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HTC Vive sales

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  • PhaserlightPhaserlight Member EpicPosts: 3,077
    Torval said:
    One last time I will ask this, then I'm out of this thread:

    Where are you getting that Vive is selling more units than Rift?

    If it's from the numbers published by Steam, I would highly question the confidence of such a conclusion. Steam is Vive's platform. Of course there are going to be more Vive users than Oculus users on Steam.

    I haven't seen any real numbers on how many Rifts have sold so far in this thread, only that an analytical company that has been around since 1945 is saying 600,000 units by year's end.

    Please stop spreading disinformation. It's bad enough we already have two multi-page threads on how Vive is outselling Rift when I haven't seen any evidence of the sort. Steam numbers do not count: it's like saying Finnish is a more popular language than Portuguese because there are more Finnish speakers than Portuguese speakers in Finland.

    Do I really need to explain this? Please tell me we didn't just have two multipage discussions about how Vive is outselling Rift because of Steam numbers.
    Do you really think it's logical that a significant percentage of hardcore gamers that purchase Rift don't have a Steam account?

    Please stop with the ridiculous Finnish language hyperbole. If you're equating Finnish to Steam then the gaming world speaks Finnish.

    Common sense dictates that banking on the premise Rift gamers exclusively using the Rift store to the exclusion of Steam is shaky at best. Common sense also says that had numbers been great then Rift would have been promoting the adoption. They've been conspicuously silent. That isn't proof in and of itself of course, but is something to consider in the bigger picture.
    I don't think it's illogical to expect a significant percentage of Rift owners to have a Steam account.

    I still don't think it's a good indicator, because what's to say that those Rift owners aren't just using Oculus Home for VR games?  Maybe a small percentage of them want to try Steam-exclusive titles on their Rift, maybe a large percentage do.

    Sorry if my Finnish language example offends you; my ancestry is from Finland, so it's the first country that sprang to mind (also happens to have some well-known game designers).  Substitute any language / country there, and you get the point:

    Taking your sample population from a platform that is native to a specific headset doesn't result in a high "p-value" in terms of experimental results for the overall number of headsets sold.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Torval said:
    SEANMCAD said:
    Torval said:
    One last time I will ask this, then I'm out of this thread:

    Where are you getting that Vive is selling more units than Rift?

    If it's from the numbers published by Steam, I would highly question the confidence of such a conclusion. Steam is Vive's platform. Of course there are going to be more Vive users than Oculus users on Steam.

    I haven't seen any real numbers on how many Rifts have sold so far in this thread, only that an analytical company that has been around since 1945 is saying 600,000 units by year's end.

    Please stop spreading disinformation. It's bad enough we already have two multi-page threads on how Vive is outselling Rift when I haven't seen any evidence of the sort. Steam numbers do not count: it's like saying Finnish is a more popular language than Portuguese because there are more Finnish speakers than Portuguese speakers in Finland.

    Do I really need to explain this? Please tell me we didn't just have two multipage discussions about how Vive is outselling Rift because of Steam numbers.
    Do you really think it's logical that a significant percentage of hardcore gamers that purchase Rift don't have a Steam account?

    Please stop with the ridiculous Finnish language hyperbole. If you're equating Finnish to Steam then the gaming world speaks Finnish.

    Common sense dictates that banking on the premise Rift gamers exclusively using the Rift store to the exclusion of Steam is shaky at best. Common sense also says that had numbers been great then Rift would have been promoting the adoption. They've been conspicuously silent. That isn't proof in and of itself of course, but is something to consider in the bigger picture.
    ummmm you need a little help here

    The games for the Oculus are purchased and played directly from the Oculus store, not from Steam.

    that said, I have no idea how they are getting Oculus sales numbers I might want to read the article myself...ha!
    Once again you're having another conversation because you didn't take the time to read.

    The base numbers are coming from a Steam hardware survey and numbers of certain games shipped with the VR devices.

    Consider that Rift gamers, at this point, are early adopters and harder core gamers and by hardcore I mean the sort of gamers who have cutting edge technology and the latest games. They have the AMD Fury X, Nvidia 980/ti, 1070, 1080 (if they can get them). There is a very reasonable assumption that a majority, possibly nearly all, of those users also have Steam and participate in the survey. Barring that, it's a very reasonable assumption to make that if they aren't Steam users they are a very insignificant percentage of the Rift population.

    Therefore the estimation of Rift users, based on the Steam survey, is likely more accurate than not.
    yeah you still dont get it I will break it down for you.

    I am what you would consider a 'core gamer' when I get my Oculus I am going to log into the Oculus store and start buying a ton of games, some of those games will exist on Steam but I have no plans to buy the Steam version I want to keep all my VR games in one place. The Oculus store.

    thanks

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • BellomoBellomo Member UncommonPosts: 184
    I bought the OR and have Steam installed I did not participate in any such survey. Other people I meet on chat rooms in VR are from all over the world and most of them are not even gamers and would have no idea what Steam is. In my opinion this Steam survey is complete bull shit to push the Vive sales and of course most of you took the bait.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Bellomo said:
    I bought the OR and have Steam installed I did not participate in any such survey. Other people I meet on chat rooms in VR are from all over the world and most of them are not even gamers and would have no idea what Steam is. In my opinion this Steam survey is complete bull shit to push the Vive sales and of course most of you took the bait.
    people need a reason to hate OR specifically so that they can say the whole time all their arguments were about OR not VR.

    I understand their need

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    Torval said:

    It is a reasonable indicator because it is more plausible that they have Steam because it is the largest PC gaming platform. It is not as plausible to assume gamers have purchased $2000+ computer system just to use Oculus home.

    My ancestry is Danish. It doesn't matter. Whatever language you use as metaphor for Steam, then that's what the harder core gaming world is speaking.
    but again..This is EXACTLY what I plan on doing

    open the Oculus box, buy games from the Oculus store, not buy VR games from Steam and never fill out a survey


    maybe we should only count ESO from steam accounts to determine the population of ESO

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    Torval said:
    It doesn't matter if you buy exclusively from the Rift store. It matters if you own the hardware and are a Steam user.
    how would Steam have any idea if I own the device or not ?

    and what does any of it even mean? 

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • PhaserlightPhaserlight Member EpicPosts: 3,077
    Torval said:
    Torval said:
    One last time I will ask this, then I'm out of this thread:

    Where are you getting that Vive is selling more units than Rift?

    If it's from the numbers published by Steam, I would highly question the confidence of such a conclusion. Steam is Vive's platform. Of course there are going to be more Vive users than Oculus users on Steam.

    I haven't seen any real numbers on how many Rifts have sold so far in this thread, only that an analytical company that has been around since 1945 is saying 600,000 units by year's end.

    Please stop spreading disinformation. It's bad enough we already have two multi-page threads on how Vive is outselling Rift when I haven't seen any evidence of the sort. Steam numbers do not count: it's like saying Finnish is a more popular language than Portuguese because there are more Finnish speakers than Portuguese speakers in Finland.

    Do I really need to explain this? Please tell me we didn't just have two multipage discussions about how Vive is outselling Rift because of Steam numbers.
    Do you really think it's logical that a significant percentage of hardcore gamers that purchase Rift don't have a Steam account?

    Please stop with the ridiculous Finnish language hyperbole. If you're equating Finnish to Steam then the gaming world speaks Finnish.

    Common sense dictates that banking on the premise Rift gamers exclusively using the Rift store to the exclusion of Steam is shaky at best. Common sense also says that had numbers been great then Rift would have been promoting the adoption. They've been conspicuously silent. That isn't proof in and of itself of course, but is something to consider in the bigger picture.
    I don't think it's illogical to expect a significant percentage of Rift owners to have a Steam account.

    I still don't think it's a good indicator, because what's to say that those Rift owners aren't just using Oculus Home for VR games?  Maybe a small percentage of them want to try Steam-exclusive titles on their Rift, maybe a large percentage do.

    Sorry if my Finnish language example offends you; my ancestry is from Finland, so it's the first country that sprang to mind (also happens to have some well-known game designers).  Substitute any language / country there, and you get the point:

    Taking your sample population from a platform that is native to a specific headset doesn't result in a high "p-value" in terms of experimental results for the overall number of headsets sold.
    It is a reasonable indicator because it is more plausible that they have Steam because it is the largest PC gaming platform. It is not as plausible to assume gamers have purchased $2000+ computer system just to use Oculus home.

    My ancestry is Danish. It doesn't matter. Whatever language you use as metaphor for Steam, then that's what the harder core gaming world is speaking.
    No peer review board in the world would accept a study drawing conclusions about a general population based on a specific subset of that population with clear bias toward a particular result.

    Look, you can choose to accept this or not, but it's basic science.  I'm done arguing about it; people can draw their own conclusions.  Steam =/= "world".

    I'm not even claiming that Vive hasn't outsold Rift.  The only thing I'm pointing out is that it's foolish to go solely by numbers taken from Steam, a platform native to Vive.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Torval said:
    Torval said:
    One last time I will ask this, then I'm out of this thread:

    Where are you getting that Vive is selling more units than Rift?

    If it's from the numbers published by Steam, I would highly question the confidence of such a conclusion. Steam is Vive's platform. Of course there are going to be more Vive users than Oculus users on Steam.

    I haven't seen any real numbers on how many Rifts have sold so far in this thread, only that an analytical company that has been around since 1945 is saying 600,000 units by year's end.

    Please stop spreading disinformation. It's bad enough we already have two multi-page threads on how Vive is outselling Rift when I haven't seen any evidence of the sort. Steam numbers do not count: it's like saying Finnish is a more popular language than Portuguese because there are more Finnish speakers than Portuguese speakers in Finland.

    Do I really need to explain this? Please tell me we didn't just have two multipage discussions about how Vive is outselling Rift because of Steam numbers.
    Do you really think it's logical that a significant percentage of hardcore gamers that purchase Rift don't have a Steam account?

    Please stop with the ridiculous Finnish language hyperbole. If you're equating Finnish to Steam then the gaming world speaks Finnish.

    Common sense dictates that banking on the premise Rift gamers exclusively using the Rift store to the exclusion of Steam is shaky at best. Common sense also says that had numbers been great then Rift would have been promoting the adoption. They've been conspicuously silent. That isn't proof in and of itself of course, but is something to consider in the bigger picture.
    I don't think it's illogical to expect a significant percentage of Rift owners to have a Steam account.

    I still don't think it's a good indicator, because what's to say that those Rift owners aren't just using Oculus Home for VR games?  Maybe a small percentage of them want to try Steam-exclusive titles on their Rift, maybe a large percentage do.

    Sorry if my Finnish language example offends you; my ancestry is from Finland, so it's the first country that sprang to mind (also happens to have some well-known game designers).  Substitute any language / country there, and you get the point:

    Taking your sample population from a platform that is native to a specific headset doesn't result in a high "p-value" in terms of experimental results for the overall number of headsets sold.
    It is a reasonable indicator because it is more plausible that they have Steam because it is the largest PC gaming platform. It is not as plausible to assume gamers have purchased $2000+ computer system just to use Oculus home.

    My ancestry is Danish. It doesn't matter. Whatever language you use as metaphor for Steam, then that's what the harder core gaming world is speaking.
    No peer review board in the world would accept a study drawing conclusions about a general population based on a specific subset of that population with clear bias toward a particular result.

    Look, you can choose to accept this or not, but it's basic science.  I'm done arguing about it; people can draw their own conclusions.  Steam =/= "world".

    I'm not even claiming that Vive hasn't outsold Rift.  The only thing I'm pointing out is that it's foolish to go solely by numbers taken from Steam, a platform native to Vive.
    I think If Steam knows you have the device because its hooked up to your computer and/or forces a sruvey question in which you must answer to get into steam then its likely accurate.

    what I fail to understand is what does it even mean, why are people surprised and why do they even care.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • ceratop001ceratop001 Member RarePosts: 1,594
    I read Torvals and Phaserlights arguments and I can see where the both of them are coming from. Torval made some very sound points regarding the steam platform and the current rift owner population. Phaser is right saying Steam does not represent the world, and that steam is native to Vive. That does insinuate some bias.

    As my good friend Torval already said most Rift owners tend to be on the high end, and as Seancad has said in previous posts these type of players are not mainstream. I appreciate the debate from all sides.

    Cheers...
     
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Hey guys. I just wanted to add that this album went platinum:

    Clearly proof of great and successful music.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Hey guys. I just wanted to add that this album went platinum:

    Clearly proof of great and successful music.
    but its only a small tiny part of the US population it must be a failure!

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • SEANMCADSEANMCAD Member EpicPosts: 16,775


    yeah that would be you.

    I got your joke you didnt get mine

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    filmoret said:
    filmoret said:
    filmoret said:
    Well fact is you cannot get a Oculus right now from anywhere.  And whats the lead time on the Vive?  You gotta wait a month for them to make it first.
    https://www.amazon.com/Oculus-Rift/dp/B00VF0IXEY/ref=sr_1_1?ie=UTF8&qid=1467817736&sr=8-1&keywords=rift

    Looks like I can get one anytime I want.
    Dude do you even read anything before you make a claim?  Amazon is not selling any new rift's.  They claim to have 1-3 in stock and thats just the ploy numbers so people will order it.  You cannot get the HTC vive from them right now either.
    First of all, did you even check the link?  This wasn't the Vive that I linked it was the Rift.. .and there are over 50 resellers... and  those aren't Ploy numbers.. they have ship dates on them....  Put one in your cart and try and buy it.. 

    And as for the Vive.. have you ever shopped amazon?  EVER?  Look below the pictures of the Vive.. it shows there are over 16 sellers SELLING the VIVE Brand new.



    It's 2 left in stock FROM THAT RESELLER.   
    They are being sold by price gougers.  The vive for 1k and the Rift for 800.  Thats not a certified seller of the product its some company who buy's about 40 units then tries to sell them for a lot more then they are worth.  So yea you can get one right now but you are going to pay a lot more then you would from Steam, Gamestop, or Bestbuy.  You can buy anything right now if you have enough money.  Your entire assumption that they are available is based solely on someone who is trying to resell the product and not the actual certified vendors of the product.  You can get a Nvidia 1080 right now if you are willing to fork over more then its actual value.
    ....THATS THE WHOLE POINT

    I've been stating that MANY of the sales they've reported for the VIVE and the RIFT are from resellers.  They price gouge, you're right. They buy out the stock so they can specifically price gouge.  

    But they are ON the site.. AS brand new IN BOX.  You find these locally too, not just online.  That was the entire premise behind my conversation earlier where there were 77K units sold but only 24K installs.  It's not to say that 53000 of the remaining are resellers,  but what we DO know is that there are a LOT of resellers that are price gouging.  

    If 10,000 more sets released tomorrow, an sold out, I'd bet many of them.. not most.. but many of them would be sold out due to resellers buying stock.

    They don't care if they price gouge now,  they won't care until after December.. they're hedging their bets that people will want these expensive sets for Christmas -- WHY?  Because marketing is telling them that's what consumers want.   Apparently people don't want them bad enough to pay a somewhat small markup for them.



  • SlothnChunkSlothnChunk Member UncommonPosts: 788
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    point of my post yet again completely and uterally missed.

    its too exhausting to explain again

    but at least you gave a perspective example that is not completely idiotic like most of them here

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SlothnChunkSlothnChunk Member UncommonPosts: 788
    SEANMCAD said:
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    point of my post yet again completely and uterally missed.

    its too exhausting to explain again

    but at least you gave a perspective example that is not completely idiotic like most of them here
    Your post is certainly newsworthy, but for the wrong reasons; abysmal sales.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    SEANMCAD said:
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    point of my post yet again completely and uterally missed.

    its too exhausting to explain again

    but at least you gave a perspective example that is not completely idiotic like most of them here
    Your post is certainly newsworthy, but for the wrong reasons; abysmal sales.
    no you just completely missed the point but you are not the only one.

    BETWEEN TWO OPTIONS

    its called a 'compare' between two options. as in this item compared to another specific singular item.

    I find it intresteing that when a user is presented with two options they select the one that is more expensive and weighs more.

    For the third time I am NOT..repeat NOT suggesting 100,000 is a lot of sales, I know its not.


    QUOTE:
    'ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.'

    does this say that its sell well? no its the best sellin gout of the ones that are currently selling out side of the phone VR headsets as in your population of compare is HTC and OR. not the universe. Why would a user select this option instead of the other option when its more expensive and cost was one of the main reasons people said they would not buy so why are people not buying the less expensive option?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SlothnChunkSlothnChunk Member UncommonPosts: 788
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    point of my post yet again completely and uterally missed.

    its too exhausting to explain again

    but at least you gave a perspective example that is not completely idiotic like most of them here
    Your post is certainly newsworthy, but for the wrong reasons; abysmal sales.
    no you just completely missed the point but you are not the only one.

    BETWEEN TWO OPTIONS

    its called a 'compare' between two options. as in this item compared to another specific singular item.

    I find it intresteing that when a user is presented with two options they select the one that is more expensive and weighs more.

    For the third time I am NOT..repeat NOT suggesting 100,000 is a lot of sales, I know its not.


    QUOTE:
    'ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.'

    does this say that its sell well? no its the best sellin gout of the ones that are currently selling out side of the phone VR headsets as in your population of compare is HTC and OR. not the universe. Why would a user select this option instead of the other option?
    Ok, I get it. You're comparing two niche products which both sold poorly.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    point of my post yet again completely and uterally missed.

    its too exhausting to explain again

    but at least you gave a perspective example that is not completely idiotic like most of them here
    Your post is certainly newsworthy, but for the wrong reasons; abysmal sales.
    no you just completely missed the point but you are not the only one.

    BETWEEN TWO OPTIONS

    its called a 'compare' between two options. as in this item compared to another specific singular item.

    I find it intresteing that when a user is presented with two options they select the one that is more expensive and weighs more.

    For the third time I am NOT..repeat NOT suggesting 100,000 is a lot of sales, I know its not.


    QUOTE:
    'ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.'

    does this say that its sell well? no its the best sellin gout of the ones that are currently selling out side of the phone VR headsets as in your population of compare is HTC and OR. not the universe. Why would a user select this option instead of the other option?
    Ok, I get it. You're comparing two niche products which both sold poorly.
    YES!

    but why?

    because out of the two options people said several months ago that cost would deter them from the more expensive option. thus the irony.


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • MukeMuke Member RarePosts: 2,614
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    Yeah, but that is a console item.
    You can't compare console arcade stuff to PC gaming.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • SlothnChunkSlothnChunk Member UncommonPosts: 788
    Muke said:
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    Yeah, but that is a console item.
    You can't compare console arcade stuff to PC gaming.
    Of course you can...both are gaming peripherals for gaming hardware already owned.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Muke said:
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    Yeah, but that is a console item.
    You can't compare console arcade stuff to PC gaming.
    the problem is that my entire point was why would people choose Option A over Option B

    Option A: HTC
    Option B: OR

    if as people said month ago, VR will die because its expensive and its heavy why would people be selecting the more expensive and the heavier item over the one that is less expensive and weighs less.

    I do not understand why my point got confused and I have to break it down like this but ok such as life

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SlothnChunkSlothnChunk Member UncommonPosts: 788
    SEANMCAD said:
    Muke said:
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    Yeah, but that is a console item.
    You can't compare console arcade stuff to PC gaming.
    the problem is that my entire point was why would people choose Option A over Option B

    Option A: HTC
    Option B: OR

    if as people said month ago, VR will die because its expensive and its heavy why would people be selecting the more expensive and the heavier item over the one that is less expensive and weighs less.

    I do not understand why my point got confused and I have to break it down like this but ok such as life
    But what's the ultimate point when sales are terrible regardless?   It's like pointing out the more expensive Tesla sold better than the electric only version of the Chevy Volt.  Both products were niche, sales combined are terrible, and both lost money with profitability focused on future models.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited July 2016
    SEANMCAD said:
    Muke said:
    SEANMCAD said:
    nearing 100,000

    http://www.roadtovr.com/htc-vive-sales-figures-data-100000-steamspy-data/

    ironic that the most expensive VR option is currently the best selling outside of phone VR headsets.


    100,000 for gaming hardware after 3 months is horrendously bad. Makes the Ouya look like a smash hit!

    To put that in perspective, the Kinect sold over 130,000 units per day during its first two months of release.
    Yeah, but that is a console item.
    You can't compare console arcade stuff to PC gaming.
    the problem is that my entire point was why would people choose Option A over Option B

    Option A: HTC
    Option B: OR

    if as people said month ago, VR will die because its expensive and its heavy why would people be selecting the more expensive and the heavier item over the one that is less expensive and weighs less.

    I do not understand why my point got confused and I have to break it down like this but ok such as life
    But what's the ultimate point when sales are terrible regardless?   It's like pointing out the more expensive Tesla sold better than the electric only version of the Chevy Volt.  Both products were niche, sales combined are terrible, and both lost money with profitability focused on future models.
    the POINT as you ask was to suggest that two of the reasons given by critics appear to be incorrect.

    Do you know which two reasons I speak of?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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