Originally posted by cheyane Didn't Anarchy Online have mission terminals that gave you canned quests ?
Anyway advancing in any game is a movement in a direction whether you stand in one spot and grind mobs or complete quests you are moving i…
Originally posted by Gravehill
Quests have been a staple of RPGs since the 70s. I think you're playing the wrong genre.
Yes, but compare the quests in Anarchy Online and Asheron's Call to WoW and Wildstar's. In the former they were separate from …
The replies in this thread demonstrate that people have forgotten how different MMOs can be. It's true that most MMORPGs today borrow heavily from WoW and that its type of gameplay is considered "MMORPG gameplay" by now, but there was a time when ea…
Originally posted by Lord.Bachus Originally posted by Abndn Originally posted by ElElyon I thought of this exact thing, I love the idea.
One of my biggest complaints for this game is when I enter an instance to do a quest and there are 7 ot…
Originally posted by aesperus Originally posted by thark After playing the beta weekend I felt bad, because I have more/less made several of my friends order this game on the idea that we would play this game. It really looks good by looking at vi…
I used to read quest descriptions and dialogue, I used to take my time like the author. Many MMORPGs later, I am no longer interested in any of those things, because they bore me to tears. I usually just skip through it all and powergame, but I stil…
Originally posted by DAS1337 Originally posted by onlinenow25 Originally posted by LisaFlexy22
You would rather mob grind than do quests? To each their own I suppose.
Why would you not?
WIth combat "grind" as your actually playin…
The short answer is no, not from what I've seen in the beta. The quests are fewer and more interesting than in most MMORPGs, and are usually found exploring rather than packed together in a hub, but it's still a quest-driven game where everyone's to…
The game isnt designed to be played without quest indicators. Turning them off would be an extremely painful and frustrating experience. This holds true for all quest-driven MMORPGs. The MMORPGs that didn't have them all had fewer quests, each one s…
Originally posted by ElElyon I thought of this exact thing, I love the idea.
One of my biggest complaints for this game is when I enter an instance to do a quest and there are 7 other people in there and they killed everything and all I have to do…
I played it for a couple of hours yesterday, and as someone who is very quick to cry WoW-clone I have to say that this feels different. Get out of the starting area with the prophet dude and you'll see what I mean. It feels more like you complete qu…
Originally posted by Castekin1000 Originally posted by Allein I said that EQ was the most popular game for a while. But as soon as more games arrived (especially WoW), it's popularity went out the window.
I don`t think that is entirely true.…
Originally posted by Allein Originally posted by Abndn You can't use today's numbers to argue that Everquest was never popular in the first place. You're effectively saying that nothing can ever be popular if something else like it will be signi…
Originally posted by Allein Originally posted by Abndn Originally posted by Allein EQ was not that popular and has little influence in today's market.
EQ peaked around 500k subs which was insanely popular for a video game at the time…
Originally posted by NetSage Originally posted by Abndn Originally posted by servedogg Originally posted by Yizle Originally posted by Grailer Well at end game there are 8 man raids and there is a 24 man raid .
Mostly 4 player g…
Originally posted by servedogg Originally posted by Yizle Originally posted by Grailer Well at end game there are 8 man raids and there is a 24 man raid .
Mostly 4 player groups .
Instances .
This isn't really a true MM…
Originally posted by Allein EQ was not that popular and has little influence in today's market.
EQ peaked around 500k subs which was insanely popular for a video game at the time. It has an enormous influence on today's market because World of Wa…
As someone who is still in Kingsmouth (picked it up in a steam sale, didnt get around to it until now), my main problem with the game is that so far it's pretty much a singleplayer experience. Despite being on one of the (supposedly) most popular se…
A game like this interests me, but if you need to ask for $800k I don't have particularly high hopes of ever seeing a high quality MMORPG from them. You can make a good singleplayer or a very focused multiplayer game with that kind of money, but not…