https://www.reddit.com/r/blackdesertonline/comments/4e2f4p/does_anyone_else_feel_the_marketplace_pricing_is/I posted a review of Black Desert a while ago and the economy/marketplace is one of the things I highlighted because its dreadful. Well ... people are starting to notice. So, lets start the countdown. How long do you think BDO has until everything hits the fan? I give it a month or two before the economy crashes and everything in the MP is useless.
I'm on mobile so sorry for any errors.
Comments
#logicthinking
That is pretty much the reason why it crashes...like any economy...
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There are some pricing disparities for sure (a good example is it takes 10 x hide at 2k to make a fine hide that sells for 6k!) However i believe this is deliberate to encourage people to craft or set up workers. That fine hide may only have a marketplace price tag of 6k, but if its a much needed mat for yourself whilst making tier 3 tools, to you, its worth a lot more and is worth the time and effort to craft yourself (no one is ever going to sell them at a loss)
Yes, you will never be able to buy potatoes as they insta sell, so it forces you to set up your own workers to harvest potatoes. This game wouldn't be half as interesting if you could just buy everything you need. I have over 3k potaoes in my storage now. They are a valuable commodity and there's not a chance in hell im ever going to sell them for the pittance that the marketplace is stating.
Economy crash? i dont think so. Because of the unique way this economy is set up, it wont ever crash because pricing is completely controlled by the devs
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!
Hyper inflation? Store/vendors will no longer accept currency? Players no longer purchasing from the cash shop?
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If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!
...I hate to burst your bubble OP, but... I'm fairly sure the vast majority of players have already figured out what's worth selling on the MP, and what isn't...
As for those who are only now supposedly finding that out... well, I'd say they have bigger trouble than worrying about some virtual economy.
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'The economy is about to collapse..... damn that didn't happen'
let me read the tea leaves again.
'oops, i read them wrong. The introduction of new character classes'
oops read them damn tea leaves wrong again. let's take a good look this time.....
'The game is doomed, people are gonna wake up to the fact that the game sucks.... maybe. Boy I hope I'm right this time, but let me have some tea leaves ready in case this one falls through.
I self identify as a monkey.
If only a few things make money then the game basically forces everyone who wants to make money into doing those same exact things. That doesnt sound like much of a game to me.
Its the same argument games with 'a lot' to do try and make, just because they offer a bunch of mundane meaningless grinds, doesnt man there is 'a lot' to do. Especially if 95% of the stuff that comprises the 'a lot no one wants to do and offers nothing more than a meaningless time sink. Ironically BDO does have a work around for that in their game its called AFK grinding.
Controlled economies never work, in reality or in a game. Especially if it does what it seems this one is doing.
Now the argument people are waiting or people arent at 50 yet could possibly be a small part of it, but if there are some items that sell out immediately and their prices dont go up then there is a problem.
Personally I find AH meta games boring in the extreme. Someone should just make a stock market simulator and you could all go do that and have fun. I wouldn't touch it.
BDO isn't that kind of game. Stupid is trying to play it as if it was and then posting about your failure.
Wealth and item generation in this game is a personal thing. It's just you vs. the game. You don't even have to agree with the managed price range of an item. Personally I find some things just not worth it compared to cheaper alternatives. Simple solution, I don't buy it or I don't grow it or I don't craft it. I do other things that are "worth it" to me. Whatever I'm doing, I'm in the "A" ranking for wealth on my server - no AH watching or manipulation required.
This is a game for people who want to craft their own shit. Not become wealthy by cornering the market for some special gizmo they can make or farm.
Stupid is trying to play it as if it was a WOW-AH style economic simulator and then going on and on about how you can't.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
What part of this that you yourself linked don't you understand?
"Certain items that would probably skyrocket in price due to demand would be things like potatoes/wheat/etc but nobody in their right minds sells them because they're more useful in beer than selling for the paltry sum they are set for."
The part where you don't sell potatoes in this game?
You and he are just saying "this doesn't work like WOW." No shit, Sherlock. It doesn't.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I remember these kinds of post in reference to SWG during the NGE, the economy is doomed therefor the game is doomed. Yet the game survived on such a system much longer than it existed under it's prior economically focused core.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Also it's very likely there will be a pretty big fallout once the crafters/traders hit 45 and beyond. Eventually that's going to happen and all signs point to it not being a pleasant experience for them.
Don't really think the fact that the marketplace is borked is going to push away too many people. If they can stand the 1 free tattered outfit/no dye/pay for advantage cash shop, they're likely to gloss over not being able to buy whatever they want in the marketplace.
This is all assuming Daum can manage to keep the game functioning. Seems like there's been some pretty big bugs lately (people on EU getting 300x xp for fishing this weekend, for example, mobs not attacking as another recent example).
My estimate: 3 months. Game won't die but lots will be bailing. Then f2p kicks in giving it another good 2 months with the fresh blood.
All this moaning about how you can't become the potato king. Makes me wonder why others play.
There is nothing more trivial in this game than contributing 1 point in a potato farm, hire a worker and send him there to farm potatoes whenever you want some. Why do you do it? Because presumably, you have some personal use for the potatoes. Saying that because potatoes are in demand the marketplace should reflect that by raising the price is idiotic when you consider that anyone and everyone can grow them with no effort.
Rarer items with real consensual value do fluctuate in price. It happened with different pieces of Agerian armor when that was the go-to armor of choice for everyone. Now that Grunil is in the game, the price has dropped steadily.
What you can't do and what the fans of the economic meta-game of other MMOs can't seem to live without, causing endless predictions about economic doom, is buy-up every piece of Agerian armor in the marketplace and re-post it at an exorbitant price. And that, IMHO, is a damn good thing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Go ahead, use another example if you don't like the potatoes referenced in your original link. I'll wait for your superior intelligence to enlighten us.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This is just one example however. It will get much worse.