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Pantheon Kickstarter!

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  • frogravenfrograven Member Posts: 10
    Originally posted by Salimus78
    Watch the videos and listen to the core values guys.... This game is mainly targeted towards EQ era players. Was pvp a big deal in EQ? NOPE. Was crafting a big deal in EQ? Nope, it was kind of an afterthought.This game is targeted toward a specific market segment. So the argument of...."this is a standard mmo feature!" Doesn't mean anything to a back to basics mmo development team who thinks the standard mmo sucks ass. Take the toxic mmo hopping attitude out of here and go play garbage 10 million dollar mmo's that everyone will quit in a week.

     

    I disagree with your statement. While PvP may not have been an "after thought", there was an option to duel another player. It may not have been a grand event, but basic PvP was pretty fun. Especially if you had a "fear" spell to cast on another player.(before it was nerf'd, that is) I remember, dueling a Shadowknight or a Necro was really not a great idea in those days.

     

    As far as crafting went, it was in the core EQ game.  Being able to craft your own gear was awesome. I farmed pelts and silk swatches all the time. I remember when I was able to craft my first piece of bronze gear. It was an epic feat at that time. So your argument is really ... meh. You either never played ol' school EQ or you just don't remember. Either way, check your facts and read through post carefully before attacking people, please.

  • Salimus78Salimus78 Member UncommonPosts: 10
    Dueling is not pvp. That is a fun side activity. I am sure they aren't asking for aggressive stretch goals to be able to duel. If you consider that pvp I understand I guess. The stretch goals are considered their priorities to target the audience of this game. Ask them to change their target audience through constructive feedback. I am that target audience.... I like those priorities. See what they mean about not being all things to all people?
  • frogravenfrograven Member Posts: 10
    Originally posted by Salimus78
    Dueling is not pvp. That is a fun side activity. I am sure they aren't asking for aggressive stretch goals to be able to duel. If you consider that pvp I understand I guess. The stretch goals are considered their priorities to target the audience of this game. Ask them to change their target audience through constructive feedback. I am that target audience.... I like those priorities. See what they mean about not being all things to all people?

     

    I do understand what you mean, all valid points.

  • tom_goretom_gore Member UncommonPosts: 2,001

    10% of the period gone with about 16% funded.

    They can kiss their stretch goals goodbye at this point. Hell, they'll be lucky to reach the goal, even.

    The average pledge of about 120 bucks also tells me the fanatics are already in, but the larger crowd ain't putting down a dime.

  • frogravenfrograven Member Posts: 10
    Originally posted by tom_gore

    10% of the period gone with about 16% funded.

    They can kiss their stretch goals goodbye at this point. Hell, they'll be lucky to reach the goal, even.

    The average pledge of about 120 bucks also tells me the fanatics are already in, but the larger crowd ain't putting down a dime.

     

    Quite true ... it's barely inching along now.

  • RhazmuzRhazmuz Member UncommonPosts: 208

    I guess we have reached the tipping point in regards to how many new "indie/old school" mmos which be crowdfunded. 

    Lets wait for some of those in development to be released, before we start the new ones. Surely theres a limit to how many MMo people can play at any point in time.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660

    They just need to add additional bling to the tiers.  I mean, $45 gives you the game and Alpha access.  For $30 more you get a "unique tunic"?  For $40 you get the tunic and a cosmetic pet?

     

    I'm sure that once they do the normal Kickstart stuff and start adding to fill out the tiers that more money will flow.  Doubt they will get to their top stretch goals but they should hit the first few.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HatefullHatefull Member EpicPosts: 2,503


    Originally posted by Mtibbs1989
    An MMO developed by gamers who aren't afraid to target an audience of like-minded gamers. A fantasy themed Massively Multiplayer Role Playing game (MMO) with a heavy focus on character development, an immersive world, and teamwork. An MMO for players wanting a challenging and rewarding experience. An open world in which you explore to obtain not only more powerful items but also new spells and abilities. Travel where and when you want to in a non-linear world. A huge world to explore, trade, and adventure in. A complex back-story that players may gradually discover as they grow in power and explore the world. A constantly expanding and evolving world. Group-focused social gameplay using a class based system to encourage teamwork. Customize your class by bonding with the spirits of fallen warriors. Reactive combat where you can determine what the NPC is doing and react to it. (move, counter, deflect, etc.) . Combat will be challenging and involved -- your decisions will matter and directly affect the battle's outcome.  Travel the world and profit from selling exotic items collected from distant realms. Different cities and outposts may have local Bazaars.  Limited and class based teleportation may get you close, but in order to reach many destinations you will have to traverse the planar scarred lands of Terminus through the use of your own two feet or on the back of your mighty steed. Earning experience is only part of what it takes to level up. Exploring the world you will gain knowledge and power allowing you to overcome more powerful enemies. The game will run on PC, Mac, and possibly other platforms in the future.  I'll believe it when I see it. 


    Agreed. 2.5 Mil to get crafting in? I hope everyone that donates gets exactly what they want.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by UOlover
    I don't know you can have another 10 years of lousy mmorpgs or you can have a good mmorpg with a bad name. I know it's a tough choice.

    You know things have gotten dire in the mmo world when a self proclaimed UO lover is promoting a spiritual succesor to EQ1 ;-).  BTW im right there with you, its just i remember the old days when us EQ guys and you UO guys were mortal enemies lol.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • HrimnirHrimnir Member RarePosts: 2,415
    Originally posted by Hatefull

     


    Originally posted by Mtibbs1989

     


    Agreed. 2.5 Mil to get crafting in? I hope everyone that donates gets exactly what they want.

    Honestly, i dont get the whining about crafting.  With a couple minor exceptions, every MMO thats released crafting has been a useless addon.  WOW probably 80% of the people in the game had max crafting because it literally only took a few hours.  Same with many other MMO's that have come out.  Crafting hasn't been an integral part of an MMO since Vanguard.

    Crafting has become one of those "I pay $15/mo like everyone else and i should be able to do everything" items on a games checklist.

    Would i like crafting in Pantheon? Yes.  Would i care all that much if it werent there? No, not a damn bit.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • MaNiaGGMaNiaGG Member UncommonPosts: 76
    McQuaid? Thanks, I'm passing on this one then, after the mess he produced with Vanguard some years ago

    image
  • QuineloeQuineloe Member Posts: 2
    Originally posted by frograven
    Please ... another game by Brad "Fail" McQuaid. Don't get suckered by this charlatan, again  ... he'll sell this one off like he did the other ones and leave his crew to the hounds. Need I bring up Vanguard ....

    You make it sound like Aradune delivered failure after failure and put all of your posting effort so far into repeating that over and over. 

    So far, his track record consists of two games, one failed and one that invented the entire genre and is still considered the best MMORPG of all time by many players. 

     

    I can only assume you never played Everquest, because if you remembered that half as well as you remember Vanguard, you wouldn't be posting this. One can only wish you that no one ever brings up your mistakes of almost 10 years ago to brand you a "permanent failure". 

  • JoomaJooma Member Posts: 25

    To everyone complaining about the stretch goals, maybe there just needs to be a shift in perspective.

     

    Everquest cost what? 8 Million USD I think I saw.  Add inflation and that's a lot higher.

    Now take this kickstarter.  They're saying for $6 million, you get everything you expect/want from a AAA MMO  Plus you can host a private server.

    The key thing here, is for the creative team to retain their creative control they need funding from something like Kickstarter.

    The Kickstarter goal of $800,000 just shows that there is a market for what they want to create. If all we do is reach the $800,000k then in order to get the funding to pay the people to work on things creating kickass Crafting or PvP content, they have to go to investors/publishers.  Those people are typically NOT Gamers. They are looking for a return on investment and the recent history books show that WoW clones make money. So compromises then have to be made.

    They're not saying that the stretch goals won't happen. They're saying that if we pay for the stretch goals, then we get the crafting system we want designed, and not the system that is deemed safe by the investors.

    Does that clear anything up for people?

  • muffins89muffins89 Member UncommonPosts: 1,585
    it looks kind of interesting.  but the 800k is being used to "get the ball rolling on development..."  and "be able to get our studio set up and operational...."  "we will visit other funding opportunities..."  so this KS is just to fund their initial studio costs.  I wonder how they can promise alpha and beta and all that jazz when this 800k isn't actually going towards making the game (other than giving them an office to work in.)
  • JoomaJooma Member Posts: 25
    Originally posted by muffins89
    it looks kind of interesting.  but the 800k is being used to "get the ball rolling on development..."  and "be able to get our studio set up and operational...."  "we will visit other funding opportunities..."  so this KS is just to fund their initial studio costs.  I wonder how they can promise alpha and beta and all that jazz when this 800k isn't actually going towards making the game (other than giving them an office to work in.)

    Well they're all working Pro-bono right now. I think that says a lot about their dedication and passion for the project. My speculation is that Brad has been battling for Creative Control his entire career.

    Brad says it should work like X and the loud people scream it should work like Y.  So Y happens and everyone says, ya... it should have been like X.

    He's one of those guys that is just Right about things, but we still doubt him and then hold him accountable to fix it all when we fuck it up. Say what you will about the guy, but I think that's a lot of stress to put on one person. I think he's stronger for it now. It can happen. Look at Britney Spears! lol

  • QuineloeQuineloe Member Posts: 2
    EQ costed a lot more, but you have to keep in mind the tools available to developers back then weren't nearly as good. Computing has come a long way since the late 90s, so back on EQ they used the equivalent of an iron age hammer and today they're working with Bosch power tools.
  • jdnewelljdnewell Member UncommonPosts: 2,237

    So the 800k is basically to set up the office and pay the people who have done free work so far?

    The idea of the game sounds interesting enough, if it releases I will give it a shot. I wish them luck, they will probably need it.

  • HatefullHatefull Member EpicPosts: 2,503


    Originally posted by Hrimnir
    Originally posted by Hatefull   Originally posted by Mtibbs1989
      Agreed. 2.5 Mil to get crafting in? I hope everyone that donates gets exactly what they want.
    Honestly, i dont get the whining about crafting.  With a couple minor exceptions, every MMO thats released crafting has been a useless addon.  WOW probably 80% of the people in the game had max crafting because it literally only took a few hours.  Same with many other MMO's that have come out.  Crafting hasn't been an integral part of an MMO since Vanguard.

    Crafting has become one of those "I pay $15/mo like everyone else and i should be able to do everything" items on a games checklist.

    Would i like crafting in Pantheon? Yes.  Would i care all that much if it werent there? No, not a damn bit.


    Not sure my statement can be considered 'whining', you might want to look up the definition of that. However I use crafting as a metric as it is in almost every MMO whether they be free to play or pay to play, at launch. It is one of the systems people sort of expect to be available no matter how good or bad it is.

    So, I am in no way 'whining' about crafting, I am just using it to measure my skepticism on whether or not this title will actually make it to release. right now, I am saying no, we will most likely never see this game release. These are just my opinions, based off past history and the slow moving kick starter, which for this game should be called a push starter.

    Hope that clears it up for you, and I do hope everyone that is gagging for this game gets it, but I am not optimistic at this point.

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,660
    Originally posted by Hatefull

     


    Originally posted by Hrimnir

    Originally posted by Hatefull  

    Originally posted by Mtibbs1989
      Agreed. 2.5 Mil to get crafting in? I hope everyone that donates gets exactly what they want.
    Honestly, i dont get the whining about crafting.  With a couple minor exceptions, every MMO thats released crafting has been a useless addon.  WOW probably 80% of the people in the game had max crafting because it literally only took a few hours.  Same with many other MMO's that have come out.  Crafting hasn't been an integral part of an MMO since Vanguard.

     

    Crafting has become one of those "I pay $15/mo like everyone else and i should be able to do everything" items on a games checklist.

    Would i like crafting in Pantheon? Yes.  Would i care all that much if it werent there? No, not a damn bit.


     

    Not sure my statement can be considered 'whining', you might want to look up the definition of that. However I use crafting as a metric as it is in almost every MMO whether they be free to play or pay to play, at launch. It is one of the systems people sort of expect to be available no matter how good or bad it is.

    So, I am in no way 'whining' about crafting, I am just using it to measure my skepticism on whether or not this title will actually make it to release. right now, I am saying no, we will most likely never see this game release. These are just my opinions, based off past history and the slow moving kick starter, which for this game should be called a push starter.

    Hope that clears it up for you, and I do hope everyone that is gagging for this game gets it, but I am not optimistic at this point.

    I see what you are saying, and I usually feel the same way about PvP, but the overwhelming majority of games come out with a bad implementation of PvP, Crafting or both.  I saw how the PvP was implemented in Vanguard so I am happy to have it excluded from Pantheon.

     

    I think games have to stop trying to be everything to everyone and just focus on delivering on what they DO promise. 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • ClywdClywd Member UncommonPosts: 261
    Assuming pantheon follows the typical kickstarter curve, it will make the 800k easily.
    http://www.kickstarter.com/blog/trends-in-pricing-and-duration

    Assuming those 10 mmo veterans can produce a running version within one year, it should be very well possible to find an investor for funding two more years for finetuning und testing. I am very optimistic to be in alpha next year ;-)

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • ConvoConvo Member UncommonPosts: 160
    Originally posted by frograven
    Originally posted by chilliz
    Hahaha $4 million stretch goal to do PVP.  Those stretch goals are bloody joke.  Every few hundred thousand $$$ they will add a new race or class.  Jesus just for them to add armour sets and weapons they want $2 million, loooooool. Braid "the junky " Mcquaid, lay of the crack.

     

    Yup, he's looking for another hand out. What did he say in the video "... quality not quantity?" Lol. 

    Since you're railing pretty hard here over Brad I figured I'd post a question I asked him about his past.. Personally his answer was enough for me.. For some..maybe you, it will never be enough and it's totally on him to prove people wrong.. I think Brad and team get this thing done and we all benefit..

     

     

     Originally Posted by Convo  

    Brad- will you be talking about your past in regard to VG and what you've learned in the KS? That seems to be a point of contention for a lot of folks?

    If I need to, yes. I really don't want to dwell on the past -- it's time to be forward thinking and to get excited about the future. That said, you guys need to know that we've learned from our mistakes so some discussion may be appropriate. If we aren't honest and we don't learn from the past, then the past was simply a failure and a defeat. I refuse to look at it that way and we won't be defeated by the mistakes of the past, because we are going to learn from them and do a better job this time. I've learned so much, especially about myself, because of both my successes and my failures. 

     

    For me it all came in a frustrating sequence. 9 times out of 10 a person fails, fails, fails, and then succeeds (if he ever succeeds at all). For me it was 1. huge success (half a billion dollars of profit for Sony, etc.), 2. Commercial failure (I say commercial because I still think VG was awesome in many ways and I’m still proud of it)

     

    Anyway, the success first and failure second really jacked with my mind. I became extremely arrogant, thinking whatever I touched would turn into gold. And then when things didn't work out so well on my second try it was really quite a blow to me because I had deluded myself big time. I ended up in a bad place and I never want to be back there again, ever. 

     

    But also in learning more about myself over the years, I know this is what I want to do for the rest of my life: make MMOs that I and other gamers want to play. It's just who I am and it's the only thing that professionally makes me happy. 

     

    I just don't want to get bogged down in the past too much. If it makes sense to discuss something about the past, then I'll participate. But to be totally upfront and honest, I'm here primarily to promote my new game. It's a blast talking with you all, and I'm here for that as well, but let's spend most of the time here together facing forward. We will need your feedback and opinions in order to insure we make the game you guys want and that I want. It's about community building and being accessible. 

     

    Anyways, I hope that makes sense.

     

    -Brad

  • UOloverUOlover Member UncommonPosts: 339
    Why are people trolling about the pvp stretch goal. Everyone knows the game's Brad makes are pve oriented.
  • yilayila Member UncommonPosts: 29

    I really do not know what else to say here.  People are so scared from Vanguard  that you will refuse this guy any chance for success. 

    This is it guys.  For anyone wanting that game they been missing will not get another shot in the future.  Investors will see this as a dead style of gaming and continue to push the World of Warcraft model like they have been for years. 

     

    If you know anything about marketing,  once they reach their 800k goals, It will be easier for them to get private investors to back them which should push them over their stretch goals.  they just need to prove that a game of this style is still relevant!  Again like I have been saying over and over.  give the guy a 2nd chance! 

    This man created Everquest that should be enough for at least a 10 dollar donation lol.

     

    If you are concerned about previous employees from Sigil being fired, do you honestly think people who work for visionary games are not going to do their research prior to applying for a job?  this studio will be in the mecca of online gaming ( San Diego),  In this field, jobs do not last long and people are normally moving from job to job. 

  • aspekxaspekx Member UncommonPosts: 2,167
    Originally posted by yila

    I really do not know what else to say here.  People are so scared from Vanguard  that you will refuse this guy any chance for success. 

    This is it guys.  For anyone wanting that game they been missing will not get another shot in the future.  Investors will see this as a dead style of gaming and continue to push the World of Warcraft model like they have been for years. 

     

    If you know anything about marketing,  once they reach their 800k goals, It will be easier for them to get private investors to back them which should push them over their stretch goals.  they just need to prove that a game of this style is still relevant!  Again like I have been saying over and over.  give the guy a 2nd chance! 

    This man created Everquest that should be enough for at least a 10 dollar donation lol.

     

    If you are concerned about previous employees from Sigil being fired, do you honestly think people who work for visionary games are not going to do their research prior to applying for a job?  this studio will be in the mecca of online gaming ( San Diego),  In this field, jobs do not last long and people are normally moving from job to job. 

     

    1. way to sweep an absolute disaster for workers under the rug.

     

    2. how can you rationally state that one single person deserves the credit for creating EQ?

     

    3. i love how he gets all the credit for EQ, for the good stuff. but when it comes to his past failures, he holds no personal responsibility.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • IkonisIkonis Member UncommonPosts: 245
    Originally posted by yila

    I really do not know what else to say here.  People are so scared from Vanguard  that you will refuse this guy any chance for success. 

    This is it guys.  For anyone wanting that game they been missing will not get another shot in the future.  Investors will see this as a dead style of gaming and continue to push the World of Warcraft model like they have been for years. 

     

    If you know anything about marketing,  once they reach their 800k goals, It will be easier for them to get private investors to back them which should push them over their stretch goals.  they just need to prove that a game of this style is still relevant!  Again like I have been saying over and over.  give the guy a 2nd chance! 

    This man created Everquest that should be enough for at least a 10 dollar donation lol.

     

    If you are concerned about previous employees from Sigil being fired, do you honestly think people who work for visionary games are not going to do their research prior to applying for a job?  this studio will be in the mecca of online gaming ( San Diego),  In this field, jobs do not last long and people are normally moving from job to job. 

    And time to add +1 to the list of games that are the last chance for the genre.

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