Originally posted by Pride7 With over 50% of the MMO market the FACTS show that if you are an MMO player that doesn't have a WOW account you are in the minority. Flame On WOW Haters!
Well if it's true that as of May of last year 19,000,000 copies of WoW had been sold, then less than 33% of the people that originally bought the game are still playing it and in that case no we are not the minority.
Originally posted by codenam47 i played WoW for 4 months, i got lvl 60, epic gear and end game raiding and got to rank legionnaire in pvp (horde)
i found the game not to have any RPG elements what so ever, maybe a few but the game is simply a glorified 3rd person shooter with a party system.
all quests are surrounding the "kill 10 of this" "kill 50 of this and 50 of that and collect 10 of this" *yawn*, if you are starting out in the MMORPG area/world, then i spose this is a "good" starting area although its really a MMOFPS (3rd person) because its seriously not an RPG.
Compare WoW to real RPG's like Baulders Gate or Neverwinter nights, can u really role play in WoW. i found it next to impossible with all the little 12 year old noobs (even the older players were tools) running around on the role playing servers and the normal servers.
dont get me wrong thou, the game is good, but not a good RPG, a good 3rd person shooter/hack n' slash game.
If you want to kill heaps of stuff and let go of some anger on gnomes, then i think its the game for you. But if you want an actual RPG game instead of a hack n slash 3rd person shooter then this game is definatly not for you.
" found the game not to have any RPG elements what so ever, maybe a few" ..Uhh...ok?
"the game is simply a glorified 3rd person shooter with a party system." Do you even know what a shooter is?
"all quests are surrounding the "kill 10 of this" "kill 50 of this and 50 of that and collect 10 of this" *yawn*, if you are starting out in the MMORPG area/world, then i spose this is a "good" starting area although its really a MMOFPS (3rd person) because its seriously not an RPG." Yes WoW does have SOME quests like that to help you lvl, but why not mention that wow has plenty of real, epic, quests that most mmos cant even compare too. Sounds like you just mindlessly grinded from 1 to 60 and ignored everything esle. and again what i ask do you know what FPS is?
"Compare WoW to real RPG's like Baulders Gate or Neverwinter nights, can u really role play in WoW. i found it next to impossible with all the little 12 year old noobs (even the older players were tools) running around on the role playing servers and the normal servers." WoW is an MMO and Baulders Gate is an offline(yes it can be played online but its annoying waiting for others to read the quest log while your frozen) RPG, there are different aspects to that you have to concider when making an mmo because there will be OTHER PEOPLE playing too. The two games are of different genre so why compare them.
"dont get me wrong thou, the game is good, but not a good RPG, a good 3rd person shooter/hack n' slash game." WoW has one of the richest lore and rpg elements in the MMO genre, because its based off Warcraft which has been around for YEARS and has comics, books, other games, and soon to be a movie. And all that is intergrated into WoW, how can you say that it has no RP element? did you JUST hear of warcraft? and did you just grind from 1 to 60.
While I can't agree it's quite like a FPS, I agree with the setiment the community doesn't really lend itself to roleplaying. Even on the RP servers, people stil get harrassed. The fact that it has all of this canon behind it is irrelevant. You can't immerse yourself when "Z0MG RP IS TEH SUQ!!!1!!" is constantly being whispered to you by griefers and thier alts. Not worth the price of admission.
hey, i think the game is friggin' awesome. but maybe that's because i play all the time with my friends... so yeah, that's one thing i've learned from online gaming. you can always make a bad game good if you play with good friends. but for wow, i think playing with friends made a good game great. or a great game awesome.
Alright, i played WoW for o say about a year? maybe a bit more? and i found it extremely entertaining. I used it as my back up MMO if the DAoC servers were down or if it was early morn and DAoC RvR wasnt active yet. The problem is all these "uber" hardcore gamers aka. lifeless 40yr old single virgins who live in their parents basements rush straight into the game and grind grind grind to 60 and expect some huge fun at lvl 60 even after all the raids. IMHO alot of end games are booooring... unless you constantly add new stuff ie. dungeons quests ect for the capped chars which always runs into the problem where the casual or new guys never can catch up, a good PvP sytem (like daoc) can save an endgame, and imo this is one of the few places WoW failed miserably and im not ranting like zooomg nerf teh shamans crap im just saying it was pretty boring, just kill kill kill no raiding ect, but eh w/e. great game, stop hating, yeah the community sucks but it does in most games because yeah alot of kids play, big deal, im still a kid. older then the 13-16 year olds you all flame on but ive been playing MMO's since i was 9, so its not all kids that want to be teh h4x0r 0wNs a11 annoying jack @$$3$.
Blizzard has released 3 top tier dungeons in the last year, and although they have been implemented poorly w/ respect to the endbosses, it's still fun content.
The issue with the game, however, is the farming. If you raid 5 nights a week 4 hours a night, you'll probably need to spend about that same amount of time grinding the same hotspots week after week to remain successful and progressive. The only exceptions are the guilds that run random people through already farm-statused instances in exchange for massive amounts of important (though tedious) crafting material.
So half the time you are playing the good raid content (provided your guild is good and progressive) and the rest of the time your half asleep farming.
I've got in about 100 days played w/ WoW but I'm done. I couldn't get into a good enough guild on my dated server and farming does not justify playing WoW.
For my thoughts on PvP anywhere that I said "Farming" replace it w/ "Pvp" and that's the depth of Warcraft Player vs. Player.
You CAN handle the truth...it's just really slippery.
I'm one of those people that love to see WoW go down in rank, with good reason of course.
I used to be a fanboi for blizzard, until WoW that is. I go back to the WoW rating on this site frequently to hear what people have to say about the game, and I come across two main types of players. I just want to say that neither of these types are better than the other, just different.
1) The type that sees everything as is. For example, if a quest asks you to kill alligators, and another quest asks you to kill raptors, you'd see those two as different quests. Most notably, people in this category tend to see killing one type of monster is different than killing another type of monster, including end bosses.
2) The type of people who sees the structure of the game. Example, killing all enemies are exactly the same to them as long as they use the same skills in the same sequence.
The two are extreme cases, most people fall in between, or a mix of both. The latter case obvious are the people who complain most about the game play, and I for one, is in the category.
In this world, all I see that WoW offers is 10-15 different skills per class, few of which are almost never used in most situations. The thing is each skill goes up in power, and the enemies you fight goes up in power as least equally, if not more powerful. So if your "skill" deals 20 dmg at level 10, enemies at this level have 100 hp, by l level 20, the same skill deals 40 dmg, and the enemies will have at least 200 hp, most of the times more.
Quests are combinations of kill certain numbers of X, find Y. Some people like the "story" behind each quests, but most quest stories feels like they are made up just to have something to tell the players.
The reasons why I want to see blizzard go down is follows: 1) they lied their face off before WoW came out. How did they justify the $15/month? Remember a little game called DIABLO II? Remember the lags? the crashes? the cheats? They said no more lags because we (the consumers) would be paying for the servers, so there will be enough capacity to eliminate it. Lie. No more crashes? really? Every tuesday, the weekly maintenance, and I still crash everyday, and now, I have to wait in a looong queue to start playing..........HELLO, i'm PAYING!!! Who buys a car to wait in line to drive it? Who buys groceries to wait in line to eat it? WHO BUYS ANYTHING TO WAIT IN LINE TO USE IT?
2) Appearantly some fanbois out there have never been consumers before, talking about this product is good enough, and if you want to complain, don't buy it. I buy things expecting what the companies tells me to expect ouf of this product and I also expect the quality to be the same or better than their past products. You don't pay 500 bux for a Gucci bag HOPING that it'll be good quality, you EXPECT it, even if the company doesn't tell you!!! Which brings me to my next point.
3) What happened to the quality of their games? Where is the captivating storyline? I got to level 59 and have not heard anything about the main story line.
************************************************************************************ I don't even know what the main story line is, and I doubt anyone out there can tell me what the story of WoW is!!! ************************************************************************************
This is like a 3d version of Diablo II, set in the Warcraft universe. The same end of game runs for uber items, the lag problem, same immature community, same skill tree system that gives you a few useful skills and a bunch of other useless crap (although this is a little better). Same balance problem between classes. What other problems did D2 have that I did not mention? Oh, the infamous terrible customer service, still here, now they "sound" like they give a shit, but that's all they are giving at the moment. Same abysmal drop rates + no end game content = endless runs to obtain these items, once you get it, you are going to quit. If think end game item runs are worthwhile, you've obviously never played D2.
Blizzard will keep patching and keep rebalancing WoW until the game is completely new, and cannot be played, like D2's 1.10 patch was it? that made hell / nightmare levels way harder, and everyone quit.
If you play enough games, sooner or later you'll realize a "aimed shot" from a hunter is the same as a "fireball" from a mage, just different graphics (after you've seen the graphics for so long, it's just the same altogether). Deals dmg from range, takes time to "cast". Seriously, is blizzard north designing this game?
I myself am baffled by the overwhelming popularity of WoW... I have been speculating that they are using some sort of coercing ingredient in their code. Like subliminal messages... Well either way I played WoW for my 30 days (and had to force myself to continue all 30). Later I broke under peer pressure and went back, and having payed for that segment, once again forced myself to play the duration of the payed period.
I have speculated, and analyzed, and can only conclude that most of WoW's loyal following is so addicted that they do not realize how repeatative each passing moment in game is, and how much they are missing out on by not exploring other games. In the gaming world there are so many choices, and I feel its a shame that so many millions of people missed out on better opportunities by blindly catering to Blizzards will.
For the sake of backing my proposal with some sort of information, I might point out that I have played both Gemstone, and Dragon Realms (MUDs) and found that there "Rich Text Base" is far more appealing than WoW's cartoony world.
For those who are lodged in the 3D world however, games like Lineage, EQ, Shadowbane, Asheron's Call, RYL, EVE... provide immersive game worlds. I have played many MMO(RPG/non-RPG), and have demed that in my opinion WoW should be far lower ranked on the list of MMOGs than it is.
also I don't think GW is much better than WoW. It earned its rank by sheer unique playing style and impressive graphics... ontop of the fact that it is free. I went into both games with an open mind, while I enjoyed the PvP GW offered I thought it to be a little too repetitious as well. GW and WoW however are two different games and should not be so openly compared.
Originally posted by Minsc Originally posted by Pride7 With over 50% of the MMO market the FACTS show that if you are an MMO player that doesn't have a WOW account you are in the minority. Flame On WOW Haters!
Well if it's true that as of May of last year 19,000,000 copies of WoW had been sold, then less than 33% of the people that originally bought the game are still playing it and in that case no we are not the minority.
The total MMO market is right around 12.8M active subscribers. WOW has 6.5M of those active subscribers therefore they have more than 50% of the market. You are welcome.
Originally posted by Pride7 Originally posted by Minsc Originally posted by Pride7 With over 50% of the MMO market the FACTS show that if you are an MMO player that doesn't have a WOW account you are in the minority. Flame On WOW Haters!
Well if it's true that as of May of last year 19,000,000 copies of WoW had been sold, then less than 33% of the people that originally bought the game are still playing it and in that case no we are not the minority.
The total MMO market is right around 12.8M active subscribers. WOW has 6.5M of those active subscribers therefore they have more than 50% of the market. You are welcome.
Don't you have a real life or something? All I see you do is troll. Are you sure you aren't some green 12yr old with tusks saying "For the horde!"?
(1997) UO --> EQ -> Runescape -> DAoC -> WoW -> EVE + WAR (2008)
Originally posted by imortal986 I myself am baffled by the overwhelming popularity of WoW... I have been speculating that they are using some sort of coercing ingredient in their code. Like subliminal messages... Well either way I played WoW for my 30 days (and had to force myself to continue all 30). Later I broke under peer pressure and went back, and having payed for that segment, once again forced myself to play the duration of the payed period. I have speculated, and analyzed, and can only conclude that most of WoW's loyal following is so addicted that they do not realize how repeatative each passing moment in game is, and how much they are missing out on by not exploring other games. In the gaming world there are so many choices, and I feel its a shame that so many millions of people missed out on better opportunities by blindly catering to Blizzards will.
they don t need subliminal messages, they have "über loot" ... the "carrot on a stick" approach as some have called it and it is very addictive when you don t examine closely what stupid repetitive activities you are actually doing in the sake of "becoming über". lol
if you examine WoW objectively then it becomes clear very quickly, that pretty much the whole game was not designed with "fun and enjoyment" in mind but rather with the idea of "how can we make people keep playing forever, even if they aren t having fun"........ the answer seems to be "lets try turn em into mindless zombies that .. grind.... grraeeeend..... aheeee grind!"
With over 50% of the MMO market the FACTS show that if you are an MMO player that doesn't have a WOW account you are in the minority.
Flame On WOW Haters!
Originally posted by Minsc Well if it's true that as of May of last year 19,000,000 copies of WoW had been sold, then less than 33% of the people that originally bought the game are still playing it and in that case no we are not the minority.
These figures only become truely intresting when we have a control group to compare them to.
We have no reason to suppose that 33% isn't an extraordinarily high rentention rate any more than we have reason to believe it a low one.
I assume that everyone who has bought other MMO's aren't still subscribing to them also? WoW has half of all active subscriptions worldwide, with 19,000,000 sales it may well have more than half of all total box sales too.
Further to this we have no evidence to support that people who no longer play a game, dislike it. They may very well have enjoyed it. I have enjoyed almost all of the games I no longer play.
Originally posted by TreborLocke Originally posted by Pride7 Originally posted by Minsc Originally posted by Pride7 With over 50% of the MMO market the FACTS show that if you are an MMO player that doesn't have a WOW account you are in the minority. Flame On WOW Haters!
Well if it's true that as of May of last year 19,000,000 copies of WoW had been sold, then less than 33% of the people that originally bought the game are still playing it and in that case no we are not the minority.
The total MMO market is right around 12.8M active subscribers. WOW has 6.5M of those active subscribers therefore they have more than 50% of the market. You are welcome.
Don't you have a real life or something? All I see you do is troll. Are you sure you aren't some green 12yr old with tusks saying "For the horde!"? Why don't you just admit you can't stand it somebody is defending a good game you don't like? do you even know what the word troll means? Pride has always backed up his statements and his posts are constructive, and the wow haters simply can't take it pride blows all their arguements out of the water with FACTS.
I have not played WoW and I dont plan to. Im not against wow or any game for that matter. So may I ask a question? Does ratings matter if your having fun playing a game?
Originally posted by Mikes123 Originally posted by imortal986 I myself am baffled by the overwhelming popularity of WoW... I have been speculating that they are using some sort of coercing ingredient in their code. Like subliminal messages... Well either way I played WoW for my 30 days (and had to force myself to continue all 30). Later I broke under peer pressure and went back, and having payed for that segment, once again forced myself to play the duration of the payed period. I have speculated, and analyzed, and can only conclude that most of WoW's loyal following is so addicted that they do not realize how repeatative each passing moment in game is, and how much they are missing out on by not exploring other games. In the gaming world there are so many choices, and I feel its a shame that so many millions of people missed out on better opportunities by blindly catering to Blizzards will.
they don t need subliminal messages, they have "über loot" ... the "carrot on a stick" approach as some have called it and it is very addictive when you don t examine closely what stupid repetitive activities you are actually doing in the sake of "becoming über". lol
if you examine WoW objectively then it becomes clear very quickly, that pretty much the whole game was not designed with "fun and enjoyment" in mind but rather with the idea of "how can we make people keep playing forever, even if they aren t having fun"........ the answer seems to be "lets try turn em into mindless zombies that .. grind.... grraeeeend..... aheeee grind!"
lol. I don't like to rail on any game too much, but I do agree that grinding is one of those evil spawn of "Sorrow" (or some other bad guy). People get lured in and then poof... your grinding your eyes out (it could be fun).
I have a friend who almost quit WoW, he got really depressed and hated WoW, then he found a piece of epic armor for his char and suddenly redoubled his grinding efforts. I had to laugh because it was his first two, and I didn't see him for the rest of the semester.
Now that I think about it I think about it I bet this is some sort of conspiracy that Blizzard has been planning all along. Warcraft... Diablo... Warcraft 2... Diablo 2... Warcraft 3... World of Warcraft... it all adds up. Though I will be the first to admit that I got addicted to the loot/grinding system in D2 which is probably half the reason it was so easy for me to avoid getting into WoW (fear of addiction).
Comments
" found the game not to have any RPG elements what so ever, maybe a few"
..Uhh...ok?
"the game is simply a glorified 3rd person shooter with a party system."
Do you even know what a shooter is?
"all quests are surrounding the "kill 10 of this" "kill 50 of this and
50 of that and collect 10 of this" *yawn*, if you are starting out in
the MMORPG area/world, then i spose this is a "good" starting area
although its really a MMOFPS (3rd person) because its seriously not an
RPG."
Yes WoW does have SOME quests like that to help you lvl, but why not mention that wow has plenty of real, epic, quests that most mmos cant even compare too. Sounds like you just mindlessly grinded from 1 to 60 and ignored everything esle. and again what i ask do you know what FPS is?
"Compare WoW to real RPG's like Baulders Gate or Neverwinter nights, can
u really role play in WoW. i found it next to impossible with all the
little 12 year old noobs (even the older players were tools) running
around on the role playing servers and the normal servers." WoW is an MMO and Baulders Gate is an offline(yes it can be played online but its annoying waiting for others to read the quest log while your frozen) RPG, there are different aspects to that you have to concider when making an mmo because there will be OTHER PEOPLE playing too. The two games are of different genre so why compare them.
"dont get me wrong thou, the game is good, but not a good RPG, a good 3rd person shooter/hack n' slash game." WoW has one of the richest lore and rpg elements in the MMO genre, because its based off Warcraft which has been around for YEARS and has comics, books, other games, and soon to be a movie. And all that is intergrated into WoW, how can you say that it has no RP element? did you JUST hear of warcraft? and did you just grind from 1 to 60.
While I can't agree it's quite like a FPS, I agree with the setiment the community doesn't really lend itself to roleplaying. Even on the RP servers, people stil get harrassed. The fact that it has all of this canon behind it is irrelevant. You can't immerse yourself when "Z0MG RP IS TEH SUQ!!!1!!" is constantly being whispered to you by griefers and thier alts. Not worth the price of admission.
Guild Wars is still an MMO.
Euro servers don't suffer from that kind of crowd.
yeah yeah.
live life, rock hard.
Blizzard has released 3 top tier dungeons in the last year, and although they have been implemented poorly w/ respect to the endbosses, it's still fun content.
The issue with the game, however, is the farming. If you raid 5 nights a week 4 hours a night, you'll probably need to spend about that same amount of time grinding the same hotspots week after week to remain successful and progressive. The only exceptions are the guilds that run random people through already farm-statused instances in exchange for massive amounts of important (though tedious) crafting material.
So half the time you are playing the good raid content (provided your guild is good and progressive) and the rest of the time your half asleep farming.
I've got in about 100 days played w/ WoW but I'm done. I couldn't get into a good enough guild on my dated server and farming does not justify playing WoW.
For my thoughts on PvP anywhere that I said "Farming" replace it w/ "Pvp" and that's the depth of Warcraft Player vs. Player.
You CAN handle the truth...it's just really slippery.
I used to be a fanboi for blizzard, until WoW that is. I go back to the WoW rating on this site frequently to hear what people have to say about the game, and I come across two main types of players. I just want to say that neither of these types are better than the other, just different.
1) The type that sees everything as is. For example, if a quest asks you to kill alligators, and another quest asks you to kill raptors, you'd see those two as different quests. Most notably, people in this category tend to see killing one type of monster is different than killing another type of monster, including end bosses.
2) The type of people who sees the structure of the game. Example, killing all enemies are exactly the same to them as long as they use the same skills in the same sequence.
The two are extreme cases, most people fall in between, or a mix of both. The latter case obvious are the people who complain most about the game play, and I for one, is in the category.
In this world, all I see that WoW offers is 10-15 different skills per class, few of which are almost never used in most situations. The thing is each skill goes up in power, and the enemies you fight goes up in power as least equally, if not more powerful. So if your "skill" deals 20 dmg at level 10, enemies at this level have 100 hp, by l level 20, the same skill deals 40 dmg, and the enemies will have at least 200 hp, most of the times more.
Quests are combinations of kill certain numbers of X, find Y. Some people like the "story" behind each quests, but most quest stories feels like they are made up just to have something to tell the players.
The reasons why I want to see blizzard go down is follows:
1) they lied their face off before WoW came out. How did they justify the $15/month? Remember a little game called DIABLO II? Remember the lags? the crashes? the cheats? They said no more lags because we (the consumers) would be paying for the servers, so there will be enough capacity to eliminate it. Lie. No more crashes? really? Every tuesday, the weekly maintenance, and I still crash everyday, and now, I have to wait in a looong queue to start playing..........HELLO, i'm PAYING!!! Who buys a car to wait in line to drive it? Who buys groceries to wait in line to eat it? WHO BUYS ANYTHING TO WAIT IN LINE TO USE IT?
2) Appearantly some fanbois out there have never been consumers before, talking about this product is good enough, and if you want to complain, don't buy it. I buy things expecting what the companies tells me to expect ouf of this product and I also expect the quality to be the same or better than their past products. You don't pay 500 bux for a Gucci bag HOPING that it'll be good quality, you EXPECT it, even if the company doesn't tell you!!! Which brings me to my next point.
3) What happened to the quality of their games? Where is the captivating storyline? I got to level 59 and have not heard anything about the main story line.
************************************************************************************
I don't even know what the main story line is, and I doubt anyone out there can tell me what the story of WoW is!!!
************************************************************************************
This is like a 3d version of Diablo II, set in the Warcraft universe. The same end of game runs for uber items, the lag problem, same immature community, same skill tree system that gives you a few useful skills and a bunch of other useless crap (although this is a little better). Same balance problem between classes. What other problems did D2 have that I did not mention? Oh, the infamous terrible customer service, still here, now they "sound" like they give a shit, but that's all they are giving at the moment. Same abysmal drop rates + no end game content = endless runs to obtain these items, once you get it, you are going to quit. If think end game item runs are worthwhile, you've obviously never played D2.
Blizzard will keep patching and keep rebalancing WoW until the game is completely new, and cannot be played, like D2's 1.10 patch was it? that made hell / nightmare levels way harder, and everyone quit.
If you play enough games, sooner or later you'll realize a "aimed shot" from a hunter is the same as a "fireball" from a mage, just different graphics (after you've seen the graphics for so long, it's just the same altogether). Deals dmg from range, takes time to "cast". Seriously, is blizzard north designing this game?
Why has my posting disappeared? What it said was basically:
WoW needs the popularity to make people ignore the balancing flaws. Everyone I know has quit out of boredom.
I myself am baffled by the overwhelming popularity of WoW... I have been speculating that they are using some sort of coercing ingredient in their code. Like subliminal messages... Well either way I played WoW for my 30 days (and had to force myself to continue all 30). Later I broke under peer pressure and went back, and having payed for that segment, once again forced myself to play the duration of the payed period.
I have speculated, and analyzed, and can only conclude that most of WoW's loyal following is so addicted that they do not realize how repeatative each passing moment in game is, and how much they are missing out on by not exploring other games. In the gaming world there are so many choices, and I feel its a shame that so many millions of people missed out on better opportunities by blindly catering to Blizzards will.
For the sake of backing my proposal with some sort of information, I might point out that I have played both Gemstone, and Dragon Realms (MUDs) and found that there "Rich Text Base" is far more appealing than WoW's cartoony world.
For those who are lodged in the 3D world however, games like Lineage, EQ, Shadowbane, Asheron's Call, RYL, EVE... provide immersive game worlds. I have played many MMO(RPG/non-RPG), and have demed that in my opinion WoW should be far lower ranked on the list of MMOGs than it is.
also I don't think GW is much better than WoW. It earned its rank by sheer unique playing style and impressive graphics... ontop of the fact that it is free. I went into both games with an open mind, while I enjoyed the PvP GW offered I thought it to be a little too repetitious as well. GW and WoW however are two different games and should not be so openly compared.
The total MMO market is right around 12.8M active subscribers. WOW has 6.5M of those active subscribers therefore they have more than 50% of the market. You are welcome.
The total MMO market is right around 12.8M active subscribers. WOW has 6.5M of those active subscribers therefore they have more than 50% of the market. You are welcome.
Don't you have a real life or something? All I see you do is troll. Are you sure you aren't some green 12yr old with tusks saying "For the horde!"?
(1997) UO --> EQ -> Runescape -> DAoC -> WoW -> EVE + WAR (2008)
if you examine WoW objectively then it becomes clear very quickly, that pretty much the whole game was not designed with "fun and enjoyment" in mind but rather with the idea of "how can we make people keep playing forever, even if they aren t having fun"........ the answer seems to be "lets try turn em into mindless zombies that .. grind.... grraeeeend..... aheeee grind!"
These figures only become truely intresting when we have a control group to compare them to.
We have no reason to suppose that 33% isn't an extraordinarily high rentention rate any more than we have reason to believe it a low one.
I assume that everyone who has bought other MMO's aren't still subscribing to them also? WoW has half of all active subscriptions worldwide, with 19,000,000 sales it may well have more than half of all total box sales too.
Further to this we have no evidence to support that people who no longer play a game, dislike it. They may very well have enjoyed it. I have enjoyed almost all of the games I no longer play.
The total MMO market is right around 12.8M active subscribers. WOW has 6.5M of those active subscribers therefore they have more than 50% of the market. You are welcome.
Don't you have a real life or something? All I see you do is troll. Are you sure you aren't some green 12yr old with tusks saying "For the horde!"?
Why don't you just admit you can't stand it somebody is defending a good game you don't like? do you even know what the word troll means? Pride has always backed up his statements and his posts are constructive, and the wow haters simply can't take it pride blows all their arguements out of the water with FACTS.
if you examine WoW objectively then it becomes clear very quickly, that pretty much the whole game was not designed with "fun and enjoyment" in mind but rather with the idea of "how can we make people keep playing forever, even if they aren t having fun"........ the answer seems to be "lets try turn em into mindless zombies that .. grind.... grraeeeend..... aheeee grind!"
lol. I don't like to rail on any game too much, but I do agree that grinding is one of those evil spawn of "Sorrow" (or some other bad guy). People get lured in and then poof... your grinding your eyes out (it could be fun).
I have a friend who almost quit WoW, he got really depressed and hated WoW, then he found a piece of epic armor for his char and suddenly redoubled his grinding efforts. I had to laugh because it was his first two, and I didn't see him for the rest of the semester.
Now that I think about it I think about it I bet this is some sort of conspiracy that Blizzard has been planning all along. Warcraft... Diablo... Warcraft 2... Diablo 2... Warcraft 3... World of Warcraft... it all adds up. Though I will be the first to admit that I got addicted to the loot/grinding system in D2 which is probably half the reason it was so easy for me to avoid getting into WoW (fear of addiction).