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Ryansh

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Ryansh
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  •  Games certainly need to let the community drive the market/economy. EQ early on didn't have the easy tools to make selling fast or convenient.  But player to player interaction  made it.  It took play time, allowed for socialization, and created …
  • I keep coming back and leaving - mostly due to lack of time, and once due to frustration boiling over.   I think the thing here is - lower level content is wonderful.   If you have a great guild that still spends the time to go through it the wa…
  • Originally posted by Deathstrike2 I understand that there have been some updates to the game, but honestly, doesn't the majority of subscription based MMOs do the same?  And offer paid expansions as well?  Look at EQ, EQII, LOTRO, etc.  All give out…
  • Thank you.  I totally agree on population seeming thin at first due to so many starting areas.   This was true of Everquest as well.  I remember thinking well there is like 6 people playing this game - then moving from nek forest to EC - and see…
  • I don't get the Vanguard hate on this site - other than the fact mmorpg.com popped up after MMORPG's turned into linear MMO's.   Vanguard has it's issues - but I keep coming back and it keeps getting better.  My Guild hall is amazing - nothing l…
  • Yup helms are visible if you want them to be.  The game has seen a lot of improvement and your system will run it well.  To be sure and honest there are bugs still - but nothing that is game breaking.  I kept trying to go to other more polished game…