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Demi1ist

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Demi1ist
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  • Originally posted by Loktofeit I can only assume you are talking about me being a mod of MMORPGMaker.com, but I'm not sure what that has to do with anything here. Actually, some of the games that I see discussed over there - The Repopulation, Founda…
  • Originally posted by Loktofeit I think the problem isn't the budget but rather the knowledge and ability of the team. Indie teams consistently repeat mistakes of the past. Others suffer from a horrible sense of false authority syndrome, which is in …
  • Originally posted by Asm0deus sounds really good and the kind of thing that wouldnt need an "endgame"  so to speak . Sounds like a game where a "toon" can make a "name" for himself rather than sayin hi im lvl 165 fear me cuase i got all uber gear n …
  • Originally posted by LordPsychodi One more thing for my post above and to the person talking about their MMO in the works on the thread - Games like darkfall have a huge flaw in mechanical skill, Honestly this actually does need to go away. The big …
  • Originally posted by SwampRob Originally posted by Demi1ist  The skill line system was designed for 5 tiers which a player could complete quickly through quest chain. All skill lines are possible with a limited number reaching the tier 4 and 5 le…
  • Originally posted by orsonstfu Noble goals for an indie developer - did you consider player owned building through crafting / expanding territory? In depth crafting is important as any sandbox should very well know to make it player driven.  Fu…
  •  I will reply here but try not to get to hyped up. . Back 11 years ago I started a design of a sandbox hybrid that was to me the ideal game. Over six years passed before It really started to develop in the design phase. It has been over a year sin…
  • Originally posted by bunnyhopper Originally posted by windsoul44 1. Community 2. Community 3. Community 4. Community 5. Community Yeah, for all intents and purposes this.  Well for community you need reason to build it.
  • Originally posted by twstdstrange Originally posted by Demi1ist   2. Very true. Making a predefined class is easy to develop and balance but it leads to a cookie cutter builds. Even with open end systems this is true if there is no…
  • Originally posted by twstdstrange Originally posted by Demi1ist Originally posted by twstdstrange Originally posted by Demi1ist stuff   stuff  I think it is the wrong approach myself.  I would prefer to release the game and…
  • Originally posted by twstdstrange Originally posted by Demi1ist no. No matter how a developers tries to balance things it will be eventually figured out how to build the character in such a way to make them more functional through items and equ…
  • This is just my view. 1. NO. I use to think it too but this is a false view of the way these games are built. Making it more difficult by penalties is not the answer. Making it more open leads to more players willing to take a challenge and not …
  • no. No matter how a developers tries to balance things it will be eventually figured out how to build the character in such a way to make them more functional through items and equipment. In my view trying to remove some art or modify the art th…
  • Not going to WOT this.   I can understand some of what you're saying but it is like if a proposed new style of game play is even mentioned the wall of shit comes flying back from the eternal fan of players expectations at the developer so t…
  • statement retracted. Videos removed.   The score I got on this are so pathetic  that I am totally embarassed to even put them up but it does show a trend that even those that say they want the industry to change, really don't.