Been playing in the Open Beta for the past couple of days - still in the starting regions with two characters.
For a face-enemy-to-damage game, not having mouse lock build in as a toggle was very nearly game breaking. I ended up using an Addon (at least they're allowing that...) for it, otherwise having to hold down r-click all the time... bleh.
The combat is nice, effects are very in-your-face compared to UI elements, which are tiny... quests are nice and varied, which was a nifty surprise, and I also like the coop elements in the open world - needing to work together to get past doors or enable features.
The overall comic-y way they went for the textures and models I do not like. But it's not a major enough issue to stop me playing, at least during the beta. I will probably not buy the game, but that's less the game, and more me lacking money.
The mouse non lock was off putting for me too especially as a big fan of tera's combat I actually thought that was how it was going to be but its more like GW2 which isn't bad I just prefer Tera. Could you please PM name of the addon and were you got it would be very grateful.
The addons are Steer and Deadlock Extended, you can get them both on Curse.com. While you are at it, i'd recommend JunkIT and CustomFOV (set it to 70-75).
Steer locks your RMB when you start to move your character, while Deadlock locks it with a mouseclick/buttonclick etc. depending on how you configure it.
It depends on what you prefer. I tried both and stuck with Deadlock, it totally changed the feeling of the whole game for me and left me wondering why controls aren't like that in first place.
I've been looking forward to Wildstar for a long time.
As far as the P2P model strictly, I felt that was something that NCSoft could do something differently. -shrugs-
Then Open Beta came. I installed at 300kbps (all day, dunno why) and eventually logged in with a GTX 770 OC2. Beautiful.
After some playing on both factions, the game strikes me as thus:
Space Guild Wars 2 with a side of Looney Tunes comedy, and some class development from The Secret World.
I applaud NCSoft for going away from their typical click-type game designs, but Wildstar just feels . . . odd. I had also hoped the Path system would be more rewarding.
Thanks for Open Beta!!
I don't have a problem with you not liking the game OP, but i'm going to have to harp of these 2 weird points of yours:
1- You've been looking forward to Wildstar but only noticed the "Looney Tunes" element now? As if it wasn't the most obvious part of the game?
I've been looking forward to Wildstar for a long time.
As far as the P2P model strictly, I felt that was something that NCSoft could do something differently. -shrugs-
Then Open Beta came. I installed at 300kbps (all day, dunno why) and eventually logged in with a GTX 770 OC2. Beautiful.
After some playing on both factions, the game strikes me as thus:
Space Guild Wars 2 with a side of Looney Tunes comedy, and some class development from The Secret World.
I applaud NCSoft for going away from their typical click-type game designs, but Wildstar just feels . . . odd. I had also hoped the Path system would be more rewarding.
Thanks for Open Beta!!
I don't have a problem with you not liking the game OP, but i'm going to have to harp of these 2 weird points of yours:
1- You've been looking forward to Wildstar but only noticed the "Looney Tunes" element now? As if it wasn't the most obvious part of the game?
2- The Secret World class development? Da fuq?
another weird point is that NCsoft is going away from thier typical designs, wasnt guild wars 2 a NCsoft game
F2P may be the way of the future, but ya know they dont make them like they used to Proper Grammer & spelling are extra, corrections will be LOL at.
I've enjoyed my time in open beta. I don't know how long I will play, but I will pre-order. Wow in space with a few twists is better than any game I've played since Rift launch. I played Rift for 6 months, which is what I expect out of Wildstar. Considering that I didn't even make it to the end of the first month in GW2, FF14, and ESO I expect Wildstar to be better than those three.
I wasn't even going to try knowing what the game is, but I chanegd my mind today, to get some of my own experience. Got to level 9 and I already had to force myself to play.
I'm sure it's a great game but it bores me (both questing and battlegrounds).
I wasn't even going to try knowing what the game is, but I chanegd my mind today, to get some of my own experience. Got to level 9 and I already had to force myself to play.
I'm sure it's a great game but it bores me (both questing and battlegrounds).
Trust me, get to level 20 and do your first dungeon. Thats when you know if t his game is worth playing. Sad but level 1-20 is meh at best, level 20+ is where you see the gem of what this game is.
I played one closed beta weekend and then this open beta. First thing I noticed is they finally optimized the graphics to be barely playable now instead of completely unplayable (couldn't even play closed beta cause the optimization was so horrible the lag just ruined it in every way possible).
The optimization is still very very bad though cause SWTOR has way better graphics than this and I can run that on high settings without a hiccup. On wildstar, even everything on low is still causing lots of lag, but only barely playable now.
I didn't bother to read the quest lines, who ever does? It's a waste of time and the text is so small anyway and hard to read so I just click click click until something happens and then look on my map. It felt more like a walking mmorpg than an actual game.
Couldn't tell if they are trying to be gw2 or wow clone. So many borrowed features and nothing new.
i did like the music, but I'm a musician so.
Leveling up did not feel rewarding. Sometimes I didn't even notice. I'm sick of getting "hand out" gear for quest rewards. Let me find my own gear ffs.
Combat is really dull and repetitive. Something like this (press 2, 1, 1). When I got my 3rd ability which was a stun I just rolled my eyes and thought "oh I guess this is for CC in dungeons, yawn". Nothing cool or awesome or creative, just a freakin CC for a dungeon. Gee how many games have done that already?
Alas I didn't venture too far. 1 hour was enough for me to realize this is nothing new. Not gonna fall for the hype like I did with gw2 (which was also a huge disappointment).
A subscription model? Really? Best MMO ever? Really? How about the same MMO again?
I've been looking forward to Wildstar for a long time.
As far as the P2P model strictly, I felt that was something that NCSoft could do something differently. -shrugs-
Then Open Beta came. I installed at 300kbps (all day, dunno why) and eventually logged in with a GTX 770 OC2. Beautiful.
After some playing on both factions, the game strikes me as thus:
Space Guild Wars 2 with a side of Looney Tunes comedy, and some class development from The Secret World.
I applaud NCSoft for going away from their typical click-type game designs, but Wildstar just feels . . . odd. I had also hoped the Path system would be more rewarding.
Thanks for Open Beta!!
Sweet! Does this mean an end to countless, "I bought it but want my money back" threads? Man I hope so.
Just once, I would like to see a topic not get bombarded by idiots griping about who cloned what, or who stole what feature. There are only two important decisions/factors about any game that anyone should be concerned about. Do you enjoy it or do you not. That's it. If you enjoy it, play it, if you don't then move on to something you do.
The beta so far has been what has made me want to keep playing. They have updated it, listened to the players, and overhauled a lot of things. My main concern currently and this has kept me from playing is, I would rather not get burnt out playing a beta. When I don't get to keep the character I'm playing into launch what is the point other than to try it out. So I played for a good few hours, and cut it off so it didn't get stale when I had to do the content again. That happened in Aion to me, I remember leveling a new character up over and over in the beta then just couldn't push myself to play the game upon launch. Nothing to do with the game itself being boring or old, just doing the same leveling over and over is never fun.
Originally posted by Panther2103 The beta so far has been what has made me want to keep playing. They have updated it, listened to the players, and overhauled a lot of things. My main concern currently and this has kept me from playing is, I would rather not get burnt out playing a beta. When I don't get to keep the character I'm playing into launch what is the point other than to try it out. So I played for a good few hours, and cut it off so it didn't get stale when I had to do the content again. That happened in Aion to me, I remember leveling a new character up over and over in the beta then just couldn't push myself to play the game upon launch. Nothing to do with the game itself being boring or old, just doing the same leveling over and over is never fun.
I'm the same way. I hate to ruin launch by playing too much beta. I already know this game will be fun so ill use beta to find my main class and stop before I get too far.
I applaud them for being so generous with giving away time to check out the game. 10 days of open beta is very generous.
Sadly this game is boring and I can't stand to look at the graphics. The world is like a disney adventure. No thanks. Feels like a very generic themepark with 0 lore/story behind it. If they are trying to cater to the WoW crowd, I think they will be disappointed.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
30$ box price without a sub is the maximum I would be willing to pay for this, and that is only because I like hardcore raiding/dungeons. I found games like Neverwinter more entertaining than this, and that was a free game. 60$ + sub though? Hell no.
I sincerely hope this game will be the last in the long line of WoW copy games (someone will probably start listing all the features that this game has, and wow doesn't. Save yourself the trouble, the core gameplay is a wow copy)
It is essential that ESO and WS aren't hugely successful, otherwise we will be stuck in this clonefest for at least another 5 years. ESO made a good start with failing, I can only hope this game follows. And from what I've seen in the beta so far, there's a good chance it will.
Same as the core gameplay of WoW is the same as Everquest, so is it safe to say that WoW is another Everquest copy? Ppl are just short minded.
Someone didn't play Everquest.
I still have FPS in the 20's and 30's...not playable with any enjoyment at least. The questing is full as expected, but I wasn't trying the game for the solo questing. I was trying it out more for the group PvE. No point in trying to do a dungeon with 20 FPS though.
It really surprises me companies still offer open betas, open betas do three things. They let people get bored of the game before it's time to spend money, they can turn someone undecided into someone that won't buy it and they let people have free access to a game they might end up liking who are anti p2p...who will then hate on the game everywhere in hopes of making it go f2p.
Every mmo I've played I knew I was going to buy long before trying the beta and no mmo I was unsure of convinced me from the beta.
The mouse non lock was off putting for me too especially as a big fan of tera's combat I actually thought that was how it was going to be but its more like GW2 which isn't bad I just prefer Tera. Could you please PM name of the addon and were you got it would be very grateful.
Yeah the hold down the right mouse button constantly makes no sense for a game with combat like this. I can't believe more people aren't bitching about it. That mouse lock add on is essential.
The mouse non lock was off putting for me too especially as a big fan of tera's combat I actually thought that was how it was going to be but its more like GW2 which isn't bad I just prefer Tera. Could you please PM name of the addon and were you got it would be very grateful.
Yeah the hold down the right mouse button constantly makes no sense for a game with combat like this. I can't believe more people aren't bitching about it. That mouse lock add on is essential.
They aren't bitching about it because addons are supposed to be in the game. Sure you can get addons on the Curse website, but you also get them right on the official forums where the devs are working directly with the addon creators.
Now mouse lock was one feature they wanted to get into the game, but they weren't sure it would make it on launch, but all addons in general are supported so there is nothing to gain by crying about it.
It really surprises me companies still offer open betas, open betas do three things. They let people get bored of the game before it's time to spend money, they can turn someone undecided into someone that won't buy it and they let people have free access to a game they might end up liking who are anti p2p...who will then hate on the game everywhere in hopes of making it go f2p.
Every mmo I've played I knew I was going to buy long before trying the beta and no mmo I was unsure of convinced me from the beta.
Exactly!
They should just stick with beta invites rather then allowing all to try the game. Many will login just to bash it, in and out of the game (forums). OB will not change anyone minds if they hate the game, period.
Also completely agree with the last statement. 99% of time I know if I will be playing a game long before trying the beta. Beta is.. just to log in and prove the 1%, that's it. And even then, I do not play more then few hours because I keep the best for when the game officially launch.
EDIT: Back in the days (2000-2005) , OB was OK, because the media was .. well , what media should be (not what they do those days) and players were ..well .. people. And also back then, many will try a game without checking for the so called today "reviews" and decided by himself if said game is fun or not. Unfortunately, today media is BS, and naive players will listen to the haters rather then trying the game by himself. Oh yea, not to talk about the "new" lately "gamer pro who knows it all, I am the best, this game sux because I say so and all shall hate on it" attitude.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Originally posted by crasset15 If you take a pair of twins, and clone the first one, the clone of the first one will be identical to the clone of the second one. Your point?
not according to the movie "multiplicity" its a pretty good movie, you should watch it
Removing the need to target is hardly a revolution... seriously, it's one button. You still to press 8 more so you can fight. It's nothing like GW2 either, not even by a small amount.
I'm not a fan of the path system either. I'd rather all those path specific events were just available for every character. Would populate the zones more with activities. There's content people may never see because they don't want to have to create alts.
Other than that though I think it's a solid game. It is VERY low on content though. I know people don't see it yet, but it is looooow on content. Zero reason to revisit zones and only 17 zones? 3 or 4 of them are only small zones too, plus most are faction locked so half that number if you don't want to alt. Only 11 instance events for a character? 4 dungeons per factions, 6 adventures and.. one(?) raid. Thought this was a raider's paradise? There isn't much at all. You could cover all the content except the raid in a week.. the whole game. They better churn out content like crazy in updates because they are going to lose tons of people after the first month if they don't.. not because the game is bad.. because there just isn't enough.
I don't suffer from insanity, I enjoy every minute of it.
KapacsLord of the Rings Online CorrespondentMemberPosts: 17
Originally posted by IceAge
Originally posted by amber-r
It really surprises me companies still offer open betas, open betas do three things. They let people get bored of the game before it's time to spend money, they can turn someone undecided into someone that won't buy it and they let people have free access to a game they might end up liking who are anti p2p...who will then hate on the game everywhere in hopes of making it go f2p.
Every mmo I've played I knew I was going to buy long before trying the beta and no mmo I was unsure of convinced me from the beta.
Exactly!
They should just stick with beta invites rather then allowing all to try the game. Many will login just to bash it, in and out of the game (forums). OB will not change anyone minds if they hate the game, period.
Also completely agree with the last statement. 99% of time I know if I will be playing a game long before trying the beta. Beta is.. just to log in and prove the 1%, that's it. And even then, I do not play more then few hours because I keep the best for when the game officially launch.
EDIT: Back in the days (2000-2005) , OB was OK, because the media was .. well , what media should be (not what they do those days) and players were ..well .. people. And also back then, many will try a game without checking for the so called today "reviews" and decided by himself if said game is fun or not. Unfortunately, today media is BS, and naive players will listen to the haters rather then trying the game by himself. Oh yea, not to talk about the "new" lately "gamer pro who knows it all, I am the best, this game sux because I say so and all shall hate on it" attitude.
I think it's still useful to potentially attract more players. I had no intention and still have no intention to purchase and play the game past the open beta but it's still a fun experience. I'm sure the more players they get to try it the more data they can collect and prepare for the full launch. Some of those players will likely be convinced to get in on it too.
Removing the need to target is hardly a revolution... seriously, it's one button. You still to press 8 more so you can fight. It's nothing like GW2 either, not even by a small amount.
I'm not a fan of the path system either. I'd rather all those path specific events were just available for every character. Would populate the zones more with activities. There's content people may never see because they don't want to have to create alts.
Other than that though I think it's a solid game. It is VERY low on content though. I know people don't see it yet, but it is looooow on content. Zero reason to revisit zones and only 17 zones? 3 or 4 of them are only small zones too, plus most are faction locked so half that number if you don't want to alt. Only 11 instance events for a character? 4 dungeons per factions, 6 adventures and.. one(?) raid. Thought this was a raider's paradise? There isn't much at all. You could cover all the content except the raid in a week.. the whole game. They better churn out content like crazy in updates because they are going to lose tons of people after the first month if they don't.. not because the game is bad.. because there just isn't enough.
Adventures have different paths and there are two raids, not one. That sounds like a lot more than your average at launch MMO. I don't think people leave MMOs because of a lack of content at launch. If they love a game they are willing to stick around and see what is next...they leave because of a lack of support.
The devs already have stuff ready to release for the rest of the year. As for the raids, they are a raiders paradise because they are hard. Quality over Quantity. What is the purpose of a raid that can be blown through on the first 2 attempts or so any ways?
Comments
The addons are Steer and Deadlock Extended, you can get them both on Curse.com. While you are at it, i'd recommend JunkIT and CustomFOV (set it to 70-75).
Steer locks your RMB when you start to move your character, while Deadlock locks it with a mouseclick/buttonclick etc. depending on how you configure it.
It depends on what you prefer. I tried both and stuck with Deadlock, it totally changed the feeling of the whole game for me and left me wondering why controls aren't like that in first place.
I don't have a problem with you not liking the game OP, but i'm going to have to harp of these 2 weird points of yours:
1- You've been looking forward to Wildstar but only noticed the "Looney Tunes" element now? As if it wasn't the most obvious part of the game?
2- The Secret World class development? Da fuq?
another weird point is that NCsoft is going away from thier typical designs, wasnt guild wars 2 a NCsoft game
F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.
I've enjoyed my time in open beta. I don't know how long I will play, but I will pre-order. Wow in space with a few twists is better than any game I've played since Rift launch. I played Rift for 6 months, which is what I expect out of Wildstar. Considering that I didn't even make it to the end of the first month in GW2, FF14, and ESO I expect Wildstar to be better than those three.
I wasn't even going to try knowing what the game is, but I chanegd my mind today, to get some of my own experience. Got to level 9 and I already had to force myself to play.
I'm sure it's a great game but it bores me (both questing and battlegrounds).
Trust me, get to level 20 and do your first dungeon. Thats when you know if t his game is worth playing. Sad but level 1-20 is meh at best, level 20+ is where you see the gem of what this game is.
I played one closed beta weekend and then this open beta. First thing I noticed is they finally optimized the graphics to be barely playable now instead of completely unplayable (couldn't even play closed beta cause the optimization was so horrible the lag just ruined it in every way possible).
The optimization is still very very bad though cause SWTOR has way better graphics than this and I can run that on high settings without a hiccup. On wildstar, even everything on low is still causing lots of lag, but only barely playable now.
I didn't bother to read the quest lines, who ever does? It's a waste of time and the text is so small anyway and hard to read so I just click click click until something happens and then look on my map. It felt more like a walking mmorpg than an actual game.
Couldn't tell if they are trying to be gw2 or wow clone. So many borrowed features and nothing new.
i did like the music, but I'm a musician so.
Leveling up did not feel rewarding. Sometimes I didn't even notice. I'm sick of getting "hand out" gear for quest rewards. Let me find my own gear ffs.
Combat is really dull and repetitive. Something like this (press 2, 1, 1). When I got my 3rd ability which was a stun I just rolled my eyes and thought "oh I guess this is for CC in dungeons, yawn". Nothing cool or awesome or creative, just a freakin CC for a dungeon. Gee how many games have done that already?
Alas I didn't venture too far. 1 hour was enough for me to realize this is nothing new. Not gonna fall for the hype like I did with gw2 (which was also a huge disappointment).
A subscription model? Really? Best MMO ever? Really? How about the same MMO again?
Sweet! Does this mean an end to countless, "I bought it but want my money back" threads? Man I hope so.
Just once, I would like to see a topic not get bombarded by idiots griping about who cloned what, or who stole what feature. There are only two important decisions/factors about any game that anyone should be concerned about. Do you enjoy it or do you not. That's it. If you enjoy it, play it, if you don't then move on to something you do.
I'm the same way. I hate to ruin launch by playing too much beta. I already know this game will be fun so ill use beta to find my main class and stop before I get too far.
I applaud them for being so generous with giving away time to check out the game. 10 days of open beta is very generous.
Sadly this game is boring and I can't stand to look at the graphics. The world is like a disney adventure. No thanks. Feels like a very generic themepark with 0 lore/story behind it. If they are trying to cater to the WoW crowd, I think they will be disappointed.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
I would also like to thank them for open beta.
Saved me 75 bucks.
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
Someone didn't play Everquest.
I still have FPS in the 20's and 30's...not playable with any enjoyment at least. The questing is full as expected, but I wasn't trying the game for the solo questing. I was trying it out more for the group PvE. No point in trying to do a dungeon with 20 FPS though.
It really surprises me companies still offer open betas, open betas do three things. They let people get bored of the game before it's time to spend money, they can turn someone undecided into someone that won't buy it and they let people have free access to a game they might end up liking who are anti p2p...who will then hate on the game everywhere in hopes of making it go f2p.
Every mmo I've played I knew I was going to buy long before trying the beta and no mmo I was unsure of convinced me from the beta.
Yeah the hold down the right mouse button constantly makes no sense for a game with combat like this. I can't believe more people aren't bitching about it. That mouse lock add on is essential.
They aren't bitching about it because addons are supposed to be in the game. Sure you can get addons on the Curse website, but you also get them right on the official forums where the devs are working directly with the addon creators.
Now mouse lock was one feature they wanted to get into the game, but they weren't sure it would make it on launch, but all addons in general are supported so there is nothing to gain by crying about it.
Exactly!
They should just stick with beta invites rather then allowing all to try the game. Many will login just to bash it, in and out of the game (forums). OB will not change anyone minds if they hate the game, period.
Also completely agree with the last statement. 99% of time I know if I will be playing a game long before trying the beta. Beta is.. just to log in and prove the 1%, that's it. And even then, I do not play more then few hours because I keep the best for when the game officially launch.
EDIT: Back in the days (2000-2005) , OB was OK, because the media was .. well , what media should be (not what they do those days) and players were ..well .. people. And also back then, many will try a game without checking for the so called today "reviews" and decided by himself if said game is fun or not. Unfortunately, today media is BS, and naive players will listen to the haters rather then trying the game by himself. Oh yea, not to talk about the "new" lately "gamer pro who knows it all, I am the best, this game sux because I say so and all shall hate on it" attitude.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
not according to the movie "multiplicity" its a pretty good movie, you should watch it
Removing the need to target is hardly a revolution... seriously, it's one button. You still to press 8 more so you can fight. It's nothing like GW2 either, not even by a small amount.
I'm not a fan of the path system either. I'd rather all those path specific events were just available for every character. Would populate the zones more with activities. There's content people may never see because they don't want to have to create alts.
Other than that though I think it's a solid game. It is VERY low on content though. I know people don't see it yet, but it is looooow on content. Zero reason to revisit zones and only 17 zones? 3 or 4 of them are only small zones too, plus most are faction locked so half that number if you don't want to alt. Only 11 instance events for a character? 4 dungeons per factions, 6 adventures and.. one(?) raid. Thought this was a raider's paradise? There isn't much at all. You could cover all the content except the raid in a week.. the whole game. They better churn out content like crazy in updates because they are going to lose tons of people after the first month if they don't.. not because the game is bad.. because there just isn't enough.
I think it's still useful to potentially attract more players. I had no intention and still have no intention to purchase and play the game past the open beta but it's still a fun experience. I'm sure the more players they get to try it the more data they can collect and prepare for the full launch. Some of those players will likely be convinced to get in on it too.
Even as a cat, one must be a cat with dreams.
Adventures have different paths and there are two raids, not one. That sounds like a lot more than your average at launch MMO. I don't think people leave MMOs because of a lack of content at launch. If they love a game they are willing to stick around and see what is next...they leave because of a lack of support.
The devs already have stuff ready to release for the rest of the year. As for the raids, they are a raiders paradise because they are hard. Quality over Quantity. What is the purpose of a raid that can be blown through on the first 2 attempts or so any ways?