This model can only be beneficial to the players. You pay for the box, like a single player game. And like a single player game, they have to make it entertaining enough to make you buy more contentexpansionsequel.
If they don't , they fail to …
I can see people playing it. I can't see it getting a huge playerbase although, it may be as successful as LOTRO.
Rifts is polished, has a twist to customizing your characters abilities, and has invasions which give another gameplay option.
I t…
I like the simplicity. There's no question what the stat will do for your character and how important it will be to you.
Plus - you can change them.
The only difference between the GW1 and these stats are the generic nature of the names. I…
Originally posted by Karbonoid
Originally posted by sfallmann
Originally posted by Karbonoid
And I played wow as much as I wanted to during the past five years for a grand total of less than $30, while you paid $150 to play GW as m…
I don't think you quite understand how events work.
Some things will never reset until the players undo them.
A fortress taken over by monsters? Stays that way until it's taken back. If on a particular server no one ever decides to take it bac…
Originally posted by Karbonoid
Originally posted by sfallmann
I can call it a myth plenty. I played the original GW.
I payed $150 on the three campaigns and one expansion since it came out over 5 years ago.
To play WoW with the three…
Originally posted by Karbonoid
Originally posted by sfallmann
Why would you prefer a sub model over buying a box? That doesn't ensure quality of depth of content.
If GW2 has as much quality content as other games with a sub, it's a maj…
Why bother Cyphers? It's easier to just ignore.
I find it funny that it's "untolerable" and pretentious for a game company to hype their product. No one ever hypes what they are trying to sell by promoting their product as the next great thing a…
Here's the difference in simple terms -
A dynamic event is dynamic while a public quest is static.
Dynamic Events
Not on a timer; triggers vary; seems to contain some randomization on when they happen
Number of players needed for an even…
Originally posted by Karbonoid
Originally posted by Ablestron
Its true many mmos have promised things causing hype to be generated, and then got backlash because they failed to deliver. But so far Arenanet has been very strait forward wi…
Originally posted by maplestone So to sum up the exchange:
If you design a game such all classes have access to the same abstract abilities through one means or another, then you get strong game balance at the cost of risking suspension of disbeli…
Originally posted by MumboJumbo
Originally posted by Lord.Bachus
Originally posted by sfallmann
Originally posted by Lord.Bachus
Originally posted by sfallmann
Originally posted by Lord.Bachus
…
Originally posted by Lord.Bachus
Originally posted by sfallmann
Originally posted by Lord.Bachus
Originally posted by sfallmann
Originally posted by Lord.Bachus
Originally posted by sfallmann
…
Originally posted by Lord.Bachus
Originally posted by sfallmann
Originally posted by Lord.Bachus
Originally posted by sfallmann
Well - In a way that already exists.
A warrior using a bow has an aoe ability that looks …
Originally posted by Lord.Bachus
Originally posted by sfallmann
Well - In a way that already exists.
A warrior using a bow has an aoe ability that looks like it inflicts fire damage. Sounds like a spell to me.
Really there is no outcome …
Well - In a way that already exists.
A warrior using a bow has an aoe ability that looks like it inflicts fire damage. Sounds like a spell to me.
Really there is no outcome based difference between that and what is traditionally considered a sp…
Originally posted by Warband
Originally posted by sfallmann
There more than likely will never be another WoW, for many reasons.
MMOs are mainstream now. When WoW came out, millions of people didn't play a single MMO. A quarter million was…
There more than likely will never be another WoW, for many reasons.
MMOs are mainstream now. When WoW came out, millions of people didn't play a single MMO. A quarter million was thought to be a huge success. Also, most MMOs didn't have the po…
The comparisons to Warhammer are superficial. People who compare the two are not wrong. Yes. They have quests which people work together, grouped or not, to do that go on in the world by themselves and everyone gets rewarded. But the important d…