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Star Citizen - The Community Hub

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  • ShadelyShadely Member UncommonPosts: 6
    SEANMCAD said:
    Brenics said:
    Cool we may get a space sim finally. Roberts is looking for more money so he can attempt to finish SQ42 and SC. Wonder if there are any investors out there that will invest in CR?
    ok NOW I have become insulted.

    Elite Dangerous is not only a space sim but its a good space sim and its a space sim that has been created and expanded on in less time than SC has and very close to the same quality as well.

    Frontier rocks.....
    You're incorrect about Elite:D.  It was in development for about seven years before Star Citizen's kickstarter. 
  • ErillionErillion Member EpicPosts: 10,329
    Information on the creation of modular space stations (article from the "Jump Point" subscriber magazine).

    https://robertsspaceindustries.com/comm-link/transmission/15271-BTS-Modular-Space-Stations


    Have fun

  • ErillionErillion Member EpicPosts: 10,329
    Outlook on whats coming for Alpha 2.4 from the latest Reverse the Verse Video Blog.

    Transcript:

    http://imperialnews.network/2016/03/reverse-the-verse-march-subscriber-edition/

    "Summary : TLDR(Too Long; Didn’t Read)

    • Starfarer will be in everyone’s hangar regardless if they own or or not for the next several days to give everyone a chance to see the work Foundry42 put inside it
    • Refuelling will come when the Starfarer becomes flyable.
    • Subscriber Mousepads will be available tomorrow featuring Carrack, Crucible, Hornet and Gladiator pads
    • Next concept sale will be a small MISC Mining ship with the name chosen, but will not be revealed yet.
    • Larger ships may be given the Starfarer as a loaner such as the BMM
    • Due to the amount of information Chris gave I will summarize what he talked about for 2.4 and the future.
    • 2.4 will be like 2.0 in terms of scope. It will change how we play Star Citizen on a fundamental level. 2.4 is the start of Persistence where everything that was temporary or local before will now exist serverside and remain there. Loadouts will be server side, things you buy from the stores in 2.4 will be server side. In the future, changes to your hangar, ships, character, etc will all be server side, including ship damage, character health will persist after logging out. Many UI changes will come in with 2.4 and 2.5 that have been held back due to Persistence. The holotable has had things moved into MobiGlas and focus will be more on that rather than the holotable for the time being. Alpha UEC will be introduced which is a beta test for the UEC we have in our accounts currently, but will be wiped throughout testing to allow us to give feedback and hone in the currency for them. 2.4 will have bugs and some issues, but it’s the start of Persistence and many things are coming and coming soon as it has been in development for over a year.
    • Vaulting will come in 2.4 and the Push/pull mechanic will come soon, but it will have ongoing tweaks to it just like physicalized EVA to make it feel right.
    • Server desync is something that they’re working on, but in a larger scope. Optimization is something they haven’t focused on largely because they’re been building the game, but are now working on ways to optimize the code in order to reduce desync which is caused by a difference in fps between the client and server. An example is ship spawning where a tali may use 5mb of network data to spawn, whereas the new code will use bits of data(Not bytes) to spawn it. Currently the game sends too much unnecessary data and they are crafting ways to reduce that amount significantly as given the example above.
    • Procedural tech will be used for large things other than planets like moons, anything with enough mass it’ll be spherical. Procedural landing will come first and then mining after.
    • Character customization will start in 2.4 with clothes by giving people the option to choose various articles of clothing. Later down the road, facial customization will start with the option to choose from 16 faces, 8 female and 8 male with the more indepth customizable options adding in later.
    • The launcher revamp is ongoing and no ETA on it yet, however when it’s complete, the amount of data needed to patch will be significantly reduced from 2GB pak files to only what you need which may be 7mb. This is because of how CryEngine’s files are designed and they’ve had to redesign how to break them up in such a fashion that you only download what you need.
    • They’re working on Vulcan and DX12 and trying to clean up DX11. CryEngine was built on DX9 and they have to get rid of a lot of old stuff in order to plug in the new stuff.
    • The ability to lock your ships doors wont come till at least 2.6 because they are working towards having the ability to lock, but also force open those doors by hacking or explosives, etc. They want players to be able to get into those who want to keep people out. It is also apart of Item port 2.0 which allows them to do this as well."

    Have fun

  • ErillionErillion Member EpicPosts: 10,329
    edited April 2016
    A busy day at Port Olisar:



    Hopefully they add an animation that brings ships up from an internal storage area (a bit like E:D) instead of just appearing out of nowhere on the landing pad.


    Have fun




  • ErillionErillion Member EpicPosts: 10,329
    On the first day of April CIG announced a new career available for all space pilots in Star Citizen, together with the appropriate ship type. And we finally learn the secret behind the "Big Benny" machine, that seems to be able to conquer all corners of the universe.

    https://robertsspaceindustries.com/comm-link/transmission/15274-Careers-Intergalactic-Food-Delivery


    Have fun


    PS:
    Special titles have been awarded for those that dared ;-)
  • ErillionErillion Member EpicPosts: 10,329
    edited April 2016
    Buy Back Token Topic News from CIG-Dev (RayRoocroft-CIG):

    https://forums.robertsspaceindustries.com/discussion/325031

    "Hi Guys,

    Just wanted to give you a heads up as I know this was a hot topic.

    Buy-back tokens have now been issued to those eligible for one. Remember this is to use store credit in the buy-back system, and for those who had one but didn't use it they will not accumulate (there will only be one at any given time).

    Have fun and have a fantastic Friday people! :) "


    And i am sure the conspiracy theories will now start in a second ;-) Looks like i have to check out another twitter account:    https://twitter.com/rayroocroftcig


    Have fun


  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    Erillion said:
    Buy Back Token Topic News from CIG-Dev (RayRoocroft-CIG):

    https://forums.robertsspaceindustries.com/discussion/325031

    "Hi Guys,

    Just wanted to give you a heads up as I know this was a hot topic.

    Buy-back tokens have now been issued to those eligible for one. Remember this is to use store credit in the buy-back system, and for those who had one but didn't use it they will not accumulate (there will only be one at any given time).

    Have fun and have a fantastic Friday people! :) "


    And i am sure the conspiracy theories will now start in a second ;-) Looks like i have to check out another twitter account:    https://twitter.com/rayroocroftcig


    Have fun


    Well, it was a complete lack of foresight to have that melting process so rampant for the first few years. It caused serious damage, because many people were abusing the system and printing their own UEC for a very long time. I said, when CIG was threatening to lock down peoples' accounts for melting ships from other accounts subsequently charged-back ( chargebacked? meh ), it would be a pr disaster to blackmail players when CIG had created the environment for the behavior to happen. Rightfully, CIG took it on the chin, and we discussed that. It's smart CIG fixed it, better late than never, huh.

    The people I see being mad about it are the original backers, who understood this was a perk for their standing. Was it, again, an instance of "say one thing, do another", as CIG does so often? Probably, but in this case it badly needed to be fixed. The economy is already wrecked as it is, 5-7 years before finished release. Letting players print their own UEC wouldn't even give them the chance to present the illusion CIG is concerned.
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    I think Star Citizen is doing some great things but there is so much wrong with that article and its claims that realism + fidelity = immersion.

    All the knick knacks do help to build a believable world but then it gets destroyed by obvious things like rotating stations (SC has artificial gravity) or players sprinting around while exposed to space. Consistency is paramount.
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    That is not an "article". That is a hybrid dev blog and manifesto.
  • BrenicsBrenics Member RarePosts: 1,939
    I found it funny actually. This one is even funnier! 

    http://i.imgur.com/mZRcYa6.jpg
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • ErillionErillion Member EpicPosts: 10,329
    Recently the following question has been asked on the official forums w.r.t. Squadron 42 release date:

    "What do you think guys? Should CIG put all effort into SQ42 and try for a summer release?"

    and this is the CIG answer by  CIG Community Manager Ben Lesnick:

    https://forums.robertsspaceindustries.com/discussion/325706/should-cig-temporarily-halt-sc-in-favour-of-all-out-sq42/p2

    "No, for two important reasons. The first is that it's not logistically feasible. Employees aren't multi-tools; the brilliant folks making procedural planets and building our network technology can't come in and suddenly be level builders or cinematics artists or whatever we might want more of on Squadron at a particular day.

    The second, and probably the most important, is that it's a solution to a problem we don't have. There's no shortage of folks working on Squadron 42, and when we need others to do specific jobs we go out and hire them. When you see an open position, it only means we haven't found a candidate yet. :) "


    Have fun

  • adamlotus75adamlotus75 Member UncommonPosts: 387
    Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-) 

    im hearing 'everything is fine'
    in seeing 'everything is far from fine'

    there's a gap, no?
  • ErillionErillion Member EpicPosts: 10,329
    Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-) 

    im hearing 'everything is fine'
    in seeing 'everything is far from fine'

    there's a gap, no?
    There sure is a gap what they within CIG see everyday and what we as backers see.

    We as backer-testers are testing Alpha 2.3 at the moment.

    Their internal QA is most likely busy testing Alpha 2.4 at the moment.

    Their developer staff is most likely working on Alpha 2.5 and  2.6. Some groups (like those working on Squadron 42 and procedural generation) will be working on  topics which are even further along the timeline and task-list.

    So I suspect the different points of view are the root cause of the perceived gap.


    Have fun
  • rodarinrodarin Member EpicPosts: 2,611
    This is a totally serious question, this tech demo, what you guys are calling Alpha. Is that the foundation for Squadron 42 or the MMO portion or both?

    What in the 'alpha' is specifically SQ 42? What is SQ 42 supposed to be? How far from what is it supposed to be from where it is now? At least what the 'alpha' is showing. I am simply talking content here not even the bugs and glitches and reworking of obviously broken things.
  • DistopiaDistopia Member EpicPosts: 21,183
    Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-) 

    im hearing 'everything is fine'
    in seeing 'everything is far from fine'

    there's a gap, no?
    If you understand development really well, then you are familiar with the difference between testing builds and internal builds? You're also aware the internal build is usually farther along than that of the build folks are seeing in public testing phases right? I'm not saying this applies to SC, I'm also not saying they are farther along in other builds.  Yet a disparity between what's being worked on, and what is being seen is quite normal. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BrenicsBrenics Member RarePosts: 1,939
    Distopia said:
    Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-) 

    im hearing 'everything is fine'
    in seeing 'everything is far from fine'

    there's a gap, no?
    If you understand development really well, then you are familiar with the difference between testing builds and internal builds? You're also aware the internal build is usually farther along than that of the build folks are seeing in public testing phases right? I'm not saying this applies to SC, I'm also not saying they are farther along in other builds.  Yet a disparity between what's being worked on, and what is being seen is quite normal. 
    Just to comment that NO there is nothing normal with SC going on. Everything about CR and SC is delay cut and bs backers. Then send the same people out everyday saying the same things over and over. 

    If you think CR has a better build and or game internally must be BS because if they did there is no doubt it would be used to get more backers and more millions. 

    Just how I see it and respect how you see it. One day we will see who was right. 
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • DistopiaDistopia Member EpicPosts: 21,183
    Brenics said:
    Distopia said:
    Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-) 

    im hearing 'everything is fine'
    in seeing 'everything is far from fine'

    there's a gap, no?
    If you understand development really well, then you are familiar with the difference between testing builds and internal builds? You're also aware the internal build is usually farther along than that of the build folks are seeing in public testing phases right? I'm not saying this applies to SC, I'm also not saying they are farther along in other builds.  Yet a disparity between what's being worked on, and what is being seen is quite normal. 
    Just to comment that NO there is nothing normal with SC going on. Everything about CR and SC is delay cut and bs backers. Then send the same people out everyday saying the same things over and over. 

    If you think CR has a better build and or game internally must be BS because if they did there is no doubt it would be used to get more backers and more millions. 

    Just how I see it and respect how you see it. One day we will see who was right. 
    Note I didn't say SC does though :).. I think the safe bet is to acknowledge we really don't know what is going on at CIG. I'll just say at this point they should have a build of some sort that is representative of an actual game, be it SQ42, or SC proper. Whether they do or not, I don't know.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BrenicsBrenics Member RarePosts: 1,939
    Distopia said:
    Brenics said:
    Distopia said:
    Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-) 

    im hearing 'everything is fine'
    in seeing 'everything is far from fine'

    there's a gap, no?
    If you understand development really well, then you are familiar with the difference between testing builds and internal builds? You're also aware the internal build is usually farther along than that of the build folks are seeing in public testing phases right? I'm not saying this applies to SC, I'm also not saying they are farther along in other builds.  Yet a disparity between what's being worked on, and what is being seen is quite normal. 
    Just to comment that NO there is nothing normal with SC going on. Everything about CR and SC is delay cut and bs backers. Then send the same people out everyday saying the same things over and over. 

    If you think CR has a better build and or game internally must be BS because if they did there is no doubt it would be used to get more backers and more millions. 

    Just how I see it and respect how you see it. One day we will see who was right. 
    Note I didn't say SC does though :).. I think the safe bet is to acknowledge we really don't know what is going on at CIG. I'll just say at this point they should have a build of some sort that is representative of an actual game, be it SQ42, or SC proper. Whether they do or not, I don't know.
    Have to apologize to you then, but could you imagine how much they could pull in if they did and showed it. That could end the whole discussion about it. 
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • ErillionErillion Member EpicPosts: 10,329
    A short update video from the CIG guys that do procedural generation work:

    41:27 – ATV Fast Forward: Procedural Planets

    More from Around the Verse:

    https://robertsspaceindustries.com/comm-link/transmission/15282-Around-The-Verse

    or a text transcript of it:

    http://imperialnews.network/2016/04/around-the-verse-episode-2-26/


    Have fun
  • ErillionErillion Member EpicPosts: 10,329
    MOAR GUNZ !!!




    Behring P8 Family of Weapons.

    They remind me of Mass Effect N7 Spectre weapons.


    Have fun
  • SmartySmartSmartySmart Member UncommonPosts: 312
    I want that DMR and/or the SR!

    haben wollen ;)
  • ErillionErillion Member EpicPosts: 10,329
    I want that DMR and/or the SR!

    haben wollen ;)
    Und das bald ;-)


    Have fun
  • starstorm777starstorm777 Member UncommonPosts: 114
    QUESTION about that game, I seen there was subscriptions and packages, do you need BOTH to play or just ONE? :) 
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