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Is there a point to pvp without full looting, the simple awnser is no.
Theres no excitement without looting, how can there be?
Even games like wow in mo the worst of all games, why? Epic gear no looting or housing/ poor crafting.
In the end everyone has epic gear and then no gear is epic so why not loot.
Without looting crafting becomes irrelevant since I lose nothing I need nothing.
If I cant bandage in combat and can only drink 1 pot at most again irrelevant.
Can mmorpg's break free from carebearitis, alas only UO in its heyday pre aos managed it.
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Siehst du mich
Erkennst du mich
Ganz tief in meinem Herz
ist noch ein Platz f?r dich
Ich suche dich
Ich sehne mich
nach dem was ich geliebt hab
doch ich find es nicht
Darwi & Vladymir- DAoC, WoW, others. Formerly officers of The Black Company.
You hit the nail on the head The war in WAR is what is gonna push this game over the top. PVP will have meaning, it will be exciting and mean something,but if you dont wanna jump in you dont have to. And my god people EA is not gonna kill this game. Do you honestly see GW letting this go down the crapper?? I am sick of all the WOW comparisons. The art from Warhammer has ALWAYS looked like this. They are not copying Blizzard. The character art is kinda similar but not the same, and that is where the similarity in the games ends. Read the FAQ on the offical site and get the facts before you start spewing stuff about a game. Im glad Nitrock brought up the "war" aspect of the game which IMO will put this game above all others.
i doubt that, if you die, you will loose experience. More likely, you will loose some kind of "will" points or something similar.
The idea of corpse looting in pvp would generate a lot of griefers.
That way Mythic avoids corpse-camping.
Likes think about what you're talking about. World of Childrencraft.
Of course it's going to be carebear. Or people who bitch and cry that the game's too hard and it would fail like Shadowbane did. Yes I wish games were like UO, but come on... lets think about that for a minute, the babies would get upset.
Likes think about what you're talking about. World of Childrencraft.
Of course it's going to be carebear. Or people who bitch and cry that the game's too hard and it would fail like Shadowbane did. Yes I wish games were like UO, but come on... lets think about that for a minute, the babies would get upset.
I'm glad that isn't the case with WAR. Though it was just another "OMG! I can't lootzorz the corpse to show how 1337 I am and laugh at them" post. Cause if he were to I don't know... Actually read up what WAR is going to be. There are no epic gears. There is the peremadecay system so crafting is always in high demand. I don't know about housing. But hey... If you want to not read about the game and make general assumptions that's your prerogative. He's just a troll that's why he hasn't posted anything in reply. I still say... Why would you loot something you beat to shit? And if you really think the looting is the part that makes PvP fun... Then there is something wrong with you. So the fact that you're going to die isn't fun? The fact that you might kill someone isn't fun? OK... That makes no sense unless you are a robber. And I'm pretty sure RL has the type of l00tz you're looking for then. But hey if you don't think PvP is fun for fighting someone who am I to make generalizations and assumptions. Oh wait... the same thing was done earlier.
Siehst du mich
Erkennst du mich
Ganz tief in meinem Herz
ist noch ein Platz f?r dich
Ich suche dich
Ich sehne mich
nach dem was ich geliebt hab
doch ich find es nicht
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
Likes think about what you're talking about. World of Childrencraft.
Of course it's going to be carebear. Or people who bitch and cry that the game's too hard and it would fail like Shadowbane did. Yes I wish games were like UO, but come on... lets think about that for a minute, the babies would get upset.
Actually I'd think that children would prefer full looting since children like being immature and mischevious, and they also have all the time in the world to get back equipment they've lost. Adults have jobs (usually) and don't have as much time to earn back the gear they strived hard to acheive.
"Time.." I chuckled "I hold no secret to time, though it's mystery puzzles me. Deny it's existence and lie to myself not with hopes of a quickened pace."
PvP doesn't need looting to be fun. It just needs some purposeful form of faction/guild-based rivalry,like a city or bragging rights or taking control of something that belongs to them. (Looting is just a nice bonus for the winner,and a pain for the loser.)
Then people will form in-game politics around that,and the result is competitive PvP. No looting in WAR? Fine. It sounds like it has capturable territories,seige wars and massive scale battles to compensate; why loot the one when you can sack an entire town and cut them off from their favourite levelling site.
Sadly,I'm no longer bothering to hype up with WAR. Well,rather to say I've pinned all my hopes on Darkfall's beta later this year. But I'll always try out a beta if WAR has any; it could be a promising cushion should Darkfall take more time to release a beta.
Should out-do WOW anyway if all goes well,its immediate comparison. At least Mythic knew what decent PvP was. EA-Mythic might be greater still; they'll have to pin a lot of hopes on making this game right or AOC/DFO/and the rest will steal people away.
There is a reason insurance is a lucrative industry. This has nothing to do with carebearness. You can't have someone lose months worth of work in 30 seconds and expect to like. Its not a healthy model.
I don't know what WAR's item model will be, but once the items take a certain threshold of time to obtain you simply can't have corpse looting and expect any but a few to stick around. Some loss is acceptable and even good, but total wipe outs are not generally tolerated.
Here I have good idea to put the thrill in PvP for you. Everytime someone kills you I will come over to your house and chop off a limb starting with the hands. This is nice and hardcore. And even more its essentially a perma-death implementation because once you die about 4 times you won't be able to play since you'll play without hands or feet. Hey since I'm feeling nice I will even put the severed limnbs on ice and if you can manage to kill whoever killed you I will give you back yoru limb so you can have them sewn back on. There is a chance this might work, its not great chance but hey its better than nothing.
I'm sure since you are a real man that these risks are acceptable.
Hello
I think PvP looting has some merits, and some downfalls. I play EvE, where as you all know there is looting and loss of items. This does two very cool things, One it makes combat a real adrenalin rush and Two it gives crafters a steady income stream. However there are also pitfalls with it as well, It can be very discuriging to a new and old players and it can actully limited the amount of PvP. I beleive if it is set up right limited PvP looting can be great in the right game. If there is limited 'epic' gear and if most of the gear is crafted then it adds to the game.
However I do not think any large dev. game will implement Full PvP looting and trully opean PvP just becouse it would turn away to many customers, inaddition it takes a well devloped game to do it correctly, at least in my limited knowledge of MMO's.
One of the dissapointments in WoW was the fact that the worst part of dieing was walking back to your stuff. Maybe if there would be some limmited Looting rules.... But what ever a Dev. does it will never make every one happy.
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rev
I can see it being the same or something close to the system in SWG Pre CU, you went out and did PVP beacuse it was a chalenge, and it was, you never knew if you where going to win or not, people had crafted items that were different from everyone elses, and the fun was overcomming and adapting to what the other person thrws at you, and either killing him, or being killed yourself
WoW has loot because PvP is boring, You lvl 60 with uber epic stuff, the enemy is far to often a lvl 20 with one green, the PvP in WAR should come down to reflex, gear, skill and luck, a bit of all these makes it fun, not just one of them
Pvp is great fun. Theres a challenge in tactics and abilities to work together to a goal. Teamwork in short.. but when pvp goes into the depths of ganking and general bullying it becomes a monster, most games companies don't want to have to handle. I could see a gaming world where people can be truely evil or truely good but it would require an AI police force to enforce it, like we've never seen in mmo games to date. Something akin to the uo guards with invuln teleporting around cities to deal with attacking pvpers. Otherwise games would rapidly turn into empty servers with a few hardcore nutters charging around. And this isn't the type of game people want to play.
Similar is not being able to bandage in combat or limited to drinking 1 heal pot per time duration... it opens a whole can of worms in game balance and casual gamers v hardcore or power players... These limits are absolutely required for gaming balance. Like it or lump it.
Warhammer looks like it might be fun in ways that wow isn't capable of.
Life is about Living, Sleep is about Dreaming, Games are about Strategy!
Can PvP without looting be exciting? Most defently!
Now, i've tried both. And i've seen the ups and downs.
PvP with looting is highly dependalbe on a very stable server as well as client. One CTD, and you could loose a few days of work - Should such things ruin in your fun? I played NWN on an PW with hardcore ruleset and well as enforced roleplaying. It was pure fun! But getting an CTD or CLTH while being out in the wilds, was devastating. Seriously, magic items was pretty rare on this PW. Walking around with an +2 Full plate costing 20k gold, was.. Very hard to loose. The richest player had just above 300k gold(An very succesfull mage crafter/merchant), and it would even be an major loose for him. The PvP? Exciting! You dropped everything upon death, the items you wear, the items in your backpack.
Now, PvP games without full looting. This have been done numerous times, in different ways. First off, we have WoW. PvPing in WoW is all about getting honour points for better equiment. There is no goal for your side, outside of that. This makes it just another grind.
Then we have World War II Online. This is an full-out PvP game.. But there is no looting. Mainly cause there is no loot. BUT! There is a reason to PvP. The whole game takes place on a huge map(3000Km2 i think?), with plenty of cities spread out over the whole map. It's French+England versus Germany. The whole point is to control the whole map. And this is no easy task! Lately, it have taken.. What? 50 days in this campaign? And it's still not done. Some fights for an city can easily span over 3 days, attacking, counter attacking, fall back, defending.. *shurgs* this is plenty of fun. Done in this way, PvP without looting can be fun.
There.
Well.. EVE Online is pretty damn succesfull. No idea how many active subscribers it got, but i think it's just around ~150k. And that is without the server in China.. That one had 50k log on during launch day.
The only safezones in EVE is the stations. Even if you're in a 1.0 sec system, you can get killed by a suicide pilot - Concord(The police) will warp in and kill him. In 0.4-0.1 space you can get targetted by anyone, and Concord won't help you. In 0.0 space, death is assured.
But as long as you got the Isk, you can replace anything you want.
In the end, EVE Online is probaly for the more mature players. Even scams are legal! Recently, some guy spent 6 months putting up a scam(EIB - Eve Investment Bank) and got 700 BILLION isks out of it. How much is that worth in real life? 120.000$$.