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What makes a "Great MMO"? Well, in our voting we took into account both the technical and community achievements of each title, but also its wider effect on the MMO genre as a whole. In short, this list isn't just about what we think is "The Best", but also about what we think has had the most significant impact on culture and gaming as a whole.
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edit: Hmm forgot EQ, I guess it'll replace Aion.
I expected 5: DAoC, 4: EvE, 3: SWG, 2: EQ, 1: WoW
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Anyways, EVE was robbed..... but then again, 6th on the list isn't too shabby for a title that appeals to a small niche of players and is pretty much hated by many others.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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http://www.mmorpg.com/showFeature.cfm/feature/10113/General-The-35-Greatest-MMOs-of-All-Time-Numbers-35-to-26.html
http://www.mmorpg.com/showFeature.cfm/loadFeature/10136/The-Greatest-MMOs-of-All-Time-Numbers-25-to-16.html
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“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That leaves EQ, WoW, CoH, and SWG. If ESO bumps any of those off the list.... Sad
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GW2 very innovative, best underwater combat I've seen in a game, level to content means 100% of the game is open to max level players.
WoW also innovative when it first came out, some people may not like it but it has the most players of any MMO and has held on to that title for the longest.
Marvel Heroes great turn around. One of the few games where you can run into Devs actually playing the game and enjoying what they've created.
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