Consensual PVP allows cowardice to go rampant.
Let us take World of Peacecraft err I mean warcraft for instance. This is a game where no one can be punished. A game where someone can mouth off at you and you can do nothing about it. You cannot defend your honor in this game and you have absolutely no control over anything. It is not "your" game it is "Blizzards" game and you can go on "their" ride but it won't ever be "your" journey. Mmmorpgs like Everquest & Star wars galaxies encourage players to "hide" behind an invisible wall of protection allowing them to be greedy & selfish thus destroying the community.
In mmorpgs I am considered the "Wolf" ... I prey on the "Sheep", if "Wolves" get in the way of my sheep then I'll kill those "Wolves", I don't expect non-veterans to understand this. In a game where everyone is a sheep and there are no wolves you're gonna have gay sheep running around all day thinking they are all that when they are realy not.
Long live the old days of MMORPGs.
These are the generations:
1st generation MMORPGS: Barbaric & Ultra Violent (UO, Meridian 59, muds, shadowbane, ac darktide)
2nd generation MMORPGS: Civilized & Peaceful (WOW, EQ, DAOC, SWG, lineage, etc)
3rd Generation: Has not dawned upon us yet. Hopefuly companies will see the light that players need to be challenged with unexpected dangers (think about it).
Luzario
Comments
I agree...
The risk/reward ratio is just isnt there anymore. I wish I had been here when UO was first launched.
Hehehe. This was one reason I didnt like SWG. or UO after "Trammel" came along. I HATED PKS!!! I despised them! So much so that it made me want to play the game more! My goal was to be strong enough to take one on, otherwise I ran like a little school girl
This was where the "hiding" skill came in, and being 100.0 hiding was the perfect defense against a PK.
OP needs to grow up and learn that these things are just games.Nothing more nothing less. Entertainment. It sells and sells well.
Perhaps if you feel that non pvp indicates cowardice you might want to explain that to the many armed forces players who frequent those games.
L2p.
It IS just a game. However, I never cared for PvP myself, I just enjoyed the freedom and reality of the game. UO had it right when they allowed you to put a bounty on a PKs head. If you got PKed then you could put a couple of thousands of gold as a bounty. This would build up to about 200K and that PK was a wanted man and should watch out while he was out grinding.
These new WUSSY games are not realistic. If I want to go out into a fantasy lawless world and I try to kill someone, do I have to ask that person if I can kill them????? WTF???
Because, god knows, the most important thing in the world is to be able to beat up a video game character if someome says something that offends you. Or fails to say something you wanted them to, or looks funny, or whatever. YOUR VERY HONOR AS A NERD IS AT STAKE, TEH INTERWEB IS SERIOUS BUSINESS!
The fact that your personal honor is so weak that it needs defense by beating up video game characters and that you think that you are considered the "wolf" says more about you than you'd probably like.
Defend your honor. Lmao. Or is that Lamo.
What honor?
It's not just in games you can't "defend your honor if someone mouths off to you". It's in every aspect of life.
People aren't hiding behind "an invisible wall of protection in WoW". They are playing a computer game. There are plenty of WoW servers that are PvP enabled, why do you feel you need to disturb anyone else?
WoW provides ample opportunity for the gameplay you describe and it provides it in arenas dedicated to people who feel as you.
But that's not what you want is it?
You sound too cowardly to be a wolf amongst wolves, or even a sheep amongst sheep.
Players don't "need to be challenged with unexpected dangers" at all. Some want to be and they are catered for already. Why is it exactly that you don't want to play with the other pvp'ers?
Ok, and FFA PVP doesn't allow cowardice? How about the ever present gankers? Oh yeah, big bad mr. lvl 30 has so much skill that he runs around in the noob zone and pk's lvl 10's cause anyone higher than that could hurt them. Not to mention they run when facing anyone that would present them a challenge. No, that's not cowardice at all
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The pen is mightier than the sword, and authority is mightier than the pen, but the sword is mightier than authority.
If you can't beat 'em, hold 'em off 'till you come up with a better plan.
Amen brother. The weak, the cowards, shall be cleansed, and a new king will rise in power to rule the kingdoms. Without the power to overthrow your dishonor, the lands shall never be cleansed, and your will means nothing.
Overthrow Thrall, overthrow the king who has returned to hibernia, seize the throne for yourself, then you shall feel true power. Withouit justice, there is no role to play.
Malorns will shall be done.
The definition of insanity: doing the same thing over and over expecting different results.
I give the original post the "Most depressing post about Human Nature" Award.
To know there are people that thinks cowardice is somewhat linked to how people behave in a game is shocking.
To also see that people value their "honor" in a video game and feels the need to "kill" who faults them (as opposite to answer them in tone) is pretty depressing.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
[Edited by Finwe]
ROTFLMAO - Ah man that made me laugh so hard. You hit the nail on the head here. Some people take these games to far and are losers at the best MMORPG ever made....."Real Life".
Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.
Game(s) I Am Currently Playing:
GW2 (+LoL and BF3)
Defend your honor. Lmao. Or is that Lamo.
What honor?
It's not just in games you can't "defend your honor if someone mouths off to you". It's in every aspect of life.
People aren't hiding behind "an invisible wall of protection in WoW". They are playing a computer game. There are plenty of WoW servers that are PvP enabled, why do you feel you need to disturb anyone else?
WoW provides ample opportunity for the gameplay you describe and it provides it in arenas dedicated to people who feel as you.
But that's not what you want is it?
You sound too cowardly to be a wolf amongst wolves, or even a sheep amongst sheep.
Players don't "need to be challenged with unexpected dangers" at all. Some want to be and they are catered for already. Why is it exactly that you don't want to play with the other pvp'ers?
QFE well said ,well said , he just wants to kill noobs .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well I got disgusted and stopped reading about halfway through page 2 of replies. While I'm not a PKer at all, and generally hate PKers in general, FFA PVP is a huge help for immersion if nothing else. BUT for free for all PVP to work there are a few key aspects that need to be in place.
1. Some sort of bounty system, where PKers could have bounties put on their heads (as previously mentioned) where bounty hunters or all around "good guys" could bring justice on the PKer for a price.
2. And this one might scare the 90% of people who's first MMO was World of Warcraft... Actual punishment for death. I'm not talking just experience debt here either, but I'm also not an advocate of complete corpse looting. The first MMO I played, a small 2D game called The Realm back in the UO days, which I regret never having played btw, did this very well. After passing the "noob" levels, upon death a PC would simply lose a random item either from their inventory or from their currently equipped items. This game still has a pretty steady (though small) fanbase, and theres no denying that full PVP and other such aspects are a huge help in creating a devoted community. In order to defend themselves from PKers, scammers and the like, certain alliances must be formed, players become well known in good or bad ways that other players become aware of through the community. For example, and I'm thinking quite a ways back here, a certain PKer becomes known for hanging around outside town and killing people who wandered outside the cities. They could either opt to put a bounty on that player's head, and upon death of said PKer, his killer would receive the bounty for killing him. OR they would go to their guildmates and get revenge on that player. Such differences are very noticeable when playing a non PVP game (WoW for example, which has little community outside of the usual raid groups that only group together for 'phat lewtz').
3. And this one I haven't seen in a game, maybe its been done, but it certainly could work well if implemented correctly... Strong NPC guards or police or whatever would fit into the storyline, you know where I'm going with this. For example if enough players complain or put a bounty on a player for whatever reason, said ganker/scammer/general jackass could be arrested or killed or whatever by said NPC guards and have stolen goods confiscated and returned to their owner, or the player pays a fine, etc. etc. (Oblivion's guard system is a good example of this, and I could see it working very well in an MMORPG).
Well, in short, those are my reasons that I personally believe that FFA PVP is something very important in an MMO. After all, what's another world with such rediculous bounties? And while I'm rambling screw instanced housing too! Homes in games SHOULD be susceptable to break-ins and theft since we've got NPC guards in my makebelieve game inside my lil head. Of course protections could be purchased by a player go guard against such things (Security sytems in a sci-fi game, hired guards or goons in a fantasy game, or whatever.)
Now look what you people have gone and done, this has gotta be the longest post I've ever thrown out .
Get over yourself "wolfboy", this is perhaps one of the saddest attempts to sound cool I have yet read on this site, and in this place that is something that is hard to achieve.
You take yourself and your role in these games WAY to seriously.
"I am the Wolf", I prey on the sheep", "if someone gets in the way of MY sheep"...
If you can read that without understanding you need some professional help something is seriously wrong.
I nearly used lol and lmfao on several occasions in this post, something I never ever do, but then realised there is nothing funny about it, just sadness.
I really do hope you can get some other ways to inject some self confidence into your life, I really do, you need it mate.
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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If you want non-consensual FFA PvP go play Shadowbane. Oh wait that is dying, because no-one wants hardcore PvP anymore, it's boring not fun. Oh look I've been killed by another player, been killed again, oh and again, look I'm scared no really I'm petrified. See how angry I'm getting. ZZZZZzzzzz. PvP is boring! I like it when PvPers say that it adds something to a game and makes it exciting. No it doesn't, it's largely pointless and a poor excuse of an endgame. The only reason anyone who doesn't like PvP, I don't because it's dull, gets labelled a carebear is to disguise the fact that PvP is snoresville and only 12 year old sugar junkies are interested in it.
No annoying animated GIF here!
You missed out Eve on the second generation.. I wonder why ? Anyway, I think the mainsteam lot of mmorpgs, prefer carebear pvp as you can get your thrills without worrying about loss. I personally think good games, should have an option for both... like say pve ruleset servers, pvp servers and hardcore pvp servers.
Wow you bring up a good point. If you like consensual PvP why don't you go play AC2? Oh wait that game is dead. I guess no one likes consensual PvP. Just because one FFA PvP game didn't make it because of bad design decisions, and bad execution doesn't mean FFA PvP. There is much more to a successful game than the PvP system.
Nice to see many people replying in this thread saying how much the OP is a loser. Nice that you are posting on a forum about MMORPGs. Even more ironic, RPG. Roleplaying. A big part of MMORPGs is roleplaying. If you like playing the bad guy in a FFA PvP game, then you will be the one killing other players. Wolf killing sheep. People like this style of playing, they like playing that role. Why even waste your time here if you don't even understand why you like playing MMORPGs. Calling the OP a loser isn't going to get you that raise, or a chance with the chick that works at the icecream shop.
Thats why I like Starport: Galactic Empires.
People don't roleplay, but they don't have to. It comes natural. When a noob mouths of someone in a big corp he/she is virtually dead, although the wiser people just ignore them. (wiser people = me, although they better not push it)
There have been some big "honor" wars so far... Me thinks still going on.
Just a thing of courtesy.
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depends on the game content or not wether consensual pvp is good or not
tbh I found it to be laughable that in SWG people could run dressed as a rebel soldier and sit in bestine cantina with no fear of the imperial troops (I loved the Bestine vs Ancorhead fights!!!!!!)
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Consensual PvP is kinda like that episode of Terry Tate office Linebacker where they bring in that chick that monitors peoples aggression and trains them to be more docile.
Usually Terry sees people screwin' around in the office and he comes outa nowhere and lays the smack down, but on that episode he sees this guy and walks up to him and goes, "Roger, can I have your permission to initiate physical contact on your person?" Roger says no and the hitter machine's pain bringing is a no-go.
It does suck that alot of games have consensual PvP, but after playing WoW and seeing all the @$$hats that would camp people for hours on end over and over and over that are like 20-30 lvls lower then thay are, I don't blame them.
There's just too many jerks that get their kicks by PKing people that are way lower than they are even though they get no honor points or anykind of reward.
It's pretty damn disgusting.
Oh, how greatly mistaken you are! Surely, you have taken
basic economics classes (and if you haven't, it's your loss) and are familiar
with the "cost of opportunity" concept. Your achievements (loot,
gold, items, honor, etc.) in a MMORPG have a very real monetary value, because
you invested a substantial amount of your free time into pursuing them, or
spent REAL CASH online to purchase them.
Now imagine, that your nice shiny sword which you just bought online for $20
or spent a week searching for, is taken away from you by a senseless PVPer.
Hereby lies a real danger which you claim there is none.