Cool we may get a space sim finally. Roberts is looking for more money so he can attempt to finish SQ42 and SC. Wonder if there are any investors out there that will invest in CR?
ok NOW I have become insulted.
Elite Dangerous is not only a space sim but its a good space sim and its a space sim that has been created and expanded on in less time than SC has and very close to the same quality as well.
Frontier rocks.....
You're incorrect about Elite:D. It was in development for about seven years before Star Citizen's kickstarter.
Starfarer will be in everyone’s hangar regardless if they own or or
not for the next several days to give everyone a chance to see the work
Foundry42 put inside it
Refuelling will come when the Starfarer becomes flyable.
Subscriber Mousepads will be available tomorrow featuring Carrack, Crucible, Hornet and Gladiator pads
Next concept sale will be a small MISC Mining ship with the name chosen, but will not be revealed yet.
Larger ships may be given the Starfarer as a loaner such as the BMM
Due to the amount of information Chris gave I will summarize what he talked about for 2.4 and the future.
2.4 will be like 2.0 in terms of scope. It will change how we play
Star Citizen on a fundamental level. 2.4 is the start of Persistence
where everything that was temporary or local before will now exist
serverside and remain there. Loadouts will be server side, things you
buy from the stores in 2.4 will be server side. In the future, changes
to your hangar, ships, character, etc will all be server side, including
ship damage, character health will persist after logging out. Many UI
changes will come in with 2.4 and 2.5 that have been held back due to
Persistence. The holotable has had things moved into MobiGlas and focus
will be more on that rather than the holotable for the time being. Alpha
UEC will be introduced which is a beta test for the UEC we have in our
accounts currently, but will be wiped throughout testing to allow us to
give feedback and hone in the currency for them. 2.4 will have bugs and
some issues, but it’s the start of Persistence and many things are
coming and coming soon as it has been in development for over a year.
Vaulting will come in 2.4 and the Push/pull mechanic will come soon,
but it will have ongoing tweaks to it just like physicalized EVA to
make it feel right.
Server desync is something that they’re working on, but in a larger
scope. Optimization is something they haven’t focused on largely because
they’re been building the game, but are now working on ways to optimize
the code in order to reduce desync which is caused by a difference in
fps between the client and server. An example is ship spawning where a
tali may use 5mb of network data to spawn, whereas the new code will use
bits of data(Not bytes) to spawn it. Currently the game sends too much
unnecessary data and they are crafting ways to reduce that amount
significantly as given the example above.
Procedural tech will be used for large things other than planets
like moons, anything with enough mass it’ll be spherical. Procedural
landing will come first and then mining after.
Character customization will start in 2.4 with clothes by giving
people the option to choose various articles of clothing. Later down the
road, facial customization will start with the option to choose from 16
faces, 8 female and 8 male with the more indepth customizable options
adding in later.
The launcher revamp is ongoing and no ETA on it yet, however when
it’s complete, the amount of data needed to patch will be significantly
reduced from 2GB pak files to only what you need which may be 7mb. This
is because of how CryEngine’s files are designed and they’ve had to
redesign how to break them up in such a fashion that you only download
what you need.
They’re working on Vulcan and DX12 and trying to clean up DX11.
CryEngine was built on DX9 and they have to get rid of a lot of old
stuff in order to plug in the new stuff.
The ability to lock your ships doors wont come till at least 2.6
because they are working towards having the ability to lock, but also
force open those doors by hacking or explosives, etc. They want players
to be able to get into those who want to keep people out. It is also
apart of Item port 2.0 which allows them to do this as well."
Hopefully they add an animation that brings ships up from an internal storage area (a bit like E:D) instead of just appearing out of nowhere on the landing pad.
On the first day of April CIG announced a new career available for all space pilots in Star Citizen, together with the appropriate ship type. And we finally learn the secret behind the "Big Benny" machine, that seems to be able to conquer all corners of the universe.
Just wanted to give you a heads up as I know this was a hot topic.
Buy-back
tokens have now been issued to those eligible for one. Remember this is
to use store credit in the buy-back system, and for those who had one
but didn't use it they will not accumulate (there will only be one at
any given time).
Have fun and have a fantastic Friday people! "
And i am sure the conspiracy theories will now start in a second ;-) Looks like i have to check out another twitter account: https://twitter.com/rayroocroftcig
Just wanted to give you a heads up as I know this was a hot topic.
Buy-back
tokens have now been issued to those eligible for one. Remember this is
to use store credit in the buy-back system, and for those who had one
but didn't use it they will not accumulate (there will only be one at
any given time).
Have fun and have a fantastic Friday people! "
And i am sure the conspiracy theories will now start in a second ;-) Looks like i have to check out another twitter account: https://twitter.com/rayroocroftcig
Have fun
Well, it was a complete lack of foresight to have that melting process so rampant for the first few years. It caused serious damage, because many people were abusing the system and printing their own UEC for a very long time. I said, when CIG was threatening to lock down peoples' accounts for melting ships from other accounts subsequently charged-back ( chargebacked? meh ), it would be a pr disaster to blackmail players when CIG had created the environment for the behavior to happen. Rightfully, CIG took it on the chin, and we discussed that. It's smart CIG fixed it, better late than never, huh.
The people I see being mad about it are the original backers, who understood this was a perk for their standing. Was it, again, an instance of "say one thing, do another", as CIG does so often? Probably, but in this case it badly needed to be fixed. The economy is already wrecked as it is, 5-7 years before finished release. Letting players print their own UEC wouldn't even give them the chance to present the illusion CIG is concerned.
I think Star Citizen is doing some great things but there is so much wrong with that article and its claims that realism + fidelity = immersion.
All the knick knacks do help to build a believable world but then it gets destroyed by obvious things like rotating stations (SC has artificial gravity) or players sprinting around while exposed to space. Consistency is paramount.
"No, for two important reasons. The first is that it's not logistically
feasible. Employees aren't multi-tools; the brilliant folks making
procedural planets and building our network technology can't come in and
suddenly be level builders or cinematics artists or whatever we might
want more of on Squadron at a particular day.
The second, and
probably the most important, is that it's a solution to a problem we
don't have. There's no shortage of folks working on Squadron 42, and
when we need others to do specific jobs we go out and hire them. When
you see an open position, it only means we haven't found a candidate
yet. "
Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-)
im hearing 'everything is fine' in seeing 'everything is far from fine'
there's a gap, no?
There sure is a gap what they within CIG see everyday and what we as backers see.
We as backer-testers are testing Alpha 2.3 at the moment.
Their internal QA is most likely busy testing Alpha 2.4 at the moment.
Their developer staff is most likely working on Alpha 2.5 and 2.6. Some groups (like those working on Squadron 42 and procedural generation) will be working on topics which are even further along the timeline and task-list.
So I suspect the different points of view are the root cause of the perceived gap.
This is a totally serious question, this tech demo, what you guys are calling Alpha. Is that the foundation for Squadron 42 or the MMO portion or both?
What in the 'alpha' is specifically SQ 42? What is SQ 42 supposed to be? How far from what is it supposed to be from where it is now? At least what the 'alpha' is showing. I am simply talking content here not even the bugs and glitches and reworking of obviously broken things.
Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-)
im hearing 'everything is fine' in seeing 'everything is far from fine'
there's a gap, no?
If you understand development really well, then you are familiar with the difference between testing builds and internal builds? You're also aware the internal build is usually farther along than that of the build folks are seeing in public testing phases right? I'm not saying this applies to SC, I'm also not saying they are farther along in other builds. Yet a disparity between what's being worked on, and what is being seen is quite normal.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-)
im hearing 'everything is fine' in seeing 'everything is far from fine'
there's a gap, no?
If you understand development really well, then you are familiar with the difference between testing builds and internal builds? You're also aware the internal build is usually farther along than that of the build folks are seeing in public testing phases right? I'm not saying this applies to SC, I'm also not saying they are farther along in other builds. Yet a disparity between what's being worked on, and what is being seen is quite normal.
Just to comment that NO there is nothing normal with SC going on. Everything about CR and SC is delay cut and bs backers. Then send the same people out everyday saying the same things over and over.
If you think CR has a better build and or game internally must be BS because if they did there is no doubt it would be used to get more backers and more millions.
Just how I see it and respect how you see it. One day we will see who was right.
Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-)
im hearing 'everything is fine' in seeing 'everything is far from fine'
there's a gap, no?
If you understand development really well, then you are familiar with the difference between testing builds and internal builds? You're also aware the internal build is usually farther along than that of the build folks are seeing in public testing phases right? I'm not saying this applies to SC, I'm also not saying they are farther along in other builds. Yet a disparity between what's being worked on, and what is being seen is quite normal.
Just to comment that NO there is nothing normal with SC going on. Everything about CR and SC is delay cut and bs backers. Then send the same people out everyday saying the same things over and over.
If you think CR has a better build and or game internally must be BS because if they did there is no doubt it would be used to get more backers and more millions.
Just how I see it and respect how you see it. One day we will see who was right.
Note I didn't say SC does though .. I think the safe bet is to acknowledge we really don't know what is going on at CIG. I'll just say at this point they should have a build of some sort that is representative of an actual game, be it SQ42, or SC proper. Whether they do or not, I don't know.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Then if they have plenty of people, why has there been such little progress? Yes I do understand development - extremely well :-)
im hearing 'everything is fine' in seeing 'everything is far from fine'
there's a gap, no?
If you understand development really well, then you are familiar with the difference between testing builds and internal builds? You're also aware the internal build is usually farther along than that of the build folks are seeing in public testing phases right? I'm not saying this applies to SC, I'm also not saying they are farther along in other builds. Yet a disparity between what's being worked on, and what is being seen is quite normal.
Just to comment that NO there is nothing normal with SC going on. Everything about CR and SC is delay cut and bs backers. Then send the same people out everyday saying the same things over and over.
If you think CR has a better build and or game internally must be BS because if they did there is no doubt it would be used to get more backers and more millions.
Just how I see it and respect how you see it. One day we will see who was right.
Note I didn't say SC does though .. I think the safe bet is to acknowledge we really don't know what is going on at CIG. I'll just say at this point they should have a build of some sort that is representative of an actual game, be it SQ42, or SC proper. Whether they do or not, I don't know.
Have to apologize to you then, but could you imagine how much they could pull in if they did and showed it. That could end the whole discussion about it.
Comments
https://robertsspaceindustries.com/comm-link/transmission/15271-BTS-Modular-Space-Stations
Have fun
Transcript:
http://imperialnews.network/2016/03/reverse-the-verse-march-subscriber-edition/
"Summary : TLDR(Too Long; Didn’t Read)
Have fun
Hopefully they add an animation that brings ships up from an internal storage area (a bit like E:D) instead of just appearing out of nowhere on the landing pad.
Have fun
https://robertsspaceindustries.com/comm-link/transmission/15274-Careers-Intergalactic-Food-Delivery
Have fun
PS:
Special titles have been awarded for those that dared ;-)
https://forums.robertsspaceindustries.com/discussion/325031
"Hi Guys,
Just wanted to give you a heads up as I know this was a hot topic.
Buy-back tokens have now been issued to those eligible for one. Remember this is to use store credit in the buy-back system, and for those who had one but didn't use it they will not accumulate (there will only be one at any given time).
Have fun and have a fantastic Friday people! "
And i am sure the conspiracy theories will now start in a second ;-) Looks like i have to check out another twitter account: https://twitter.com/rayroocroftcig
Have fun
The people I see being mad about it are the original backers, who understood this was a perk for their standing. Was it, again, an instance of "say one thing, do another", as CIG does so often? Probably, but in this case it badly needed to be fixed. The economy is already wrecked as it is, 5-7 years before finished release. Letting players print their own UEC wouldn't even give them the chance to present the illusion CIG is concerned.
Have fun
All the knick knacks do help to build a believable world but then it gets destroyed by obvious things like rotating stations (SC has artificial gravity) or players sprinting around while exposed to space. Consistency is paramount.
http://i.imgur.com/mZRcYa6.jpg
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
"What do you think guys? Should CIG put all effort into SQ42 and try for a summer release?"
and this is the CIG answer by CIG Community Manager Ben Lesnick:
https://forums.robertsspaceindustries.com/discussion/325706/should-cig-temporarily-halt-sc-in-favour-of-all-out-sq42/p2
"No, for two important reasons. The first is that it's not logistically feasible. Employees aren't multi-tools; the brilliant folks making procedural planets and building our network technology can't come in and suddenly be level builders or cinematics artists or whatever we might want more of on Squadron at a particular day.
The second, and probably the most important, is that it's a solution to a problem we don't have. There's no shortage of folks working on Squadron 42, and when we need others to do specific jobs we go out and hire them. When you see an open position, it only means we haven't found a candidate yet. "
Have fun
im hearing 'everything is fine'
in seeing 'everything is far from fine'
there's a gap, no?
We as backer-testers are testing Alpha 2.3 at the moment.
Their internal QA is most likely busy testing Alpha 2.4 at the moment.
Their developer staff is most likely working on Alpha 2.5 and 2.6. Some groups (like those working on Squadron 42 and procedural generation) will be working on topics which are even further along the timeline and task-list.
So I suspect the different points of view are the root cause of the perceived gap.
Have fun
What in the 'alpha' is specifically SQ 42? What is SQ 42 supposed to be? How far from what is it supposed to be from where it is now? At least what the 'alpha' is showing. I am simply talking content here not even the bugs and glitches and reworking of obviously broken things.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If you think CR has a better build and or game internally must be BS because if they did there is no doubt it would be used to get more backers and more millions.
Just how I see it and respect how you see it. One day we will see who was right.
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Star Citizen – The Extinction Level Event
4/13/15 > ELE has been updated look for 16-04-13.
http://www.dereksmart.org/2016/04/star-citizen-the-ele/
Enjoy and know the truth always comes to light!
41:27 – ATV Fast Forward: Procedural Planets
More from Around the Verse:
https://robertsspaceindustries.com/comm-link/transmission/15282-Around-The-Verse
or a text transcript of it:
http://imperialnews.network/2016/04/around-the-verse-episode-2-26/
Have fun
Behring P8 Family of Weapons.
They remind me of Mass Effect N7 Spectre weapons.
Have fun
haben wollen
Have fun