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'AAA Games at EA Are Dead for the Time-Being' & Microtransactions Are Why

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Comments

  • DijonCyanideDijonCyanide Member UncommonPosts: 586
    I just had to react: "... not uncommon to see players spend $15,000..." What?
    WHAT?
    WHAT?
    ARE they CRAZY?
    HAS THE WHOLE WORLD GONE CRAZY?
    Yes.  
    Yes it has.
    It will get worse before it gets better too.
    DavodtheTutt
  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    That was evident after the disaster of ME:A, and the destruction of Visceral Games and their 'linear, story-based' Star Wars game because it didn't have any clear way to monetize it through microtransactions. 

    We have Larian, CDProjekt, From Software, Machine Games, Bethesda, Obsidian, and other great companies cranking out fantastic single player titles, and many of them have far surpassed Bioware in their ability to craft amazing stories, epic settings, and memorable characters. EA and its subsidiaries are completely outclassed at this point, so they're doing the 'smart' thing and simply dropping all pretext of caring about quality products and chasing the dollar signs for as long as they can. That suits me just fine; it makes boycotting their games much easier when they don't produce anything I give a damn about. 
    Nilden

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • centkincentkin Member RarePosts: 1,527
    edited October 2017
    Whenever I see things like this I think of EAs original mission statement that used to be a part of their earliest games...

    I quote:


    We are an association of Electronic Artists who share a common goal. We want to fulfill the potential of personal computing.”

    Can a Computer Make You Cry?

    “Right now, no one knows. This is partly because many would consider the very idea frivolous. But it’s also because whoever successfully answers this question must first have answered several others.

    Why do we cry? Why do we laugh, or love, or smile? What are the touchstones of our emotions?

    Until now, the people who asked such questions tended not to be the same people who ran software companies. Instead, they were writers, filmmakers, painters, musicians. They were, in the traditional sense, artists.

    We’re about to change that tradition. The name of our company is Electronic Arts.

    Software worthy of the minds that use it.

    We are a new association of electronic artists united by a common goal—to fulfill the enormous potential of the personal computer.

    In the short term, this means transcending its present use as a facilitator of unimaginative tasks and a medium for blasting aliens. In the long term, however, we can expect a great deal more.

    These are wondrous machines we have created, and in them can be seen a bit of their makers. It is as if we had invested them with the image of our minds. And through them, we are learning more and more about ourselves.

    We learn, for instance, that we are more entertained by the involvement of our imaginations than by passive viewing and listening. We learn that we are better taught by experiences than by memorization. And we learn that the traditional distinctions—the ones that are made between art and entertainment and education—don’t always apply.

    Towards a language of dreams.

    In short, we are finding that the computer can be more than just a processor of data.

    It is a communications medium: an interactive tool that can bring people’s thoughts and feelings closer together, perhaps closer than ever before. And while fifty years from now, its creation may seem no more important than the advent of motion pictures or television, there is a chance it will mean something more.

    Something along the lines of a universal language of ideas and emotions. Something like a smile.

    The first publications of Electronic Arts are now available. We suspect you’ll be hearing a lot about them. Some of them are games like you’ve never seen before, that get more out of your computer than other games ever have. Others are harder to categorize—and we like that.

    Watch us.

    We’re providing a special environment for talented, independent software artists. It’s a supportive environment, in which big ideas are given room to grow. And some of America’s most respected software artists are beginning to take notice.

    We think our current work reflects this very special commitment. And though we are few in number today and apart from the mainstream of the mass software marketplace, we are confident that both time and vision are on our side.

    Join us. We see farther.”



    Slapshot1188
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,654
    centkin said:
    Whenever I see things like this I think of EAs original mission statement that used to be a part of their earliest games...

    I quote:


    We are an association of Electronic Artists who share a common goal. We want to fulfill the potential of personal computing.”

    Can a Computer Make You Cry?

    “Right now, no one knows. This is partly because many would consider the very idea frivolous. But it’s also because whoever successfully answers this question must first have answered several others.

    Why do we cry? Why do we laugh, or love, or smile? What are the touchstones of our emotions?

    Until now, the people who asked such questions tended not to be the same people who ran software companies. Instead, they were writers, filmmakers, painters, musicians. They were, in the traditional sense, artists.

    We’re about to change that tradition. The name of our company is Electronic Arts.

    Software worthy of the minds that use it.

    We are a new association of electronic artists united by a common goal—to fulfill the enormous potential of the personal computer.

    In the short term, this means transcending its present use as a facilitator of unimaginative tasks and a medium for blasting aliens. In the long term, however, we can expect a great deal more.

    These are wondrous machines we have created, and in them can be seen a bit of their makers. It is as if we had invested them with the image of our minds. And through them, we are learning more and more about ourselves.

    We learn, for instance, that we are more entertained by the involvement of our imaginations than by passive viewing and listening. We learn that we are better taught by experiences than by memorization. And we learn that the traditional distinctions—the ones that are made between art and entertainment and education—don’t always apply.

    Towards a language of dreams.

    In short, we are finding that the computer can be more than just a processor of data.

    It is a communications medium: an interactive tool that can bring people’s thoughts and feelings closer together, perhaps closer than ever before. And while fifty years from now, its creation may seem no more important than the advent of motion pictures or television, there is a chance it will mean something more.

    Something along the lines of a universal language of ideas and emotions. Something like a smile.

    The first publications of Electronic Arts are now available. We suspect you’ll be hearing a lot about them. Some of them are games like you’ve never seen before, that get more out of your computer than other games ever have. Others are harder to categorize—and we like that.

    Watch us.

    We’re providing a special environment for talented, independent software artists. It’s a supportive environment, in which big ideas are given room to grow. And some of America’s most respected software artists are beginning to take notice.

    We think our current work reflects this very special commitment. And though we are few in number today and apart from the mainstream of the mass software marketplace, we are confident that both time and vision are on our side.

    Join us. We see farther.”



    Yup... I quote that all the time.  EA has become the opposite of that which it was founded to be.


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • wgc01wgc01 Member UncommonPosts: 241
    I am an old-timer when it comes to games, been playing them since the 80's and I watched them evolve or devolve in same cases, times have changes and players have changed, there used to be no such a thing as free to play, you bought the game paid a sub for an mmo or you bought a stand alone game and you bought any expansions that might have come out later.

    Now with free to play micro transactions, and it seems like there are a lot of people happy with app games that do not offer much depth but offer quick game play and these games are cheap to make and make millions to billions, these kind of things hurt the game a lot of us like those AAA games that have depth and used to come with hundreds of hours of content, for profit companies are going to go where the profit is and that will leave many of us behind, I find myself playing less these days, I look at what is offered and the products are just watered down there are a few exceptions like the witcher series.

    EA for such and old name in gaming should know what people like and will buy by now, but once again profit drives them and they are like electricity going to take the path of least resistance LOL Nothing I can do but just watch and buy selectively, when and if something comes out I want to invest in. But over all I am disappointed in what I am seeing for the future of games and I guess as they say all good things come to an end.
  • WallisHallWallisHall Member UncommonPosts: 15
    I've pretty much disliked EA for more than 25 years because of the trash they put out. That said, I hope the real AAA companies don't use EA as an excuse to make more crappy material.

    I don't know about the rest of you, but years ago I had $100 a month budgeted for games. As of right now, I don't spend that but every 6 months or so. The game situation has gotten so pathetic that there is literally nothing worth spending my money on. All the better to save for a cruise on...
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,654
    I've pretty much disliked EA for more than 25 years because of the trash they put out. That said, I hope the real AAA companies don't use EA as an excuse to make more crappy material.

    I don't know about the rest of you, but years ago I had $100 a month budgeted for games. As of right now, I don't spend that but every 6 months or so. The game situation has gotten so pathetic that there is literally nothing worth spending my money on. All the better to save for a cruise on...
    To me its down to perceived value. I've got exponentially more cash than I had 20 years ago... but if something is FREE TO PLAY.. fundamentally I just can't envision spending money on it.   If it's F2P with an optional sub that includes everything... I'd be fine... but once they start nickle and dimeing.. or God forbid putting gambling boxes in... forget it.  Not one cent.


    Nilden

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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