A lot of the stuff people say is missing, actually isn't. It's just no one does anything unless there is "stuff" in exchange, currency, gear, exp, whatever. "Fun" just doesn't register.
Most games have open world pvp, ah, but there's no gear fr…
Rule#2 - Any MMO that forces PVP fails.
Rule#3 - Enticing PVEers to PVP is different than forcing them to. NO scenario/idea that forces it has succeeded.
Hard to understand what you are talking about. Open world pvp is offering an additional cho…
The ingredients for a half-decent game are there, it was just never put togethor.
0-60 are, as was said, linear and dull grind. But endgame has glimmers of something good. Gvg could have been a great system, and there have been some great guild/…
Originally posted by rungard i am really really really hoping for a better system than the previous offerings. I hope that they do not have " levels" or experience in the game.
i would really love a hybrid system like eve online does so you can re…
Would be an interesting change to staring at health/stam bars...Changes in display based on damage/status in other games make things feel much more frantic, so more involved... Especially in fp.
But...Beating hearts/panting could get pretty irr…
Without an intricate and responsive economy, all other sandbox features are basicially irrelevent. So I agree completely with anything ~ item degrade, crafting, etc ~ that makes an economy more interactive and complex.
Technically territory con…
Its all down to preference. Guilds are one way of 'playing with others', another is pugs, others just like to talk to people while solo'ing, others just like to be among people as they do thier own thing.
Personally I dislike guilds and guildrun…
Gameforge is unfortunately a sucker for whining, so make needless changes because one or two people moan about thier class. Nubcakes hit 60 and and are shocked that unlike the terrible AI, players had the audacity to move around and hit them back...…
Why does a game have to be either bleeding-eyeballs hard or Lindsay Lohan easy? Why not have a mix of content with rewards differenciated by difficulty of content? Dungeons could be stratified into different difficulties, maybe labeled in a way that…
People are linking money to content, which is only half the story...
I hand over my money every month, and yeh after a while I would like some more content, expecially if I had to pay for the original game. But I also expect much more ~ that the…
Well yeh its open to abuse and can feul assholiness, but when a game is heavily gear dependent, you do need a system like this (*stop throwing rotten fruit at me!*).
Maturing games will have multi-tier content which is, in principle linked to mu…
Not much you can do. If they are gold farming/power leveling/whatever, they will likely still profit even is they are banned and forced to repurchase fairly freqently, so they will continue to come back.
The answer is not to target them at all, …
Originally posted by YojimboBimbo Originally posted by GolbezTheLion Originally posted by YojimboBimbo
What is stupid is that neither of you watched the video. Hacking or exploiting wasn't a factor in his ban. It had absolutely nothing to do…
Could make one based on the awesome Reanimator film series.
Kinda 'pet' structured, everyone is a mad scientist (I would be West cus i invented it, biatch), and you have to fudge your creation out of random human body parts, animal corpses, and …
I just got back from the future, and TES mmo is amazing!
...What do you mean time travel is impossible?
...O, then I guess I just based that comment on jacksht, because I, like everyone else know nothing/very little about this game so should…
TERA would have the best combat system, if developers were true to the idea of 'true action combat'. GW2 has a hybrid system, and is honest about it. TERA is not. It has majority freedom of movement and actions, but is let down by lock-on / guided a…
Use to improve, with some form of skill limits (i.e. choose any set of skills, but can only max out a certain number) encrouages social/group play from the start, all the way to endgame. If you grind hard, alone, to get maxed out quickly ~ thinking…
Originally posted by Loktofeit Originally posted by chryses
In Shadowbane, a good bit of your character's appearance was defined by your stats. Putting multiple characters of the same race and class next to each other but with different stat…
What would excite me is an mmorpg where I build my char from scratch, all stats start at zero and I allocate them as I level. No classes, just one bigass skill web and a heap of armour, weapons and craft that I can build whatever the hell i want out…
I wish I never tried Tera because the combat has just ruined the combat in other games. I use to be able to grind for countless hours in other MMORPGs and now even on adderall after a few hours I just have to stop.
Totally agree. After quitting…