AOC is still the best PVE MMO out there IMO. It's combat system for melee is still the most skill intensive (if you don't use macros) and requires good positioning to be effective. Healing is unique, and really only the 2 pure caster classes are a…
I would check Youtube.
Honestly, though, it isn't the best stick to use. Really the best setup for SC is going to be a CH Pro Throttle (analog thumbstick) or a T16000m stick for left hand with a CH Fighterstick or Thrustmaster Warthog in the righ…
Originally posted by rpmcmurphy I think a lot of the issue is there's no clear design documentation, as in; exploration will consist of X,Y,Z, planetside quests will consist of A,B,C. So much is up in the air at the moment that eager fans let their …
Originally posted by Soandsoso "Roberts is doing things right so far. He's taking what we all loved from Wing Commander and Freelancer and giving it the modern upgrade it deserves, complete with some impressive online multiplayer features."
Me…
This whole thread is quite a bit of biased, opinion based served as fact banter. I personally don't care what path the future of the game takes in the long run. I am enjoying the hell out of the game.
For the first time in a game in a long while …
I think the problem the OP is having is that in most mmos you have cookie cutter mages with a staff. It is what seems natural, but with ESO it is not something you have to do. When starting out especially you need stamina abilities to balance. If…
First of all, any class can use any weapon and any skill from said weapon as long as you have skilled it.
Second of all, all the classes have cc's and ranged abilities (or at least some more than others).
Are you asking about pets? I believe the …
Star Citizen, while not really an mmorpg, is on track to do this better than anyone. You will not only have a hanger that people can visit and you can customize, you can also get them into your ship. The capitol ships will have to have quite a few…
I have played Age of Conan on and off since late 2009 after the first wave of bugs were cleared and it was playable (still buggy, but playable). It was a great game when I started, you could buy a year sub, get some really powerful ACCOUNT WIDE …
Non-cartoon look is a big part of the draw to this game for me. EQN, Wildstar and the countless other cartoony games do not interest me in the slightest. Even GW2 is too cartoony for my taste.
Honestly I didn't get much more play time this weekend. It needs some polish, and if I had gotten a little further I may be able to comment better on the overall experience. This game is very linear at first, I will agree, but the simple fact that…
Originally posted by Fendel84M Only problem I see, is at this point most of his "investment" has come from the players. Once the game actually launches, won't most of his potential players have already given their money to play?
That's one thing I…
Originally posted by fantasyfreak112
Except he's completely unproven in the MMO world, which is a whole new beast.
It is not an MMO in the normal sense. I think most are focused on it as an MMORPG which it is in no way an RPG. A persistent unive…
This game is shaping up rather nicely. The only problem I have with any of the footage I have seen is that the ships have health bars, and that those health bars take quite a bit to take out. That may be ok for a more drawn out, less twitchy exper…