Axehilt said:
tupodawg999 said:
It would have given an indication whether the distribution was normal or bimodal - obviously.
To measure bimodal requires three points along the same axis. Your poll was fast, slow, no-leveling.…
Axehilt said:
tupodawg999 said:
That was the point of the closed poll - which was starting to hint at bimodal although not enough votes to be sure.
Wasn't the closed poll just a 3-option variant of this poll (with no-leveling adde…
If the distribution of fast vs slow among players follows what is called a "normal" distribution
http://www.regentsprep.org/regents/math/algtrig/ats2/normal67.gif
then it makes sense for developers to aim somewhere in the middle.
On the other ha…
mgilbrtsn said:
No leveling is a myth. There is some kind of progression. Be it skills, hard levels, or some other mechanic. It's a matter of pace that's the true issue.
I agree there's more to it; I was just curious whether fast, sl…
One minimal use for NPCs even in the context of a player economy could be to provide a fail-safe service.
For example in EQ originally a fighter character couldn't bind anywhere (for respawn) so you needed to pay another player to bind you and if t…
Although slow vs fast is part of the argument I think the majority of it is probably going to be slow vs no leveling as all the people who want no leveling will - if they're forced to level - want it to be as fast as possible.
It would be interesti…
@Axehilt
"You understand IP is important, so it's not luck either"
You make disguised logical jumps like this all the time: from "is important" to an implied "is 100% critical"
(if luck is 0%)
.
"you know IP-based games consistently do better"…
Axehilt said:
Thorkune said:
You obviously haven't played in a game with a REAL crafting system. And, most of the current games with good crafting systems are dead or dying. Along with great crafting, I also feel a healthy population is …
@h0urg1ass
One of the seemingly small but important things about Age of Conan's system is part of the "telegraphing" (in AoC's case the mob's defense stance) was by the mob's head so as a player you were actually looking up and watching the fight …
iixviiiix said:
rojoArcueid said:
Scot said:
Quests but they do not suit all MMO's that well. But as a questing fan I have to vote for them. When Op says XP what does he mean?
By XP he means standing on a spot mindles…
Nanfoodle said:
I think Neverwinter is another game that shows UGC can be awesome but it can also be bad. People using it for exploits to level fast or get loot. IMO I think its needed and about time but I think UGC should be judged by staff be…
XAPKen said:
The biggest problem I see in creating a crafting system is that it competes with drop and boss reward gear for player attention.
I have no clue how this gets balanced. Pull back hard on drops / boss reward and the PVEers don't ge…
Thoughts on some of the points raised:
1) Lovecraftian / supernatural mystery - I like the idea of this, collecting clues and knowledge using stealth, evasion, disguise, charm etc a bit like a mixture of the Thief games combined with those old adv…
If by "EXP" you mean from fighting mobs (or other players) I think it depends on which players?
1) some want a fighting game with some story
2) some want a story game with some fighting
and of that second group
2a) some want to play through a crea…
I'd take standard classes and then make each class be their own story i.e. you don't get spells or abilities you have a series of class quests / tasks that get you your class spells/abilities.
For example
necromancer
- search a crypt avoiding wand…
Alverant said:
BillMurphy said:
Damn it, Funcom. I always think I'm not going to try TSW again until they overhaul the combat, but then... this update comes and I'm tempted to try it out again.
What exactly is wrong with the c…
1) Best Questing - TSW
2) Best Raids/Dungeons - EQ's open dungeons, raids dunno
3) Best Player-vs-Player - dunno
4) Best Social Environment - SWG
5) Best Housing (or equivalent) - EQ2
6) Best Mounts/Vehicles - dunno
@Foomerang
That's the key: good for who?
1) non-crafters
2) personal use crafters
3) market crafters
I think both kinds of crafter like deep systems with the equivalent of a tech tree you climb up with the personal use crafters wanting to be abl…
1) fighting games with some story
or
2) RPGs with some fighting
The market for (1) is probably bigger than (2) (and possibly a lot bigger) but I think the market for hybrids of 1&2 is smaller than the combined market of 1 and 2 separately.
…