Originally posted by TGSOL
Originally posted by Loke666
Originally posted by TGSOL I... didn't know about that at all. So basically, you can explore and find cool and interesting things, OR just teleport and get into the combat right aw…
Originally posted by dinams
Originally posted by Grazzul
Adam Sessler finally gets on talking about Guild Wars 2.
Guild Wars 2 begins at 27:45, but you should really listen to the whole show. The beginning part about the Supreme Court Decis…
Originally posted by zephermarkus
Daoc and perfect world have underwater combat and so does a ton of other game so your point is? My point is there is nothing in guild wars 2 that hasnt already been done. Oh they didnt break the holy trinity with…
This Guild Wars 2 concept art video has some good music too.
http://www.youtube.com/watch?v=0_RxPXsOSNA&feature=mfu_in_order&list=UL
Might as well admire the concept art while you're at it
About that linear path thing, you were looking at a tutorial...
This game is a VERY explorer friendly game, that's what the devs want. They try to cater to all types of gamers.
Add the fact that there are dynamic events, beautiful scenery, the a…
The dynamic events that you're talking about arent even dynamic events.
I think you're talking about the personal story quests that are taking place in the tutorial.
Dynamic events never have green markers.But there are special dynamic events th…
Originally posted by Mezner Bleh.. was looking forward to this game too. Just another WoW...
Items > Skill
Looks like another great game for you PVE lovers though!
I hope you're being sarcastic. Items > skill is against t…
Lag in WvW won't be much of a problem because everyone will be spread out.
It will be a huge area, with so many things to do than just huddle in one spot and fight.
Arenanet said that already
Sorry, i had no intent of bringing up GW2 with that article.
I just thought it was interesting, and it was written by Jeff Strain, former founder of Arenanet,
You can't develop an MMO in a traditional game-studio culture
" Surprisingly, many of the more high-profile MMO failures were developed by the largest, most well established publishers in the industry. These projects had the benefit of solid …