"Premium status does not make you more powerful, but makes the game less grindy by allowing you to progress faster than non-premium players."
I'm sorry, but this is pretty much the definition of pay-to-win. Its too bad because thematically the …
Originally posted by Enbysra Originally posted by Kuviski
The first thing that comes to my mind is character alignment that could be either complied with or violated against, and so the alignment would change accordingly.
Admittedly it would…
The first thing that comes to my mind is character alignment that could be either complied with or violated against, and so the alignment would change accordingly.
Admittedly it would probably be difficult to implement and a proper implementation w…
Originally posted by nariusseldon Originally posted by Kuviski
What I really think has indeed happened is that the definition of the term MMO has changed in everyday speech. However, that doesn't mean you as a site should comply with the c…
Originally posted by garrett Hi Guys,
as Bill said, we have something GREAT to show you soon!! I hate being so cryptic, but just hang in there
Also, as times change, we do too. The concept of the AAA MMO has gone away in some respects. Yet yo…
Originally posted by karmath Originally posted by Kuviski Honestly, I never thought very highly of Massively. They had some nice content and there was a lot of it, but what bothered me were their practices with linkbaiting, site clicks generated f…
Honestly, I never thought very highly of Massively. They had some nice content and there was a lot of it, but what bothered me were their practices with linkbaiting, site clicks generated from images and stuff like that. Coupled with some articles I…
Originally posted by Dullahan Every suggestion you made is the kind of feature I want in a PvP game. The problem is, even if the combat is great, those things alone still won't be enough to make an MMO people will want to play long term. There are…
Originally posted by xpowderx Kinda funny calling a game that is like a more fun version of Runescape as a "Pay to Win" game. This game is very very fun compared to Runescape. Its pay model offers increased xp ect. But nothing a free player cant ach…
It feels ironic this is what used to be the go-to model for all games of the genre. Practically speaking, its just the traditional sub model, but instead of limiting the trail by time (14 days), its limited by content availability.
I like the syste…
I would like to go with the popular options, Tolkien's works but in a different era than the 3rd age as well as Robert E. Howard's books done right instead of what Age of Conan was. But everybody will know those, so maybe I will go ahead and mention…
I understand you are looking to broaden the audience, but honestly, when I come to this site, I come here to read about MMORPGs, not RPGs. The list had, what, one of them there?
I know I will sound like a whiny little brat, so excuse me for that. J…
Originally posted by Torvaldr Originally posted by Kuviski The game seemed promising in beta, but the P2W model drove me away personally. The sub fee doesn't buy you new content or bring out the full capacity of your character - it increases exper…
Originally posted by Po_gg*snip*
As for the list
Originally posted by Kuviski
- Group content made soloable - as an option. Just play them in a group, if you like.
- The looting change - loot is now put in a virtual bag from which you…
Well, I guess I might as well go ahead and give my view of the game. I played the original and Moria, as well as a little bit during Mirkwood, at which point the game almost completely stopped interesting me.
After the F2P conversion, I have tried …
The game seemed promising in beta, but the P2W model drove me away personally. The sub fee doesn't buy you new content or bring out the full capacity of your character - it increases experience gains and gives you potions. That seems like just about…
Just to throw my opinion in, sure, I would be interested in an open source MMO - it's something I myself have sacrificed some thought to in the past, too (mainly just the idea of the client being open source that is).
On a related note that doesn't…
I haven't seen any statistics so I cannot tell if it is true that the population on the site has decreased. However, if it has, I am quite sure it has little to do with shills or bans, neither of which I've seen to bothering amounts. Rather, I would…
Difficult to put a finger on it, but a couple of things come to mind.
First, untitled buttons. If your buttons (Paperdoll, Spellbook, etc.) don't have text titles, at least give them tooltips when moused over, and make that tooltip appear instantly…