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No Underwater Swimming Or Combat? Ya...Definitely Not Buying This

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  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by Iselin
    Originally posted by MindTrigger
    Originally posted by Gunslinger75
    Originally posted by seacow1g

    I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp.  I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that  made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.

     

    I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No.  Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.

     

    Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.

    You know what is game breaking to me?  Being able to fight under water, while wearing full plate armor...or any armor for that matter.  Good riddance.

    When you finish the "story driven" anti-social game content in 30 days and get bored, come back and tell us all about it.

    Lol... "anti-social"... theme of the week: "ESO phasing dooms the MMO to a sociopath-only audience. You heard it here first!" Gotta love the exaggerations and melodrama around here.

     

    Of course, if it only had swimming underwater all would be good and people could socialize down there at the bottom of the sea.

    I'll drag it out for you:

    This wasn't just about swimming underwater.  It's about these games increasingly cutting important corners that make the world more interactive, immersive and interesting. Another good example given here was the ability to actually SIT in one of the 8 million chairs around the world.  While some of you don't understand the potential social / RP value of such a tiny feature, many of us do, and you likely don't because you've never played a game that could be arsed to include a chair to sit in.  It's the details.

    Hell, underwater isn't even nearly as ludicrous as the way they cut corners on loot, because they didn't think their players wanted to be bothered hunting actual mobs.  What do they do?  They pepper carbon-copy barrels, crates, bottles, chests, etc. all over the maps because it took almost zero programming prowess to do so, and only requires the player be able to drool on his keyboard and click the mouse once to collect loot.  Wow... how thrilling. 

    The OP is about interactive virtual world features, not just about underwater.  ESO is more devolution of MMORPG games, just when you thought they couldn't get any more mundane and shallow.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by MindTrigger
    Originally posted by Iselin
    Originally posted by MindTrigger
    Originally posted by Gunslinger75
    Originally posted by seacow1g

    I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp.  I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that  made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.

     

    I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No.  Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.

     

    Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.

    You know what is game breaking to me?  Being able to fight under water, while wearing full plate armor...or any armor for that matter.  Good riddance.

    When you finish the "story driven" anti-social game content in 30 days and get bored, come back and tell us all about it.

    Lol... "anti-social"... theme of the week: "ESO phasing dooms the MMO to a sociopath-only audience. You heard it here first!" Gotta love the exaggerations and melodrama around here.

     

    Of course, if it only had swimming underwater all would be good and people could socialize down there at the bottom of the sea.

    I'll drag it out for you:

    This wasn't just about swimming underwater.  It's about these games increasingly cutting important corners that make the world more interactive, immersive and interesting. Another good example given here was the ability to actually SIT in one of the 8 million chairs around the world.  While some of you don't understand the potential social / RP value of such a tiny feature, many of us do, and you likely don't because you've never played a game that could be arsed to include a chair to sit in.  It's the details.

    Hell, underwater isn't even nearly as ludicrous as the way they cut corners on loot, because they didn't think their players wanted to be bothered hunting actual mobs.  What do they do?  They pepper carbon-copy barrels, crates, bottles, chests, etc. all over the maps because it took almost zero programming prowess to do so, and only requires the player be able to drool on his keyboard and click the mouse once to collect loot.  Wow... how thrilling. 

    The OP is about interactive virtual world features, not just about underwater.  ESO is more devolution of MMORPG games, just when you thought they couldn't get any more mundane and shallow.

    So... are we supposed to be in awe of your superior taste in MMOs? Why are you even here?

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BladestromBladestrom Member UncommonPosts: 5,001
    Op is allowed to express a valid opinion, that's the issue at hand, not the rest of the noise , anti social included. Lol il have a nice day I guess - I'm assuming that was meant in good he's huh

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • TheRealDarkeusTheRealDarkeus Member UncommonPosts: 314

    I....

    But seriously?

    This....

     

    Oh hell, nevermind.  What really frightens me is that this is not 100% No in that poll. Swimming underwater is literally the LAST thing I think of when thinking of what a game needs.  Now games with no swimming are annoying...

    But still not enough to make me dismiss the game.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Thread in general, poor toung in cheek

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Doriangray1Doriangray1 Member Posts: 53
    Originally posted by Bladestrom
    Op is allowed to express a valid opinion, that's the issue at hand, not the rest of the noise , anti social included. Lol il have a nice day I guess - I'm assuming that was meant in good he's huh

    I also believe he has a valid opinion. I certainly would welcome underwater exploration. Arogonians always had the ability to breathe under water, so it is not something farfetched. I think what many people have problem with is the way he is addressing the issue. ESO is different from many other games and it does offer many new things that are not available in many other games that significantly help with immersing into the game such as voice acting. While OP's opinion does add to the game's experience, many of us think that game's revolutionary features should not be disregarded due to lack of underwater exploration. It just seems very pessimistic to overlook the game's potential over something that can be added later on. Also, just to clarify… I do not think that the game is perfect.  The game also lacks the dark brotherhood and thieves’ guild...Dark Brotherhood quests always intrigued me the most. There are also other aspects of the game that could use some improving…but judging by what they have done so far, I also believe there is enough to keep me entertained while they work to expand the game.

    Rubber duck is incapable of hate.

    " The extinction of Rubber Ducks will bring forth the end of our days. "

  • BladestromBladestrom Member UncommonPosts: 5,001
    And that's a valid point put across well IMO, my only issue was people saying 'your lame!' etc

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • Crazy_StickCrazy_Stick Member Posts: 1,059
    Originally posted by seacow1g

    I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp.  I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that  made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.

     

    I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No.  Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.

     

    Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.

     

    For me OP, it's more than just the lack of underwater adventuring environments (which I love in games that take time to make them play immersive, pardon the pun.)  It's that development teams have streamlined and dumbed down play so much that you literally do nothing more than whack mob after mob. What happened to taking falling damage? How about the need for torches to see in a dungeon rather than taking lighting for granted? What about the use of ropes to scale walls? How about hiding behind a tree to avoid arrows or the use of cover in general? When they forgot and brushed off these complications to play in the name of accessibility the experience of exploring a game world lost something that made playing an MMORPG special. It was a turn for the worse and needs to be rethought since as things stand they are on the verge of turning the game genre into a thing only a little more interactive than an iphone game and that's bad.  

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by Crazy_Stick
    Originally posted by seacow1g

    I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp.  I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that  made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.

     

    I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No.  Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.

     

    Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.

     

    For me OP, it's more than just the lack of underwater adventuring environments (which I love in games that take time to make them play immersive, pardon the pun.)  It's that development teams have streamlined and dumbed down play so much that you literally do nothing more than whack mob after mob. What happened to taking falling damage? How about the need for torches to see in a dungeon rather than taking lighting for granted? What about the use of ropes to scale walls? How about hiding behind a tree to avoid arrows or the use of cover in general? When they forgot and brushed off these complications to play in the name of accessibility the experience of exploring a game world lost something that made playing an MMORPG special. It was a turn for the worse and needs to be rethought since as things stand they are on the verge of turning the game genre into a thing only a little more interactive than an iphone game and that's bad.  

    This is the kind of thing some of us were trying to point out here.  There's no reason for these games to cut corners they do today, other than to increase shareholder profits by delivering a mundane gaming experience.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • dontadowdontadow Member UncommonPosts: 1,005
    I hate underwater combat, it's a diffrent game. It's like asking for space combat in a game as well.  I just don't care for it. Unless the game is designed for 3d combat i don't want to care about it. It's an issue with GW2 which is why you don't see that many underwater additions coming to the game. 
  • AratakiArataki Member UncommonPosts: 239
    Originally posted by MindTrigger

    This is the kind of thing some of us were trying to point out here.  There's no reason for these games to cut corners they do today, other than to increase shareholder profits by delivering a mundane gaming experience.

    Or maybe they are making the kind of game they want to make, emphasis on game, and like the rest of us you will have to find your virtual world niche elsewhere?

    I don't get how "You are not the audience" justifies being insulting to other gamers and the folks who decided they wanted to make a career out of making games in the first place. If it's not your kind of game, then it isn't your kind of game. Maybe your game will be made, maybe it doesn't it isn't financially attractive to make. That's business. 

    Move on.

  • GestankfaustGestankfaust Member UncommonPosts: 1,989
    Originally posted by Arataki
    Originally posted by MindTrigger

    This is the kind of thing some of us were trying to point out here.  There's no reason for these games to cut corners they do today, other than to increase shareholder profits by delivering a mundane gaming experience.

    Or maybe they are making the kind of game they want to make, emphasis on game, and like the rest of us you will have to find your virtual world niche elsewhere?

    I don't get how "You are not the audience" justifies being insulting to other gamers and the folks who decided they wanted to make a career out of making games in the first place. If it's not your kind of game, then it isn't your kind of game. Maybe your game will be made, maybe it doesn't it isn't financially attractive to make. That's business. 

    Move on.

    ^This...kind of

     

    I don't see why this post was made at all...but here goes...

     

    Why underwater combat? Something special about it that GW2 showed you? Cause it showed me that dailies were tedious and certain quests were irritating because the spacial area of aggro sucked vs land.

     

    May just be me though....

    "This may hurt a little, but it's something you'll get used to. Relax....."

  • Ryoshi1Ryoshi1 Member Posts: 139

    Gotta take that full Argonian advantage :D

     

    /andimdone

  • timidobservertimidobserver Member UncommonPosts: 246
    This definitely tops the list of lamest reasons for not buying a game. There are plenty of legitimate reasons, but this isn't one. Oh well, can't satisfy everyone. 
  • cptndunselcptndunsel Member UncommonPosts: 136

    Underwater combat for a Navy Seals game would be awesome.

    For a fantasy game - no, thank you. Gw2 showed us what a miserable experience this can be. Not to mention the nonsensical breathing device - a bit of a kludge and not what anet had originally planned.

    Then you have WoW where you can drown... but not really since you hold your breath for insane amount of time and can get an air bubble from a clam...

    But since you brought it up - please explain to me how UW fighting is at all possible if you are a plate or chain wearing class. You would plunge to the bottom and die. The end. Even leather and cloth wearing classes would get water logged and be easy kill for any aquatic foe. We also have the issue of vision under water. Don't see too many skin diving masks available in fantasy games.

     

    The entire concept is nothing more than a cheap attempt to give players a slightly different melee experience. Just like Aion tried to give us air combat of a sort.

     

    I'm glad its not in game.

  • CthulhuPuffsCthulhuPuffs Member UncommonPosts: 368
    Originally posted by Crazy_Stick
    Originally posted by seacow1g

    I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp.  I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that  made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.

     

    I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No.  Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.

     

    Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.

     

    For me OP, it's more than just the lack of underwater adventuring environments (which I love in games that take time to make them play immersive, pardon the pun.)  It's that development teams have streamlined and dumbed down play so much that you literally do nothing more than whack mob after mob. What happened to taking falling damage? How about the need for torches to see in a dungeon rather than taking lighting for granted? What about the use of ropes to scale walls? How about hiding behind a tree to avoid arrows or the use of cover in general? When they forgot and brushed off these complications to play in the name of accessibility the experience of exploring a game world lost something that made playing an MMORPG special. It was a turn for the worse and needs to be rethought since as things stand they are on the verge of turning the game genre into a thing only a little more interactive than an iphone game and that's bad.  

    I have agree to this.

    The lack of swimming and UW combat just shows how shallow (pun sort of intended) the game is.

    To omit things like swimming/UW content, Housing, Whole world exploration, etc  is taking away from what makes the Elder Scrolls what it is. A  Virtual World.

    No swimming or UW content is just 1 more thing on a large list that makes me uninterested in ESO

    Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

    Games Played: Too Many

  • redbugredbug Member UncommonPosts: 175
    I can't believe this thread is still going.
  • orionblackorionblack Member UncommonPosts: 493
    Originally posted by redbug
    I can't believe this thread is still going.

    IKR...

  • ScotScot Member LegendaryPosts: 24,429
    I have seen some reasons not to play but this takes the biscuit. In this case the sea biscuit. :D
  • CthulhuPuffsCthulhuPuffs Member UncommonPosts: 368
    Originally posted by Reham34
    Originally posted by CthulhuPuffs
    Originally posted by Crazy_Stick
    Originally posted by seacow1g

    I gave the beta a try this weekend and let me tell you: I actually found that they did a lot of things right in this game. Props to the devs for all the work they put in. I'm especially impressed how successful they've been in their implementation of mass pvp.  I would go into more detail of all the little things I found that were well designed in this game except I found that they took out one often ignored feature that  made me decide that this is NOT a world that I want to settle in: the inability to dive underwater.

     

    I'm sorry but this is gamebreaking for me. Do I spend a lot of time underwater in games? No. Do I care much for underwater combat? No.  Do I think you should be able to hold your breath alot and swim underwater forever? No (I actually like how it works in Skyrim and Oblivion). But it's just something you "do" in virtual worlds. It's a little interaction with the world that has existed for a long time now and I see no reason to take it out (especially when your gameworld has so much water). It's just as important to me as jumping or emotes; I don't spend much time doing either of those things but take it out and the gameworld just doesn't feel "right". There's so many kinds of adventures and exploration that a player can never have now because they chose to not allow underwater swimming in any form; very disappointing.

     

    Now before this devolves into an argument about whether or not they intend to keep diving out of the game, I just want to point out that there have been numerous forums posts about this and there has been no indication that they intend to change this. On the contrary they actually use your inability to dive and fight underwater as a wall mechanic to zones i.e. you get eaten by slaughterfish that you can't fight back against if you try to swim too far out to sea. I'm assuming for all intents and purposes that this design decision is here to stay, and I cannot abide it.

     

    For me OP, it's more than just the lack of underwater adventuring environments (which I love in games that take time to make them play immersive, pardon the pun.)  It's that development teams have streamlined and dumbed down play so much that you literally do nothing more than whack mob after mob. What happened to taking falling damage? How about the need for torches to see in a dungeon rather than taking lighting for granted? What about the use of ropes to scale walls? How about hiding behind a tree to avoid arrows or the use of cover in general? When they forgot and brushed off these complications to play in the name of accessibility the experience of exploring a game world lost something that made playing an MMORPG special. It was a turn for the worse and needs to be rethought since as things stand they are on the verge of turning the game genre into a thing only a little more interactive than an iphone game and that's bad.  

    I have agree to this.

    The lack of swimming and UW combat just shows how shallow (pun sort of intended) the game is.

    To omit things like swimming/UW content, Housing, Whole world exploration, etc  is taking away from what makes the Elder Scrolls what it is. A  Virtual World.

    No swimming or UW content is just 1 more thing on a large list that makes me uninterested in ESO

    And yet here you are posting on something you are not interested in?  Hmm there are a lot of things I'm not interested in and at no point in my life have I felt the need or desire to spent time posting on those things I have no interest in.  

    And yet here you are, seemingly interested in commenting on my disinterest. I didnt know I had to conduct myself the same as you.

    Just because Im not interested in playing ESO doesnt mean I cant form an opinion about it. Or voice that opinion.

     

    Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

    Games Played: Too Many

  • aslan132aslan132 Member UncommonPosts: 630

    Im gonna go with the complete opposite here. Not having any diving or underwater content is one of the greatest things about this game. In most MMOs having the ability to dive is just fluff. Theres no real emphasis on the content, and no real meaning behind it, just another added mechanic thats usually used for nothing more than to have players drown themselves. 

     

    I do applaude GW2 for attempting to give underwater meaning. The shallow gameplay in other MMOs was given depth (ok Im gonna stop with those). Whether you enjoyed the UW combat or not, at least it was there. That being said, if underwater swimming or combat was put into any MMO, learn from GW2.

     

    The whole idea of shooting fireballs underwater, or in ESOs case, using any of their weapons underwater, would just look rediculous. None of the Destruction staves would have use, nor the bows, and even wielding swords and shields underwater would be crazy. Have you ever tried to swing anything underwater? Doesnt really work. 

     

    So no, ESO doesnt need water combat, and its the right decision. Theres no place for it in this game, and anyone who things otherwise can look elsewhere. If its added sometime in the future, I can only hope they do it right, and not allow any of the current weapons to be useful underwater.

  • seacow1gseacow1g Member UncommonPosts: 266
    This will undoubtedly sound controversial but when I'm trying out an MMORPG (or a game in general) a little practice I do to determine if this is indeed a decent virtual world is to imagine all the things I could do in the game if they took out combat entirely.....If i find the game lacking without it then I lose interest....Does this mean I don't care about combat or want to play a game without it? Hell no. But it's just a little practice I do to determine if the game has any staying power. Cause when all is said and done, if I'm bored out of my mind without combat then I'll probably get bored once I clear all the content and get all the gear I want in a game world WITH combat.

    image
  • ScotScot Member LegendaryPosts: 24,429
    No MMO is Second Life, I too look for a virtual world but they all have limitations. Underwater combat is the sort of thing MMOs have brought in down the line before. But to say you are not going to play a game at launch because of that is madness in my eyes.
  • indefindef Member UncommonPosts: 344
    Originally posted by seacow1g
    This will undoubtedly sound controversial but when I'm trying out an MMORPG (or a game in general) a little practice I do to determine if this is indeed a decent virtual world is to imagine all the things I could do in the game if they took out combat entirely.....If i find the game lacking without it then I lose interest....Does this mean I don't care about combat or want to play a game without it? Hell no. But it's just a little practice I do to determine if the game has any staying power. Cause when all is said and done, if I'm bored out of my mind without combat then I'll probably get bored once I clear all the content and get all the gear I want in a game world WITH combat.

    The fact that you are still posting in this thread and aren't embarrassed of yourself for even creating this discussion makes me very worried for the future of mankind.

    And  this little exercise you do makes absolutely no sense.  Let's remove the combat from WoW, the most popular MMO on the planet, and see what we have left.  Hmmmmm no raiding, no dungeons, no PvP, no combat related quests.  So what we have left is gathering quests, harvesting, and crafting of non-combat related items...for which there are none.  

    I've never played WoW in my life...but if I tried to argue it doesn't have "staying power" I'm pretty sure I could be classified as having mental problems.

    Basically, everything you post makes no sense.  FYI Darkfall Unholy Wars has the best looking water out of any game I've ever played.   You might want to check that out.

  • seacow1gseacow1g Member UncommonPosts: 266
    Originally posted by indef
    Originally posted by seacow1g
    This will undoubtedly sound controversial but when I'm trying out an MMORPG (or a game in general) a little practice I do to determine if this is indeed a decent virtual world is to imagine all the things I could do in the game if they took out combat entirely.....If i find the game lacking without it then I lose interest....Does this mean I don't care about combat or want to play a game without it? Hell no. But it's just a little practice I do to determine if the game has any staying power. Cause when all is said and done, if I'm bored out of my mind without combat then I'll probably get bored once I clear all the content and get all the gear I want in a game world WITH combat.

    The fact that you are still posting in this thread and aren't embarrassed of yourself for even creating this discussion makes me very worried for the future of mankind.

    Why would I be embarassed? I'm not stopping any of you from playing the game. I actually think I'm doing you a favor; first because if they ever do add more features to the game other than more dungeons or classes it will be because of people like me complaining about it and second because you won't have to face me in Cyrodill (I have a pretty fierce PVP record). :)

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