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thols

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thols
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  • Why is it so hard for people to understand that Blizzard is a business and their goal is to earn a profit, it's as simple as that.  If you don't like what they are doing then stop playing their games.  There are plenty of other games to choose from.…
  • The game setting for Titan is going to be Earth.   I came across an article making this claim over at www.titanwatch.net.  Of course it’s still speculation at this point but he actually made a convincing case why this was true.  Apparently B…
  • Add the ability to craft items that would change the world around you.  For example, houses and other types of structures.  Crafting large or complex items should also require teamwork.  No one person should be able to acquire all of the necessary s…
    in Crafting Comment by thols June 2011
  • Originally posted by Erstok Most you will get is indie people. Major corporate developers are far to busy to browse forums all day.   Actually I would tend to think it's the reverse.  The big companies like Blizzard and EA can afford to pay a…
  • Originally posted by Swollen_Beef It has been well established that developers seem to think that in order to make WoW money, they need to become WoW. But the problem is that they expect WoW numbers. WoW is the exception. not the rule. The next ga…
  • It's simple economics.  If you are going to produce a game that costs (put number here) to make then the game needs to generate enough revenue to justify the cost and the risk.  Since MMOs are so expensive to build they have to be able to attract a …
  • Originally posted by gigat I don't think developers would use the comments and suggestions of general users on a public forum as a foundation for development. It just doesn't work that way.   It's not that the ideas are bad, or not worthy of impl…
  • There is a nice collection of information currently known about Titan over at titanproject.net. After going through this I have a few observations. * Blizzard will surprise a lot of people with their new MMO.  Their executives are talking a…
  • I agree with many of the comments about typical users or forum posters not understanding game design and there is definitely a lot more complaining on game forums than constructive ideas. That being said however, I do agree with the basic premise …
  • I've never played a F2P game for more than a few months.  The pure F2P games just seem to be lower quality and some of the better ones tend to get ruined because the model employed by the developers allows you to get too much of an advantage with ca…
  • Besides the obvious cost issue I think the main reason graphics are not completely redone in these games is stability.  Consider that it typically takes 3-5 years to build a new MMO and then in many cases it take another year or two to work out the …
  • I've played two "Pay to Win" games, Galaxy Online and Stronghold Kingdoms.  In both of them I got sucked into spending a couple hundred dollars because of my desire to be in the "lead pack."  I also quit both games in less than 6 months because afte…
  • Originally posted by Ceridith Originally posted by zethcarn MMO's have barely evolved in the past 12 years.  Each one is almost a repeat of the last.  No innovation.  That's why they are boring nowdays.   Naturally,  I blame the developers for no…
  • Originally posted by SaintViktor Agree with that. Most developers like the easy work for the easy money.    I don't think building any MMO is easy, and if you look at the list of successfull games vs. failed games over the last 10 years …