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nightsoft

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nightsoft
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  • I have to admit, saying the best feature would be to shut the game down gave me a giggle or two.   At the very least they need to add a BF2 style persistent space battleground with PVE and PVP content and open up the planets to more exploration. T…
  • I can't say why they left. I can say, however, they were warned....clearly warned during beta. Many MANY times.   For one reason or another they ignored those warnings at thier own peril. If they left the company because they released a game that …
  • Bugs CRUSHED?? I hit the office pool when the GTN went offline. I had picked that one that last two patches. My next pick will be that they break chat. That's right...we have a pool on what feature they will break next. The level of bugs CREATED …
  • Originally posted by Incomparable Originally posted by nightsoft I don't know about biggest failure to date, but I would bet biggest gamble and biggest disappointment.  There was an over-abundance of arrogance in the development phase of the game,…
  • Originally posted by mordicai052 To me, I took my time the first couple of toons, saw the sights, lvled the favor up on all my companions, tried to do all the quests on all the planets, and I found the game very engaging to 50. Then the uber grind k…
  • Originally posted by cahenderson Originally posted by Jounar Originally posted by Gdemami   Originally posted by MidBoss No, what is likely going on here is people wrote "This game is not worth a monthly payment". …
  • Originally posted by mordicai052 The story thing was interesting until you hit 50 the first time, but the rest was a serious grind. The introduction of daily/weekly quests killed it for me. I hated that in WoW and I hate it in SWTOR, planning a 4 mo…
  • Originally posted by AlBQuirky I dunno... Let's play a game here. S'pose... by the end of the year, maybe... SW:TOR garners 5 Million active accounts and start making "mega-bucks." Now, remember, this is just a hypothetical situation here. Maybe t…
  • I can comment to this. There are a few things I love and many I hate about this game. I'll list my loves first. 1) visual change from alignment 2) limited physics...blowback, explosive objects, etc. 3) scenery/environment 4) sound 5) some of th…
  • I don't know about biggest failure to date, but I would bet biggest gamble and biggest disappointment.  There was an over-abundance of arrogance in the development phase of the game, and that directly destroyed any chance the game had to garner mill…
  • Looks like most "in the know", so to speak, put the game at somewhere north of 800k in subs, bleeding subs at the rate of about 100k a month. Rumors are they expect a big dip shortly when the six month subs run out.
  • F2P is the only chance this game now has to avoid the sub 500k death range for modern games. The problems with the games core design were just too much for most players to take, and the game lacked any kind of meaningful sandbox features to encourag…
  • Early game pro and cons IMO:   Pros Choreographed combat Star Wars Ability to sell off junk loot in the field Visual appeal of environment Some of the specials are fun to use Some of the storyline is interesting and entertaining   Cons Li…
  • It just seems to me that the design direction was completely off base, not to mention some of the weak storylines. They had three strong bases to pull from...Star Wars game fans(SWG, KotOR and Battlefront), general SW fans and gaming fans.   Inste…