I remember playing SWG back in 2003 and saying "if this is possible now, then in 10 years I cannot imagine how complex MMOs will be"
Ohh SWG... I miss you so much
While never playing SWG, I did think the same thing when playing early MMORPG's. I was sure with advancing technology and time virtual worlds would evolve into amazing experiences.
I never expected them to go in an entirely different direction to where we are today.
Fortunately there's a few titles still around for me to play, so I'm good while I wait to see if some of the coming indies can provide an interesting experience again.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I remember playing SWG back in 2003 and saying "if this is possible now, then in 10 years I cannot imagine how complex MMOs will be"
Ohh SWG... I miss you so much
While never playing SWG, I did think the same thing when playing early MMORPG's. I was sure with advancing technology and time virtual worlds would evolve into amazing experiences.
I never expected them to go in an entirely different direction to where we are today.
Fortunately there's a few titles still around for me to play, so I'm good while I wait to see if some of the coming indies can provide an interesting experience again.
I played it until NGE. It had it flaws, laggy especially when there is group pvp in towns, but it had social interaction. You needed other people for everything and you could be successful and needed because you are a musician or dancer or because you made the best camps. Everything was useful. Crafting was the best, especially the whole ressource system behind it and the stamina/mind/health part to armours and weapons.
if you would overdo it with the current technique available and add some things to it but keep what it made good i would play it. Because its also star wars! Swtor is nothing for SW fans.
The last MMO i think i actually enjoyed was Age of Conan back when it was released. Don't ask me why, it was full of bugs but it gave me that sense of the old school mmorpg community. Not that i stopped playing mmos but nothing i found so far can keep me more than a month. Then again, i used to be a roleplayer too.
Getting really tired of hearing "the genre just isn't for you anymore" when it's almost always total bull. All there's been is wow clones and the devs don't bother to listen. Its not hatred of the genre, it's hatred of the copies of the same games with a gimmick and different graphics.
If he hasn't found an mmo to play for more than a few days, for the last 11 years, then the genre isn't for him.
Short answer... bull. He's not the only one with that problem. Alot of people like MMO's. It's why they continue to go back to the old ones like WoW, EQ, and EQ2. It's why they talk about how great Asheron's call is. No one says the same or has such great love for the new games. And there's good reason why. And it's not "because the genre just isn't for you". Think about it.
The OP liked the early first gen mmo's. The genre migrated away from that style long ago, which brings me back to "The genre is far from dead. Sounds like it just isn't for you anymore." If someone only likes the old CRT tube televisions, but hates the new flat panel LCD/LED Tv's, we wouldn't say "televisions are dead!"
Couldnt have put it any more perfectly than the OP. Im playing legion right now, but most of the time i last maybe 20-40mins before im tabbing out and playing hearthstone or brwosing forums. 10 years ago i was coming home from work excited about what tonight had planned for me on SWG or whatever i was playing at the time. When i logged on i felt a rush of excitment from the loading screen and knowing that i had the entire night to play. My fav TV shows would go unwatched for weeks because every night i was too invested in whatever adventure i was up to. Hunting rancors in SWG, heading over to MP in ashenvale and dealing with the horde. (How many of you remember MP??) I played WoW from launch all the way to mid wrath without ever taking a break. I never looked at other games and would easily put 50 hours a week into it. I saw the direction blizzard was taking as early as the launch TBC and warning people about it, but no one really listened or agreed with me. People welcomed the quality of life changes with open arms and gradually the entire genre and comuinty changed.
Blizzard doesnt even see what the problem is. They have always been blind. I often think they never really understood what an MMO was and hit success by accident.
I was stood in Stormwind a couple of days ago and was bored, so i tabbed out and played a game of hearthstone. When i tabbed back in i looked at chat. In 20mins not one person has spoken in general,trade or guild. (and this is with several realms all merged) I guess i feel these changes harder than most, as i remember what vanila was like, how people would often report horde / alliance sightings in general chat and people would show up looking for conflict. There was always something going on where ever you went. Always enemies being made, always finding new friends.
Getting really tired of hearing "the genre just isn't for you anymore" when it's almost always total bull. All there's been is wow clones and the devs don't bother to listen. Its not hatred of the genre, it's hatred of the copies of the same games with a gimmick and different graphics.
If he hasn't found an mmo to play for more than a few days, for the last 11 years, then the genre isn't for him.
Short answer... bull. He's not the only one with that problem. Alot of people like MMO's. It's why they continue to go back to the old ones like WoW, EQ, and EQ2. It's why they talk about how great Asheron's call is. No one says the same or has such great love for the new games. And there's good reason why. And it's not "because the genre just isn't for you". Think about it.
The OP liked the early first gen mmo's. The genre migrated away from that style long ago, which brings me back to "The genre is far from dead. Sounds like it just isn't for you anymore." If someone only likes the old CRT tube televisions, but hates the new flat panel LCD/LED Tv's, we wouldn't say "televisions are dead!"
If old CRT tube televisions had 12 million users across US/EU and people were in love with them, invested huge portions of their life to them. And now new LCD tvs had maybe 1 million users, a good portion of them whine and bitch about how they dont like LCD but theres nothing else to use ? Then i'd say TV's are dead.
Getting really tired of hearing "the genre just isn't for you anymore" when it's almost always total bull. All there's been is wow clones and the devs don't bother to listen. Its not hatred of the genre, it's hatred of the copies of the same games with a gimmick and different graphics.
If he hasn't found an mmo to play for more than a few days, for the last 11 years, then the genre isn't for him.
Short answer... bull. He's not the only one with that problem. Alot of people like MMO's. It's why they continue to go back to the old ones like WoW, EQ, and EQ2. It's why they talk about how great Asheron's call is. No one says the same or has such great love for the new games. And there's good reason why. And it's not "because the genre just isn't for you". Think about it.
The OP liked the early first gen mmo's. The genre migrated away from that style long ago, which brings me back to "The genre is far from dead. Sounds like it just isn't for you anymore." If someone only likes the old CRT tube televisions, but hates the new flat panel LCD/LED Tv's, we wouldn't say "televisions are dead!"
Social interaction, communication, slower pace, less themepark. It migrated away from that and companies currently are not trying to make good games/worlds, but good looking games with the financial milking systems as the most important thing.
this is not an evolution in something better.
on the other hand, some things got better and evolved, though but not what i wrote in my first sentence.
they should redo some games now, like swg, ao, vanguard.
2005 NGE of SWG was the final nail for me, I didn't like changes to WoW already by that point and so I quit that. I played EVE since 2003, I didn't like changes to that either, I've tried to go back since but it's too populated now for me to care.... PVP just isn't the same with so many people. I last played EQ with PoP, I last played PS when BFRs ruined it, EQ2 had an amazing beta, SOE said they were launching in 2 weeks, the forums went crazy saying "it's too early" and they launched it to it's death any ways....
Then there were several years of boring WoW clones to ignore, all missing the mark on what made WoW good in the first place.
Now I have people calling games like Destiny an MMO and the whole genre being pretty much killed off by this new wave of miss identity. Kids don't even get the concept of the MMO any more, the seamless world with thousands of people being in one place. Now GTA V is an MMO to them.....
Constantly however I've had people telling me "maybe you're bored of the genre" or some BS like that. However Nostalrius came out the other year, I played it for a few months until it got shut down with my friend and we had a blast. It brought back why I loved MMOs, it had all the amazing world PVP of when WoW originally launched and funny enough it had challenge again. I know WoW was considered easy mode back in 2004, but my god how far we've fallen since for Vanilla WoW to feel hard to me now.
I remember playing SWG back in 2003 and saying "if this is possible now, then in 10 years I cannot imagine how complex MMOs will be".... well it turned out SWG was the peak when it comes to simulation, mechanics and ideas, nothing would ever come close to what that game tried to achieve, I forgive it for it's sub 20FPS I used to have to play it in lol.
So sad that I barely even come to this site to check any more I finally lost hope. I think the biggest blow was the death of SOE, even if they ruined every one of their MMOs, they never listened to their community and hadn't made anything of any worth since EQ2.... I still had hope. They made SWG, EQ and PS, they were the genre back in the day, they had that vision that I had for it. PS2 despite being crap, they tried to actually make PS again and make it bigger than ever. I hated the direction they took with it, but still it gave me hope for EQN... sadly they died and who is left? Blizzard have said they're pretty much out and despite a load of Asian Devs making their crap, there is no one now, DAOC devs are gone, Bioware wont make another MMO and we wont see Fallout online after the ESO flop....
The genre is dead, Destiny is the future and I'm out!
I think that the biggest problem with MMO players (like you) is that you get your hopes set on future games being "improved" based on your own personal standards. Very few other genres have the same sort of fanatical fanbase as MMORPGs. We simply set our standards too high. Look at First Person Shooters, what has really changed about FPS from 1999 to now? Not a whole lot.
The genre is far from dead. Sounds like it just isn't for you anymore.
No the genre is just for simpletons now.
No kidding. MMOs now are made primarily for social media addicts whose attention span is exactly as long as their next tweet. It's sad, really, to look at older games like SWG, EQ, vanilla WoW, GW 1....like the OP said, you'd think we would have some truly awesome games in place now, but nope.
An entitled society that believes it "deserves" AAA-quality games for zero dollars, coupled with a largely uneducated swath of SJWs and whining crybabies, has basically ensured you'll never see any more truly complex, difficult, or multi-faceted MMOs.
"We are all as God made us, and many of us much worse." - Don Quixote
It's amazing how many grown adults come to sites like this complaining they clearly grew out of a hobby.
When i was 7 years old I stopped playing with legos I clearly grew out of them. If you are 40 or whatever and you haven't found a video game in a specific genre because that genre has shifted away from what you enjoy. how is it possible I was more mature and had the ability to see when it was time to move on from a hobby at age 7 and some on here can't at age 30, 40 or even 50?
No gamer can compete in the rose-colored glasses competition like SWG 'vets". Always so sad...so sad...
The good news is every year there are less and less of these bitter swg vets, not sure if they are all dying off from the stress off their video game closing so many years ago or a lot of them have just grown up and moved on.
The genre is far from dead. Sounds like it just isn't for you anymore.
No the genre is just for simpletons now.
And this is bad why exactly?
Shocking we are in agreement here Gorwe...it's not bad but at the same time I wouldn't say it's for "simpletons" either. It's just not for these cool hardcore sandboxes.
why not try mobile games, there are a couple of good games that might interest you like MU Origin, Pokemon go, Lineage eternal and so on.... I would also like to stress out the meaning of MMO. It's massive multiplayer online, so games who have many players that requires online connection to interact with others can be considered MMO, be it rpg, moba etc. So I guess that's why they include GTA 5.
Getting really tired of hearing "the genre just isn't for you anymore" when it's almost always total bull. All there's been is wow clones and the devs don't bother to listen. Its not hatred of the genre, it's hatred of the copies of the same games with a gimmick and different graphics.
Everything is just a WoW clone.. That within itself is a LOAD of BS right there. Right now we have more options and a wider selection of MMO's then there has ever been in the past. Its just that you do not like the selection now, that is understandable. But there are WAY more then just WoW clones out there.
So yes the current genre is just not for you anymore cause it has evolved past what you wanted out of it. Its just that simple.
Move on mate, give Ark a try. I often hang up my MMO hat for a month or two and play a game like Ark with friends.
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
I've been WoW-Free for 3 weeks now. After playing on and off since Beta 2003...Best feeling ever. No more RNGs for me. Playing The Division...Sooooo much fun.
It's hard for folks who grew accustomed to SWG, to move into other MMORPGs, that part I understand. It takes a complete rewrite of expectations. Which is easier said than done. I was there at one point myself long ago.. I no longer expect a social experience when I play an MMORPG, I no longer expect a myriad of character building options, and I no longer expect such hardcore guild vs guild rivalries and role-play.
Now I expect a decent co-op experience with my wife, a lot of story related questing and a bit of PVP on the side. I can still have fun in them so that's all that matters.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
2005 NGE of SWG was the final nail for me, I didn't like changes to WoW already by that point and so I quit that. I played EVE since 2003, I didn't like changes to that either, I've tried to go back since but it's too populated now for me to care.... PVP just isn't the same with so many people. I last played EQ with PoP, I last played PS when BFRs ruined it, EQ2 had an amazing beta, SOE said they were launching in 2 weeks, the forums went crazy saying "it's too early" and they launched it to it's death any ways....
Then there were several years of boring WoW clones to ignore, all missing the mark on what made WoW good in the first place.
Now I have people calling games like Destiny an MMO and the whole genre being pretty much killed off by this new wave of miss identity. Kids don't even get the concept of the MMO any more, the seamless world with thousands of people being in one place. Now GTA V is an MMO to them.....
Constantly however I've had people telling me "maybe you're bored of the genre" or some BS like that. However Nostalrius came out the other year, I played it for a few months until it got shut down with my friend and we had a blast. It brought back why I loved MMOs, it had all the amazing world PVP of when WoW originally launched and funny enough it had challenge again. I know WoW was considered easy mode back in 2004, but my god how far we've fallen since for Vanilla WoW to feel hard to me now.
I remember playing SWG back in 2003 and saying "if this is possible now, then in 10 years I cannot imagine how complex MMOs will be".... well it turned out SWG was the peak when it comes to simulation, mechanics and ideas, nothing would ever come close to what that game tried to achieve, I forgive it for it's sub 20FPS I used to have to play it in lol.
So sad that I barely even come to this site to check any more I finally lost hope. I think the biggest blow was the death of SOE, even if they ruined every one of their MMOs, they never listened to their community and hadn't made anything of any worth since EQ2.... I still had hope. They made SWG, EQ and PS, they were the genre back in the day, they had that vision that I had for it. PS2 despite being crap, they tried to actually make PS again and make it bigger than ever. I hated the direction they took with it, but still it gave me hope for EQN... sadly they died and who is left? Blizzard have said they're pretty much out and despite a load of Asian Devs making their crap, there is no one now, DAOC devs are gone, Bioware wont make another MMO and we wont see Fallout online after the ESO flop....
The genre is dead, Destiny is the future and I'm out!
I think that the biggest problem with MMO players (like you) is that you get your hopes set on future games being "improved" based on your own personal standards. Very few other genres have the same sort of fanatical fanbase as MMORPGs. We simply set our standards too high. Look at First Person Shooters, what has really changed about FPS from 1999 to now? Not a whole lot.
Yeah but you still have the basics. It would be like Overwatch came out and they stopped making Call of Duty and Battlefield type FPS and only "hero" based shooters for 12 years.
I think that the biggest problem with MMO players (like you) is that you get your hopes set on future games being "improved" based on your own personal standards. Very few other genres have the same sort of fanatical fanbase as MMORPGs. We simply set our standards too high. Look at First Person Shooters, what has really changed about FPS from 1999 to now? Not a whole lot.
Yeah but you still have the basics. It would be like Overwatch came out and they stopped making Call of Duty and Battlefield type FPS and only "hero" based shooters for 12 years.
That's because people who prefer Battlefield or Call of Duty didn't leave their preferred game in droves to play something else... The MMO audience is responsible for the popularity of the WOW model. Their leaving their supposedly preferred type of game for WOW, is what set the precedent for that to be the model of the genre moving forward. If you were one that did so, you're responsible for the lack of what you allege to prefer.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's hard for folks who grew accustomed to SWG, to move into other MMORPGs, that part I understand. It takes a complete rewrite of expectations. Which is easier said than done. I was there at one point myself long ago.. I no longer expect a social experience when I play an MMORPG, I no longer expect a myriad of character building options, and I no longer expect such hardcore guild vs guild rivalries and role-play.
Now I expect a decent co-op experience with my wife, a lot of story related questing and a bit of PVP on the side. I can still have fun in them so that's all that matters.
Wow... It's sad, but... I think you're right. Especially for my wife and I.
I have a hard time giving up my expectations. I don't consider my standards to be higher than what I perceive to be the bare acceptable minimum. I also don't have fun anymore. I want to have fun. My wife might have more fun if I do as well.
Sucks, but... Guess I've gotta enjoy what is out there. Probably means I should stop going to the game's website forums before I try a game, I usually go to see what the complaints from players are and I usually end up leaving never to return.
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC) Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
I think that the biggest problem with MMO players (like you) is that you get your hopes set on future games being "improved" based on your own personal standards. Very few other genres have the same sort of fanatical fanbase as MMORPGs. We simply set our standards too high. Look at First Person Shooters, what has really changed about FPS from 1999 to now? Not a whole lot.
Yeah but you still have the basics. It would be like Overwatch came out and they stopped making Call of Duty and Battlefield type FPS and only "hero" based shooters for 12 years.
That's because people who prefer Battlefield or Call of Duty didn't leave their preferred game in droves to play something else... The MMO audience is responsible for the popularity of the WOW model. Their leaving their supposedly preferred type of game for WOW, is what set the precedent for that to be the model of the genre moving forward. If you were one that did so, you're responsible for the lack of what you allege to prefer.
Thats not really fair. When i left SWG to join WoW it was a very social game. Things started to turn bad a few years later when they decided to change things to pander to the super casuals in an attempt to bring in more players. By this point the MMO scene had changed a lot and almost every game coming out was trying to cash in on the new WoW model so there really wasnt much of a choice for people like me at this point. Either stay with WoW or try out one of the new games that was basically a wow clone.
Since then things have improved a little and there's more diversity but its mostly coming from indie's and kickstarters.
The more they changed the game, the more people left. The population now is no where near what it was before all these changes were made. Your argument is invalid.
Getting really tired of hearing "the genre just isn't for you anymore" when it's almost always total bull. All there's been is wow clones and the devs don't bother to listen. Its not hatred of the genre, it's hatred of the copies of the same games with a gimmick and different graphics.
If he hasn't found an mmo to play for more than a few days, for the last 11 years, then the genre isn't for him.
Now I have people calling games like Destiny an MMO and the whole genre being pretty much killed off by this new wave of miss identity. Kids don't even get the concept of the MMO any more, the seamless world with thousands of people being in one place. Now GTA V is an MMO to them.....
He nailed it here. It's not that the genre isn't for him anymore, it's that it's not available for him anymore. I feel the same way.
MisterZebub said: Yeah that's the fucking reality of it. After rage quitting ESO over their gambling boxes, and avoiding several new games because I don't care for the way they're merchandised, day one DLC, selling power ups in a single player game, etc, I've decided its time to spend my money and time elsewhere. This will be the first holiday season in over two decades where I'm not spending money on anything video game related. It sucks as I still enjoy gaming, but I accept the fact that I'm no longer part of the industry's target market.
Well put friend. Personally, I've taken up programming. I occasionally come here since these forums will provide a more social aspect than any online game out now (sadly). But my sig says it all, as I am also not a target audience any longer.
That argument still doesn't hold up. If he hasn't found a good game to play in 11 years, including those old ones, then the genre isn't for him. Maybe he changed, maybe it changed, maybe both. Either way none of the genre offerings tickle his fancy, therefore the genre currently is not for him. Maybe it will be in the future but it is not currently.
Maybe you should stop jumping to conclusions and actually try and understand what the real problem is.
Analogy time...
I enjoy most fruits except grapefruit. It's sour and bitter to me. I don't like it. Now lets see how the following conversation would go...
You: Would you like some fruit? Me: What kind you got? You: I have tons of grape fruit! Me: eh no thanks. You: what, you don't like fruit? Comon, I have ripe ones, almost ripe ones, big ones, small ones. Me: I like fruit, just not grapefruit. You: maybe fruit is not for you then.
You see how your conclusion fails here??
P.S. I last enjoyed Lineage 2 (2003 - 2006). So it's been about 10 years for me as well.
I'm not jumping to conclusions. The genre is not like fruit. The genre is the fruit store. It is made of all the fruit currently offered. If you do not like any of the fruit offered in the fruit store and it has been this way for a long Time then the fruit store is currently not for you.maybe it will change in the future but it us not currently for you.
It may have been in the past but not currently.
Just because you don't like it doesn't mean it is bad.
I think that the biggest problem with MMO players (like you) is that you get your hopes set on future games being "improved" based on your own personal standards. Very few other genres have the same sort of fanatical fanbase as MMORPGs. We simply set our standards too high. Look at First Person Shooters, what has really changed about FPS from 1999 to now? Not a whole lot.
Yeah but you still have the basics. It would be like Overwatch came out and they stopped making Call of Duty and Battlefield type FPS and only "hero" based shooters for 12 years.
That's because people who prefer Battlefield or Call of Duty didn't leave their preferred game in droves to play something else... The MMO audience is responsible for the popularity of the WOW model. Their leaving their supposedly preferred type of game for WOW, is what set the precedent for that to be the model of the genre moving forward. If you were one that did so, you're responsible for the lack of what you allege to prefer.
Thats not really fair. When i left SWG to join WoW it was a very social game. Things started to turn bad a few years later when they decided to change things to pander to the super casuals in an attempt to bring in more players. By this point the MMO scene had changed a lot and almost every game coming out was trying to cash in on the new WoW model so there really wasnt much of a choice for people like me at this point. Either stay with WoW or try out one of the new games that was basically a wow clone.
Since then things have improved a little and there's more diversity but its mostly coming from indie's and kickstarters.
The more they changed the game, the more people left. The population now is no where near what it was before all these changes were made. Your argument is invalid.
WOW was a shallow experience in comparison to SWG even in Vanilla (the only time I ever tried it, which I went right back to SWG until long past the NGE). Sorry i have to stick by my point... You say everything turned into a WOW clone, WTH do you think caused that, if not that most MMO players were playing it? They left the more open ended deep experiences like UO, DAOC, SWG, EQ etc.. they say they prefer and miss, for WOW..
Numbers drive what is being created, the numbers said it all, the loss in players in those older games to WOW said all that needed be said, no matter what one wants to write on a forum.
And to say WOW was a social experience... BS.... I went there with a lot of folks from my guild, which is exactly what drove me away, they went from being social role-players to being silent content locusts who were always too busy soloing to come help with guild leveling, meetings etc... Our guild went from being a hardcore PVP guild to being all about crappy soulless questing, and itemized rewards.. Hence sticking with SWG through the NGE... It was still much more of a social RP as well as PVP experience.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
WOW was a shallow experience in comparison to SWG even in Vanilla (the only time I ever tried it, which I went right back to SWG until long past the NGE). Sorry i have to stick by my point... You say everything turned into a WOW clone, WTH do you think caused that, if not that most MMO players were playing it? They left the more open ended deep experiences like UO, DAOC, SWG, EQ etc.. they say they prefer and miss, for WOW..
Numbers drive what is being created, the numbers said it all, the loss in players in those older games to WOW said all that needed be said, no matter what one wants to write on a forum.
To be honest, I played WoW when it came out despite the fact I had been playing SWG until then.
To be fair, I played WoW because everyone I knew started playing WoW and I chose their social interactions over the quality of the game.
To be more fair, I enjoyed WoW early on despite truly missing SWG.
To be accurate, WoW was nothing compared to the games before it, save EQ. WoW and EQ, sadly, were quite close to each other in design/content.
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC) Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
Comments
I never expected them to go in an entirely different direction to where we are today.
Fortunately there's a few titles still around for me to play, so I'm good while I wait to see if some of the coming indies can provide an interesting experience again.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
if you would overdo it with the current technique available and add some things to it but keep what it made good i would play it. Because its also star wars! Swtor is nothing for SW fans.
Im playing legion right now, but most of the time i last maybe 20-40mins before im tabbing out and playing hearthstone or brwosing forums. 10 years ago i was coming home from work excited about what tonight had planned for me on SWG or whatever i was playing at the time. When i logged on i felt a rush of excitment from the loading screen and knowing that i had the entire night to play.
My fav TV shows would go unwatched for weeks because every night i was too invested in whatever adventure i was up to. Hunting rancors in SWG, heading over to MP in ashenvale and dealing with the horde. (How many of you remember MP??)
I played WoW from launch all the way to mid wrath without ever taking a break. I never looked at other games and would easily put 50 hours a week into it. I saw the direction blizzard was taking as early as the launch TBC and warning people about it, but no one really listened or agreed with me. People welcomed the quality of life changes with open arms and gradually the entire genre and comuinty changed.
Blizzard doesnt even see what the problem is. They have always been blind.
I often think they never really understood what an MMO was and hit success by accident.
I was stood in Stormwind a couple of days ago and was bored, so i tabbed out and played a game of hearthstone. When i tabbed back in i looked at chat. In 20mins not one person has spoken in general,trade or guild. (and this is with several realms all merged) I guess i feel these changes harder than most, as i remember what vanila was like, how people would often report horde / alliance sightings in general chat and people would show up looking for conflict.
There was always something going on where ever you went. Always enemies being made, always finding new friends.
I hate blizzard for what they did to the genre.
this is not an evolution in something better.
on the other hand, some things got better and evolved, though but not what i wrote in my first sentence.
they should redo some games now, like swg, ao, vanguard.
An entitled society that believes it "deserves" AAA-quality games for zero dollars, coupled with a largely uneducated swath of SJWs and whining crybabies, has basically ensured you'll never see any more truly complex, difficult, or multi-faceted MMOs.
When i was 7 years old I stopped playing with legos I clearly grew out of them. If you are 40 or whatever and you haven't found a video game in a specific genre because that genre has shifted away from what you enjoy. how is it possible I was more mature and had the ability to see when it was time to move on from a hobby at age 7 and some on here can't at age 30, 40 or even 50?
~~ postlarval ~~
So yes the current genre is just not for you anymore cause it has evolved past what you wanted out of it. Its just that simple.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
Now I expect a decent co-op experience with my wife, a lot of story related questing and a bit of PVP on the side. I can still have fun in them so that's all that matters.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Wow... It's sad, but... I think you're right. Especially for my wife and I.
I have a hard time giving up my expectations. I don't consider my standards to be higher than what I perceive to be the bare acceptable minimum. I also don't have fun anymore. I want to have fun. My wife might have more fun if I do as well.
Sucks, but... Guess I've gotta enjoy what is out there. Probably means I should stop going to the game's website forums before I try a game, I usually go to see what the complaints from players are and I usually end up leaving never to return.
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC)
Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
Either stay with WoW or try out one of the new games that was basically a wow clone.
Since then things have improved a little and there's more diversity but its mostly coming from indie's and kickstarters.
The more they changed the game, the more people left. The population now is no where near what it was before all these changes were made. Your argument is invalid.
Numbers drive what is being created, the numbers said it all, the loss in players in those older games to WOW said all that needed be said, no matter what one wants to write on a forum.
And to say WOW was a social experience... BS.... I went there with a lot of folks from my guild, which is exactly what drove me away, they went from being social role-players to being silent content locusts who were always too busy soloing to come help with guild leveling, meetings etc... Our guild went from being a hardcore PVP guild to being all about crappy soulless questing, and itemized rewards.. Hence sticking with SWG through the NGE... It was still much more of a social RP as well as PVP experience.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
To be honest, I played WoW when it came out despite the fact I had been playing SWG until then.
To be fair, I played WoW because everyone I knew started playing WoW and I chose their social interactions over the quality of the game.
To be more fair, I enjoyed WoW early on despite truly missing SWG.
To be accurate, WoW was nothing compared to the games before it, save EQ. WoW and EQ, sadly, were quite close to each other in design/content.
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC)
Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"