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NSXDavid · Simutronics President

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NSXDavid
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  • I need to make a correction to what Mike said earlier. Hero's Journey will indeed feature aspects of a seamless world, as this capability is part of HeroEngine.  Originally the design of our specific game was closer to CoH in that respect (which is…
  • Actually, the head is in proportion... it's an illusion brought about by two things... the helm for one, it really is big... and the dark footwear which makes him look a tad shorter than he really is. We can take a shot of him with the helm off to …
  • Currently, HJ has items that have abilities just like your character does. The cool then, then, is that you advance your items in a similar way to how you would level up your character. As you do, you enhance those abilities, choose sub-abilities,…
  • Well the good news is that the ability to sever a limb is in the design. But it is something that has to be done very carefully because otherwise it becomes overly powerful: If you can easily wipe out a leg, then you'll beat most anything. Or tur…
  • Combat tactics won't differ much from a common area or a mission area, except perhaps for detailed environmental things. For example, say there was a quest to assault a fortress of Ukar. As a quest, the situation has a defined initial condition an…
  • Unfortuantely, real-time details like where your shield is... is beyond the the basic realm of possibility for an MMORPG. The latency, in the best of circumstances, is slower than reaction speeds need to be. Multiply this by lots of people in comb…
  • If there is anything I bitch about to all who will listen... it's the monotony of combat. So I'm with ya brother! Tactical options are what makes combat fun. Position, manuever, coopoeration, terrain.... this is the stuff you look for in any good…
  • There will always be a certain amount of "grind" in any RPG (online or not).... but you are absolutely right, it's hard to believe that the high level experience is simply kill 10 times more of a bigger creature than the level one quest. Don't worr…
    in Experience Comment by NSXDavid June 2005
  • Originally posted by DougQB Thanks for that great info! This is/was an important issue to me. One of many issues discussed on the Heroes Journey boards at great length. However, I don't remember reading any official info on the Simutronics boards…
  • Originally posted by DougQBThat method is interesting, and does come with some nice benefits, but the method of gaining the experience is still heavily focused on killing creatures. I certainly don't mind, but I think I would prefer to see the focu…
    in Experience Comment by NSXDavid June 2005
  • I share your surprise that other games in this space have been designed so.... backwards, is that the right word? Ever notice how things you'd NEVER accept in a single player game (from graphics, to game play, to animation quality, to whatever) bec…
  • hehe... are you one of those guys who plays nonstop when you dive into a new MMORPG? No coming up for air? Hard to every have enough content for those types... but at least we have a smooth way of continually creating new stuff and streaming it …
  • True, our first HJ effort was shelved. It was pretty cool, but not cool enough. All other issues aside, I've always said I'd do a graphical MMORPG when the technology was there to pull off what was in my head. I think the consumer and server tech…
  • I actually don't know the answer to that question. Imagine, however, that everything I say about design is tenative.... until we get all the parts in and playtest the holy heck out of it there is no "offical" answer to be had. Because we are not …
    in Experience Comment by NSXDavid May 2005
  • HJ is ability based. The power of an ability is a function of your level and the enhancements you've made to it. Enhancements follow tracks and have branch points, which allow you to customize an ability differently than someone else has. Further…
  • The easiest way to think about it is where you will spend most of your time. And that depends on what you want to do as a player. If you like, you could (in theory) just hang out in the common areas and ignore the instanced quests (though I wouldn…
  • When I sat out to create the vision for Hero's Journey, I always had it in my head that we needed to push this genre forward. Others would be successful at just refining the EQ model, and even become quite wealthy as a result. But I'm not one to t…
  • We will be showing HJ at Simucon. Essentially the same demo we showed at E3. Plus we're going to be doing a press tour as well. If there is enough interest, we could setup some public showings in various towns around the country.... -- David
    in HJ at EEE? Comment by NSXDavid May 2005
  • We do plan player owned property. What isn't decided on is the exact form it'll take. But, keep in mind, we invented this (see GemStone III), so like everything else in HJ, we'll be making it very cool. Ideas are, as always with us, eagerly welco…
  • Hey Copeland.... Yeah, those MtG games we're fun. We moved out of that a long time ago, but we're not that far away from that spot. -- David