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Elder Scrolls Online has ~775,000 subscribers - report

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Comments

  • SuperchieftianSuperchieftian Member Posts: 88

    All these trolls are funny. They come matching in and trying to denounce ESO even after it has obviously been thrown to the sharks. They try too hard to bring the ESO whiteknights down and are missing the most obvious point that 800k subscribers, if it is even true, is absolutely horrible for ESO. They spent way too much time/money on the game and 800k is far too low to make up for it. I

  • StanlyStankoStanlyStanko Member UncommonPosts: 270
    Originally posted by kitarad
    SuperData research was the same source used to support how much money SWTOR was making and a lot of posters on this very site discredited it as unreliable. Now it is being used to support ESO sub numbers. Interesting development.

     

    Ownage!!!

    image

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Superchieftian

    All these trolls are funny. They come matching in and trying to denounce ESO even after it has obviously been thrown to the sharks. They try too hard to bring the ESO whiteknights down and are missing the most obvious point that 800k subscribers, if it is even true, is absolutely horrible for ESO. They spent way too much time/money on the game and 800k is far too low to make up for it. I

    800k is a very respectable number, so is 772.k which is what the article actually states. Add that to however much they made on boxes and you may have a very nice sum back on said investment, it would be silly to assume they'd plan to earn an entire development budget of a 100+million dollar project back, with in the first few months of an MMO, It is obviously a longer term investment than that.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by StanlyStanko
    Originally posted by kitarad
    SuperData research was the same source used to support how much money SWTOR was making and a lot of posters on this very site discredited it as unreliable. Now it is being used to support ESO sub numbers. Interesting development.

     

    Ownage!!!

    image

    Eh, okay, if you say so.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • WolfsheadWolfshead Member UncommonPosts: 224
    Originally posted by TankYou88
    Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.

    How do you know people have got refunds and how do you know people are leaving the game alone for the have low sales i would love see you where get you info from link it but i guess you make up thing for you don't know anything basically so it better make up thing so stop trolling

  • ScotScot Member LegendaryPosts: 24,427

    The figure does not sound unreasonable to me, no doubt all those who are trying to make out no one is left on ESO find this a hard pill to swallow.

    That said, I never put much faith in those sites, trust what you see guys, you know there are plenty of players online, what else matters?

  • zwei2zwei2 Member Posts: 361

    If this is true, it is definately good news. It means Pay 2 Play games will still survive, for now.

     

    However, be careful about rounding up numbers. Particular posters will throw a apocalyptic hissy fit when they realized that the numbers are "inflated".

     

    Rounding down will not work too, as others will proclaim, "NO! THE GAME SOLD 1 MORE COPY THAN INDICATED! I'M CALLING THE POLICE!!!!"

     

    Give the exact number will be just nice. It gives the illusion of "Oh! A wierd number! It must be true!"

    The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by Scot

    The figure does not sound unreasonable to me, no doubt all those who are trying to make out no one is left on ESO find this a hard pill to swallow.

    That said, I never put much faith in those sites, trust what you see guys, you know there are plenty of players online, what else matters?

    I think people enjoying themselves is the key - and with the megaserver technology people should continue to see other people pretty much up until the game closes.

    The numbers could be "about right" or maybe they are "totally wrong". We don't know.

    Those who want to believe the guesstimate however must be prepared to accept that if the game trends down on Raptr / XFire then the subscriptions are trending down. Because that is the type of data they are using. Multiplied by a factor to equate to worldwide users. 36.9M users is what they say they track. 

    Those who dismiss the likes of Raptr and XFire out of hand should dismiss this claim out of hand.

    Myself? Raptr / XFire are samples but so unprecise that if you use them you need to apply a huge margin of error. And when you pile estimated factors on top of estimated factors ...yeah 

  • SaluteSalute Member UncommonPosts: 795
    Originally posted by TankYou88
    Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.

     

    Considering that its on the 41 place on Raptr & 54 on Xfire with 1/4 of WS & FFA or 1/4 of SWTOR etc 200k is a bit high estimation imho.

    All Time Favorites: EQ1, WoW, EvE, GW1
    Playing Now: WoW, ESO, GW2

  • jdlamson75jdlamson75 Member UncommonPosts: 1,010
    I love how this thread has 14 pages and probably involves nobody who works for the company.  They should be the only one concerned about numbers.  Everyone else - just play the game or don't - who the f*** really cares how many people play it?  And if you're among the crowd who don't play and care about the game's numbers...life.  Get one.  This site amazes me with its downtrodden retardistic base.
  • PhryPhry Member LegendaryPosts: 11,004
    Originally posted by Distopia
    Originally posted by StanlyStanko
    Originally posted by kitarad
    SuperData research was the same source used to support how much money SWTOR was making and a lot of posters on this very site discredited it as unreliable. Now it is being used to support ESO sub numbers. Interesting development.

     

    Ownage!!!

    image

    Eh, okay, if you say so.

    Well, until Zeni actually do release some figures, we'll never know, but as Superdata are not exactly that reliable a source in the first place, then i feel Kitarad does actually have a good point. image

  • CouganCougan Member UncommonPosts: 422
    Originally posted by kikosforever
    Originally posted by TankYou88
    Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.

     

    Considering that its on the 41 place on Raptr & 54 on Xfire with 1/4 of WS & FFA or 1/4 of SWTOR etc 200k is a bit high estimation imho.

    You two seem to find this a bit hard to swallow. I know you're both Wildstar fans but surely you'd recognise a major IP outsells a normal title? That 775k estimate is retained subscribers after initial sales as has been posted repeatedly in this thread.

  • SaluteSalute Member UncommonPosts: 795
    Originally posted by Cougan
    Originally posted by kikosforever
    Originally posted by TankYou88
    Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.

     

    Considering that its on the 41 place on Raptr & 54 on Xfire with 1/4 of WS & FFA or 1/4 of SWTOR etc 200k is a bit high estimation imho.

    You two seem to find this a bit hard to swallow. I know you're both Wildstar fans but surely you'd recognise a major IP outsells a normal title? That 775k estimate is retained subscribers after initial sales as has been posted repeatedly in this thread.

     

    A major IP game it surely outsells most normal titles but when it comes to retention it doesnt really matter and ESO retention rate is one of the worst ever. Except if ESO players are the only gamers who doesn't use Raptr or XFire at all.

    All Time Favorites: EQ1, WoW, EvE, GW1
    Playing Now: WoW, ESO, GW2

  • CouganCougan Member UncommonPosts: 422
    Originally posted by kikosforever
    Originally posted by Cougan
    Originally posted by kikosforever
    Originally posted by TankYou88
    Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.

     

    Considering that its on the 41 place on Raptr & 54 on Xfire with 1/4 of WS & FFA or 1/4 of SWTOR etc 200k is a bit high estimation imho.

    You two seem to find this a bit hard to swallow. I know you're both Wildstar fans but surely you'd recognise a major IP outsells a normal title? That 775k estimate is retained subscribers after initial sales as has been posted repeatedly in this thread.

     

    A major IP games it surely outsells most normal titles but when it comes to retention it doesnt really matter and ESO retention rate is one of the worst ever. Except if ESO players are the only gamers who doesn't use Raptr or XFire at all.

    But you have nothing to backup retention % of this game at all, definitely nothing to say it is the worst retention ever. Next month Wildstar could be 80th on Raptr but what does that prove?

    Also I doubt they were giving many refunds in June considering it launched in April lol

    If you insist on pushing ESO as having less than 200k subs at this point in time I'd have to consider all your posts disillusioned.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by kikosforever

    ESO retention rate is one of the worst ever

    Is it? Can you reveal what retention rate of ESO and other MMOs is so we can compare?

    Of course, also provide the source of your numbers.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by Phry
    ...but as Superdata are not exactly that reliable a source 

    According to... Delloitte? Paypal? Google? Microsoft? The games industry?

    This is the second thread you've scribbled that in, so I'm curious who it is that doesn't find it reliable outside of a handful of armchair industry analysts on the internet. 

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • gervaise1gervaise1 Member EpicPosts: 6,919
    Originally posted by Loktofeit
    Originally posted by Phry
    ...but as Superdata are not exactly that reliable a source 

    According to... Delloitte? Paypal? Google? Microsoft? The games industry?

    This is the second thread you've scribbled that in, so I'm curious who it is that doesn't find it reliable outside of a handful of armchair industry analysts on the internet. 

    The analysis is only as good as the data. Which is the whatever they get from the 36.9M users.

    Now that is a big number - not that many sources.  We would know if this was a carefully selected "scientific sample" - you, me and the barn door would have been canvassed.  And its not a paid group. As little as a penny a month would be serious money. The obvious candidate is Raptr and/or XFire.

    You will have your own idea of how reliable the "likely" source of the data is.

    The games industry (EA, Activision etc.) have been pretty disparaging in the past of the "scientific" data produced by Neilsen. And they don't give out numbers unless they want to. Analysts ask at the conference calls sometimes and get what they get.

    If you want to champion the data as accurate - fine; but if you do I suggest that you must also accept that the game's (seeming) decline on Raptr etc. is also "accurate". 

  • TankYou88TankYou88 Member Posts: 310
    Originally posted by Cougan
    Originally posted by kikosforever
    Originally posted by TankYou88
    Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.

     

    Considering that its on the 41 place on Raptr & 54 on Xfire with 1/4 of WS & FFA or 1/4 of SWTOR etc 200k is a bit high estimation imho.

    You two seem to find this a bit hard to swallow. I know you're both Wildstar fans but surely you'd recognise a major IP outsells a normal title? That 775k estimate is retained subscribers after initial sales as has been posted repeatedly in this thread.

    Im not a Wildstar fan sorry. Guess again. Im impressed at how well they are doing and how clean of a start they had but im not playing Wildstar.

    Also in the same information the OP gave it says Wildstar is duking it out with ESO as well, meaning Wildstar has 700k subs as well, do you believe that?

     

  • CouganCougan Member UncommonPosts: 422
    Originally posted by TankYou88
    Originally posted by Cougan
    Originally posted by kikosforever
    Originally posted by TankYou88
    Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.

     

    Considering that its on the 41 place on Raptr & 54 on Xfire with 1/4 of WS & FFA or 1/4 of SWTOR etc 200k is a bit high estimation imho.

    You two seem to find this a bit hard to swallow. I know you're both Wildstar fans but surely you'd recognise a major IP outsells a normal title? That 775k estimate is retained subscribers after initial sales as has been posted repeatedly in this thread.

    Im not a Wildstar fan sorry. Guess again. Im impressed at how well they are doing and how clean of a start they had but im not playing Wildstar.

    Also in the same information the OP gave it says Wildstar is duking it out with ESO as well, meaning Wildstar has 700k subs as well, do you believe that?

     

    Your logic is so bad its non-existant.

  • GrymGrym Member UncommonPosts: 301

    Um.... even if the game only kept 200,000 subs, that still means they are pulling in $3,000,000 per month.  Profitable depends on if they surpass the amount it cost to make this game. 

    if they sold 1,000,000 issues of the game, that's $50,000,000 (on average, some people bought the $80 pack).

    Over a 2 month period, they've already amassed over $56,000,000. 

    I can't speak to numbers of subs, I don't know.  But from my own perspective playing, I see a healthy, thriving population running all over the place when I log in.  Not an empty wasteland like Vanguard was near the end. 

    (My son speaking to his Japanese Grandmother) " Sorry Obaba, I don't speak Japanese, I only speak human."

  • HomituHomitu Member UncommonPosts: 2,030
    Originally posted by TankYou88
    If anyone would like to explain how they got a different number I would love to see it. Its also the defense who is suppose to refute allegations. You have the burden of proof not me.

    I'm probably falling for troll bait by replying to you, but w/e.  The burden of proof absolutely does not fall on the "defense;" it falls on the person making the assertion, the claim, ie. you with your 200k number.  If you make a claim, it's your responsibility to prove that claim.  You made a claim and gave zero support, zero math.  You've yet to write a single post in this thread that contains math. Your mathematical process amounts to "Hi, I think this game has 200k subs."  

    Then, quite laughably (and this is why I think you're just trolling), you constantly address new posters by invalidating their claims while saying something along the lines of "at least my numbers are supported by math!" when they obviously never were.  But, of course, whenever anyone called you out for never providing any math to support your numbers, you just say, "Ha! How about you provide math to refute me?"  

    If the burden of proof truly worked that way, I could just claim right now that ESO has 12 million subscribers.  That's my claim - it's true until you prove me wrong!  You must come up with the numbers now!  *evil laugh*   When nobody has any actual numbers to go by, this would be the fruitless pissing match idiots could play all day if that's how the burden of proof actually operated.  But, luckily, it's not.  Alas, the BoP falls to the person making the initial assertion.  

     

    Originally posted by ryvendark
    His 200k number came from "given the avg retention rate".what is the avg retention rate for an mmo? Apply it to the 775k number and tell me what you get.

    There's no such thing as "the average retention rate for an MMO."  I'm getting the sense that you don't understand what the retention rate statistic actually represents.  You need to incorporate a factor of time in there to give the stat any meaning at all.  For example, the retention rate 1 month after release, 2 months, 3 months, 1 year, etc.  

    A retention rate of 30% one month after release would be pretty rough; but a retention rate of 30% 6 months down the road would be pretty excellent.  To just say "game X has a retention rate of 30%" is utterly meaningless though.

    * * *

    For the record, I don't play ESO and haven't even remotely followed this game since its release.  I only encountered this thread because it showed up on the front page. I couldn't give 2 shits whether the game had 10 million subs or 100k.  I just can't stand by when I see obvious idiocy unfolding before me.  (And once again, if some of that "obvious idiocy" was just a troll taking a leisurely weekend joyride through internet land, *golf clap* to you.)  

  • Jagwar_FangJagwar_Fang Member UncommonPosts: 264
    Originally posted by TankYou88
    Im guessing its around 200k. After all the refunds and people just leaving the game along with low sales. 200k seems like a pretty high number.

    Look who knows so much.  Stop pulling numbers, or anything for that matter, out your arse.  You have no clue.

  • mep630mep630 Member Posts: 23

    its funny to see the arguments on this post, I am guessing most of the idiot replies are from people who never even played the game

    anyone who played, like me, saw guilds drop people faster then any other game before.  I been around a long time, and played a lot of mmos, and I was stoked for ESO at beta, however this game absolutely crushed its player base. 

    Anyone who played this game knows the truth, as for 700k subs? that seems laughable, since most of the PvP campaigns are dead.

    but who knows maybe you got a lot of PvE people doing the same crap over and over??

    I would love to see the numbers on this, and I doubt the console will even do any good.

    and of course they got good sales with the whole ESO name. Its too bad they sucked as a company and had zero clue how to design or manage an MMO.

  • MaelwyddMaelwydd Member Posts: 1,123

    Does anyone actually KNOW the current number of subscribers?

     

    If not stfu guessing and wait till they release numbers (if ever).

     

    Play it if you like it, don't if you don't.

  • Jagwar_FangJagwar_Fang Member UncommonPosts: 264
    Originally posted by mep630

    its funny to see the arguments on this post, I am guessing most of the idiot replies are from people who never even played the game

    anyone who played, like me, saw guilds drop people faster then any other game before.  I been around a long time, and played a lot of mmos, and I was stoked for ESO at beta, however this game absolutely crushed its player base. 

    Anyone who played this game knows the truth, as for 700k subs? that seems laughable, since most of the PvP campaigns are dead.

    but who knows maybe you got a lot of PvE people doing the same crap over and over??

    I would love to see the numbers on this, and I doubt the console will even do any good.

    and of course they got good sales with the whole ESO name. Its too bad they sucked as a company and had zero clue how to design or manage an MMO.

    Since you happen to know more about the corporate world, software development, and how to develop a top notch MMO, which of the games under development is yours or are you the lead developer for?  Wait, don't answer that, even though I could use a good laugh, I don't want it at your expense.

This discussion has been closed.