People call it "carrot on a stick", but I think rewards in a game are not to be looked down on. It's fundamental stuff and one doesn't need to feel bad for chasing a reward. Most game systems are about rewards in the first place. We talk about gear …
Originally posted by Mendel ...
And how is she able to turn left in mid-jump? Physics doesn't allow changes in vectors in mid-flight without an expenditure of energy. But she clearly jumps in one direction, moves a distance, rotates in the air …
I don't want to be harsh, but basically... if you're really good, you end up changing trends.
People would tell Blizzard that 500k is the sky in MMO subs. Look what happened.
Star Citizen would never ever happen looking at space sim numbers.
So, …
I think it was a safer bet for Wildstar, but I'm happy TESO is going P2P, too. In all probability I'll sub to both games. If I get 10 hours a month from each, that's good entertainment money to me.
I know some people compare this to cable TV and th…
I was interested in both TESO and Wildstar, but was thinking the payment model (say, F2P or even B2P with a dominant cash shop) would probably turn me off.
Nice to find out that doesn't seem to be the case with either game. I don't like the idea of…
Here's a different take on it:
P2P was a tougher sell back in Everquest era than it is now.
People didn't trust online transactions, people didn't want to give out their credit card numbers, people didn't have credit cards. Paypal didn't exist / w…
To me, the ESO visuals don't feel "too realistic", it just has that right little bit of stylization to evoke a sense of fantasy atmosphere. Probably has to do with color and lighting...
But then maybe that's because I'm thinking about Morrowind and…
+ The world itself! Revisiting Morrowind; getting to see Elsweyr for the first time (or rather, since Arena)
+ The races (I really like TES races; I guess I'll go Khajiit this time)
+ The visuals, especially the environments (good blend of realistic…
Originally posted by SoMuchMass If they don't count expansions this is probably how their top 3 list looks:
1) GW2
2) SWTOR
3) Warhammer Online
Seems like great company to be in.
Possible, as SWTOR sold 2 million in just over a month, …
Fallout 4, but only if it's going to be made by Obsidian and not Bethesda.
Come to think of it, an Elder Scrolls game made by Obsidian would also be really cool.
Originally posted by jesusjuice69 Originally posted by Sovrath Originally posted by jesusjuice69
EQN is aiming for a niche market.
like heck they are.
Sony is a large publicly traded company spending millions upo…
Originally posted by Nadia Originally posted by DocBrody I can´t wait to hear more about "visceral PvP concepts" Dave Georgesen mentioned in the last interview.
Also big plus on actually placing stuff from Landmark in the open world of EQN, al…
Feels like a definite purchase for me right now from what I've seen. Though there's still much to go, so we'll see.
As for EQN, I'll probably give it a try as it's going to be free to try, but I'm not really excited about it.
I like the visual style, and the long-winded public quests sound kind of interesting, so I'd give it a try, but there are some red flags in there as well.
The combat, from what I've seen... I don't like it. I dislike limited action bars, I dislike …
I see it pretty much like a character in a story I'm writing.
If I can write a story with a female protagonist, I can play a female character in an MMO.
Weapon skills (meaning skills that can be used only when certain weapons are equipped), yes.
GW2 style weapon skills where most skills are tied to weapons and you can use most of the attack abilities only with a certain weapon, no.
Phasing and instancing are two separate things.
To the best of my knowledge, here's how it works:
When you see a Misty Forest 1, Misty Forest 2, Misty Forest 3, that's zone instancing, like AOC does it, like SWTOR does it, like the Cryptic games d…