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Hooray for Conceptual PvP!

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  • _Shadowmage_Shadowmage Member Posts: 1,459

    age < shoe size

  • lemonster.izoonelemonster.izoone Member UncommonPosts: 22
    edited March 2020
     
    Post edited by lemonster.izoone on
  • GylfiGylfi Member UncommonPosts: 708

    Save Role-playing from PVP!

    Does a player ever think, when fighting another person, that He's fighting against a faction and for an ethical reason ? Or more likely he's concentrated on his stupid skill level numbers, his gear and "fragging the d00d" ?

    In truth I tell you, Roleplaying is not Goddamn Quake4 with character growth ,numbers and tweakings.

  • HaifanKHaifanK Member Posts: 12

    I guess some people just thinks no ganking=carebear. If I want pvp I just go play Counter-Strike or Battlefield. I know I will enjoy the arena better without you "I own you" type of players in it.

  • GylfiGylfi Member UncommonPosts: 708
    Indeed, so It's a wise choice to confine PvP in training and leaving PvE only as Role-playing IC.
  • wyzwunwyzwun Member Posts: 328


    Originally posted by sauna

    Originally posted by strikein
    Consentual pvp, HA! What a waste of time.  I wonder what they'll decide to do next?  Maybe we could all go play ring around the rosy, they we can sing songs by the fire, hold hands and just love one another?  Sound alright to you?  Isn't this trend into consentual pvp going to end soon?  It just keeps getting worse.  Used to be that you were a pussy if you didn't want to pvp, that you weren't worth fighting anyway cause your pathetic mind couldn't handle the thought of losing.  Now it's the norm.  PVP?  We can't allow that, it might inspire people to compete, to strive for somthing.  Can't have people learning to stand on their own two feet can we?  Sorry, but you either have a pvp game or a non-pvp game, anything in the middle is just an irritation to me. 
    Amen!

    These 'arenas' or otherwise instanced areas where games only allow PvP makes the entire game bad for people who want to PvP all day long and consider it to be the only reason to play MMO's. Devs ought to focus on creating great PvP AND PvE but the trend nowadays is to create a PvE game to lure the wads of cash from all the gazillions of casual gamers out there that 'play a few hours a week'. Probably a good business move since many other PvE games have made a bundle in the past (Everquest, World of Warcraft, etc) but it's still sad and boring.
    Nothing beats the sense of competition between real players, mindnumbing PvE doesn't require skill in the sense that a NPC can never come up with the tricks and strategies that a real player can. PvE also gets old the second you have killed that mob that you hadn't seen before and then devs have spiralled down into the 'we need to create more endgame content' which results in more items, more mobs and bosses. All they need to do is to create a great PvP system from the get-go and you get an abundance of endgame content.


    its much cheaper to make a pvp centric game. You need to say what pvp games your talking about, I dont see how a game like WoW is pvp, everyone is in a BG. A BG type system is the way to go, this solves all the pvp problems imo.

    Does open pvp add an element to a pve game? sure, but the cons out weigh the pros.

    Once again, im gona say it... if you want to do real pvp, come to my BF2 server (lol). Ill just never understand the out cry for pvp. Ive always felt that its the DnD tough guys that enjoy this kind of gameplay.

    "Man i suck at counter strike.... let me user meh uber power gaming skills to excel at SOMETHING!"

    Now, i enjoy pvp, so im not saying the above is for everyone... its just the people who cry for pvp...

    an instanced arena based system (like GW and WoW) is the way to go. If thats not enough... can go play L2 or AC1.. lol

    Rites of the Four Horsemen
    http://www.rotfh.com

  • RabiatorRabiator Member Posts: 358


    Originally posted by Ghost-Hack

    I just dont get it....

    why the hell would you want open PvP in a game like this...

    honestly, its like you're playing a Co-op WWII game.... but you want to mow down your allies right in the middle of the D-Day landing...


    True.
    The only way PvP would make sense in TR is if players could play as Bane. Then ganking players of the opposing species would be perfectly in character.
    Fortunately, there are already lots of PvP games. Most of them "small scale" shooters (Day Of Defeat is great ), but there is also WW II Online, Planetside...

    So people who want PvP should find something else to amuse them, no need to bitch about lack of PvP in TR .
    I do, however, hope that the AI is better than in most MMORPGs. Otherwise the PvE only will translate into boredom.
  • wyzwunwyzwun Member Posts: 328


    Originally posted by Rabiator

    Originally posted by Ghost-Hack

    I just dont get it....

    why the hell would you want open PvP in a game like this...

    honestly, its like you're playing a Co-op WWII game.... but you want to mow down your allies right in the middle of the D-Day landing...

    True.
    The only way PvP would make sense in TR is if players could play as Bane. Then ganking players of the opposing species would be perfectly in character.
    Fortunately, there are already lots of PvP games. Most of them "small scale" shooters (Day Of Defeat is great ), but there is also WW II Online, Planetside...

    So people who want PvP should find something else to amuse them, no need to bitch about lack of PvP in TR .
    I do, however, hope that the AI is better than in most MMORPGs. Otherwise the PvE only will translate into boredom.



    You have games like BF2, if anyone calls that game small scale... there insane.

    If your playing wow... in a BG... you have idk 16 players? i forget what cap is in AV its like 40 something...

    I can play BF2 64 players... in cities that DWARF the environments in those games... Why would i choose to play a game ahem, WoW over a game like BF2 for my pvp fix? I HAVE NO SKILL?

    Bottom line, these pvp people need to GTFO... need to sack up and play some FPS. that includes various mods on this forum and the people that host the pod cast ( i dont remember there names cause there boring).

    Oh yea, the reason i bring up wow is because thats what people are playing. The NA pop in L2 is a joke and DaOC was always a joke... so meh. There is YOUR pvp outlet...

    Rites of the Four Horsemen
    http://www.rotfh.com

  • RabiatorRabiator Member Posts: 358


    Originally posted by wyzwun

    You have games like BF2, if anyone calls that game small scale... there insane.
    If your playing wow... in a BG... you have idk 16 players? i forget what cap is in AV its like 40 something...
    I can play BF2 64 players... in cities that DWARF the environments in those games...


    Yes, up to 64 players seems standard for the latest shooters (Disclaimer: I don't know all of them).  I call that small scale, I think a proper MASSIVE multiplayer game should handle at least 500 people online per server and 100 in battle. Of course, some existing MMORPGs fail that (combat with 100 people in a zone being the bottleneck) .
  • NuggsyNuggsy Member Posts: 6
    There are already enough PvP MMO's out there for those who wish to partake in it. Whats wrong with making a MMORPG thats trying to focus more on the true RPG aspect?

    Enough with the "MMO's need PvP, carebear's, etc...." I hate PvP in MMO's not because I'm afraid of losing. I hate it because its NOT FUN and it increases the game's idiot population. When I want PvP I'll play Planetside or Battlefield 2.
  • GylfiGylfi Member UncommonPosts: 708


    Originally posted by Gylfi

    The real problem about Open PVP is one and ,I wager, what Garriott wanted to prevent, is that open-PvP doesn't involve players' emotions in any way, as the same act of PvPing is a reason enough and after all, what reason could a player possibly have to kill another player (always human) aside from showing that he is "Teh PWna FTW i'm Teh B3st" , thus making ALL the stories ,background and environmental coherent elements appear ridiculous , just like happens in every single mmog before.
    So PvE solves everything forcing you to build ethical reasons.
    And "friendly pvp" finally puts the silliness , the infantility and uselessness of fragging each other in the right place, the place that's always been its right one.. just "sparring" ... a situation easily roleplayable, too!
    For now PvP kills immersion and every story-based game making the game become a sport and brings up the power-geeks tweaking skills and weapons to build the most effective ultra-robot moron... maybe in the future there will be a way to prevent people from enjoying killing each other just for its sake.. but not today. 


  • knowomknowom Member UncommonPosts: 195

    I understand people's reasoning behind not being fans of pvp especially open pvp in perticular. I can even agree on the points they make in alot of cases. The thing alot of people have to realize is there's a ample playerbase that wants...well more like craves open pvp. The problem isn't the community it's the lack of development. Plain in simple there hasn't been many open pvp mmorpg's released, but really the icing on the cake is that UO the one viewed by probably majority of players in favor of open pvp was butchered to death in favor of the pve playerbase due to excessive whining hence where there carebear metaphor origenated in mmo's refering to players that dislike open pvp or pvp in general. There's been a couple of pvp and open pvp games since UO's glory days, but none that have really been able to match or exceed the thrill and excitement UO once had. Daoc perhaps has been the best consentual pvp thus far and WoW slowly, but surely is likely to make some leeway as well. Open pvp has still been left in the dust tho essentially There was UO pre uo:r and then...nada just one disaster story after another varying from game's being canceled or sold to other companies to just poorly developed games in general to games that started out well, but turned *gasp* carebear. There is maybe one exception and that's EVE which alltho I myself haven't tryed the ratings and reviews on the game speak for themself it's a good game there's no denying that, but it's a scifi so unfortunately it's not for everyone. The majority of the rpg genre which is fantasy has more or less still been left in the cold which is where the problem lays. Another equally lacking area of mmo development has been skill based progression systems rather than class based, but I won't even get into that. Really one of the biggest problems with open pvp is that the people who are trying to mind the own business doing something like crafting were caught in the middle a knowticable portion of the time. Instead of felcia and trammal UO probably should have just restricted non-consentual pvp to inside dungeons and evil towns & areas. It would have encouraged crafters more and made dungeons riskier yet feel alot more rewarding at the same time and also would have encouraged more variety in dungeon choices to venture into perhaps. Anyways TR looks intresting I'll definatly keep a eye on it since UO was such a great game under the supervision Garriot, but I'm not except it to be much of a pvp game Garriot himself basically said he doesn't really like pvp so don't expect much on that spectrum of things. It could be a very unique and engaging pve game from the looks of it it. If your looking for a old school UO replacement tho look and hope on Darkfall it's the only thing that looks promising on the open pvp forefront.

  • _Shadowmage_Shadowmage Member Posts: 1,459

    A few blank lines to break that up wouldnt go astray.

    What about Fury - isnt that an open PvP or is it instanced?

  • GylfiGylfi Member UncommonPosts: 708
    I didn't understand much out of that blathering, but definitely No I don't want neither do We need a UO clone, it's been 8 years, we should move on to new ways to conceive Massive gaming and forget the old clichés.
  • ClassicstarClassicstar Member UncommonPosts: 2,697


    Originally posted by Ghost-Hack

    oh, its more than conceptual.... they intend to have PvP....
    it just wont be a part of the "story" of the game.... it will fall more into the realm of "Training grounds" or "Arenas"
    Im hoping that it will be similar (in some respects) to the way PvP zones are handled in COx.... that a certain base level is required for certain "types of live fire training areas"... and in those areas everyone is of a compairable level... you pick a side (red team or blue team ect) and are thrust into a little PvP "king of the arena" style contest.


    that might be a little too general... but Im hoping for something easily accessable like that...


    Game looks great but pvp in arenas lol like battle grounds in wow but wow have outdoor pvp in TB not then i wont play TB simple.

    If TB would have open pvp every where this game would be awsome now it seems a carebear game with some pvp implemented in contrelled areas lol.

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

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  • DarkWolfyDarkWolfy Member UncommonPosts: 71


    Originally posted by forest-nl
    If TB would have open pvp every where this game would be awsome now it seems a carebear game with some pvp implemented in contrelled areas lol.
    <br><br>
    Stop crying like a baby, here's a candy, your tears sicken me. I hate whiners, especially when they're not even checking out the right game. Want brainless shooter open PvP MMO, go check Huxley and let us PvE players enjoy our PvE scifi MMORPG Tabula Rasa (with shooter feel yes but 95% PvE, you've never heard of FPS RPG haven't you?). And please, don't add with that whiney voice of yours: "I don't like Huxley!" Guess what, I don't care, ain't my problems. Don't mess up with my game, it's perfect the way it is.
  • GylfiGylfi Member UncommonPosts: 708


    Originally posted by forest-nl

    Game looks great but pvp in arenas lol like battle grounds in wow but wow have outdoor pvp in TB not then i wont play TB simple.

    If TB would have open pvp every where this game would be awsome now it seems a carebear game with some pvp implemented in contrelled areas lol.



    Then I'm so glad game got rid of one more like you , that's the objective I was talking about, this means the game is achieving it, in filtering the dirt and remain with the gold... a gameplay any brainless moron wouldn't accept and flee the hell away cause they smell too much brains needed and go "uh-oh, this be no good". See a game doesn't have to welcome everyone and offer something even for the most bone-headed dork.
  • _Shadowmage_Shadowmage Member Posts: 1,459

    Hmmm - darkfall is the full-on PvP griefer game for you.

  • MLSHMLSH Member Posts: 8

    Well, personally i like open PvP setting like Old UO..THRILLING~!!!

    PvP is fun. Players are smarter than AI, thus there are more tactic, better teamwork, very differnt excitment and experience that you cannot get from PvE setting, and competing other player can give you that u accomplished something. Also, i always felt that guildship and friendship build up better through PvP.

    However, sometimes it is really really frustrating...When i was playing WoW, one of quest took my party about 4 hours just to get to the entrance of the instance...danm hordes...

    I think there are still whole bunch of ppl who want to enjoy PvE may be all the time may be some time. The important thing is those ppl want to enjoy PvE not just play PvE. I personally like exploring..like climbing highest peak~! When i'm in mood to exploring or PvE open PvP is nothing more than a frustration.

    During DAOC experience i saw great potential of PvP. I think it would be interesting if TR create a certain political storyline that you can pick your side, kingdom, nation, realm...whatever and u can go into warzone like DAOC. SO if u want to PvP go there and conquer the world or whatever and if u want to kick some alien butt get out of warzone. I also think if the warzone has some quest or mission and if it is flexible ( i mean if the warzone changes as progress/state of war..for example if one side took over certain post than warzone is pushed to next post and may even spread to safezone or city), it would be more interesting.

  • Ransom73Ransom73 Member Posts: 227

    Guess we know what game all the crybabies are going to be playing.

    Will be fun to PK your whiney asses from one side of the 'verse to the other when the opportunity arises.

  • ZergorZergor Member CommonPosts: 15


    Originally posted by strikein
    Consentual pvp, HA! What a waste of time.  I wonder what they'll decide to do next?  Maybe we could all go play ring around the rosy, they we can sing songs by the fire, hold hands and just love one another?  Sound alright to you?  Isn't this trend into consentual pvp going to end soon?  It just keeps getting worse.  Used to be that you were a pussy if you didn't want to pvp, that you weren't worth fighting anyway cause your pathetic mind couldn't handle the thought of losing.  Now it's the norm.  PVP?  We can't allow that, it might inspire people to compete, to strive for somthing.  Can't have people learning to stand on their own two feet can we?  Sorry, but you either have a pvp game or a non-pvp game, anything in the middle is just an irritation to me. 

    Perhaps this game isn't for you. This game is about mankind banding together to fight against an alien empire. Its not about being a wanker and killing eachother. Perhaps you should try an FPS, where it actually does take skill, and not just your uber l33t ability to level up faster than everyone else then gank them?

    Not every game is intended to have PVP. There are indeed some of us to play MMO's for relaxation and enjoyment, not a rush of p0wning a n00b. PVP has nothing to do with striving to compete for something. It would imagine that this game is addind a gladiator type system from the sounds of it in an attempt to satisfy players like you. Which IMO is a mistake and they should try to not encourage PVP players to play and instead focus on the players that want to play a game without PVP for a change.  Spend those developement resources making the enemy AI more fun and balancing the game and classes for PVE and not trying to make suer every class can beat every other class like other MMO's have had to do.
  • GylfiGylfi Member UncommonPosts: 708

    Absolutely agree with Zergor.

    People just don't get it. A game heavily based on a story can't allow pvp. I repeat : Players do PvP for its own sake, for the tactics (in wow case the tactic is raid farming more than anyone else to have the best gear), for achieving something (pwning teh world) that is completely EXTERNAL to that environment and its matters. Fighting other live people for an in-game matter just doesn't work. Has anyone EVER cared ,when playing Counterstrike, about killing terrorists "for the good of in-game mankind?"

    It can't work like that, the only reason for playing TR must be to fight evil aliens to defend all that's good in the universe. It would be beautiful if the story was as touching and involving as Homeworld one. 

    Everybody seems to ignore background in mmorpgs to concentrate on gear,skills, levels, kills and other crap.. It's time to change such trend, imagine a chat and a forum in which people discuss in-game politics as mind melting and difficult as a geek tweaking his damn skill points,numbers and attributes... and not because they're willingly roleplaying (which is geeky too) but because it's the gameplay that forces you to discuss about in-character events and make ethical choices .

  • McgreagMcgreag Member UncommonPosts: 495


    Originally posted by Gylfi
    Absolutely agree with Zergor.
    People just don't get it. A game heavily based on a story can't allow pvp. I repeat : Players do PvP for its own sake, for the tactics (in wow case the tactic is raid farming more than anyone else to have the best gear), for achieving something (pwning teh world) that is completely EXTERNAL to that environment and its matters. Fighting other live people for an in-game matter just doesn't work. Has anyone EVER cared ,when playing Counterstrike, about killing terrorists "for the good of in-game mankind?"It can't work like that, the only reason for playing TR must be to fight evil aliens to defend all that's good in the universe. It would be beautiful if the story was as touching and involving as Homeworld one. Everybody seems to ignore background in mmorpgs to concentrate on gear,skills, levels, kills and other crap.. It's time to change such trend, imagine a chat and a forum in which people discuss in-game politics as mind melting and difficult as a geek tweaking his damn skill points,numbers and attributes... and not because they're willingly roleplaying (which is geeky too) but because it's the gameplay that forces you to discuss about in-character events and make ethical choices .

    If that's how they make the game then that's how they make the game but please don't come here and generalise that pvp and role play never mix because it just isn't true. I'll just point to at EVE as an example that it does. The difference of course is that in EVE people are allowed to make their own story and are not forced to follow a pre made one. I don't have to imagine a chat/forum in which people dicuss complicated in-game politics because it already exist as part of an open pvp game.

    Personaly I will never play an mmorpg without pvp. Why? well because if the only thing I am ever going to fight is a crappy AI then I could just get a single player game and get the same (or probably better) experience. But just having pvp is not enough, it needs to be pvp that matters, if it's just areanas or battlegrounds or what ever you want to call it where you just fight for the point of fighting it again becomes meaningless, I could play BF or CS to get the same experience. It needs to make a difference. And it's only when you have pvp that makes a difference that you will see people who roleplay, not because they are doing it willingly but because it's the gameplay.

    "Memories are meant to fade. They're designed that way for a reason."

  • GylfiGylfi Member UncommonPosts: 708

    That is a good point, Eve is the exception , I must admit.. I never played it thoroughly, just 2 trials and the beta and from the idea I made, people get so compelled in the realism of the environment that they come to fight for the cause of the corporation They joined. It's honestly beautiful. But EVE is EVE, It has a huge feeling of cosmos to it, thus aiding the involvement in the matters, even in something like pvp, normally considered as "sport" and competition by most of the people out there.

    But EVE isn't in anyway to be compared with TR, this one being , as you pointed out, way more story-centered...

    The point of TR can't be just shooting ugly beasts but using brains in warfaring  ... I'm really scared when little hints here and there make me imagine the action in these dynamic fields just as -little side objectives to complete before defeating the enemy base all of these being nomore than blasting tons of frigging aliens and pushing a dumb button that deactivates boring defenses- , it would be madly disappointing. But then I realize DG would be crazy to do that and I assume that those objectives are very compelling and (somehow) intellectually challenging. Amazing how actually using brains became a rarity these times, people don't even wonder anymore if a game makes you reason at all, it's barely a test for your patience ,time-sinks.

    I agree to a point , if there's a sufficiently wittily structured pvp there might be space for story and roleplaying but there will still be a good slice of players playing for fragging and pwning sake, it's inevitable.

  • CarbideCarbide Member Posts: 136
    My concern is that Tabula Rasa without a PvP element will be inately "easy" once players figure out appropriate tactics (which they will).  Once you figure out the AI of the creatures what is there left to accomplish?  "To kill creature A do this, to kill creature B do this, ect"

    I agree that TR is very story oriented but what do you do when you finish the story, or what happens when the next chapter of the story just involves killing more bugs. The longevity of a game is dependent on it's unpredictability or replayability.  How many times can you kill the same ncps over and over?  Eventually you will seek something more complexe, challenging, and inconsistant which is where PvP comes in most games.

    SWG god rest it's soul had an amazing system for large scale consensual PvP in the fashion of Player Association Wars.  It made the game thrilling when you'd be traveling alone and have to avoid the PA you were at war with, and at the same time created a lasting bond when you'd saddle up with your PA and go hunting for the opposing forces.

    While I love a good story, at the end of the day PvP is what keeps me interested in a game, the senario is never the same unlike instanced content and AI controlled mobs.  Because of this I hope TR has at least some pvp element.


    ==========
    SWG - 1st Gen MBH (Closed)
    EVE (Closed)
    WoW (61 Orc Hunter - Blackwing Lair)
    GuildWars (Boring...)

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