Originally posted by Vonatar
Originally posted by Stormwave1
Why do internet discussions always end up being bitchy arguments rather than actual discussions. If you don't agree, fine, I was merely asking for the general concensus. This has be…
Why do internet discussions always end up being bitchy arguments rather than actual discussions. If you don't agree, fine, I was merely asking for the general concensus. This has become hostile for absolutely no reason.
There is little point in co…
Originally posted by MMOMainiac
Originally posted by Stormwave1
Originally posted by Vonatar
So today's "It's cool to hate SWTOR thread" comes up with the fact that the game sucks because it doesn't have the death penalty of 12 year …
Originally posted by Vonatar So today's "It's cool to hate SWTOR thread" comes up with the fact that the game sucks because it doesn't have the death penalty of 12 year old EQ1 which the majority of MMO gamers don't want anyway? Oh please...
Even …
May I please know why you are still playing EVE then? Because as long as you keep your insurance up to date, there is even less of a death penalty than TOR...
Do you have any idea what you're talking about?
Not only in EvE does insurance…
I've updated my equation, but I think respawning with a fraction of health in a large area of high radius hostile mobs is worse than reviving cloaked and thus untouchable so you can easily get into a safe place. I also think dying more than once an …
Originally posted by silverreign
most of us r playing games for nothing more than entertainment. after a long day at work its nice to come home and relax with a little mmo time. i dont know about everyone, but i know for me i dont want …
I agree, Demon Souls had a great risk/reward system. That is one of the primary reasons it sold so well, because it is a game that really challenges the player without being unfair.
Originally posted by MMOMainiac
Originally posted by Stormwave1
Originally posted by MMOMainiac
Originally posted by Stormwave1
I disagree.
The challenge should be in not losing in th…
Originally posted by MMOMainiac
Originally posted by Stormwave1
I disagree.
The challenge should be in not losing in the first place. If you feel the need to overlevel, the you need to improve at the game. The death punishment makes it mor…
I disagree.
The challenge should be in not losing in the first place. If you feel the need to overlevel, the you need to improve at the game. The death punishment makes it more exciting for me.
I doubt a sky diver would claim that falling 5 met…
To people who have pointed out that end game is harsher, I don't feel like I should need to get to the end game before I feel any challenge.
I suppose my personal preference is that games should be games, not click through story books. I'm a huge …
I actually have played a lot of recent MMOs, surprisingly. I played an RP server on LOTRO and WAR, and never noticed anything like this. Shame really, am I better off on a normal server then? Or PvP maybe?
*EDIT*
Thanks Aethios, I'll che…
Unfortunately, I completely agree with all of your points. I'm not sure if it will mean the death of the genre, but it certainly needs something different before it dies off.
I've been playing MMORPGs since EQ1 first launched.
The first MMORPGs …