Originally posted by muffins89 Originally posted by wasaguest I'm going to guess EQN in fall or winter 2014. EQN:L uses the same game engine, so there's not much more to develop engine wise (I'm guessing).
EQN is sandboxie: so content is more o…
I'm going to guess EQN in fall or winter 2014. EQN:L uses the same game engine, so there's not much more to develop engine wise (I'm guessing).
EQN is sandboxie: so content is more or less mobs with AI (via Storybricks) "released" into the world. M…
Originally posted by Allein Originally posted by wasaguest I'm mostly concerned whether the combat is going to be another "Run in circles", "Catch me if you can", Bunny Hop mess. That's not saying standing idle throwing rotations is good either; b…
I'm mostly concerned whether the combat is going to be another "Run in circles", "Catch me if you can", Bunny Hop mess. That's not saying standing idle throwing rotations is good either; but I loathe the so called "Benny Hill" direction the genre ha…
Originally posted by ignore_me
I'm more concerned about the mobs doing stupid stuff like getting caught in loops that make them pool in the same places all the time, or jump off cliffs like lemmings. Course that would be funny too, but I just hope …
I'm "old" and I think that would be awesome actually.
One thing I miss from MMOs is mob raids against outposts and the like - That was my favorite part of Tabula Rasa.
Sometimes we held the outposts, other times we lost it and had to retreat and r…
I would like to know whether or not there will be for sure PvE and/or PvP servers to choose from. If I want to opt out (via server choice) of PvP, I want it to be 100%, not some arcane complex, content limited (safe zones) broken rule structure that…
Originally posted by Bidwood
Wasaguest...
I find the overworld comment a bit ambiguous/unclear.
First of all the term "overworld". Doesn't this usually mean a top-down map that more or less connects a bunch of instanced locations? Or if taken…
Originally posted by SirBalin
Comment had nothing to do with pvp...lol. On a side note, this game will have a huge population and you can be rest assured that they will have pve and pvp servers.
Which comment? They were both answers to questio…
I have questions on this topic, however, two Dev quotes first:
"We are not releasing a lot of information about how the PVP stuff will work and we would love there to be a very clear relationship between the abilities that you use in the overwor…
Originally posted by Bidwood
It's going to be so fun watching the vocal anti-PVP crowd explain their way out of the reveal.
lol, I find your posts interesting. I'm trying to follow your thinking; I just can't seem to wrap my head around it.
What…
Originally posted by Arkyan
We had a buddy that was the back up healer and he never worked on his skills, so when you see him cast and watching him fizzle to death. we gave him so much hell about it, so finally one day I just logged on his guy and …
In one of the Reddit posts, Georgeson mentioned any info on PvP was coming "Much later".
Which is why I said what I had said; I can't see them revealing all the content and game mechanics to sell to the EQ fans and potential new fans; then pull the…
Originally posted by zevni78
People keep thinking of EQN as a replacement for EQ/EQ2 but it's a new branch of the family, trying new things, many will not allow for some of the old quirks of EQ. I would just be happy with still having EQ1 and 2. It…
I still miss my Necro's ability to Life Tap and Share my own health with other players. Careful balancing of those abilities let me DoT like crazy, Sac my life AND hit other dps with Mild HoTs - really gave me some solid utility in the early game.
…
Originally posted by Antarious I'm to the point that I don't know if people are trolling to just try and get a flaming pile of hostile replies.. or just so desperate to be able to force pvp on someone in a PvE based franchise... that they see what t…
Originally posted by Arkyan Originally posted by wasaguest I want the Character Skill for the spell type brought back and have some weight towards this idea as well. If a character's skill in Conjuration is low; then the character should stay as s…
Originally posted by Bidwood Originally posted by wasaguest
Why am I getting the impression that for the first few weeks of release; this game will have nearly non-stop "Griefing Reports" and massive bans or people walking away in droves leaving…
Why am I getting the impression that for the first few weeks of release; this game will have nearly non-stop "Griefing Reports" and massive bans or people walking away in droves leaving the game void of players...?
I want the Character Skill for the spell type brought back and have some weight towards this idea as well. If a character's skill in Conjuration is low; then the character should stay as still as possible to aid in not fizzling the spell.
As the Ch…