It looks like you're new here. If you want to get involved, click one of these buttons!
April 4th is shaping up to be an epic day, if you go by early reviews that is. It looks like Captain America: The Winter Soldier could end up being one of the best Marvel movies yet.... But you probably are here for news about that other big thing coming out on April 4th.
Read more of Rob Lashley's Elder Scrolls Online: No Adventure Zones?
Comments
Not an issue for me.
Never understood the "I have to be the first one there" mentality. It reminds me of those guys who race you at the lights but what they are missing is that you aren't actually racing them.
In before the many trolls come out.
Some people are just very good at MMOS. You might feel they are rushing but they are not. For them its normal playstyle. Also remember that players who have been playing beta for months now already familiar with content and will hit level cap in no time.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
You need to add Asheron's Call to that list of monthly content updates. I know you may not have been playing MMOs back in 1997 but there were games back then already doing what most developers now (post 2004) claim they can't do.
As for the raid bit, sure, I think it's fine to launch without them. Indeed I like the move toward focusing on more 4 man veteran PvE content. If the Adventure zones require 12 people then my wife and I may or may not experience it, depending on if we can find 10 other people we enjoy playing with. PUGs are not an option and the probability of us finding a guild that doesn't have "that guy you want to punch in the face...repeatedly" is small. We'll see.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
Having 12 hours a day to play does not make you "very good" as you put it. Having 3 hours a day to play conversely, does not make you bad. Oh and people do rush. They get tunnel vision fixed on max level.
On topic.. No issues here. It will be many many months before I'm ready to have a go at adventure zones. I have a fuck ton of exploring, PvE, crafting and PvP to do before I even think about Craglorn.
Oh I see what you did there! Being good and going fast aren't the same, at all. I can go really fast and rush through the game without being a good player at all. I can also play really well and still take my time listen to the dialogue explore etc.
Consider that an MMO isn't a game to be "won" then the idea of being really good/fast goes right out the window.
I think you actually proved a point with your comment. By suggesting the people flying through content are really good at MMOs, you're proving there is a mentality of "the faster I am, the better I am, so I have to be there first."
If someone has already played the game all the way through in beta I have to ask.....why are you playing when you already know that the knowledge you have will put you in a spot to run out of content.
Seems to me that the player has the choice to make, play and run out of content or find other things to do in game. Or lay another game at the same time. Choices to be made.
No developer will be able to allow gamers to beta test and then somehow make a totally new game that they don't know so they wont run out of content. Reason why I don;t spend allot of time myself in beta.
Ultimately its up to the player to make the decisions based on the knowledge they have. And one decision is to stop playing beta's to find the most efficient way to out level everyone else.
Don't really think you can make such a claim on the behalf of "mmo veterans". I'm pretty sure I qualify for the moniker and I had fun playing the weekends and will play early access. So are a handful of others I personally know that were there with me playing MMOs in the late 90s.
Maybe it did not appeal to you as an MMO vet and would have best been worded as such. Clearly for every vet that doesn't like ESO there is another that does.
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Chavez y Chavez
"I still think at this point it is safe to say that even if Zenimax holds on to 20%, and I would not be surprised if it eclipses 40%, of those registered 5 million accounts they will have a commercially successful product even if it is not a critically successful game."
A successful launch is not the same thing as a successful product. Just ask SWTOR. SWTOR had record setting sales when it launched. Then one of the fastest cut and runs to F2P the gaming world had ever seen.
Whether or not the ESO is successful will largely be determined by how fast they can fix problems and get out new content post launch. If they sit on their asses like Bioware did then they will likely meet the same fate.
If I ran a company that made MMO's I wouldn't give the community any info on where stuff sits. Anet learned that if you try you will just end up with a mega-post with everyone QQing and fighting amongst themselves.
They stated a loooong time ago that adventure zones were an after launch thing.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
sure, you could play skyrim in 60 mins and reach it's end... but if you did that... you did it wrong.
same goes for ESO ^^ (just no 60 mins here)
"I'll never grow up, never grow up, never grow up! Not me!"
LOL, had to make an account to comment. Mine is 'dps meter Joey'.
I'm fine with no raids at launch. And for the vocal minority, I'm fine with them hitting end game like bugs hitting a windshield. Please game as fast as you possibly can and get extra sleep the day before early access! Far as I'm concerned, it's a savings for ESO, they don't have to spend extra salaries on baby sitting services that those few monthly subs probably won't pay for anyway.
Actually I wondered about that as well. It seems weird the things they listen to from the community. For instance the above skipping of the islands, the forced weapon selection at start, the reduction of available relevant progression paths (XP gain) outside of following main quest, the very harsh reduction to group XP, the scaling back of the usefulness of crafting compared to other item sources, and so on.
To me it just seems like weird choices to make before game launch. Why not hold their horses and see what happens when the game opens?
the forced weapon selection at start
From what I understand they found a bug with those weapons. If I remember the beta forums correctly (and don't people check beta forums?) the weapons were causing issues when put in storage. Then when you made another character the game already assumed you had a weapon. Now, what limiting the selection did is not known to me but that's what I read on the forums (again, if I'm remember correctly).
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I am with you. At least give people the option to start at one or the other, not completely remove it.
Ya, I know we can go back via boat, but we all know there will be a crap-ton of people asking in zone how to get back...
The problem with your example is that TOR is currently raking in the money, so it is a successful product. It just started out with a sub-optimal revenue model, and switched to an optimal revenue model, a transition which (rather than taking it from failure to success) took it from extremely mild success to major success.
If ESO meets the "same fate" as TOR, that will make it the second or third most popular western MMO with a subscription option, raking in at least a couple hundred million a year. Not a bad fate.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.
I just hope they focus on the quest system in the game. Last weekends beta was still loaded with quests that were broke.
I would rather see content like this put on hold while they fix the main questing system that seems to be struggling with Phasing.
Corber
If "MMO veterans" equal tunnel vision questers, then I agree. But that doesn't mean that you can't explore and find quests or caves or treasure maps and more content that isn't just in a hub. But we all play games differently. So boring PvE leveling for some will be good exploration and discovery of quests as they play for others.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
It's as simple as this:
_Launch a MMO with enough endgame content to make people feel its worth to resub over and over, giving the developers time to cook some more before people eat up what they launched with.
_Give players sandbox features so they can keep themselves entertained creating their own content while developers cook something new before those sandbox features get old.
Keep people entertained.
TESO endgame is questing with increased difficulty and alliance fights in Cyrodiil. That's it. You got crafting too.
Questing is boring, if we want to play a game on rails we can stick to single player ones. No matter how epic the quests are, once you've done them its over. We all know how questing is, same old crap over and over and over AND OVER AGAIIIIIIIIIIIN.
Cyrodiil is fun but gets old fast, very fast. Gameplay will most likely improve at max level making fights more interesting but in the end its just a cat and mouse game over keeps mines and farms.
Since low level Cyrodiil is lame as hell as you die with 2 or 3 hits by anything that moves unless you get healed, people will most likely rush to max level so they can feel more powerful. There's not much else to do at max level though, they will get bored.
I didn't like it either. They rushed out a NPC with no voice over to just toss you back to the starter island. And things really don't fit together that way IMO.
I though that they could have just added an extra line from the first quest giver on the island you go to. Offering the same quests, then adds a but you can leave now if you want line of some kind. Then that would take you to a boat to get off the island.
I think they may make more adjustments before launch.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
they wouldnt havetogo to these lengths if they didnt bottle neck the xurrent zones with level restrictions.
the beauty of elder scroll games is the infinates, limitless exploration , here you have to hit a level before going to a new zone...
EPIC FAIL.
On the other hand iam happy they are creating end game pve adventures. as i have pvp fatigue, i prefer to enjoy the game w/o pvp.