I would choose to be on a server without any sort of fast travel.
A means for a offline character to travel would be better game play but a bigger coding headache, I expect.
Fast travel is just a bad idea for immersion in a grand size world. The …
It's not about coming to your rescue or to the rescue of those not needing it. It's more about curbing bad practices that companies practice.
It's like drinking...you can't walk around drinking while driving or while sitting in a public place e…
Another regulation? criminy
It is not a role of the federal government to be overseeing transactions.
Do you want freedom or do you want authoritarian government? We do not need another loss of freedom.
This problem can be handled at the fa…
My concern is that the game will be using the same static spawn model from Everquest. I have hope that we will get a dynamic world. If we still have static spawn, tactics will evolve around response to game timers.
The game could be so much more …
Asm0deus said:
I am all for any kind of regulation to limit exposure of this type of thing to kids. Dunno but I don't get the whole "parents should be parents" argument...it's kind of ludicrous as no one is suggesting they shouldn't be.
N…
Exactly. Why do some so easily fall in line?
We do not need government stinking involvement in our lives. Lootboxes? Really?
We toe the line and government sucks up the spoils.
This is an example of where the United States has gone off the rails. Not every problems needs the state to come in a legislate and declare what the morals of society are. We do not need state force, yet again.
Loot boxes is a problem for some an…
I can remember playing EQ and imagining the possible.
Modem connection to the internet was a barrier to better games. I expected it to improve vastly and it has. Data flow is faster and wider.
Computer capability was a barrier. I expected bette…
I played EQ when it was first out (about 3 weeks after it released). Besides the challenges of playing on a modem with slow and disconnects the game's challenge was compelling.
I knew then there were limitations because of hardware. Hardware can…
MMO game investment speculation money should be insisting a talent such as IADaveMark is on the project. His ideas are the future just around the corner. These ideas will be embraced by the paying public.
Static NPCs. Static mobs.
MMO design is stuck in the 90s. Yes, it does bother me.
When EQ became available it was a big deal. My main criticism was the static spawn.
I spoke with programmers who informed me that the limitation upon MMO game d…
A mmog consist of various challenges and rewards. This is overlaid upon the discovery aspects whether that be traveling through new lands, discovering new crafting abilities, or whatever there is to discover.
For a peaceful state to exist in a mmo…
I would vote for dynamics, though it is not listed.
Spawning should be dynamic. Foe should spawn in nonpredictable ways. Foe should migrate. Foe should group and reactive differently dependent on group size. Foe should be aware of their envi…
I appreciated you bringing all of those pictures to this thread blacksac. I also share your disappointment that the development team did not bring their ideas to fruitation. Your opinions have always been reserved and truthful. It was good to ha…
My disillusionment with SoG has nothing to do with the performance problems or lack of features. My problem has to do with game design. I am optomistic about game performance. I am pessimistic about game design. Here is a list of things which…
It will be good to have the problem posters here on DnL forums moderated. I am in full support of the position.
You will need to be strict. Giving any the benefit of the doubt will negate your efforts. Even this thread has posts which are off …