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"There will not be a PvE server."

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  • ceratop001ceratop001 Member RarePosts: 1,594
    Torval said:
    Zultra said:
    Zultra said:
    Ratero said:
    This makes my decision to back out of my pledge and not to play CoE all the sweeter. 
    Then why you here?

    Seriously, people saying stuff like this, why you staying you clearly do not want part of this and just want to spread disinformation. 
    You do know this site has a 'Recent Discussions' page right?
    That means if people are posting on a thread it comes to the top of that list and if you have an interesting or provocative thread tittle like "There will not be a PvE server" that thread is going to be read by everyone and posted to by many.

    So take that stick out of wherever you have it inserted and respond to what people say and not on their right to post on your 'private' thread.
    I do not see the point in posting on a forum about a project that you have no interest in, the only reason I see that they post here is to troll, create faux drama or spread disinformation
    Because this is a site where we discuss multiple games, what we like, don't like, what we think works, what we think won't, what is good and bad design, and so much more. This isn't a place for sycophants. It's also a place where disingenuous trolling isn't allowed. If something is truly trolling then those posts should be reported to the administrators. It also doesn't mean it's all rainbow sharts and skittles.

    There wasn't any disinformation in the original post. He's obviously expressing his annoyance at the pvp focus of the game. If any disinformation has been spread it's been by people trying to downplay how open pvp this game is and how it will affect players.
    First paragraph = true

    Second paragraph = ignorance
    Sorry to disagree but saying second paragraph is ignorance is ridiculous. I thought what Torval said was very honest.
    Whether or not he honestly believes it doesn't make it less wrong.
    Torval is one of the best commenters on this site if not the very best in my personal opinion. Once again I find calling somebody of his caliber ridiculous after making a simple honest comment offensive.
    Well, clearly he's earned your esteem.

    Did I call him ridiculous?  Apologies if that's how it was taken.  I just don't believe he's correct in what he said in that second paragraph and the reason for that being his ignorance of the game's intended design.  People who understand how the game is setup aren't downplaying the PvP aspect; they're explaining it.


    It's all good man. I apologize to if I made you upset.

    I knew I should of stayed in bed today.. :o
     
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

    It's not full loot pvp.

    The only time you can fully loot a corpse is when said corpse is no longer a viable PC.
    I don't really understand what you mean by that and it certainly doesn't ring any bells in terns of what I have read and heard. What do you mean no longer a viable PC?

    My understanding was that if a character was unconscious or dead you could loot them but because of the layering system this would take an extended period of time and would require actively searching. 
  • jesteralwaysjesteralways Member RarePosts: 2,560
    I thought we all knew this would be a pvp only game, well at least i did not expect it to have PvE server since it doesn't go with the game concept.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • vernesvernes Member UncommonPosts: 79
    Torval said:
    YashaX said:
    Wraithone said:
    Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking.  Time after time, its turned out that the fools are the Dev's and the players who believed them.

    Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience.  Its a hobby to them.

    I wish those involved the best of luck. Past history says they will need it.
    It will be different this time.
    Why do you think, for the first time every in the history of mmo design, it will be different this time. If I had a nickel for every time I've heard "It will be different this time" I would have a whole bunch of nickels. :chuffed: 
    So should we stop trying to get something different?
    If there is ONE thing about kickstarters I hope we can agree on is that they provide us, the players, the opportunity to bring to reality something we wish to happen. 
    Too often we hear about cool game concepts being cut to pieces by large publishers who dare not to take new roads.
    Copies of copies of copies repainted to trick the consumer into buying the game and quickly turn it into a cashcow hoping it will take a while for the audience to catch on to the fact its just rebranded crap from yesteryear. 

    I want the total roleplay experience and in no universe does my roleplay experience contain: "An unseen force prevents you from looting this corpse" (err, unless it's actually magically warded). 
    We can't ALL be the one true Hero that was foretold, you can't gankproof yourself by just keep levelling. 
    You stay alive by staying in groups or run longer and faster then your attacker.

    And you hope the developers managed to plug all the exploits or act fast enough when they are discovered. 

    Yes, maybe it will be different this time.
    We ARE going to find out if it is different this time, because we're putting money into it. 

    And when this flops, I will put money into the next one, and the one after that.

    Because if we don't, if the whole kickstarter principle stops being a thing, we're stuck with Ubisoft, EA games or Activision. 
    They don't make games.
    They make profit.
    Which most of the time are two completely different things.

    I'm going to dump money into this game and you're fucking welcome to join after it launches and it turns out to be a great game.
  • ZultraZultra Member UncommonPosts: 385
    Torval said:
    Zultra said:
    Zultra said:
    Ratero said:
    This makes my decision to back out of my pledge and not to play CoE all the sweeter. 
    Then why you here?

    Seriously, people saying stuff like this, why you staying you clearly do not want part of this and just want to spread disinformation. 
    You do know this site has a 'Recent Discussions' page right?
    That means if people are posting on a thread it comes to the top of that list and if you have an interesting or provocative thread tittle like "There will not be a PvE server" that thread is going to be read by everyone and posted to by many.

    So take that stick out of wherever you have it inserted and respond to what people say and not on their right to post on your 'private' thread.
    I do not see the point in posting on a forum about a project that you have no interest in, the only reason I see that they post here is to troll, create faux drama or spread disinformation
    Because this is a site where we discuss multiple games, what we like, don't like, what we think works, what we think won't, what is good and bad design, and so much more. This isn't a place for sycophants. It's also a place where disingenuous trolling isn't allowed. If something is truly trolling then those posts should be reported to the administrators. It also doesn't mean it's all rainbow sharts and skittles.

    There wasn't any disinformation in the original post. He's obviously expressing his annoyance at the pvp focus of the game. If any disinformation has been spread it's been by people trying to downplay how open pvp this game is and how it will affect players.
    First paragraph = true

    Second paragraph = ignorance
    Sorry to disagree but saying second paragraph is ignorance is ridiculous. I thought what Torval said was very honest.
    Whether or not he honestly believes it doesn't make it less wrong.
    Torval is one of the best commenters on this site if not the very best in my personal opinion. Once again I find calling somebody of his caliber ridiculous after making a simple honest comment offensive.
    Well, clearly he's earned your esteem.

    Did I call him ridiculous?  Apologies if that's how it was taken.  I just don't believe he's correct in what he said in that second paragraph and the reason for that being his ignorance of the game's intended design.  People who understand how the game is setup aren't downplaying the PvP aspect; they're explaining it.


    It's all good man. I apologize to if I made you upset.

    I knew I should of stayed in bed today.. :o
    Oh, no worries.  I wouldn't say I'm upset, but I'm definitely out of patience when it comes to all the misinformation and opinions based on said misinformation being spread around about this game.  It's frustrating to see a game with such enormous potential being continually doused with cold water by people who rarely seem to know of what they speak when it comes to Chronicles of Elyria.  The game is massively complex in design and unless you've read every single design journal, been following the interviews with the developers and regularly reading discussions on their forums it's unlikely you understand much about the game's intended design.  Add to that the people who delight in trying to sink games like this and it's a recipe for frustration for those who want to see it succeed.
    Agreed and then getting accused of being a shill...
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • hfztthfztt Member RarePosts: 1,401
    hfztt said:
    Zultra said:
    hfztt said:
    The sad truth is that no matter how you try to stitch a bounty system together in a MMO it will always be exploitable unless you cannot get more in payout than what the death of the character with the bounty on cost the player of said character.

    CCP took a few years to figure this out, but they got there eventually.

    Of course that means that PK's are always in the cheapest crappiest gear to make sure that it is not worth the effort nor the risk of hunting them down and killing them, so really, they are not too impacted by having large bounties on their heads, as noone really can cash in on it.
    You do realise the spirit cost would be huge on you right?

    It's not just the currency it is your money.

    This game is not about gear it is about your skill.
    PvP players are willing to pay through the nose for killing you and harvest you sweet, sweet tears, so that is no hindrence. Trust me on that one...
    How about sitting in jail for a few real life weeks?

    Nothing a few alts wont solve.

    On the other hand, if they really make the penalty that hard, then why allow it at all? The risk/reward need to be in balance, else it is just bad game design.
  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    Zultra said:
    A group of 50 people will not be able to form a kingdom they need a minimum of 250. Then they would have to perform a coup and defeat that kingdom of at least 250 people.....
    I would argue more then that, a capital is classed as one if it has more then 3000 people in it.

    A county may be 250 though. 
    http://chroniclesofelyria.com/blog/6549-DJ-18-Kingdom--Land-Management
    • Hamlet: 3 Parcels; 10 people; Well
    • Village: 9 Parcels; 25 people; Tavern
    • Town: 25 parcels; 75 people; Town Hall
    • City: 49 parcels; 150 people; Courthouse
    • Capital: 81 parcels; 250 people; Monument

    Thank you saves me having to find that on my phone

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • TimberhickTimberhick Member UncommonPosts: 554
    It's not full loot pvp.

    The only time you can fully loot a corpse is when said corpse is no longer a viable PC.
    I don't really understand what you mean by that and it certainly doesn't ring any bells in terns of what I have read and heard. What do you mean no longer a viable PC?

    My understanding was that if a character was unconscious or dead you could loot them but because of the layering system this would take an extended period of time and would require actively searching. 
    Wha?  You need to read DJ#4 http://chroniclesofelyria.com/blog/348-Design-Journal-4--Incapacitation-Spirit-Walking-and-Permadeath

    Looting

    A question people often have about being incapacitated or Spirit Walking is how that affects other players looting their body. There are three different types of looting in Chronicles of Elyria, each corresponding to a different type of death. The first, Quick Looting, is what you can do if someone is simply incapacitated. The second form of looting, called Inventory Looting, becomes available whenever someone is the victim of a coup de grace. The final form of looting, Corpse Looting, becomes possible any time the soul is unable to return to their host and the body becomes a corpse (permadeath).

    Quick Loot

    In the short period of time while someone is unconscious you have only enough time to grab a few quick things. In specific, you can cut the unconscious person’s purse and take any money they had, or you can take any items which they might have been carrying in their hands. This includes any animals they may have been guiding by the reins or riding (including pack animals).

    What you won’t have time to do is unbuckle anything (this includes the belt & scabbard), remove any armor, rummage through their backpack, or otherwise search the body. Anything not in the coin purse, or held in their hands remains the property of the owner.

    Inventory Loot

    When someone is Spirit Walking you have a bit more time to grab items off their person. In addition to anything you could take while Quick Looting, you can unbuckle their belt to take their sword and scabbard, remove any rings or other jewelry they may be wearing, or take or rummage through their backpack to see if there’s anything of value.

    Corpse Loot

    The final form of looting is called Corpse Looting. Whenever you come across a corpse, you can take all items from the corpse. This isn’t just limited to items the corpse is wearing.


     




  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    hfztt said:

    How about sitting in jail for a few real life weeks?

    Nothing a few alts wont solve.

    On the other hand, if they really make the penalty that hard, then why allow it at all? The risk/reward need to be in balance, else it is just bad game design.
    Balance I would offer. 

    You don't want to totally prevent PvP, even unwanted PvP (yes it is a PvP game but what I mean is the highway robber or political assassin types) but you need to structure things so that you encourage the PvP that will engage the players.

    So, When war is declared all gloves are off and there is no penalty unless you die. When you fight in the arena there is no penalty unless you die/coup de gras. When you enter into a duel there is no penalty. 

    But for the random guy to get attacked, just like happens in real life, you want to severely deter it happening. You want to structure the PvP not prevent it. 

    Unless PvP is the ONLY thing the game has going for it then you can't really complain that PvP is discouraged also. You have to have a balance between PvP being possible and being probable. Especially in a game like this which is a survival/MMORPG medieval life simulation sprinkled on top.



  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    It's not full loot pvp.

    The only time you can fully loot a corpse is when said corpse is no longer a viable PC.
    I don't really understand what you mean by that and it certainly doesn't ring any bells in terns of what I have read and heard. What do you mean no longer a viable PC?

    My understanding was that if a character was unconscious or dead you could loot them but because of the layering system this would take an extended period of time and would require actively searching. 
    Wha?  You need to read DJ#4 http://chroniclesofelyria.com/blog/348-Design-Journal-4--Incapacitation-Spirit-Walking-and-Permadeath

    Looting

    A question people often have about being incapacitated or Spirit Walking is how that affects other players looting their body. There are three different types of looting in Chronicles of Elyria, each corresponding to a different type of death. The first, Quick Looting, is what you can do if someone is simply incapacitated. The second form of looting, called Inventory Looting, becomes available whenever someone is the victim of a coup de grace. The final form of looting, Corpse Looting, becomes possible any time the soul is unable to return to their host and the body becomes a corpse (permadeath).

    Quick Loot

    In the short period of time while someone is unconscious you have only enough time to grab a few quick things. In specific, you can cut the unconscious person’s purse and take any money they had, or you can take any items which they might have been carrying in their hands. This includes any animals they may have been guiding by the reins or riding (including pack animals).

    What you won’t have time to do is unbuckle anything (this includes the belt & scabbard), remove any armor, rummage through their backpack, or otherwise search the body. Anything not in the coin purse, or held in their hands remains the property of the owner.

    Inventory Loot

    When someone is Spirit Walking you have a bit more time to grab items off their person. In addition to anything you could take while Quick Looting, you can unbuckle their belt to take their sword and scabbard, remove any rings or other jewelry they may be wearing, or take or rummage through their backpack to see if there’s anything of value.

    Corpse Loot

    The final form of looting is called Corpse Looting. Whenever you come across a corpse, you can take all items from the corpse. This isn’t just limited to items the corpse is wearing.


     




    Yeah the layering system, I thought that is what you meant but you worded it strangely. So yes there is full loot as you linked but it is part of the layering system they have in place. Thanks

  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    It's not full loot pvp.

    The only time you can fully loot a corpse is when said corpse is no longer a viable PC.
    I don't really understand what you mean by that and it certainly doesn't ring any bells in terns of what I have read and heard. What do you mean no longer a viable PC?

    My understanding was that if a character was unconscious or dead you could loot them but because of the layering system this would take an extended period of time and would require actively searching. 
    Wha?  You need to read DJ#4 http://chroniclesofelyria.com/blog/348-Design-Journal-4--Incapacitation-Spirit-Walking-and-Permadeath

    Looting

    A question people often have about being incapacitated or Spirit Walking is how that affects other players looting their body. There are three different types of looting in Chronicles of Elyria, each corresponding to a different type of death. The first, Quick Looting, is what you can do if someone is simply incapacitated. The second form of looting, called Inventory Looting, becomes available whenever someone is the victim of a coup de grace. The final form of looting, Corpse Looting, becomes possible any time the soul is unable to return to their host and the body becomes a corpse (permadeath).

    Quick Loot

    In the short period of time while someone is unconscious you have only enough time to grab a few quick things. In specific, you can cut the unconscious person’s purse and take any money they had, or you can take any items which they might have been carrying in their hands. This includes any animals they may have been guiding by the reins or riding (including pack animals).

    What you won’t have time to do is unbuckle anything (this includes the belt & scabbard), remove any armor, rummage through their backpack, or otherwise search the body. Anything not in the coin purse, or held in their hands remains the property of the owner.

    Inventory Loot

    When someone is Spirit Walking you have a bit more time to grab items off their person. In addition to anything you could take while Quick Looting, you can unbuckle their belt to take their sword and scabbard, remove any rings or other jewelry they may be wearing, or take or rummage through their backpack to see if there’s anything of value.

    Corpse Loot

    The final form of looting is called Corpse Looting. Whenever you come across a corpse, you can take all items from the corpse. This isn’t just limited to items the corpse is wearing.


     




    Yeah the layering system, I thought that is what you meant but you worded it strangely. So yes there is full loot as you linked but it is part of the layering system they have in place. Thanks

    I actually thought he was quite clear in what he wrote. The only thing he could have maybe put differently was "no longer viable pc." Maybe put "when someone perminantly killed"

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • KyleranKyleran Member LegendaryPosts: 44,059
    People talk about gankers getting together in groups of 50 or so.

    That number is quite small compared to the number of people flocking towards the kingdoms that are developing
    Let me introduce you to the Goons.

    If they decide to join this game everyone will learn how much influence a large griefing guild can have.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220


    I actually thought he was quite clear in what he wrote. The only thing he could have maybe put differently was "no longer viable pc." Maybe put "when someone perminantly killed"
    Well it was clear apart from the part that you also said could have been put differently so I claim bragging rights for calling it :)


  • TimberhickTimberhick Member UncommonPosts: 554
    Yeah the layering system, I thought that is what you meant but you worded it strangely. So yes there is full loot as you linked but it is part of the layering system they have in place. Thanks

    I actually thought he was quite clear in what he wrote. The only thing he could have maybe put differently was "no longer viable pc." Maybe put "when someone perminantly killed"
    Except the PC doesn't need to be 'permanently killed'.    Whether that happens in war, pvp, splunking or trison hunting is immaterial.  When your game time is up, it's up.
    Insert quarter to continue.

  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    Yeah the layering system, I thought that is what you meant but you worded it strangely. So yes there is full loot as you linked but it is part of the layering system they have in place. Thanks

    I actually thought he was quite clear in what he wrote. The only thing he could have maybe put differently was "no longer viable pc." Maybe put "when someone perminantly killed"
    Except the PC doesn't need to be 'permanently killed'.    Whether that happens in war, pvp, splunking or trison hunting is immaterial.  When your game time is up, it's up.
    Insert quarter to continue.

    Seriously do you argue just for arguments sake? I agreed with you that it was quite clear what you put and you disagree.
    And the pc does need to be perminantly killed for full loot.
    The soul is what continues on when you insert your "quarter" not the character.

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

    Except the PC doesn't need to be 'permanently killed'.    Whether that happens in war, pvp, splunking or trison hunting is immaterial.  When your game time is up, it's up.
    Insert quarter to continue.


    When your game time is up, it is up. 
    Subscribe for another month to continue.

    Call it a quarter or a monthly DD, you still pay for the time you play. 

    Not understanding your point so I might need Drakenhoff to translate again...


  • kdchankdchan Member UncommonPosts: 79
    At beginning i believed this game was another wow clone with pve and pvp zones, i'm glad that they go with the full open world ruleset where pvp, pve and crafting/trading is all merged together without gettizing players.

    Kudos on devs, i will play 100% at release.
    The nextgen sandbox
    Crowfall - LiF: MMO - Darkfall: New Dawn
  • DrakenhoffDrakenhoff Member UncommonPosts: 301

    Except the PC doesn't need to be 'permanently killed'.    Whether that happens in war, pvp, splunking or trison hunting is immaterial.  When your game time is up, it's up.
    Insert quarter to continue.


    When your game time is up, it is up. 
    Subscribe for another month to continue.

    Call it a quarter or a monthly DD, you still pay for the time you play. 

    Not understanding your point so I might need Drakenhoff to translate again...


    Sorry I can't translate that contradiction 

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • TimberhickTimberhick Member UncommonPosts: 554
    Seriously do you argue just for arguments sake? I agreed with you that it was quite clear what you put and you disagree.
    And the pc does need to be perminantly killed for full loot.
    The soul is what continues on when you insert your "quarter" not the character.
    Gawd you don't get it do you.

    The pc does need to be permanently killed for full loot.

    The pc needs to DIE. period, just die. Do you understand yet?
    That is why a PC can be walking down the trail and keel over from old age, and be fully lootable.
  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    So why not put perminantly "killed" how you wrote it seemed they didn't need to perma die.

    But my point still stands about constantly arguing. I personally would have said ah well he is agreeing with me rather than be a pedantic nob I will leave it at that

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • TimberhickTimberhick Member UncommonPosts: 554
    Weird ain't it, you going on tit for tat, but I'm the one 'constantly arguing'...
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    edited May 2016

    Gawd you don't get it do you.

    The pc does need to be permanently killed for full loot.

    The pc needs to DIE. period, just die. Do you understand yet?
    That is why a PC can be walking down the trail and keel over from old age, and be fully lootable.
    Just curious but what else do you think can be looted in addition to what you can obtain from Quick and Inventory looting which includes: -

    Their purse and all contents
    Anything they are carrying in their hands (including pets/horses)
    Their belt, scabbard and sheathed weapon
    Rings and Jewelery
    Anything they are carrying in their backpack

    The only thing I can think that is missing are clothes and armour


    But with all that what actually IS the point you are trying to make?

    The best I can work out from your post (apologies but for some reason I have trouble trying to work out what you are saying) is that, should you die of old age while out and about someone can loot everything you have on you. If that is your point then I say die old and in bed surrounded by your family. 

    If it isn't your point please try again to state what it is. 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,652
    hfztt said:
    Zultra said:
    hfztt said:
    The sad truth is that no matter how you try to stitch a bounty system together in a MMO it will always be exploitable unless you cannot get more in payout than what the death of the character with the bounty on cost the player of said character.

    CCP took a few years to figure this out, but they got there eventually.

    Of course that means that PK's are always in the cheapest crappiest gear to make sure that it is not worth the effort nor the risk of hunting them down and killing them, so really, they are not too impacted by having large bounties on their heads, as noone really can cash in on it.
    You do realise the spirit cost would be huge on you right?

    It's not just the currency it is your money.

    This game is not about gear it is about your skill.
    PvP players are willing to pay through the nose for killing you and harvest you sweet, sweet tears, so that is no hindrence. Trust me on that one...
    How about sitting in jail for a few real life weeks?

    Sounds like instead of buying new Sparks because their old one ends fast... they buy multiples to run simultaneously.  I mean what are they $30?

    Also, I'd have to see how the justice system was implemented.  Archeage was a joke.

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  • SlyLoKSlyLoK Member RarePosts: 2,698
    It's my belief that griefers will soon get bored paying each time they die.

    Also the cities will have a heavy presence of Npc guards to help keep you aafe
    They will play longer than many normal players since those will be the ones killed first ( they wont like paying for lives either ) and only then will the griefers get bored which will be when the game is on life support.

    That is the issue they are refusing to take notice of...
  • SlyLoKSlyLoK Member RarePosts: 2,698
    retiredmj said:
    Giffen said:
    I don't think I'm interested in a game that tries to be PvP everywhere...UO tried penalties and guards and whatnot and it never stopped the ganking...and that led to the collapse of that game.  Penalties or self policing playbases never have worked. 
    Yeah, definitely not what led to the collapse of UO, the game collapsed way after there was a PvE only side.  As long as the penalties are harsh enough for murdering, it can be balanced well, the problem is since early UO I have yet to see a game give harsh enough penalties for murdering and then you end up with a grief-fest.
    If by collapse you mean attained the highest numbers of players they ever had then you would be right. Trammel is the only reason UO is still around.
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