The firing is far too fast and looks silly.The bow shooter fires and loads incredibly fast exactly like GW2 and it looks bad.
However i think pvp type combat always looks bad in rpg's like REAL bad.If the mobs force this same silliness of randomly running around in zig zags then the game will not succeed.It just looks so silly running and jumping it brings back the term bunny hopping.I bet that bow shooter doesn't really have ammo to load
I do see some "very limited" map design with z-axis running up the ramp.That map is extremely low poly about as simple as you can get,if in the real game we get the expected poor SOE optimization with graphic stuttering then this action aim combat will be bad.The Mage again looks like GW2 spamming rather than a realistic CHARGE effect,it just looks silly spamming magic out of the staff.
Yes i know this is a very early look see but i get the feeling those super cheap looking textures with the damage effects will not be any better come the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Azoth Left click, right click and space bar... awesome gameplay !
isn't that every Shooter ever made in a nutshell?
But this is only the first iteration of the gameplay. later you will have up to 12 skills
Originally posted by DMKano
Originally posted by cheyane Looking at combat in Landmark means Everquest Next is not for me . These types of action games is out. Well one less game for me to follow.
Here's my opinion:
The target audience - vast console market.
It makes sense from a business perspective - SoE's current players are mostly all PC - with EQN they can tap into the console players and gain a whole new playerbase
This is why they have little interest at EQ1/EQ2 players at all - as EQN is a fundamentally different game
EQN is designed for controller play - it's an action game at heart - it will be pretty fun on a PS4 I'm sure, that's probably how I'll play it.
my 2c
oh yeah its so much fun to play with a reticle on a console. but its not, atleast for me. Reticle based combat is always better for PC then any console. if it would be combat like GW2 then the console comment would have atleast some sense.
and using reticle combat is smart as the forgelight engine already supports that very good with thousand of players concurrent at a time. Something no other reticle based game can on a massive scale (64x64 is not massive)
Yikes, that looks terrible. Gave me a headache after a couple of minutes. Reminds me a bit of Darkfall, in both combat and graphics. And that's not a compliment.
Well, I definitely wasn't expecting a third person shooter type combat system for Everquest. Despite the bad optimization, the poor feedback, the apparent unbalance, I still want to give it a shot.
There is a 300 plus post and counting thread on this forum that someone made talking about how EQNext is going to change everything and blow everyone away with its AI and its changing world blaa blaa blaa.
My response was simply, its over hyped, it's not going to change the core game play, its still going to play out like any MMO out there at the end of the day.
I was then attacked by the delusional that still believe the holly grail of MMO's is right around the corner and this crowd is currently clinging to EQNext.as their savior.
Landmark is nothing more than a sounding board for EQNext so the developers can release ideas and concepts early to get player feedback so they don't embarrass themselves too bad with EQnext.
So what your seeing in Landmark is basically an alpha of EQnext core gameplay.
And what you see here is nothing earth shattering, and as such you will see nothing revolutionary in EQNext when it ships. Just features ripped from currently available single player games. Stuff we have already seen again and again.
Now I actually LIKED the combat video in this thread, it looked fun and was about what I expect in EQNext for core gameplay. See I'm a realist, I don't live in fantasy land like some people on these forums and IM hoping this brings some people back down to earth.
Very fun combat. I can't wait for them to add more weapons. It is very much in line with Quake, Unreal, and similar arena FPS combat as opposed to games like Call of Duty and other 'tactical' FPS that you find which are built ground up for console. The magic and melee really adds a different dynamic than you find in any of those games. New weapons will further expand on the complexity of the combat as will the different armors that come later.
Its biggest downfall right now is the framerate which makes the staff the go-to weapon and that some people are running around with accessories and others are not. Some optimization and some arena options to control the use of accessories should solve both of those problems.
really people, you complain about something that was JUST added to a BUILDING and exploration game.....get over your self's i mean honestly its not going to be perfect considering the game is still in an alpha phase.
free 7 day sub and unlocks for swtor new accounts and 90+ day inactive subs click here to get it!
The first iteration of the first draft of combat in an Alpha build of the precursor to EQN.
Doom and gloom of an EPIC scale!
Anytime developers in previous games have released something for the players to experience it has always changed very little by the time the game ships. it doesn't matter if it was beta, alpha, or pre-alpha. If the developers have decided to put it in the hands of the players, then they think its pretty good, fun and enjoyable.
The first iteration of the first draft of combat in an Alpha build of the precursor to EQN.
Doom and gloom of an EPIC scale!
Exactly how much of this core element do you think is going to change?
And when the next element is released and people say "...Meh...nothing special here", and the next one after that, and the one following that...........
When do you start looking at what IS instead of what might never be?
Until they release a video that truly does show something worthy of this hype, then I'll take a serious look. Single player RPG combat in an MMORPG? Well, OK, it can certainly work, but it's not really impressive.
I don't know why people are acting so surprised, EQN was touted as an action combat game from the very beginning. I'm so thankful I still have FFXIV to keep me occupied for the next year or two, after that, it may be the end of online gaming for me if every MMO is a FPS pretending to be an RPG.
Comments
i too am speechless........at how awful it looks.
Why cant you just have fun with the combat?
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
The Landmark was never really meant to be about combat anyway, so it was to be expected that the combat wouldn't blow minds.
This seems it might be what the very basic idea will be for Next, so yeah action combat, other than that no idea
The firing is far too fast and looks silly.The bow shooter fires and loads incredibly fast exactly like GW2 and it looks bad.
However i think pvp type combat always looks bad in rpg's like REAL bad.If the mobs force this same silliness of randomly running around in zig zags then the game will not succeed.It just looks so silly running and jumping it brings back the term bunny hopping.I bet that bow shooter doesn't really have ammo to load
I do see some "very limited" map design with z-axis running up the ramp.That map is extremely low poly about as simple as you can get,if in the real game we get the expected poor SOE optimization with graphic stuttering then this action aim combat will be bad.The Mage again looks like GW2 spamming rather than a realistic CHARGE effect,it just looks silly spamming magic out of the staff.
Yes i know this is a very early look see but i get the feeling those super cheap looking textures with the damage effects will not be any better come the game.
Never forget 3 mile Island and never trust a government official or company spokesman.
yeah, not my thing either. I wish it the best though!
isn't that every Shooter ever made in a nutshell?
But this is only the first iteration of the gameplay. later you will have up to 12 skills
oh yeah its so much fun to play with a reticle on a console. but its not, atleast for me. Reticle based combat is always better for PC then any console. if it would be combat like GW2 then the console comment would have atleast some sense.
and using reticle combat is smart as the forgelight engine already supports that very good with thousand of players concurrent at a time. Something no other reticle based game can on a massive scale (64x64 is not massive)
It does remind me a lot of quake tournament with all the bunny jumping
Looks like shit. Landmark/Next had such potential with the team behind it. What huge letdown from SOE.
There is a 300 plus post and counting thread on this forum that someone made talking about how EQNext is going to change everything and blow everyone away with its AI and its changing world blaa blaa blaa.
My response was simply, its over hyped, it's not going to change the core game play, its still going to play out like any MMO out there at the end of the day.
I was then attacked by the delusional that still believe the holly grail of MMO's is right around the corner and this crowd is currently clinging to EQNext.as their savior.
Landmark is nothing more than a sounding board for EQNext so the developers can release ideas and concepts early to get player feedback so they don't embarrass themselves too bad with EQnext.
So what your seeing in Landmark is basically an alpha of EQnext core gameplay.
And what you see here is nothing earth shattering, and as such you will see nothing revolutionary in EQNext when it ships. Just features ripped from currently available single player games. Stuff we have already seen again and again.
Now I actually LIKED the combat video in this thread, it looked fun and was about what I expect in EQNext for core gameplay. See I'm a realist, I don't live in fantasy land like some people on these forums and IM hoping this brings some people back down to earth.
The first iteration of the first draft of combat in an Alpha build of the precursor to EQN.
Doom and gloom of an EPIC scale!
Very fun combat. I can't wait for them to add more weapons. It is very much in line with Quake, Unreal, and similar arena FPS combat as opposed to games like Call of Duty and other 'tactical' FPS that you find which are built ground up for console. The magic and melee really adds a different dynamic than you find in any of those games. New weapons will further expand on the complexity of the combat as will the different armors that come later.
Its biggest downfall right now is the framerate which makes the staff the go-to weapon and that some people are running around with accessories and others are not. Some optimization and some arena options to control the use of accessories should solve both of those problems.
free 7 day sub and unlocks for swtor new accounts and 90+ day inactive subs click here to get it!
Click here for trove referral, bonuses to both!
Anytime developers in previous games have released something for the players to experience it has always changed very little by the time the game ships. it doesn't matter if it was beta, alpha, or pre-alpha. If the developers have decided to put it in the hands of the players, then they think its pretty good, fun and enjoyable.
Exactly how much of this core element do you think is going to change?
And when the next element is released and people say "...Meh...nothing special here", and the next one after that, and the one following that...........
When do you start looking at what IS instead of what might never be?
Until they release a video that truly does show something worthy of this hype, then I'll take a serious look. Single player RPG combat in an MMORPG? Well, OK, it can certainly work, but it's not really impressive.