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The Age of the Carebear has dawned upon all of us.

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  • pirrgpirrg Member Posts: 1,443

    In MMO's of the past players had to use their brains to prosper while today they are led by their hands into the developers sandbox. This is mainly due to the fact that the market got invaded by people with the intelligence of a doorstop(like half the people in this thread).

    Great original post.

    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • SturmwindSturmwind Member Posts: 66
    "Hardcore PVP games" are for kids with hormone imbalances, which is not the majority of players. Not any single game will appeal to all of these kids with issues, so you're really only getting two-tenths of one-tenth of the market. Games with high turnover rates aren't going to make much money.
  • BlurrBlurr Member UncommonPosts: 2,155

    "Carebear" is an old and stupid word used by people who are too immature to have a conversation without trying to insult people. "Carebear" is a word used by griefers to make themselves feel like they're better than other people. "Carebear" is a word used by people who are trying to say how "hardcore" they are. Using the word "Carebear", in my opinion, makes the user look like a whiney 12-year-old. Okay enough about that.

    There's always a small percentage of people who will complain that this game isn't 'hardcore' enough or that game doesn't have enough pvp. The reasons these games like WoW don't have permadeath or everywhere-pvp are simple. 1) The developers designed them that way. They are the ones who paid and created the game. They get to say what is in it and what isn't. 2) These games are popular because people like the game the way it is. The fact is that the majority of people don't want permadeath or everywhere-pvp. Developers makes games for the majority, because they want to make money. Look at Shadowbane and WoW. This is one of the reasons Shadowbane doesn't have anything close to 4 million+ subscribers, and WoW does.

    There's nothing wrong with wanting a feature you like in your favourite game, but unless the developers think they're gonna make more money by having it in than out, it ain't happening. Face it, you're in the minority, and the rest of the players don't really care.

    I could want WoW (for example) to have giant steam-powered mechs, and an entire island populated only by giant turtles that party all night long. Doesn't mean it's gonna happen. This type of discussion has happened a million times before, and nothing (that I can see) has changed.

    But feel free to go play Shadowbane, I'm sure they will be more than happy (or desperate) to have your $15.

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • jackilojohnjackilojohn Member Posts: 144

    Ok, I'm the minority so we should all just shut up.....is that your generally philosophy? I guess the minorities in our country should just shut up to....is that what you think? If you are from the United States you will know of past problems with this philosophy.

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by jackilojohn
    Ok, I'm the minority so we should all just shut up.....is that your generally philosophy? I guess the minorities in our country should just shut up to....is that what you think? If you are from the United States you will know of past problems with this philosophy.

    Last sentance, very well said.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • DhaemanDhaeman Member Posts: 531

    To the OP:

    You cite the fact that you have to PvE in Lineage 2 to get to PvP as a downside to the game. Then you say the waiting for skills in Eve is equally bad. There has to be some form of advancement. If you're advocating a game where PvE is essentially enliminated and you gain exp by PvP then fine but say so. But I think Eve has been done well. I do have a problem with the PvE missions in the fact that it doesn't really affect the world but I've read bits and pieces of them tackling that problem in some manner.

  • MylonMylon Member Posts: 975

    FFA PVP sucks. Thus, all of the games we have now. That doesn't mean some form of PvP (anytime, anywhere) can't be done, but it has to have several features most PvP games are lacking. The game has to have law and order, else people will just get pissed and leave and it'll be a game of only griefers.

    For an example of FFA PvP, look at Eve. People can PvP anytime, anywhere. If they do it in Empire space, the NPC guards come and kill them. When a player dies, they loose all of their gear (they player that did the killing doesn't get it, because they basically blew it up to kill the player).

    0.0 is complete anachy. However, it sucks because there are no tools to enforce the law even if the players wished to do such. Players cannot tell if a player is "good" or "bad" since there's no meaningful reputation system, so they just blow everyone up equally. If someone commits a crime, the only people that know about it are typically the criminal and the victim, and there's no one for the victim to report it to.

    MMORPGs can never really just drop players in a world and expect them to create law on their own. In the Real World, law exists because there are means to identify criminals (investigation, forensics), and means to punish them (jail, among other things). In MMORPGs, there generally isn't any evidence of a crime (Eve kill mails can be faked) and punishment is limited to killing a player, which is about as good as a slap on the wrist. There a tons of tools for criminals to commit crimes, but there are nearly no tools for players to enforce laws. And even if they could, a criminal only has to create a new character to get a fresh slate and terrorize people.

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  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    jackilojohn wrote:

    Ok, I'm the minority so we should all just shut up.....is that your generally philosophy? I guess the minorities in our country should just shut up to....is that what you think? If you are from the United States you will know of past problems with this philosophy.

    This is the most boneheaded statement I've heard in a long time.

    1) MMOs are corporate dictatorships, America (theoretically) is a democracy

    2) You don't have to play an MMO. You can go play another MMO. Blacks in this country tried, several times to leave but weren't allowed to.

    3) Not making a game that caters to you is not in any way the same as being denied housing, employment, medical care, etc.

    4) being told that you are an asshole for complaining because no one fills your needs is not the same as being profiled or called a racial slur.

    I could go on and on but I think you get the picture. If you really want this game, get some like minded talent together and make your own. You can use Playerworlds, or Arianne. You could start an open source project using the Quake 3 or Ogre 3D. You could even use Torque or Blitz BASIC if you wanted to make a small indie project. Yeah, it would be a small, one server project, but it would be a start. All you would need is a coder and an artist. You could probably make a small graphical MUD in year or two with 10 people or less.

    My stance is the same now as it was when I first came here: Put up or shut up. If you think you can do better then do it or sit down.

  • jackilojohnjackilojohn Member Posts: 144

    Jimmy_Scythe I'm not going to pay you alot of mind besides saying this one statement. Do you know how many companies troll these very boards? Do you know how many statistics are figured up from forums like these. Having a voice would matter and that's all I'm saying.

  • MMOCrazyMMOCrazy Member Posts: 53

    You talked about hating to fight NPCs, going from PvP to PvE... Isn't that in all the other MMOs too that you listed as PvP worthy?

    Want to play an MMO that is true PvP? Try Planetside or World War 2 Online.

    image

  • GamewizeGamewize Member Posts: 956



    Originally posted by MMOCrazy

    You talked about hating to fight NPCs, going from PvP to PvE... Isn't that in all the other MMOs too that you listed as PvP worthy?
    Want to play an MMO that is true PvP? Try Planetside or World War 2 Online.


    Yep. the FPS, the TRUE pvp platform. Unfortunately, they want mmoRPG pvp, not mmoFPS. But yeah, MMOCrazy just pointed you in a very good direction, FPS pvp= Awesome. RPG PvP= Average at best.

    I think it's the objective of your past self to make you cringe.

  • GIROGIRO Member Posts: 219

    here here....we dont play online multiplayer games to be protechted from other people or players!!

    C

  • anarchyartanarchyart Member Posts: 5,378

    Quit whining about the age of the carebear and go to school and learn how to program and make the fookin game yourself, n00b.

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  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    GIRO

    here here....we dont play online multiplayer games to be protechted from other people or players!!

    Actually I'm perfectly safe from other players when I'm online. They can't touch me. It's actually a step up from the days of playing Street Fighter against random punks and hustlers in the arcade. ::::39::

    Losing isn't the issue with PvP in an MMORPG anyway. Balance is the issue.

  • GIROGIRO Member Posts: 219

    balance, server numbers, lag, uber weapons, my dog died, the goldfish got run over, its always something...the complaining goes on and on becuase at the end of the day the person was killed and they didnt like it...just stop playing

    C

  • GreatnessGreatness Member UncommonPosts: 2,188

    Reason why I love FFA PvP MMOs is that they give a sense of freedom (ex. I was hooked on Lineage 2 for a while) but just because someone who may like freedom in a different way doesn't mean they should stop making MMOs like that. It is the developers choice, not yours unless you want to start making one which means that you would be a developer.

    ~Greatness~

    Currently Playing:
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  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    GIRO wrote:

    balance, server numbers, lag, uber weapons, my dog died, the goldfish got run over, its always something...the complaining goes on and on becuase at the end of the day the person was killed and they didnt like it...just stop playing

    whatever troll...

  • DhaemanDhaeman Member Posts: 531

    The thing about FPS vs. MMO PvP is that you aren't part of a living, breathing world. All that you're fighting for is to get the high score or maybe win a clan match. It doesn't decide which groups of people get access to the best things, it doesn't decide who controls what territories, there's just no politics which add a layer of a realism no FPS could provide. MMOFPS sure but Planetside isn't what I would really classify in the above description. The only thing that feels like you do in that game is fight the same battles over and over in different areas. There's no real sense of a breathing world and that needs to happen just as much as PvP needs to be fun.

    Next, FFA PvP doesn't suck. It doesn't belong in but a few games but it definately doesn't suck. How much interesting (and complex) would DAoC be if all the sudden Hibernia split into two forces. It wouldn't work with the mechanics but you get my point. Eve players in 0.0 typically go with a NBSI (not blue shoot it) approach. I've heard people complain to no end about this but it shouldn't be that difficult for a corp or alliance to keep the proper standings. If some unknown agent started waltzing through my empire I have no benefit in keeping him around. Anyway, the point is that FFA PvP is more dynamic and thus doesn't get old because the world changes on a constant basis.

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    Arnt Funcom working on a game called "Age of Carebears" ? image

    image

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    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
    image
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    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • TinybinaTinybina Member Posts: 2,130


    Originally posted by BurningPain

    FFA PVP
    - Kill anyone, anytime, anywhere
    - When a player dies they drop all items.
    - Able to talk to any player without any kind of verbal restrictions.
    - No instances (So you can't hide)
    - No Zones
    - World PVP Only
    - No NPC Guards.The above rulesets give players the control. That is what it is all about, for us the players to be in control, not the NPC's or the devs. It is supposed to be "our game" not theirs.BurningPain
    Father LuzArius

    A game like this will be the most worthless piece of crap ever.. So I (who has a life and a freaking full time job) will log in and try to go level up and just as soon as I do a group of twenty 12 year olds or unemployed bums who have been playing all day with each other will come and Gank the hell out of me and I drop all the stuff I have.....And then since they is no chat restrictions they can begin to taunt me in all there unemployed and/or puberty uberness...

    Yeah sign me up for that crap.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • GRIMACHUGRIMACHU Member Posts: 528

    Full on PvP won't work in level-based games as the disparity between players means no risk.
    If any doofus with a pointed stick has a (minimal) chance of taking you out, and there are penalties for PvPing then, maybe, it'll work - a bit.

    Personally I hope someone DOES create a hardcore PvP game that all these w*nkers will go to to make the environment on every other game 100% better.

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  • Jimmy_ScytheJimmy_Scythe Member CommonPosts: 3,586

    Well put Grimachu. Of course, when you make a truely balanced, level-less system, these FFA PvP rejects whine and cry that there's no reason to play because they "don't feel any connection to their character." I'd like to reply with a loud and might BULLSHIT to that line of reasoning. These guys just want to gank people that have absolutely no ability to fight back. That's never been entertaining to me, which is why I play FPS, RTS, fighting, sports, or turn based strategy games when I want to compete against others. It's only tense if there's a possiblity of defeat.

    Now if you put these same children in an pure PK (no monsters), FFA PvP game with permadeath and a skill based system where weapons and items weren't "instant pwnage" tickets, they'd scream like you just riped their arm out of it's sockets.

  • jackilojohnjackilojohn Member Posts: 144

    "Now if you put these same children in an pure PK (no monsters), FFA PvP game with permadeath and a skill based system where weapons and items weren't "instant pwnage" tickets, they'd scream like you just riped their arm out of it's sockets."

    That isn't true, from what I have heard the original game that started all of this wasn't based around Uber items. They were helpful but not overpowering. My sources are from a friend that played for years until EA bought it and messed it all up.

  • GIROGIRO Member Posts: 219

    'now if you put the same children in an pure pk (no monsters), ffapvp game with permadeathand a skill based system where weapons and items werent 'instant pawnage' tickets, they'd scream like you just riped their arm out of its socket'.

    i dont know what games jimmy has played or hasnt played but it seems blatantly obvious that he wasnt there at the beggining of mmo's as the game he just described did exist at one time and 90% of the 'children' didnt scream!!??! who are you to assume that players will scream??? and jackilojohn your statement is spot and near enough sums up what happend to that game in question. your source seem far more realistic and reliable reliable than outbursts like this

    C

  • LamethrowerLamethrower Member Posts: 82

    The original post is wrong on so many counts.

    First, old MUD's weren't free PK. They had a safety valve. Purpose? To ensure that if you DID end up in PvP, you at least had a chance to win. These FFA PK MMO's these days? A top level player can spend all day ganking a 4 hour old newb. THAT'S why nobody wants to play them.

    Old MUD's were limited in scope, with limited amounts of players. You didn't see gank squads like you do now. Nowadays, ten 12 year olds get together and jump on one guy like a hyena pack going after an antelope. Again, no fun, nobody wants any part of it.

    Old MUD's were largely non PK, but had PK zones. Venture into them, you're at risk of getting whacked. Stay out of them, and you're fine.

    Old MUD's had alignment systems that mattered. Attack a good aligned player? Went a little more evil. Attack a bunch? Guards and bounty hunters start coming after you (NPC), attack a whole bunch? You become too evil to attack anymore and must go into a cooldown period--AND anyone in the game can now attack you anywhere, anytime.

    Beyond even that, the old time games (and yes, I've been around most of them) were in a time when not everybody had a computer and broadband access. You were going to encounter a certain "type" of person in these games--and it wasn't usually going to be a hormonal 12 year old looking to act like he's king of SOMETHING because Coach Smith just yelled at him in PE and called him a pantywaste because he couldn't even climb a rope with his stringy arms. You weren't going to find pissed off, burned out unemployed morons online--they couldn't afford to be. Now any idiot can get in--and any idiot does. FFA PK is no longer a viable MMO option for the masses.

    Fact of the matter is, people play games to relax. Not to get even more stressed out because they're getting griefed by a 12 year old or having to contend with a maxed out group of morons going on a gankfest in a newbie zone.

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