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Star Citizen - Development Updates

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  • KefoKefo Member EpicPosts: 4,229
    Erillion said:
    Kefo said:

    and yet a team of ~14 people were able to come up with something that blows everything before it out of the water.
    That is your personal opinion, not a general objective truth.

    I think they do good work, but so far all I have seen is a trailer and a "making of". I look forward to see (and play) their work in the future.

    From Imaginarium I know (and have seen) some of the most impressive movies (based on mocap and p-cap) in recent years. Which is a bit more in my book than a single trailer.


    Have fun
    I was speaking about coming up with the tech to capture and render in real time. You can't deny that a very small team effectively showed up what you said to be the most expensive studio and world wide experts. 

    Also quote the whole reply and not leave out a part that explains everything. You look desperate when you cherry pick statements to try and prove your point.
  • ErillionErillion Member EpicPosts: 10,328
    Kefo said:
     what you said to be the most expensive studio and world wide experts. 

    Also quote the whole reply and not leave out a part that explains everything. You look desperate when you cherry pick statements to try and prove your point.
    Feel free to show where I state that Imaginarium is the most expensive studio. Let me help you. I did not.

    I DID state that they are world wide experts.

    I am not a fan of posting quote trains half a page high like some others do. If someone wants to know the whole reply, he is free to scroll up. If YOU believe that makes me look desparate .... i MAY be able to survive that .....barely ....


    Have fun
  • KefoKefo Member EpicPosts: 4,229
    Erillion said:
    Kefo said:
     what you said to be the most expensive studio and world wide experts. 

    Also quote the whole reply and not leave out a part that explains everything. You look desperate when you cherry pick statements to try and prove your point.
    Feel free to show where I state that Imaginarium is the most expensive studio. Let me help you. I did not.

    I DID state that they are world wide experts.

    I am not a fan of posting quote trains half a page high like some others do. If someone wants to know the whole reply, he is free to scroll up. If YOU believe that makes me look desparate .... i MAY be able to survive that .....barely ....


    Have fun
    My mistake on the most expensive part. 

    know the fun thing about this forum though? It puts a handy link in long quotes that says "show previous quotes" so you don't have to worry about posting quote trains. I know you can survive it because you are somehow still a fan of SC so we all know your stubbornness lol
  • Turrican187Turrican187 Member UncommonPosts: 787
    edited July 2016
    Erillion said:
    [...]
    I think they do good work, but so far all I have seen is a trailer and a "making of". I look forward to see (and play) their work in the future.

    From Imaginarium I know (and have seen) some of the most impressive movies (based on mocap and p-cap) in recent years. Which is a bit more in my book than a single trailer.


    Have fun
    And whose fault is that? To lazy to use Google? Let me help you.


    When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
    The cake is a lie.

  • ArglebargleArglebargle Member EpicPosts: 3,481
    Erillion said:
    Kefo said:
     what you said to be the most expensive studio and world wide experts. 

    Also quote the whole reply and not leave out a part that explains everything. You look desperate when you cherry pick statements to try and prove your point.
    Feel free to show where I state that Imaginarium is the most expensive studio. Let me help you. I did not.

    I DID state that they are world wide experts.

    I am not a fan of posting quote trains half a page high like some others do. If someone wants to know the whole reply, he is free to scroll up. If YOU believe that makes me look desparate .... i MAY be able to survive that .....barely ....


    Have fun

    Imaginarium did do mocap for Age of Ultron and Star Wars, which does tend to towards consideration as top drawer and expensive.  Even if they were only slightly above industry standard, a two month shoot with many hours of capture is a serious expense.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,328
    Lets not forget Planet of the Apes.


    Have fun
  • ArglebargleArglebargle Member EpicPosts: 3,481
    DKLond said:
    I'm having a REALLY hard time seeing anything new and shiny in Garriott's latest travesty.

    The thing about Roberts is that he's got a point when he aims high, because his game will center around immersion - and the entire concept revolves around taking advantage of modern PC hardware to an extent we haven't seen in decades.

    If they held back development for every single new feature - we wouldn't be seeing what we're seeing in 2.4.1. However, it's obviously not a project where corners are cut to make a deadline.

    Some people would prefer that, but I'm happy it's not.


    Garriott has Starr Long onboard to try to curb his excesses.  Though he failed during Tabula Rasa's long development.   The SotA setup was originally conceived as a wild steampunk project, but fans and investors only wanted retread Ultima Online.  Some of the original concept art can now be found at Denis Loubet's art site:  

    http://denisloubet.tumblr.com/


    Roberts always aims unrealistically high.   Granted that immersion is his best contribution.  The choice to aim for high end PC hardware was also a good one, imo.   His 'vision' will always expand to the amount of money available - without any guarantee of being able to deliver on it.   He's not a competent project manager.  As D. Jennings put it, he has no sense of scale.  Bootlaces are as important as getting the spaceships to fly right.  Unless Erin can really ride herd on him, he will go until he runs out of money.  Exactly what happened to him at Digital Anvil, and with Freelancer.  So  I guess hardcore fans really should buy more ship jpegs.


    It's one thing to make mistakes.  Everyone does.  It's another to never learn from those lessons, and continue to repeat them. 

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,328
    Lucky us then that Erin Roberts IS Director of Global Production ;-)


    Have fun
  • BabuinixBabuinix Member EpicPosts: 4,462
    Don't forget Brian Chambers, Tony Zurovec, Todd Papy...
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Erillion said:
    Lucky us then that Erin Roberts IS Director of Global Production ;-)


    Have fun


    You know as well as I that Erin, Tony, and the others couldn't manage it at Digital Anvil.  Chris's big head has now probably gotten too large for even them to work around.   


    I suspect a toga clad Roberts will be fiddling as the Spaceships burn....

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,328


    You know as well as I that Erin, Tony, and the others couldn't manage it at Digital Anvil. 

    I know that Erin was perfectly capable at successfully launching multiple video games of the Lego franchise in the last 10 years. 

    You may have old information about the Digital Anvil era, but its outdated by at least a decade. 


    Have fun
  • ErillionErillion Member EpicPosts: 10,328
    Seems like CIG has finally decided on which SC "professions" they will show first to us testers in the Alpha test. Tony Zurovec - Head of Persistent Universe development - talked about it:

    * Mercenary 
    * Courier / Cargo Transport
    * Piracy
    * Smuggling
    * Salvage
    * Mining

    http://imperialnews.network/2016/07/around-the-verse-episode-2-38-part-3/

    • "Tony Zurovec:
      • Released the first iteration of shopping and persistence: this is really critical, not just for the near-term functionality that it enabled, but also for a lot of upcoming features.
      • Wrapped Levski a while ago but the guys in Germany made such rapid progress with the Procedural Planets they decided release the two things together.
        • Levski required a bit of retrofitting: it had to be merged into a procedural body; it had to get changing booths and more landing pads
        • Levski has a Blade Runner-esque bazaar with small vendors.
        • Levski’s main area will be secure but won’t sell illicit goods – you’ll need to go to the abandoned, dangerous areas.
      • Tony has been working on Subsumption recently – the AI and mission system
        • He’s been working on the architecture, the editor and closely with the German and UK teams for Subsumption.
        • Subsumption will increase productivity of designers that create AI/mission logic.
        • Current missions take longer to construct; aren’t as flexible and are more error prone.
        • It will also allow better content to be created.
        • Each AI needs to be able to respond to a wide variety of stimulus.
        • Some AI stimulus will propagate, others won’t. Some will run alongside other stimuli.
      • Cargo (Courier Transport) is the first occupation upcoming.
        • It includes initial commodities and prices; UI for buying and selling and systems to unload/load cargo.
        • Piracy and Smuggling with accompany Cargo – as more plundering occurs, increased notoriety will attract law enforcement and security.
        • Retail UEE shops won’t sell illicit goods but if goods can be snuck into port then black market dealers might be found.
      • Mining and Salvage will also come soon.
        • Mining/Salvage won’t be accompanied by relevant ships so mining will focus on labour-intensive manual mining.
        • This includes ore from planetary bodies and gases from gas giants.
        • Salvage will have a salvage gun which can be used to break down materials from a ship.
        • This requires precise targeting of valuable components but can be profitable.
      • Each player will have a Service beacon that allows requesting/accepting services from other players in mobiGlas.
      • Services include rescues, fuel, repairs, escorts, etc.
      • This will allow players who are interested in a specific job to get lots of gameplay they would enjoy."

    Have fun



  • HomelanderHomelander Member UncommonPosts: 306
    If they release this game with even 1/2 of the content CR is talking about, I think I will be very happy with my 30$ investment. Thanks for the updates Erillion.

    Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
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  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    edited July 2016
    If they release this game with even 1/2 of the content CR is talking about, I think I will be very happy with my 30$ investment. Thanks for the updates Erillion.
    Out of curiosity, how long are you will to wait for that content?  2 years, 5 years, 8 years?  At what point is it too much.  Everyone has different limits to how long they can wait before losing interest or hope or simply begin to question the project management.

    BTW, you donated, you didn't invest.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    If they release this game with even 1/2 of the content CR is talking about, I think I will be very happy with my 30$ investment. Thanks for the updates Erillion.
    Out of curiosity, how long are you will to wait for that content?  2 years, 5 years, 8 years?  At what point is it too much.  Everyone has different limits to how long they can wait before losing interest or hope or simply begin to question the project management.

    BTW, you donated, you didn't invest.
    Personally for a project of this size I would expect 5-7 years. 
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    If they release this game with even 1/2 of the content CR is talking about, I think I will be very happy with my 30$ investment. Thanks for the updates Erillion.
    Out of curiosity, how long are you will to wait for that content?  2 years, 5 years, 8 years?  At what point is it too much.  Everyone has different limits to how long they can wait before losing interest or hope or simply begin to question the project management.

    BTW, you donated, you didn't invest.
    Personally for a project of this size I would expect 5-7 years. 
    It's also hard to pin down a number due to working on two games at the same time.  They already realize they have to scale back on some features so those can be added later.  SQ42 has been turned into a trilogy already so people are still getting ahead of themselves.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • gervaise1gervaise1 Member EpicPosts: 6,919
    edited July 2016
    Kefo said:
    Erillion said:
    Kefo said:
     what you said to be the most expensive studio and world wide experts. 

    Also quote the whole reply and not leave out a part that explains everything. You look desperate when you cherry pick statements to try and prove your point.
    Feel free to show where I state that Imaginarium is the most expensive studio. Let me help you. I did not.

    I DID state that they are world wide experts.

    I am not a fan of posting quote trains half a page high like some others do. If someone wants to know the whole reply, he is free to scroll up. If YOU believe that makes me look desparate .... i MAY be able to survive that .....barely ....


    Have fun
    My mistake on the most expensive part. 

    know the fun thing about this forum though? It puts a handy link in long quotes that says "show previous quotes" so you don't have to worry about posting quote trains. I know you can survive it because you are somehow still a fan of SC so we all know your stubbornness lol
    Choosing what to do in-house and what to contract out is a tough call. If you go for the latter there are multiple issues to consider.

    Consider: if you are buying some standard item - a blu-ray say - you might decide to go for the cheapest even though its coming from some unknown retailer and will take two weeks. Or you might decide to pay a little more and go with a known retailer and next day delivery. Price is a big factor but at some point dealer reputation kicks in. If its a cheap item though and time is not a factor cheapest could still win.

    Now consider you are tasked with choosing a firm / venue for a friend or sibling's wedding. Do you still go for the unknown but cheap? Maybe - cost might be a big factor. However you might be more inclined to go with a firm with some history. In this case time is a factor. And maybe things might change so should you go for a company that can be flexible if things change; or deploy more staff if they fall behind?. Which is what most big companies actually do. Its a risk averse choice. And "well-known" contracted companies reputations often suffer if they fail to deliver even if its not their "direct fault" - so they work for a win-win.

    For SC going with a well known company also gives SC some extra credibility and some promotion.

    They may have been able to get the same result - or better - with a small, cheap team. If they had gone that route there would have been a lot of posters, imo, lambasting them. And woe betide if the small team didn't deliver. You maybe?

    They made a choice; a safe choice. It may not have been the cheapest option - I don't know - but like a wedding this is something that has to deliver for SC. And I suspect most backers are happy with that.
    Post edited by gervaise1 on
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Erillion said:


    You know as well as I that Erin, Tony, and the others couldn't manage it at Digital Anvil. 

    I know that Erin was perfectly capable at successfully launching multiple video games of the Lego franchise in the last 10 years. 

    You may have old information about the Digital Anvil era, but its outdated by at least a decade. 


    Have fun


    Pretty funny, since Roberts game work is outdated by over two decades!


    Digital Anvil is the one time when Roberts was completely in charge.   And he delivered:  Nothing, nada, zippo.   Where did all that money go?


    Yeah, Erin is pretty much the only chance they've got.   But, as mentioned above, even that didn't work at DA.  


    Oh, and Roberts most recent film connection:  unreleased, bankrupt, and still under litigation last time I checked.  No wonder he had to suddenly rediscover a love for games.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • ErillionErillion Member EpicPosts: 10,328
    Oh, and Roberts most recent film connection:  unreleased, bankrupt, and still under litigation last time I checked.  No wonder he had to suddenly rediscover a love for games.
    Feel free to post any evidence for it being bankrupt and under litigation.


    Have fun
  • ArillixArillix Member UncommonPosts: 88
    @Arglebargle that is not entirely true.

    Starlancer: Computer game Starlancer is a space-based science fiction flight simulator computer game, created by Chris Roberts, Erin Roberts, and Warthog PLC under the auspices of Digital Anvil.

    Brute Force: Video game 8.1/10 · IGN.com Brute Force is a video game released for the Xbox by Microsoft in 2003. The game is a squad-based third-person shooter that uses four members of a team which fight in numerous battles.

    Freelancer: Video game 4.8/5ModDB85%Metacritic  Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. 

    These are Digital Anvil's  games.


  • AethaerynAethaeryn Member RarePosts: 3,150
    Arillix said:
    @Arglebargle that is not entirely true.

    Starlancer: Computer game Starlancer is a space-based science fiction flight simulator computer game, created by Chris Roberts, Erin Roberts, and Warthog PLC under the auspices of Digital Anvil.

    Brute Force: Video game 8.1/10 · IGN.com Brute Force is a video game released for the Xbox by Microsoft in 2003. The game is a squad-based third-person shooter that uses four members of a team which fight in numerous battles.

    Freelancer: Video game 4.8/5ModDB85%Metacritic  Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. 

    These are Digital Anvil's  games.


    I absolutely loved Starlancer and Freelancer..  I am hoping this will be the next step I was hoping for with Freelancer. . just not the huge step they are trying to do.  Release a core and then do the rest as DLC or updates etc.

    Wa min God! Se æx on min heafod is!

  • ArglebargleArglebargle Member EpicPosts: 3,481
    Erillion said:
    Oh, and Roberts most recent film connection:  unreleased, bankrupt, and still under litigation last time I checked.  No wonder he had to suddenly rediscover a love for games.
    Feel free to post any evidence for it being bankrupt and under litigation.


    Have fun


    You asked for it.


    The movie is Black Water Transit, and it has been in near perpetual litigation since 2009.

    Still in litigation:

    "In May 2016, Bergstein issued a press release regarding a recent complaint by Aramid Entertainment against its former executive, David Molner. [11] The complaint mentioned the project had gone into litigation, with the repayment of Aramid's a $17.5 million 'Black Water Transit loan' dependent on the outcome. The press release noted that "actions against other firms involved currently remain in litigation.""

    from the wiki.

    and,   http://screenrant.com/completed-films-never-released/?view=all

    http://www.hollywoodreporter.com/news/capitol-settles-black-water-transit-19109

    Bankruptcy:

    http://deadline.com/2014/09/david-bergstein-aramid-lawsuit-settlement-ron-tutor-828822/

    "In 2007, he (Tony Kaye) decided to make Black Water Transit, a post-Hurricane Katrina crime drama based on the novel by Carston Stroud, but the production company went bankrupt during filming."

    https://www.theguardian.com/film/filmblog/2015/jun/02/not-coming-soon-david-o-russell-accidental-love

    http://www.nola.com/movies/index.ssf/2010/06/new_orleans-shot_crime_drama_b.html

    More fun stuff from Ascendant pictures:  Here's a story on former Ascendant producer honcho Christopher Eberts...

    http://www.hollywoodreporter.com/news/producer-christopher-eberts-sentenced-four-809013

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited July 2016
    If you want to discuss movies go you can always go create a thread for it.

    This forum has quite many threads to read on different subjects so there's more than space to avoid derailing the thread about the development updates of the game to talk about movies.
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    I read all those articles and the only thing I saw was a comment that the guy who got jailed once worked with CR. I hope that isn't all you have as a reason to post this here because if it is then that is a seriously bad troll post. So what exactly IS the connection because looking into it I cannot see one. CR is not listed on the credits for the film, his production company is not listed...what is the connection?


  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    I read all those articles and the only thing I saw was a comment that the guy who got jailed once worked with CR. I hope that isn't all you have as a reason to post this here because if it is then that is a seriously bad troll post. So what exactly IS the connection because looking into it I cannot see one. CR is not listed on the credits for the film, his production company is not listed...what is the connection?


    CR is listed as executive producer for Black Water Transit on IMDB.com.

    image
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