (EQNext)

     

    Are half MMO, half single-player game. The group making experience, is also the community making experience.

    When you remove that element, the community suffers greatly.

     

    Group making is only one of many types of community building tools.

    There are honestly not that many events that lead players to talk to others.

     

    -One of them is group making. Now automated in many games.

    -Another is trading. Now automated through an "AH" in many games.

    -Socialing within the group, impossible for most games now since there is no downtime anymore.

    -Socialising during corpse runs, mana gathering, etc. Again removed from games. People down't want corpse runs, they don't wan downtime.

     

    Most MMO right now are just single player action games to be honest, or at the very least, that's how they feel like to people used to games like EQ.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by nariusseldon
    Originally posted by Cephus404
    Originally posted by Mahavishnu

    The main problem:

    Players have become much more "professional" over the years. In the old days the main goal of an MMO was to socialize with other people. But now you can (and must) read guides on content before it has even been released. Everybody just wants better gear as fast as possible. Groups, raids and guilds are not a for having fun with others anymore - they are tools you use to get better gear. And everybody knows everything better than anybody else, always complaining about noobs, casuals, etc.

    Today there's no need to socialize with people in a game.  You have massive communities and social networks where people can communicate with others, it's just not necessary at all in a game.

    Why is that so hard to understand?

    I don't think they don't understand. They just choose to ignore the facts, and argue desperate as a means to compensate the hopelessness that what they want are gone forever.

    Personally i don't play games for a community. I doubt anyone i met in games does. And it serves us well. We have fun.

    And this discussion is just for fun, and have little impact on the industry, which is just fine by me.

     

     

    And what you don't understand is that there are serious problems with the genre.  The MMORPG community in general is not happy with the games but they're free so we play and dabble out of habit.  The MMORPG community has rejected the games.  Right now we're only getting MMORPG's because eccentric players are willing to pay tremendous amounts of money to have pretty things and P2W.  

     

    Not many products can claim success when they can't get money out of 80% of their customers.  

  • BigmamajamaBigmamajama Member Posts: 198
    Originally posted by CalmOceans
    Originally posted by Distopia
    Originally posted by CalmOceans

    All these MMO that use automated grouping:

     

    -dungeon finder (WoW)

    -public quests (WAR)

    -dynamic quests (GW2)

    -fates (FFXIV)

    -rifts (RIFT)

    -rallying calls (EQNext)

     

    Are half MMO, half single-player game. The group making experience, is also the community making experience.

    When you remove that element, the community suffers greatly.

     

    Group making is only one of many types of community building tools.

    There are honestly not that many events that lead players to talk to others.

     

    -One of them is group making. Now automated in many games.

    -Another is trading. Now automated through an "AH" in many games.

    -Socialing within the group, impossible for most games now since there is no downtime anymore.

    -Socialising during corpse runs, mana gathering, etc. Again removed from games. People down't want corpse runs, they don't wan downtime.

     

    Most MMO right now are just single player action games to be honest, or at the very least, that's how they feel like to people used to games like EQ.

    You are exactly right for some reason people want to play online games but have basically what amounts to a single player experience level 1 to end game.  And it also seems people want end game to require no real interaction with others as well, just jumping into zerg PvP events or raid dungeon finders with easy mode zerg encounters.

    I guess people just want to know that someone is "around" not that they care or need that person for anything, maybe its just to validate the fact they are spending so much time playing a game.  They can go look, there are other people also doing this meaningless thing with their lives.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by Bigmamajama
    Originally posted by CalmOceans
    Originally posted by Distopia
    Originally posted by CalmOceans

    All these MMO that use automated grouping:

     

    -dungeon finder (WoW)

    -public quests (WAR)

    -dynamic quests (GW2)

    -fates (FFXIV)

    -rifts (RIFT)

    -rallying calls (EQNext)

     

    Are half MMO, half single-player game. The group making experience, is also the community making experience.

    When you remove that element, the community suffers greatly.

     

    Group making is only one of many types of community building tools.

    There are honestly not that many events that lead players to talk to others.

     

    -One of them is group making. Now automated in many games.

    -Another is trading. Now automated through an "AH" in many games.

    -Socialing within the group, impossible for most games now since there is no downtime anymore.

    -Socialising during corpse runs, mana gathering, etc. Again removed from games. People down't want corpse runs, they don't wan downtime.

     

    Most MMO right now are just single player action games to be honest, or at the very least, that's how they feel like to people used to games like EQ.

    You are exactly right for some reason people want to play online games but have basically what amounts to a single player experience level 1 to end game.  And it also seems people want end game to require no real interaction with others as well, just jumping into zerg PvP events or raid dungeon finders with easy mode zerg encounters.

    I guess people just want to know that someone is "around" not that they care or need that person for anything, maybe its just to validate the fact they are spending so much time playing a game.  They can go look, there are other people also doing this meaningless thing with their lives.

     

    Its exactly this.  I find MMORPG's so lacking compared to typical single player games or coop games.   Its each to his own but these same players generally won't even contribute to the MMORPG genre either.  They just burn through easy content and move on to the next free game.   It's not about having facebook or whatever else to talk to people.  It's about  having a reason to play a game beyond the content that's always temporary and limited.  The people are the unlimited content.  

     

    I think with how the turn around of unpopular the ideas such as sandboxes and EQ style games that many players are starting to see the hooks are what make MMORPG's different.  

  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Originally posted by Vermillion_Raventhal

    Its exactly this.  I find MMORPG's so lacking compared to typical single player games or coop games.   Its each to his own but these same players generally won't even contribute to the MMORPG genre either.  They just burn through easy content and move on to the next free game.   It's not about having facebook or whatever else to talk to people.  It's about  having a reason to play a game beyond the content that's always temporary and limited.  The people are the unlimited content.  

    Yeah .. i don't play games to "contribute" to some other people's fun. I do it for my own fun. And yes, id do burn through (hopefully not easy easy) content and move on to the next (hopefully free) game.

    It is a lot of entertainment and fun.

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by nariusseldon

    Yeah .. i don't play games to "contribute" to some other people's fun. I do it for my own fun.

    And yes, id do burn through  content and move on to the next game.

    we get it...

  • OneEyeRedOneEyeRed Member UncommonPosts: 515
    Originally posted by Jean-Luc_Picard
    Originally posted by Loktofeit

    Sounds like the raiding community got crappier as time has gone on, which is no surprise.

    The raiding community in EQ had its load of immature, rude, antisocial, elitist and impatient people too. People tend to filter that aspect out with those good old rose glasses.

    I remember plenty of those in UO and AC1 too.

    Those people have always been there.

    I'm 44 by the way. It's not an age or generational thing. Now get off my lawn!

    LOL 46 here and I have to agree. The old days are long gone and while they were better in many ways, nothing has changed to the existence of ignorance and selfishness. 

    “Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb   

      

  • BarrikorBarrikor Member UncommonPosts: 373


    Originally posted by ReallyNow10
    Games are kind of like transportation. Have a slow game, you have community.  Have a fast-paced game, you get strangers.Take an Old West travel stage as an example.  You would have sat with four or five passengers for a week, stopping to eat or tend to needs, but basically, you would have been chatting, playing cards, and somewhat getting to know folks, maybe even making a friend by the end of the journey.Fast forward to a modern subway, where the seat rows are situated back-to-back.  You go in, sit down, catch your fast train, with hardly a "hello" to anyone.  (i.e., Dungeon Finder, anyone?)MMO's have to slow down and give folks a reason to coordinate efforts, in order for community to build.


    Well said !

  • jesadjesad Member UncommonPosts: 882
    Originally posted by stayBlind

    I do not think that the games are fully to blame for this problem. If you take a look at online games in the mid to late 90's, you will find that the people that played them to KNOW more about computer technology in general to play the games. The internet was an emergent technology at the time, and most households during that period did not even have access to the internet (let alone have a PC).

    Fast forward to today. It is much easier to find and play computer games even without much knowledge about computers. You can find a PC in almost every household, and the chances that a household has internet access are much higher.

    I guess the point I am trying to make is that technology has become more accessible and easier to use. The result of this is there are more people of lower intelligence that are using computers to play games. 

    Read through to see if someone would hit it before I did.  I agree with this 100% as it watched it happen in my own life.  People who would have never imagined playing such a game picked up on it as they watched me play, and along with them (with me to act as tech and guide) came characteristics that I would have never even imagined running into prior.  I still find the cool people here and there, I guess.  But everyone is so jaded now, including me, that as soon as you exhibit some kind of characteristic trigger, they bounce without nary a look back.  It's pretty sad really.

    I tend to move away from anyone who mentions levelling LOL.  Is that weird?

    image
  • daltaniousdaltanious Member UncommonPosts: 2,381
    More than anything else i see this related to NUMBER of persons present. Once internet was for small number of people, mostly academics (ok, they also can have psy disorder :-)) ... now it is a jungle with mix of any kind of people. 
  • eHugeHug Member UncommonPosts: 269
    Originally posted by nariusseldon
    Originally posted by Vermillion_Raventhal

    Its exactly this.  I find MMORPG's so lacking compared to typical single player games or coop games.   Its each to his own but these same players generally won't even contribute to the MMORPG genre either.  They just burn through easy content and move on to the next free game.   It's not about having facebook or whatever else to talk to people.  It's about  having a reason to play a game beyond the content that's always temporary and limited.  The people are the unlimited content.  

    Yeah .. i don't play games to "contribute" to some other people's fun. I do it for my own fun. And yes, id do burn through (hopefully not easy easy) content and move on to the next (hopefully free) game.

    It is a lot of entertainment and fun.

    That's perfectly acceptable, but why would you play an MMO for that? Single player games got far better content/options for a solo player then any MMO could. That's due to the restrictions that any MMO has to carry. The only reason I could imagine is that you wanna save the money for single player games since many MMOs are F2P. Is there anthing else?

    LFG!
  • PiechunksPiechunks Member Posts: 136

    I blame it on poor wording on my part, but I did not mean to impute the decline of communities to WoW, but to use it as a reference in time, i.e. over the past 8+ years.

    Some of the best experiences I ever had in an MMO were during the first 2 years of WoWs release. I even played on a PvP server where ganking was commonplace, but even there you could forge friendships with your very enemies. 

     

    As many others have mentioned, soloability plays a big part in this, which is why FFXI still has the best community to date: necessity is the mother of invention and when you have to make friends to complete content, your online social skils and attitude improve as a side effect.

    WoW at release, however, was still quite soloable, so I don't think that's the only factor involved.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Originally posted by nariusseldon
    Originally posted by Vermillion_Raventhal

    Its exactly this.  I find MMORPG's so lacking compared to typical single player games or coop games.   Its each to his own but these same players generally won't even contribute to the MMORPG genre either.  They just burn through easy content and move on to the next free game.   It's not about having facebook or whatever else to talk to people.  It's about  having a reason to play a game beyond the content that's always temporary and limited.  The people are the unlimited content.  

    Yeah .. i don't play games to "contribute" to some other people's fun. I do it for my own fun. And yes, id do burn through (hopefully not easy easy) content and move on to the next (hopefully free) game.

    It is a lot of entertainment and fun.

     

    I am talking about financially as well.  We have a generation of gamers who contribute nothing to the genre. Not money,  not community or even much time and move on to the next game because the games are so shallow. 

  • OfficialFlowOfficialFlow Member Posts: 111

    image

    wise words my friend..

    and other issue the bad community brings is that players are divided to PvE'ers and PvP'ers

    if majority of players were civilized there wouldnt be any issues with open PvP since they would not kill for the "lolz"

    well i guess its in the culture of the country go to japan and im sure they would play nice even in open PvP game well.. most of them sure there is always a certain portion of players who like to play as the bad guy but so what? let them .... atleast give them the means to do so

    and give the other portion the means to stop them

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Ayulin
    Originally posted by Jean-Luc_Picard

    Actually, more modern games have better mechanisms to keep annoying people at bay than old games like EQ, AC1 or UO. Nothing like fighting your way down a dungeon in EQ just to find the boss camped by 3 other guilds waiting for it to spawn already. Or be the first at the boss only to see a late coming guild arriving just before the spawn and steal the kill from you. Oh yeah, those were such AMAZING social mechanisms in older games, which made communities so much better.

    Impressive. You describe two sides of the same coin, and then paint yourself as the victim in both.

    On one hand, you're complaining about others already camping a boss that you've just fought your way down to. Then in the very next sentence, you lament the idea of already being at a spawn, only to have another group come and "steal" it from you.

    That's either one of the most inadvertent contradictions I've seen, or one of the most blatant and unabashed double-standards I've seen.

    In one case, it's "I got down to the final boss of a dungeon only to have other people already there!"

    In the other, it's "I was at a spawn location, waiting and some other group comes along and snatches it from me!".

    In the first, he's pointing out a flaw of the slow spawn system. In the second, he points out the bad behavior it causes. There wasn't any contradiction in his statement and he wasn't claiming to be a victim in either.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • OhamOham Member UncommonPosts: 24

    Not helping a stranger who trips, falls and breaks his leg and screams for help IS antisocial (not to mention illegal in civilized countries).

    Not helping a stranger with meaningless game, thus wasting one's own time, IS NOT antisocial at all. It's just exerting one's right to play the game the way he wants.

    Your complaint basically boils down to "You don't treat me like a friend!". Well, yeah! Why so surprised? We are not friends! Sorry. We are actually complete strangers, who would probably never meet each other unless it were for the game. We CAN become friends but that means we first build some kind of relationship.

    Also keep in mind there are plenty of people in MMOs who DO NOT PLAY TO SOCIALIZE. It's not called Massively Multiplayer Online Socializing RPG. Many people play MMOs because they want the "human element" in the game world yet they have no interest whatsoever to make friends.

    Expecting a stranger to do what you want unless there is some kind of legal or moral obligation is actually pretty selfish and immature and shows lack of respect on your part. Asking someone to help you with your quest is perfectly fine but you have to accept "no" with dignity.

    If you are not happy with current state of how people treat each other in MMOs then the best you can do is get some RL friends and play with them.

  • Yoottos'HorgYoottos'Horg Member UncommonPosts: 297
    Originally posted by Oham

    Not helping a stranger who trips, falls and breaks his leg and screams for help IS antisocial (not to mention illegal in civilized countries).

    Not helping a stranger with meaningless game, thus wasting one's own time, IS NOT antisocial at all. It's just exerting one's right to play the game the way he wants.

    Your complaint basically boils down to "You don't treat me like a friend!". Well, yeah! Why so surprised? We are not friends! Sorry. We are actually complete strangers, who would probably never meet each other unless it were for the game. We CAN become friends but that means we first build some kind of relationship.

    Also keep in mind there are plenty of people in MMOs who DO NOT PLAY TO SOCIALIZE. It's not called Massively Multiplayer Online Socializing RPG. Many people play MMOs because they want the "human element" in the game world yet they have no interest whatsoever to make friends.

    Expecting a stranger to do what you want unless there is some kind of legal or moral obligation is actually pretty selfish and immature and shows lack of respect on your part. Asking someone to help you with your quest is perfectly fine but you have to accept "no" with dignity.

    If you are not happy with current state of how people treat each other in MMOs then the best you can do is get some RL friends and play with them.

     

    You're correct (as a whole). Personally I do not play MMO's to socialize, rather I play them for the "human element" as you suggested. If AI's we're better then I wouldn't play MMO's anymore.

     

    Socializing is something I do with my family, my relatives, my friends, my peers. It's not something I do with strangers...unless I'm at the super market check out line. Then you're almost FORCED to interact as the elderly woman behind you looks at what you're purchasing with a judgmental glare.

  • PiechunksPiechunks Member Posts: 136
    Originally posted by Oham

    Not helping a stranger who trips, falls and breaks his leg and screams for help IS antisocial (not to mention illegal in civilized countries).

    Not helping a stranger with meaningless game, thus wasting one's own time, IS NOT antisocial at all. It's just exerting one's right to play the game the way he wants.

    Your complaint basically boils down to "You don't treat me like a friend!". Well, yeah! Why so surprised? We are not friends! Sorry. We are actually complete strangers, who would probably never meet each other unless it were for the game. We CAN become friends but that means we first build some kind of relationship.

    Also keep in mind there are plenty of people in MMOs who DO NOT PLAY TO SOCIALIZE. It's not called Massively Multiplayer Online Socializing RPG. Many people play MMOs because they want the "human element" in the game world yet they have no interest whatsoever to make friends.

    Expecting a stranger to do what you want unless there is some kind of legal or moral obligation is actually pretty selfish and immature and shows lack of respect on your part. Asking someone to help you with your quest is perfectly fine but you have to accept "no" with dignity.

    If you are not happy with current state of how people treat each other in MMOs then the best you can do is get some RL friends and play with them.

     

    The only reason somebody like you would ever help anybody is because of the potential jeopardy to his/her financial resources.

     

    Not helping somebody who is physically hurt can amount to manslaughter.

     

     

  • Yoottos'HorgYoottos'Horg Member UncommonPosts: 297
    Originally posted by Piechunks
    Originally posted by Oham

    Not helping a stranger who trips, falls and breaks his leg and screams for help IS antisocial (not to mention illegal in civilized countries).

     

    The only reason somebody like you would ever help anybody is because of the potential jeopardy to his/her financial resources.

     

    Not helping somebody who is physically hurt can amount to manslaughter.

     

     

    Can but not always definite. You can also be held legally liable if you help someone out and unintentionally cause them harm in the process. This is why some states pass Good Samaritan laws.

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Yoottos'Horg
    Originally posted by Piechunks
    Originally posted by Oham

    Not helping a stranger who trips, falls and breaks his leg and screams for help IS antisocial (not to mention illegal in civilized countries).

    Not helping somebody who is physically hurt can amount to manslaughter.

    Can but not always definite. You can also be held legally liable if you help someone out and unintentionally cause them harm in the process. This is why some states pass Good Samaritan laws.

    And malpractice law is a hugely complex part of the legal system, not good for nonprofessional analysis by armchair amateurs.

    I know, we're on the hunt for that hotly contested forum point; but some topics are just better off passed.

    Just...show us more pretty girls.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • JemcrystalJemcrystal Member UncommonPosts: 1,989

    Yep.  Agree with everything everyone has said.  You do understand that's why this face exists:

    Uncaring and rude got popular in everything not just games.



  • TheocritusTheocritus Member LegendaryPosts: 10,022
    Originally posted by GregorMcgregor

    I totally agree! And also as an older player (if 43 is old), I to have seen a vast decline. WoW gets a lot of the blame, especially over the "I want it NOW!" crowd, and I had my fair share of the "Faster! faster!" squad there also.

    But I am starting to think it's life and teenagers in general. I never thought I'd hear myself say it but.... These younglings today get far to much, they are impatient, greedy and have zero manners or respect (Oh great, I sound like my Father used to now! /rasp).

    I look back at playing DAoC with many fond hours of laughter, fun, and happiness where players were friendly, helpful, would stand around buffing lowbies and handing them out cash to help them on their way, all the while chatting away or craicing jokes as we stood around the forge... It was heaven! :)

     WoW probably does deserve the Lions share of the blame...I played several MMOs before WoW and they all had good, solid communities.....Once WoW came out it changed though as all of a sudden it was all about the individual, instant gratification, and catering to the casual....I really dont think I have played a AAA MMO since WOW that had a good community....

  • OhamOham Member UncommonPosts: 24
    Originally posted by Piechunks
    Originally posted by Oham

    Not helping a stranger who trips, falls and breaks his leg and screams for help IS antisocial (not to mention illegal in civilized countries).

    Not helping a stranger with meaningless game, thus wasting one's own time, IS NOT antisocial at all. It's just exerting one's right to play the game the way he wants.

    Your complaint basically boils down to "You don't treat me like a friend!". Well, yeah! Why so surprised? We are not friends! Sorry. We are actually complete strangers, who would probably never meet each other unless it were for the game. We CAN become friends but that means we first build some kind of relationship.

    Also keep in mind there are plenty of people in MMOs who DO NOT PLAY TO SOCIALIZE. It's not called Massively Multiplayer Online Socializing RPG. Many people play MMOs because they want the "human element" in the game world yet they have no interest whatsoever to make friends.

    Expecting a stranger to do what you want unless there is some kind of legal or moral obligation is actually pretty selfish and immature and shows lack of respect on your part. Asking someone to help you with your quest is perfectly fine but you have to accept "no" with dignity.

    If you are not happy with current state of how people treat each other in MMOs then the best you can do is get some RL friends and play with them.

     

    The only reason somebody like you would ever help anybody is because of the potential jeopardy to his/her financial resources.

     

    Not helping somebody who is physically hurt can amount to manslaughter.

     

     

    Actually I just spent a substantial amount of time explaining to you where your problem stems from and how you can effectively solve it; obviously free of charge and with no prospect of any monetary or other gain in the future. Someone might even think that I was trying to help you... which kinda invalidates your insult. Anything else you want to tell me for my effort? Am I eating kids or something?

Sign In or Register to comment.