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Kingdouglas

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Kingdouglas
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  • Originally posted by Vespura Originally posted by pedrostrik I think the release it will be second half 2012 (i.e. 1 year distance), untill there im starving to death   Considering the fact that they're having CBT before the end of the …
  • Originally posted by Yannisz reality is that people become desensitized from overexposure. there is a window of time that will suspend a consumers hype. film promoters get it, politicians get it, pretty much every other entertainment me…
  • The same reason I thought Age of conan would be awesome, an active combat system. But I think things will go a lot better with arenanets way of doing things
  • Reasons to play the WAR rvr. Because it is fun (subjective). To open access to a zone (only interesting for some players and the zone is less important after the latest patches). Realmpride, to push the other side and take over their city. (Th…
  • It's really hard to imagine how it will be with such limited information. I'm guessing I wouldn't even help if we had more information tho since they are probably re-doing the system every week with all their iterations and stuff. hmm, what would …
  • I was actually wondering why there weren't more drama-threads like this in the GW2 forum, but here we go. GW2 innovates in some areas and uses some standard formats. I can live with that because the areas where they have innovated are important to m…
  • Well from what we know of the endgame your way of gaming would probably work well with hotseat-join-at-any-time pvp arenas and the WvW pvp. Dynamic events also, like you mention. The dungeons seem to be design for 5-person teams where every person i…
  • @Quizicalls long reply. I can't judge the reasoning because I don't know that much about crafting in games but I have to say that was an entertaining post (im not trying to be ironic, I actually enjoyed reading the post).
  • It seems like I was in a slightly bad mood writing my last reply.
  • Originally posted by ircaddicts Originally posted by Kingdouglas Originally posted by ircaddicts Originally posted by Kingdouglas Then there is the problem that a dev introduced us to a different form of GW2 events during …
  • Originally posted by ircaddicts Originally posted by Kingdouglas Then there is the problem that a dev introduced us to a different form of GW2 events during the PAX east. This event did not work as a chain but as a web where one event could l…
  • Then there is the problem that a dev introduced us to a different form of GW2 events during the PAX east. This event did not work as a chain but as a web where one event could lead to more than just false/positive. So that event could not be describ…
  • Maybe someone can help you with a workaround for that firewall instead
  • Originally posted by Foomerang   Originally posted by Leechx Originally posted by Foomerang Yes GW2 will be the ultimate carebear mmo. And there are millions of carebear gamers that will flock to it. GG Anet. …
  • Originally posted by Yamota Wow after seeing that presentation it has immediately dropped my expectations on this game. Specially the part: Player Conflict will not be inherently built into GW 2. That for me spells no World PvP, only a very contro…
  • Originally posted by just1opinion Originally posted by ircaddicts Originally posted by star8472 hm... guildwar 2 is starting to sound a lot like a copy paste of good parts of other games....  Such as ? There is NO other MMO i…
  • Originally posted by romanator0 Originally posted by Daitengu Being B2P, wouldn't Arena Net's goal be to get people in and out ASAP? Their goal may simply be having a great time for 50 hours for casual players. While hardcore can play longer …
  • Originally posted by DarkPony Originally posted by cali59   but you won't know whether you're the big dog or little dog from week to week. Now that you mention it, ... I think we can expect certain servers to quickly build a name for themselves…
  • Originally posted by Methos12 I like how they emphasize the fact that in World vs World you'll really get to know your server's players because it's going to be you guys vs 2 other servers (one dev said 30 vs 300 players and it's gonna be unbalanced…
  • I belive the first mmorpgs were the least causal friendly tho, there whole audiance was small and hardcore. There were not even quests, just mobs that sometimes dropped things. There was only the grind.