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Are hardcore mmo devs delusional?

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  • KyleranKyleran Member LegendaryPosts: 44,053
    mekhere said:
    mekhere said:
    Congratz. Now you know why we all make fun of the people who play games. They always tell the devs they want something they hate in the end, and it ultimately ruins the game. 

    AI is going to fix all these unbalancing issues. Just you wait.

    That's not how it is.

    People have varied tastes but some are them are more widely shared than others. Games that cater to those tastes most common will tend to the draw the most people. However, those games are not always well suited to those with less common preferences.

    The people with those less popular desires are often better served by niche titles that cater to their particular wants. Games like that will of course attract less people but can still be profitable by offering a play experience not easily found elsewhere.

    This is what allows games with much lower populations to coexist with the giants of the genre. Some people actually want what they offer and are happy or at least willing to pay for it such that what they enjoy can be profitable enough to endure.
    I feel like you're an investor and the more stock on the shelf, the higher the stock on the exchange. I lived through the beginning of game balancing issues. I've been victimized by this very concept. I am correct. I am right. There are witnesses, gamers and proof all throughout this board. In the end, too much choice kills an industry. Its what's happened to this very industry. 

    I'm a player that's been around since back when UO, EQ and Asheron's Call took up retail shelf space. The only choice that can kill the gaming industry would be a universal rejection of it.
    Well, a strategically placed EMP would also be the end of game.


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Kyleran said:
    mekhere said:
    mekhere said:
    Congratz. Now you know why we all make fun of the people who play games. They always tell the devs they want something they hate in the end, and it ultimately ruins the game. 

    AI is going to fix all these unbalancing issues. Just you wait.

    That's not how it is.

    People have varied tastes but some are them are more widely shared than others. Games that cater to those tastes most common will tend to the draw the most people. However, those games are not always well suited to those with less common preferences.

    The people with those less popular desires are often better served by niche titles that cater to their particular wants. Games like that will of course attract less people but can still be profitable by offering a play experience not easily found elsewhere.

    This is what allows games with much lower populations to coexist with the giants of the genre. Some people actually want what they offer and are happy or at least willing to pay for it such that what they enjoy can be profitable enough to endure.
    I feel like you're an investor and the more stock on the shelf, the higher the stock on the exchange. I lived through the beginning of game balancing issues. I've been victimized by this very concept. I am correct. I am right. There are witnesses, gamers and proof all throughout this board. In the end, too much choice kills an industry. Its what's happened to this very industry. 

    I'm a player that's been around since back when UO, EQ and Asheron's Call took up retail shelf space. The only choice that can kill the gaming industry would be a universal rejection of it.
    Well, a strategically placed EMP would also be the end of game.




    Yes that, a huge meteor impact, a mutant zombie raptor rampage, and so forth.
  • KyleranKyleran Member LegendaryPosts: 44,053
    Kyleran said:
    mekhere said:
    mekhere said:
    Congratz. Now you know why we all make fun of the people who play games. They always tell the devs they want something they hate in the end, and it ultimately ruins the game. 

    AI is going to fix all these unbalancing issues. Just you wait.

    That's not how it is.

    People have varied tastes but some are them are more widely shared than others. Games that cater to those tastes most common will tend to the draw the most people. However, those games are not always well suited to those with less common preferences.

    The people with those less popular desires are often better served by niche titles that cater to their particular wants. Games like that will of course attract less people but can still be profitable by offering a play experience not easily found elsewhere.

    This is what allows games with much lower populations to coexist with the giants of the genre. Some people actually want what they offer and are happy or at least willing to pay for it such that what they enjoy can be profitable enough to endure.
    I feel like you're an investor and the more stock on the shelf, the higher the stock on the exchange. I lived through the beginning of game balancing issues. I've been victimized by this very concept. I am correct. I am right. There are witnesses, gamers and proof all throughout this board. In the end, too much choice kills an industry. Its what's happened to this very industry. 

    I'm a player that's been around since back when UO, EQ and Asheron's Call took up retail shelf space. The only choice that can kill the gaming industry would be a universal rejection of it.
    Well, a strategically placed EMP would also be the end of game.




    Yes that, a huge meteor impact, a mutant zombie raptor rampage, and so forth.
    All quite plausible in the next few decades, I'll be rooting for the zombies from my underground Fallout vault.

    ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScotScot Member LegendaryPosts: 24,420
    Well we have 12 pages and have wrought the apocalypse, great going . :)
    Sovrath
  • madazzmadazz Member RarePosts: 2,115
    It was already a problem for devs when Wildstar released.  Their echo chamber caused them to believe there was a massive market that wanted tedious attunements, large raids, forced grouping and large time commitments.  It bit them in the butt.

    I remember being turned off with EQ2 with how much grouping was required early on.  I quit after a month and never went back.

    There was definitely a vocal contingent of people here that insisted full loot, always on pvp MMOs could bring in lots of players.  But every time it was tried it failed.  And because the core of every design was built around it, they couldn't easily transition to a less painful model.


    According to the mmorpg subreddit Wildstars issue was it was too "hardcore" and difficult HAHAHhAhAhAHaHaH. No, it was boring. No one complained it was hard. They said it was boring. Like you said, people didn't want the tedious attunements. They didn't want forced grouping. And frankly, for those who loved Raids... there wasn't even remotely enough and that was supposed to be a big draw for that game. But too hardcore? Get over yourselves you mmo hipsters.
  • Ralphie2449Ralphie2449 Member UncommonPosts: 577
    madazz said:
    According to the mmorpg subreddit Wildstars issue was it was too "hardcore" and difficult HAHAHhAhAhAHaHaH. No, it was boring. No one complained it was hard. They said it was boring. Like you said, people didn't want the tedious attunements. They didn't want forced grouping. And frankly, for those who loved Raids... there wasn't even remotely enough and that was supposed to be a big draw for that game. But too hardcore? Get over yourselves you mmo hipsters.

    I think that is the point you are missing, the bold part is considered "hardcore" design these days.

    Your original idea of hardcore might as well not exist anymore because it was not popular and therefore died, this is the current definition of hardcore and thankfully it is also slowly dying
  • WargfootWargfoot Member EpicPosts: 1,458
    marshkesh said:
    Now and then you have a decent day. What do you do? Have you pondered what the Huge Parcels Store is about. BigLots.com/Survey
    I'm spending most of the day imagining you dying in a fire.
    Tillerkitarad
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