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ledgerhs

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ledgerhs
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  • One that unifies the community. People enjoy different aspects of MMORPGs, and crafting is a great way to bridge those activities as a way to progress. EVE does it well.
  • 1996-2013 I think the major theme has been to try to make MMORPGs out of single player RPGs by creating a persistent world, phasing it for individual players and to improve cutscenes and tools which help creative teams to push out content. The one…
  • WoW brought some memorable moments from the times back. This one time I noticed some orc warrior ganking another nelf warrior at HFP. The level disadvantage didn't give the alliance any chance, and he was dying really fast. I dismounted midair, ma…
  • It weirds me out how everything has to be solved within the limited gameplay experience that is raiding. The ultimate quest is just about having content to do in an MMO. The real problem with WoW isn't the question of how to balance the same content…
  • @Grimm6th The only thing required to revolutionize the industry is to have a good enough graphics engine, good enough combat system and most importantly the design philosophy to not settle with a compromise. Some people like concepts like perman…